As this being the first time I've used trick room I've gotten a 3-3 record so far so seems like it's a win or lose team
Bronzong @ Lum Berry
Ability: Heatproof
EVs: 252 HP/160 Atk/96 SAtk
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Hypnosis
Probably the best opener of Trick Room. If it's a taunter lead I can explode on the start and use one of my remaining pokemon to trick room. Lum Berry ensures I get Trick Room in before I'm put to sleep. I'm unsure of hypnosis though.
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Thunderpunch
- Hammer Arm
- Head Smash
This can help me take out pokemon with annoying abilities namely those with levitate. Designed for purely attacking.
Rhyperior (M) @ Expert Belt
Ability: Solid Rock
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Earthquake
- Ice Punch
- Thunderpunch
- Hammer Arm
With it's ability and attack types this is probably the most deadly user on my team. Can switch into a ton of pokemon and with this moveset hit tons of pokemon for super effective damage and hitting even harder with Expert Belt and not at the cost of Hp like Life Orb.
Marowak (M) @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Stone Edge
- Double-edge
Also powerful when attacking.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Relaxed nature (+Def, -Spd)
- Trick Room
- Hidden Power [Electric]
- Surf
- Calm Mind
Part one of my Slow Duo. This can take on physical sweepers and tanks and with using calm mind finish a lot of them off.
Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Trick Room
- Hidden Power [Electric]
- Surf
- Slack Off
Part two of my Slow Duo. Can take on Special oriented pokemon and with Slack Off it can survive multiple times.
This team really needs some help if I'm to be able make it more effective. Already run into a few pokemon that wall it.
Bronzong @ Lum Berry
Ability: Heatproof
EVs: 252 HP/160 Atk/96 SAtk
Relaxed nature (+Def, -Spd)
- Explosion
- Trick Room
- Gyro Ball
- Hypnosis
Probably the best opener of Trick Room. If it's a taunter lead I can explode on the start and use one of my remaining pokemon to trick room. Lum Berry ensures I get Trick Room in before I'm put to sleep. I'm unsure of hypnosis though.
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/4 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Thunderpunch
- Hammer Arm
- Head Smash
This can help me take out pokemon with annoying abilities namely those with levitate. Designed for purely attacking.
Rhyperior (M) @ Expert Belt
Ability: Solid Rock
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Earthquake
- Ice Punch
- Thunderpunch
- Hammer Arm
With it's ability and attack types this is probably the most deadly user on my team. Can switch into a ton of pokemon and with this moveset hit tons of pokemon for super effective damage and hitting even harder with Expert Belt and not at the cost of Hp like Life Orb.
Marowak (M) @ Thick Club
Ability: Rock Head
EVs: 252 HP/252 Atk
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Stone Edge
- Double-edge
Also powerful when attacking.
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
Relaxed nature (+Def, -Spd)
- Trick Room
- Hidden Power [Electric]
- Surf
- Calm Mind
Part one of my Slow Duo. This can take on physical sweepers and tanks and with using calm mind finish a lot of them off.
Slowking (M) @ Leftovers
Ability: Own Tempo
EVs: 212 HP/44 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Trick Room
- Hidden Power [Electric]
- Surf
- Slack Off
Part two of my Slow Duo. Can take on Special oriented pokemon and with Slack Off it can survive multiple times.
This team really needs some help if I'm to be able make it more effective. Already run into a few pokemon that wall it.