First Ubers Team

So starting off from a rain team, I have tried to come up with ways to deal with other current metagame strategies. This is the result, but it's not quite finished so constructive criticism is appreciated.

Arceus-Fighting @Fist Plate
Nature:Timid
EV Spread:
HP:4 - Special Attack:252 - Speed:252
Moves:
Judgment
Magic Coat
Thunder Wave
Recover

This is my lead pokemon. This works as a fantastic lure for Darkrai who will attempt a Dark Void to send it to sleep, but the use of Magic Coat will send it right back taking out one of the most annoying leads in existence. It also is capable of reflecting all stealth hazards, so it is viable against other set-up leads and quite useful against the phazing strategy. Dark Pulse is used to damage psychic types on the switch in. Arceus-Fighting also has great synergy with Wobbuffet, against offensive Mewtwo. An example would be when they send out Mewtwo as the lead I can switch to Wobbuffet to resist the obvious Psystrike, trap and encore it and take it out.

Dialga @Leftovers
Nature:Modest
EV Spread:
HP:252 - Special Attack:56 - Special Defense:200
Moves:
Fire Blast
Roar
Stealth Rock
Draco Meteor

This is my setup and phaze pokemon. The Fire Blast is helpful against pokemon that would resist the Draco Meteor, and even in rain may do a significant chunk to Forretress and Ferrothorn alike. Draco Meteor is used for taking out Palkia and other Dragon types. Even after the Special Attack drop it is still reasonably useful with Roar to inflict hazard damage. The Roar can also be used against Wobbuffet. Due to the typing it can be a useful pivot for attacks of the Electric, Dark and Psychic type.

Giratina-O @Griseous Orb
Nature:Naughty
EV Spread:
Attack:248 - Special Attack:252 - Speed:8
Moves:
Dragon Tail
Shadow Sneak
Draco Meteor
Toxic

This is the classic mixed attacker Giratina-O that provides an excellent synergy with Dialga by covering its weaknesses. Dragon Tail is to phaze through taunt and if they set up a substitute I can switch to Dialga and phaze with him. Toxic is used over will-o-wisp as it can really help to take down Ho-OH which is a direct counter to my Arceus. Speaking of Arceus, it works as a good check to ExtremeKiller Arceus, as it is immune to Extreme Speed and when it goes for the swords dance Giratina can just phaze with Dragon Tail.

Wobbuffet @Custap Berry
Nature:Impish
EV Spread:
HP:252 - Defense:222 - Special Defense:56
Moves:
Counter
Destiny Bond
Mirror Coat
Encore

What can I say this is probably the star of this team. With the Custap Berry it can provide an easy 2 for the price of 1 KO with Destiny Bond. It also can encore any set up pokemon such as Para-dance Groudon and then switch to setup rocks with Dialga. It is capable of butchering any full baton pass team by just encoring it and if I send it out against a trick-room user it can waste a turn or two. It is also a good absorber for paralysis as all of its moves go last anyway. Another use for this Wobbuffet, and in fact all Wobbuffet, is the ability to trap a Weather Inducer. It will deal with all attacks from weather inducers, apart from the Water Spout of a Max HP Kyogre which will KO it, and can inflict 4X super effective damage against a Tyranitar.

Palkia @Haban Berry
Nature:Timid
EV Spread:
Special Attack:252 - Special Defense:4 - Speed:252
Moves:
Fire Blast
Spacial Rend
Thunder
Surf

This is my offensive and defensive lure. Pokemon such as Dialga which would usually one hit-ko with Draco Meteor or Kingdra which would usually revenge kill Palkia are capable of being killed instead. For example two spacial rends will take out the Dialga, while the Draco Meteor will do 86% damage. The Kingdra while it may outspeed will be taken out with a Thunder. Surf is an good choice as in the rain it does huge damage. Thunder will take advantage of rain for 100% accuracy and is a good choice to greatly damage Kyogre. It will survive a rain boosted Water Spout easily and greatly damage the Choice Scarf Kyogre with a Thunder. Fire Blast is used again as I can pretend to be choiced and then destroy Forretress when it switches in on the predicted Spacial Rend.

Kyogre @Leftovers
Nature:Modest
EV Spread:
HP:252 - Special Attack:252 - Speed:4
Moves:
Scald
Ice Beam
Thunder
Calm Mind

The king of Ubers. This set works very well with Encore from Wobbuffet and can then come in itself on certain pokemon and set up with Calm Mind. Ice Beam is to take out Dragon type pokemon and Thunder is used again to take advantage of the rain. I chose scald over Water Spout as I didn't want to have my only water STAB move weakened over the course of the match, and the decent chance of a burn is too much to miss as it will cripple physical attackers.
 
Very nice team but I am in a bit of a rush at the moment and I'm sorry. But I can say that this set destroys this team even without setup.

Mewtwo@LifeOrb

~ Psystrike
~ Aura Sphere
~ Ice Beam
~ Calm Mind
4 HP / 252 SpA / 252 Spe
 
Very nice team but I am in a bit of a rush at the moment and I'm sorry. But I can say that this set destroys this team even without setup.

Mewtwo@LifeOrb

~ Psystrike
~ Aura Sphere
~ Ice Beam
~ Calm Mind
4 HP / 252 SpA / 252 Spe

What do you suggest would be a good "counter" pokemon to fit in my team
 
Very nice team but I am in a bit of a rush at the moment and I'm sorry. But I can say that this set destroys this team even without setup.

