INTRODUCTION:
I started UU after the Crobat + Shaymin + Honchcrow 'ban'. I still play OU mostly, but I did make this UU team. I really didn't know where to start so I chose to try and get Mesprit to sweep as it was one of the very few BLs I had ever used in any of my OU teams. The team got me to the 1300s and then I started losing as much as I was winning. I then temporarily quit UU so I hope this RMT will give me some ideas as to where to take this team.
TEAM AT A GLANCE:
TEAM IN DEPTH:
~~~~~~~~~~~~~~~~~~
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 24 Spe / 76 Atk / 156 SDef
Careful Nature (+SDef -SAtk)
- Stealth Rock
- Thunder Wave
- Earthquake
- Iron Head
__________________________________________________ ____________
Comments / Thoughts:
Registeel was pretty much my first choice for a lead. I knew it was extremely defensive, and felt it just wouldn't die in UU. That isn't far from the truth. Spreading Thunder Wave is awesome. Stealth Rock is a necessity in any tier. Iron Head creates the ParaFlinch combination creating a 42.5% chance of the opponent not attacking. Other than that, Registeel and his EV's are completely standard and it's main role is as a special wall. 24 Spe is to outrun most other Registeel, Hariyama, Tangrowth etc. pre-T-Waving.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Spe / 136 SDef
Calm Nature (+SDef -Atk)
- Spikes
- Sludge Bomb
- Energy Ball
- Leech Seed
__________________________________________________ ____________
Comments / Thoughts:
I found this Roserade in the Offensive Combinations thread which is where I actually started learning about UU. I decided to use Spikes as the residual damage helps against common walls. This Roserade just about destroys Chansey who can pretty much wall Mesprit to death. The EVs are ripped straight off the thread. This way, Chansey usually won't be destroying Roserade even with Ice Beam. Leech Seed is useful for promoting switches, helps with last-poke situations (damn Shuckles), and nets large amounts of HP against Chansey. Sludge Bomb and Energy Ball are my offensive moves of choice.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SATK / 184 Spe / 74 SDef
Timid Nature (+Spe -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
__________________________________________________ ____________
Comments / Thoughts:
I felt Moltres was incredibly overpowered in UU and had to use it. It's also a way for me to punish opponents for not having their Rocks up early (though Registeel isn't helping with that). The EVs are to outrun even offensive Milotics. The moveset is fairly standard though I'm unsure whether Toxic would help me more or HP Grass would. But with Toxic Spikes hitting the water types, I figured HP Grass is more useful. Moltres also helps against fighting types and hurts stuff like Spiritomb even after a Calm Mind (both thanks to it's awesome stats). Life Orb is used as I intend to go offensive with Moltres. I'm thinking of using this as a lead.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Hariyama @ Leftovers
Ability: Guts
EVs: 80 HP / 172 Atk / 252 Def / 4 Spe
Impish Nature (+Def -SAtk)
- Rest
- Sleep Talk
- Cross Chop
- Payback
__________________________________________________ ____________
Comments / Thoughts:
Hariyama is probably the perfect switch-in for Chansey and even most Registeel. This is of particular importance since Mesprit gets walled by the two. RestTalk activates Guts and usually makes Cross Chop amazingly powerful. Hariyama allows me to punish most switches to special walls and that's the main reason I put him on the team.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def -Atk)
- Surf
- Ice Beam
- Hypnosis
- Recover
__________________________________________________ ____________
Comments / Thoughts:
Milotic walls some very key threats and simply had to be on the team. Every UU team realistically needs a bulky water. It also creates the Fire + Grass + Water combination that's very potent defensively. Surf + Ice Beam hits everything pretty hard but for the bulky waters and chansey. I decided to utilize Hypnosis since Roserade is no longer using Sleep Powder. Sleep moves are useful and Milotic is bulky enough to afford to miss. Milotic is crucial to this team.
__________________________________________________ ____________
~~~~~~~~~~~~~~~~~~
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Spe / 56 Def
Timid Nature (+Spe -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Ice Beam
__________________________________________________ ____________
Comments / Thoughts:
Mesprit is the late-game sweeper of choice. It's easily bulky enough to pull off several Calm Minds. BoltBeam + Psychic is very potent and has near perfect coverage (hits everything except Magneton). The EVs are standard and Timid helps outspeed several important mons. Due to Spikes support and stuff like Hariyama + Roserade, I'm hoping Chansey and Registeel would be overwhelmed and unable to Toxic my Mesprit as it kills them and hopefully, ends the game for me.
__________________________________________________ ____________
I'll post a threat list later. But I'm pretty sure this team has quite a few flaws as it is my first in this tier. Thank you for reading this far if you have.
EDIT: No threat list, I'm sorry. Thanks to BurtonEarny for his insightful suggestions.
- XxBlueCleric.xX
I started UU after the Crobat + Shaymin + Honchcrow 'ban'. I still play OU mostly, but I did make this UU team. I really didn't know where to start so I chose to try and get Mesprit to sweep as it was one of the very few BLs I had ever used in any of my OU teams. The team got me to the 1300s and then I started losing as much as I was winning. I then temporarily quit UU so I hope this RMT will give me some ideas as to where to take this team.
TEAM AT A GLANCE:






