First UU offense. :)

OKay so I have played my hand at OU for a while and decided I need to try my hand in one of the harder brackets to compete in successfully without some experience, UU. This team was a compilation of getting my butt whipped and adding members here and there that came together to form a core team that can do it's job and cause teams alot of problems, the team is mainly offensive with some thrown in defense varieties.

The Closer Look:
arcanine.png

Arcanine @ Life Orb
Intimidate
Adamant Nature
Ev's:4 HP/ 252 Atk/ 252 Spe
Moveset-
~Extremespeed
~Flare Blitz
~Thunder Fang
~Iron Head
Usage: OKay the first thing anyone is probably thinking is.."WHAT NO STEALTH ROCK???" Well with taunt leads running around everywhere in UU I really don't see the point in it, this arcanine generally is used to shutdown opposing leads with his powerful priority extremespeed, the flinch hax of iron head on pokemon that are weak to out, and just outright damage from thunder fang and flare blitz. Depending on the battle, I generally don't preserve this guy and use him to basically deal out damage to any pokemon that switches in and just hurt whoever I can before the recoil damage or the opposing pokemon hits him hard enough to get rid of him. And..Arcanine is straight badass.

azumarill.png

Azumarill @ Life Orb
Huge Power
Adamant Nature
Ev's: 212 HP/ 252 Atk/ 44 Spe
Moveset-
~Aqua Jet
~Waterfall
~Focus Punch
~Double-Edge
Usage: Nasty nasty pokemon, I like him mainly for his ability to deal out tons of damage with his 436 Atk + Life Orb coming from the usage of Aqua Jet which makes up for his sub-par speed. Normal+ Water provides great coverage on alot of the UU metagame and focus punch destroys predicted switch-ins no matter what they are usually. Unsuspecting blazikens, fire types in general, or fighting types blowing close combats here and there will find themselves meat to this guys destructive aqua jet.
moltres.png

Moltres @ Leftovers
Pressure
Modest Nature
Ev's: 248 HP/ 148 Def/ 112 Spe
Moveset-
~Substitute
~Roost
~Flamethrower
~Toxic
Usage: Shaymin's suck, as well as crobats and anything else not water typed. This guy is usually untouchable by many teams with the combination of substitute + roost making him one of those more invincible types. Roost helps get rid of that 4x rock weakness which is no easy thing to have in the UU metagame. Flamethrower and toxic provide coverage for nearly anything you will face as those things not usually hit hard by flamethrower will have to take toxic damage with flamethrowers in their face each turn they don't attack.

crobat.png

Crobat @ Lum Berry
Inner Focus
Timid Nature
Ev's: 4 HP/ 252 Sp.A/ 252 Spe
Moveset-
~Nasty Plot
~Heat Wave
~Air Slash
~Slude Bomb
Usage: So yeah, crobat's do suck, but also make for some of the most powerful and fastest special sweepers around. This guy can come in on a non-threat, nasty plot on the switch, and then throw around some devastating attacks to most of the opponent's team. Air Slash covers fighting types with ease, slude bomb for opposing grass types and for just being powerful enough to throw around poisons with ++ damage, and heatwave can do good damage to steel types that would normally attempt to wall the typical physical crobat.

hariyama.png

Hariyama @ Leftovers
Guts
Adamant Nature
Ev's: 76 HP/ 252 Atk/ 180 DEf
Moveset-
~Substitute
~Ice Punch
~Payback
~Focus Punch
Usage: Just like moltres a sub-punching hariyama can find it's way easily plowing through teams that lack a phaser. He can switch in on a typical fighting type that won't really do much to him and usually bring in that all so common switch to the resident psychic type. During that phase he can sub, or if I KNOW the opponent will switch, payback to destroy it then substitute when the next one comes in. He sports icepunch that can hit crobat for 4x damaage as well as yanmega, and focus punch that does outstanding damage to alot of other pokemon. For those who expect a thick fat hariyama, will-o-wisping him is just playing into my hands as they receive a guts-boosted arsenal of attacks right in their face.
absol.png

Absol@ Choice Scarf
Super Luck
Adamant Nature
Ev's: 252 Atk/4 DEf/ 252 Spe
Moveset-
~Pursuit
~Superpower
~Night Slash
~Psycho Cut
USage: Ah absol, my everyday neighborhood revenge killer. Nightslash hits most of the UU metagame for tons of damage combined with superlucks extra crit AND the extra crit stage from night slash. Psycho Cut covers fighting types who are brave enough to stay in, super power for opposing absol's(about 99% of which run life orb) and even honchkrows. Pursuit is for psychics i'm expecting to switch out and brings a nice surprise to them all the while. In short, absol is a beast of a revenge killer and an essential part to this team with his coverage, being able to net an upwards of 3 kills in some cases.