Mewtwo@LifeOrb

~ Psystrike
~ Aura Sphere
~ Ice Beam
~ Calm Mind
4 HP / 252 SpA / 252 Spe

Giratina-O lives an Ice Beam (even with a minus SDef nature) and 2HKO's with Shadow Sneak. Wobbuffet lives 2 Ice Beams (37.15 - 43.83%) and can encore then mirror coat/d-bond. Dialga, Palkia, and Kyogre can all take 1 hit and hit back hard. (At least so that Giratina-O can kill with Shadow Sneak). Their team is not that weak to Mewtwo (mainly Wobbuffet can deal with it).

As for the rate, there are a few minor things I noticed. Giratina-O is missing Toxic (it doesn't show it), and Wobbuffet is running more than 510 EV's. Also, the 222 EV's on Wobbuffet are the same as 220. CM Arceus-Ghost can really wreck your team if it sets up. Also, you don't have dedicated sleep fodder. Darkrai outspeeds your whole team and can put something to sleep if it comes in on anything except Arceus. Repeated Dragon attacks will get through (you have no resists) so that can be a problem. I know that I didn't change your team (except the little Wobbuffet thing), but these are just some things to keep in your mind when working on this team.
 
This is actually a pretty cool team

I would suggest you switch around the focus of the team to a cm fightceus sweep

So first I'd use cm/judgment/ice beam/recover on fightceus
Honestly dark pulse isn't great because the only signicant thing u hit is mewtwo and ghostceus, both of which u should love 1 v 1 to anyway

Switch wob to max spdef and max hp, which will allow you to trap m2 more easily
I'm also not a big fan of custap as lefties can save ur ass a lot, but ur call I guess

Kyogre would probably be better off as a rest/talk/scald/roar set with max hp and max spdef to tank darkrai and ghostceus something u lack ATM

Take out palk, he does literally nothing u want him to do
Dia does 2hko with meteor and most are invested to tank 2 spacial rends so u lose that matchup
Kingdra can be beaten with dia so he's not important on that front

Will finish this later when I have time, but just focus on cm fightceus/wob/darkrai/3 mons
 
I switched my Kyogre to the sleep talk set but changed it to the calm mind version and changed the EVs on wobbuffet but I decided to have my Arceus run a thunder wave with the magic coat. I thought that it would really help to cripple those common switch-ins like mewtwo.
 
CM Ghostceus is a huge threat to this team. It outspeeds everything except your Arceus (which can't hurt it), tears big holes into your team at +1 (which it gets comfortably on Dialga or Palkia) and isn't OHKO'd by anything that will survive +1 Judgment/Focus Blast (especially since at that point it also has +1 SpDef, and all the team's powerful attacks are specially based). Unfortunately I don't see SpDef Ho-Oh, Chansey or Darkrai fitting well in your team as it is, and it looks pretty good the way it is now, so that's just a top threat to be aware of.

Also, the EVs on Arceus don't look effective to me. The set is very defensive, but the EVs/nature are very offensive. With just 1 move so much SpA seems wasted (especially as if it leads, it will often face Deoxys formes, which can either kill it or comfortably stomach Judgment), even if Fighting has good coverage in Ubers for 1 move. I suppose it's useful to better check Extremekiller though. More than the SpA though, I'm not sure what the max speed is about. Max speed (as opposed to enough to outrun base 100s) lets you outspeed Lati@s (which you can't hurt and can set up on/hurt you), non-scarfed Terrakion (very rare, and has no business staying in on Fightceus under any circumstances), Thundurus (which can set up on you), most Arceus (but the only prominent formes you hurt are Steel and Normal, and against Normal you're better off with more bulk instead of speed), fast Lugia and a few really rare things. Unless you're dying to Thunder Wave the Pokemon I just mentioned before they can do anything to you, I see very little reason to run max speed. I recommend 252 SpA / 160 HP / 96 Spe Timid, which lets you outrun max speed base 100s while also giving you a lot more bulk. And if you then find that Arceus doesn't end up attacking a lot, you can move some SpA EVs into a defensive stat of your choosing (Darkrai at least is OHKO'd regardless of investment).
 
Okay, I really like this team, very good for a first teambuild especially. You deviate from the standard builds while still covering threats and doing everything you need to. I agree with Blue Jay on the Arceus EV spread.

Palkia seems out of place here. I know it provides offense, but doesn't really help you against too many threats. It helps against Dialga, although it can't switch in. It helps against Rayquazza I suppose, as well as against Kingdra as you have said. The most important thing it does is check Kyogre. However, I think between Kyogre, Wobbuffett, Dialga, and Giratina-O, you can deal with Kyogre effectively enough. So I would recommend a Scarfer, which can help revenge kill stuff. Genesect fits best here, considering it's one of the best Uber Pokemon at the moment and can revenge kill Rayquazza. It also helps with your major Latias problem and gives you a Dragon resist you really need. Also it helps with Mewtwo. This leaves you open to Ho-Oh, but with Giratina-O, Dialga, and Kyogre, it shouldn't be too much of an issue.

I would add some speed EVs to Kyogre to creep other uninvested base 90s (and stuff like Excadrill that tries to beat them), but the amount you want to add is up to you.

Genesect set:

Genesect @ Choice Scarf
252 Att/ 4 SpAtt/ 252 Spd
Naive (+Spe, -Def) Nature
-U-turn
-Iron Head
-Ice Beam
-Explosion

If you are using this in a metagame without Sleep Clause, I would change the moves to U-Turn/Iron Head/Sleep Talk and switch Kyogre to a RestTalk SpDef version.
 
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