Hey Everyone,
New to UU and wanted to make a Bulky offense team.
The team is
Conkeldurr/Swampert/Krookodile/Sylveon/Cresselia/Entei
I started with Conkeldurr because well hes manly bulky, hits hard and hes who i wanted to base my team around.He status soaks, Bulky Spdef,punchs holes in alot teams. I use the basic set i decided on Thunder Punch over Ice punch/Poison jab because Salamance is no longer UU leaving ice punch to only check Gligar, And Tpunch checks UU's Bulky Water mons.Poison jab just seemed to niche.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch
Next I chose Swampert.Mega-Swampert Physically defensive set.I'd like to think Conkeldurr and swampert have some good synergy, Swampert handles the strong physical attackers that force conkeldurr out IE: Mega Aerodacytl,Swampert,Metagross.Conkeldurr can handle pokemon like Snorlax/Suicune and other pokemon who could setup on him or status him. Another Standard setup Scald to spread burns. EQ for the stab. Rest for recover i dont have anyone to wish him back to health
Swampert @ Swampertite
Ability: Damp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Rest
- Sleep Talk
Stealth rocker and I realize my team so far is slow. REAL slow.Krookodile sounds good. Gives my team an intim,rocks checks psychics for conkeldurr and if i remove the faster pokemon he can usually be a win con. Most of his weaknesses are covered by the rest of the team. Knock off most switchins dont want to tank it, if they have justified on their team EQ works wonders Stealth rock for the obvious reasons. Pursuit to trap psychics.
Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth rock
- Pursuit
Sylveon, great wallbreaker makes a great core with krookodile. Sylveon's issues with Steels/fires and Cresselia are solved Krook. I went with a more bulky IV spread to not get punished by Phsyical attacks. Hyper Voice stabs, Psyshock for Walls, HP fire for Steel's that think they are outpredict me, Baton pass for pursuit. Im not sure thats the best IV spread but its worked.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
Cresselia the bulkiest of my team. Serves as a switch in for EQs.Cresselia/Conkeldurr have good synergy. Conkeldurr checks Hydregion who would threaten her,soak status that would eventually force out.Cresselia takes any of his potential psychic threats and handles them. Her potential to setup and sweep is a great win con. I went for a balanced EV spread.
Cresselia @ Leftovers
Ability: Levitate
EVs: 244 HP / 108 Def / 156 SpD
Calm Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Could'nt decide what i needed more a hazard remover or a priority/revenge killer. I went with the latter, Banded Entei considered Arcanine in this spot for another intim and similar set But Sacred fire won me over. Another win condition.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Threats..Not Really good with those but so far ive noticed
Mega Aggron: With any healing support i dont have a way to get rid of him quickly. He checks sylveon by being steel, Cresselia doesnt hurt him. Hes just annoying to deal with.
Entry Hazards: No Removal I dont know how viable it is to run without any.
Faires: Florges/Sylveon put alot of hurting on my team.
So, Thats my First Attempt at a bulky offense UU team. Excited to see opinions on this setup.
New to UU and wanted to make a Bulky offense team.
The team is
Conkeldurr/Swampert/Krookodile/Sylveon/Cresselia/Entei
I started with Conkeldurr because well hes manly bulky, hits hard and hes who i wanted to base my team around.He status soaks, Bulky Spdef,punchs holes in alot teams. I use the basic set i decided on Thunder Punch over Ice punch/Poison jab because Salamance is no longer UU leaving ice punch to only check Gligar, And Tpunch checks UU's Bulky Water mons.Poison jab just seemed to niche.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Thunder Punch
- Mach Punch
Next I chose Swampert.Mega-Swampert Physically defensive set.I'd like to think Conkeldurr and swampert have some good synergy, Swampert handles the strong physical attackers that force conkeldurr out IE: Mega Aerodacytl,Swampert,Metagross.Conkeldurr can handle pokemon like Snorlax/Suicune and other pokemon who could setup on him or status him. Another Standard setup Scald to spread burns. EQ for the stab. Rest for recover i dont have anyone to wish him back to health

Swampert @ Swampertite
Ability: Damp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Rest
- Sleep Talk
Stealth rocker and I realize my team so far is slow. REAL slow.Krookodile sounds good. Gives my team an intim,rocks checks psychics for conkeldurr and if i remove the faster pokemon he can usually be a win con. Most of his weaknesses are covered by the rest of the team. Knock off most switchins dont want to tank it, if they have justified on their team EQ works wonders Stealth rock for the obvious reasons. Pursuit to trap psychics.

Krookodile @ Dread Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth rock
- Pursuit
Sylveon, great wallbreaker makes a great core with krookodile. Sylveon's issues with Steels/fires and Cresselia are solved Krook. I went with a more bulky IV spread to not get punished by Phsyical attacks. Hyper Voice stabs, Psyshock for Walls, HP fire for Steel's that think they are outpredict me, Baton pass for pursuit. Im not sure thats the best IV spread but its worked.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass
Cresselia the bulkiest of my team. Serves as a switch in for EQs.Cresselia/Conkeldurr have good synergy. Conkeldurr checks Hydregion who would threaten her,soak status that would eventually force out.Cresselia takes any of his potential psychic threats and handles them. Her potential to setup and sweep is a great win con. I went for a balanced EV spread.

Cresselia @ Leftovers
Ability: Levitate
EVs: 244 HP / 108 Def / 156 SpD
Calm Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Could'nt decide what i needed more a hazard remover or a priority/revenge killer. I went with the latter, Banded Entei considered Arcanine in this spot for another intim and similar set But Sacred fire won me over. Another win condition.

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Extreme Speed
- Stone Edge
Threats..Not Really good with those but so far ive noticed
Mega Aggron: With any healing support i dont have a way to get rid of him quickly. He checks sylveon by being steel, Cresselia doesnt hurt him. Hes just annoying to deal with.
Entry Hazards: No Removal I dont know how viable it is to run without any.
Faires: Florges/Sylveon put alot of hurting on my team.
So, Thats my First Attempt at a bulky offense UU team. Excited to see opinions on this setup.