Synergy:So the first thought looking at this team would obviously be, where's the stealth rock? So far in all my victories stealth rock damage hasn't been a factor, and while it can be an absolute necessity, I haven't found it yet. The team works by covering each other well, with a few being able to stay in and stand-alone against the UU threats facing down my team. Each of them is an offensive powerhouse in their own little way, and have the ability to deal alot of damage all at once, or stall out the damage when the situation calls for it.
 
Boltbeam users will 4/6 of your team super-effectively, while hitting Hariyama and Absol hard, sometimes OHKOs, depending on the situation.

You'll need a spinner...half your team is weak to rocks.

While Ice Punch does hit Crobat, Brave Bird will hurt.

No time for a full rate, may add more later, gl
 
Crobat's set seems a little redundant with the rest of your team. Sure, Nasty Plot Heat Wave deals with Steelix, one of Crobats most common switch-ins, but you've already got Arcanine and Moltres to deal out plenty of fire attacks. Sludge Bomb doesn't offer you any extra coverage since Air Slash already hits grass types (PLUS it gets you coverage against fighting types), so the whole thing just seems kind of redundant.

I'd recommend you change that set to:

Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 168 HP/252 Spd/88 SDef
Jolly nature (+Spd, -SAtk)
- Roost
- Brave Bird
- U-turn
- Taunt

Brave Bird lets you get the same coverage you were getting with Air Slash, so you keep the same coverage, except you no longer hit Steels (which you've got other things for anyway). U-Turn is awesome for scouting and widdling down the opponent, while Roost helps you stay alive to sweep another day (which Crobat can do decently once the opponent's rock/steel is out of the way), and Taunt helps stop recovery moves to help him battle 1 vs 1 as well as stopping setups. This set seems like it would work a lot better with your team, and wouldn't be as redundant.

Also, it looks like you need a spinner, since three of your Pokemon are weak to rocks, meaning you won't be able to switch like you might sometimes need to. You also lack a way to deal with bulky waters once Arcanine is out of the way and can't Thunder Fang them away, so you might consider adding a Shaymin/Roserade/etc in somewhere to try to combat that.

Good luck with the rest of your team.
 
Crobat's set seems a little redundant with the rest of your team. Sure, Nasty Plot Heat Wave deals with Steelix, one of Crobats most common switch-ins, but you've already got Arcanine and Moltres to deal out plenty of fire attacks. Sludge Bomb doesn't offer you any extra coverage since Air Slash already hits grass types (PLUS it gets you coverage against fighting types), so the whole thing just seems kind of redundant.

I'd recommend you change that set to:

Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 168 HP/252 Spd/88 SDef
Jolly nature (+Spd, -SAtk)
- Roost
- Brave Bird
- U-turn
- Taunt

Brave Bird lets you get the same coverage you were getting with Air Slash, so you keep the same coverage, except you no longer hit Steels (which you've got other things for anyway). U-Turn is awesome for scouting and widdling down the opponent, while Roost helps you stay alive to sweep another day (which Crobat can do decently once the opponent's rock/steel is out of the way), and Taunt helps stop recovery moves to help him battle 1 vs 1 as well as stopping setups. This set seems like it would work a lot better with your team, and wouldn't be as redundant.

Also, it looks like you need a spinner, since three of your Pokemon are weak to rocks, meaning you won't be able to switch like you might sometimes need to. You also lack a way to deal with bulky waters once Arcanine is out of the way and can't Thunder Fang them away, so you might consider adding a Shaymin/Roserade/etc in somewhere to try to combat that.

Good luck with the rest of your team.

Yeah crobat I had already considered and as for what you said I was thinking of getting rid of hariyama for a good subseeding shaymin but as far as spinning goes I wasn't quite sure. I know blastoise is a good spinner, as well as claydol who can also provide screen support+ SR resistance.
 
If you're replacing anyone for a spinner, I would honestly think about replacing Moltres. You've already got Arcanine as a nice fire type, and adding to your water weakness, plus adding something with x4 Stealth Rock weakness is risky. Replacing Moltres would rid you of a Stealth Rock weakness and put that spinner in to aid the others who still need it. I'd probably say Blastoise over Claydol, since this team is more offensively oriented and Blastoise will last a little longer than Claydol, probably.

Alternatively, you could be thinking about Hitmontop (who would replace Hariyama instead of Moltres, probably, and also resists Stealth Rock, like Claydol does), since he not only spins, but adds some more priority to your team, so you're not solely reliant on Azumarill to kill something like Dragon Dance Feraligatr.
 
Ahh I actually made alot of changes and editing kind of sucks so i'll tell you directly.
Azumarill with subseeding shaymin
Crobat is the new taunt leed.
Moltres with spinning support blastoise.
Priority hitmonlee with hariyama(such a beast!)
And that's it :)
I'll edit the sets after i've used it a bit but you can tell me how it sounds.

ALso I tried the team without replacing moltres and with crobat taunting stealth rock leads away, I found moltres still had himself a nice niche on the team since the weakness didn't really playout.
 
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