TEAM IN DEPTH:

~~~~~~~~~~~~~~~~~~
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 24 Spe / 76 Atk / 156 SDef
Careful Nature (+SDef -SAtk)
- Stealth Rock
- Thunder Wave
- Earthquake
- Iron Head
__________________________________________________ ____________
Comments / Thoughts:
Registeel was pretty much my first choice for a lead. I knew it was extremely defensive, and felt it just wouldn't die in UU. That isn't far from the truth. Spreading Thunder Wave is awesome. Stealth Rock is a necessity in any tier. Iron Head creates the ParaFlinch combination creating a 42.5% chance of the opponent not attacking. Other than that, Registeel and his EV's are completely standard and it's main role is as a special wall. 24 Spe is to outrun most other Registeel, Hariyama, Tangrowth etc. pre-T-Waving.
__________________________________________________ ____________

~~~~~~~~~~~~~~~~~~
Roserade @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Spe / 136 SDef
Calm Nature (+SDef -Atk)
- Spikes
- Sludge Bomb
- Energy Ball
- Leech Seed
__________________________________________________ ____________
Comments / Thoughts:
I found this Roserade in the Offensive Combinations thread which is where I actually started learning about UU. I decided to use Spikes as the residual damage helps against common walls. This Roserade just about destroys Chansey who can pretty much wall Mesprit to death. The EVs are ripped straight off the thread. This way, Chansey usually won't be destroying Roserade even with Ice Beam. Leech Seed is useful for promoting switches, helps with last-poke situations (damn Shuckles), and nets large amounts of HP against Chansey. Sludge Bomb and Energy Ball are my offensive moves of choice.
__________________________________________________ ____________

~~~~~~~~~~~~~~~~~~
Moltres @ Life Orb
Ability: Pressure
EVs: 252 SATK / 184 Spe / 74 SDef
Timid Nature (+Spe -Atk)
- Fire Blast
- Air Slash
- Hidden Power [Grass]
- Roost
__________________________________________________ ____________
Comments / Thoughts:
I felt Moltres was incredibly overpowered in UU and had to use it. It's also a way for me to punish opponents for not having their Rocks up early (though Registeel isn't helping with that). The EVs are to outrun even offensive Milotics. The moveset is fairly standard though I'm unsure whether Toxic would help me more or HP Grass would. But with Toxic Spikes hitting the water types, I figured HP Grass is more useful. Moltres also helps against fighting types and hurts stuff like Spiritomb even after a Calm Mind (both thanks to it's awesome stats). Life Orb is used as I intend to go offensive with Moltres. I'm thinking of using this as a lead.
__________________________________________________ ____________

~~~~~~~~~~~~~~~~~~
Hariyama @ Leftovers
Ability: Guts
EVs: 80 HP / 172 Atk / 252 Def / 4 Spe
Impish Nature (+Def -SAtk)
- Rest
- Sleep Talk
- Cross Chop
- Payback
__________________________________________________ ____________
Comments / Thoughts:
Hariyama is probably the perfect switch-in for Chansey and even most Registeel. This is of particular importance since Mesprit gets walled by the two. RestTalk activates Guts and usually makes Cross Chop amazingly powerful. Hariyama allows me to punish most switches to special walls and that's the main reason I put him on the team.
__________________________________________________ ____________

~~~~~~~~~~~~~~~~~~
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 148 HP / 252 Def / 108 SDef
Bold Nature (+Def -Atk)
- Surf
- Ice Beam
- Hypnosis
- Recover
__________________________________________________ ____________
Comments / Thoughts:
Milotic walls some very key threats and simply had to be on the team. Every UU team realistically needs a bulky water. It also creates the Fire + Grass + Water combination that's very potent defensively. Surf + Ice Beam hits everything pretty hard but for the bulky waters and chansey. I decided to utilize Hypnosis since Roserade is no longer using Sleep Powder. Sleep moves are useful and Milotic is bulky enough to afford to miss. Milotic is crucial to this team.
__________________________________________________ ____________

~~~~~~~~~~~~~~~~~~
Mesprit @ Leftovers
Ability: Levitate
EVs: 252 HP / 200 Spe / 56 Def
Timid Nature (+Spe -Atk)
- Calm Mind
- Psychic
- Thunderbolt
- Ice Beam
__________________________________________________ ____________
Comments / Thoughts:
Mesprit is the late-game sweeper of choice. It's easily bulky enough to pull off several Calm Minds. BoltBeam + Psychic is very potent and has near perfect coverage (hits everything except Magneton). The EVs are standard and Timid helps outspeed several important mons. Due to Spikes support and stuff like Hariyama + Roserade, I'm hoping Chansey and Registeel would be overwhelmed and unable to Toxic my Mesprit as it kills them and hopefully, ends the game for me.
__________________________________________________ ____________
I'll post a threat list later. But I'm pretty sure this team has quite a few flaws as it is my first in this tier. Thank you for reading this far if you have.
EDIT: No threat list, I'm sorry. Thanks to BurtonEarny for his insightful suggestions.
- XxBlueCleric.xX