So I've been wanting to get into competitive battling for a while and I've finally managed to come up with a team that does okay. Of course its not perfect or else I wouldn't be posting it here ;). Some more effective EV suggestions would be rad because honestly I'm crap at EVs. Anyways lets cut to the chase. I now present to you, my team:
TEAM AT A GLANCE:
TEAM AT A GLANCE:






The main idea of this team is to help my three sweepers sweep, by covering weeknesses, using Claydol and Milotic to take hits and by removing/preventing entry hazards and by preventing/absorbing status moves.
Ambipom@Silk Scarf
Jolly
Technician
EVs: 4 HP 252 Attk 252 Spd
-Fake Out
-Return
-Pursuit/U-Turn
-Taunt
Ambipom is the lead of my team and a fine one at that. STAB Technician Fake Out is nothing to laugh at and it is a great move for scouting switches and for dealing some free damage at the start of a match. Return is a powerful STAB move that allows Ambipom to finish off weakened opponents. Pursuit is there to hit fleeing enemies and to hit ghosts (mainly Froslass). It also benefits from Technician. Sometimes it is useful though at other times it seems like just a wasted moveslot. Some suggestions of what to put there would be great. My final move is Taunt and it's main use is to prevent entry hazards from being set up and to stop status moves. The Focus Sash is clearly there to prevent OHKOs and the EVS and nature allow for speed and power. All in all, a great member of my team.
Staraptor@Choice Band
Jolly
Intimidate
EVs: 4 HP 252 Attk 252 Spd
-Brave Bird
-Return
-U-Turn
-Close Combat
Staraptor is my replacement for Pinsir. It's Jolly nature adds speed as the Choice Band already gives loads of power. Return is my primary attacking move due to it's high power and no drawbacks. Brave Bird is a great move late game as it does loads of damage to anything that doesn't resist it. U-Turn is for scouting and Close Combat is to make Steels and Rocks think twice about switching in.
Sceptile@Choice Specs
Timid
Overgrow
EVs: 4 HP 252 SpAttk 252 Spd
-Energy Ball
-Dragon Pulse
-Hidden Power (Fire)
-Focus Blast
Sceptile (or should I say Spectile :naughty:) is my team's second Choice user. This thing is very fast and beats most of UU in speed. It's main move is Energy Ball, which is great for hitting Slowbro, Miltoic and several others. Energy Ball's consistent damage is preferred here over Grass Knots varied damges as I prefer to be able to hit every Pokemon for moderate damage rather than some for high and others for low. Dragon Pulse is there as a move to use when you're not sure what they're going to do as it is resisted by only one type (Steel.) Hidden Power Fire lets me hit hit the many Grass Types of UU for good damage and Focus Blast is there to hit Steels. I'm rather happy with Sceptile and I don't really want to replace him, not only because he is so useful but also beacause I really like Sceptile :D.
Arcanine@Life Orb
Lonely
Flash Fire
EVs: 252 Attk 4 SpAttk 252 Spd
-Flare Blitz
-Overheat
-Extremespeed
-Thunder Fang
Arcanine is a monster. Full stop. It has good Attack and Special Attack that let is perform well as a wall breaker aswell as a late game sweeper. Flare Blitz is there for STAB slaughters most things that dont resist it. Overheat is there for Pokemon with a higher defense stat (for example Steelix) that won't necessarily be OHKOd by Flare Blitz. Extremespeed is definately the signature move of this set and it is a wondeful move for late game clean up. It is also useful to have priority in situations where it is needed, such as stopping stuff that have raised their speed to insane levels. Thunder Fang is there for killing Waters and Flyings that Arcanine's other moves wont kill. Finally it's ability, Flash Fire, lets it take fire attacks aimed at Pinsir and Sceptile. Arcanine truly is an amazing Pokemon and is definately the star of my team.
Milotic@Leftovers
Calm
Marvel Scale
EVs: 252 HP 144 SpAttk 170 SpDef
-Surf
-Ice Beam
-Recover
-Hidden Power (Electric)
Milotic is my teams special wall. Not only does it do that but it can also dish out some damge with it's two damaging moves: Surf and Ice Beam. Recover lets Milotic stall and is a great asset during stall fests. Light Screen offers Team Support and means Claydol can invest in Defence because of the Screen halving Special damage. Milotic's EVs may seem strange but they allow it to survive most special attacks in UU. It will ALWAYS survive a Raikou's Thunderbolt if there is no residual damage and with Light Screen up it can take two (obviously ;)). Milotics ability is simply amazing. It allows Miltotic to take physical hits as well as act as a status absorber if need be. I'm currently looking at changing its EVs a bit perhaps as well as maybe replacing Light Screen for HP Electric.
Claydol@Leftovers
Relaxed
Levitate
EVs: 252 HP 144 Def 112 SpDef
-Earth Power
-Explosion
-Stealth Rock
-Rapid Spin
Finally, here is Claydol, my utility Pokemon/wall. Earth Power is there simply as a STAB move and if it gets the SpDef drop it can become quite useful. Stealth Rock is here mainly to aid my sweepers and it changes many 2HKOs into OHKOS. It also punishes my opponents for switching. Rapid Spin is there to remove my opponents rocks, spikes and toxic spikes which hinder my sweepers. Claydol has great typing for a rapid spinner, as it is immune to spikes and toxic spikes and resists Stealth Rock. Explosion is simply there as a last ditch attack to deal big damage to the opponent. It's EVs are a tad strange but with support from its nature and Milotics Light Screens they allow it to function as a mini-wall. Claydol is certainly a useful pokemon to have around and is a great team member
So there you have it, my team. Suggestions are most welcome, especially in the areas I've pointed out, but anywhere is fine.
Thanks in advance.

Ambipom@Silk Scarf
Jolly
Technician
EVs: 4 HP 252 Attk 252 Spd
-Fake Out
-Return
-Pursuit/U-Turn
-Taunt
Ambipom is the lead of my team and a fine one at that. STAB Technician Fake Out is nothing to laugh at and it is a great move for scouting switches and for dealing some free damage at the start of a match. Return is a powerful STAB move that allows Ambipom to finish off weakened opponents. Pursuit is there to hit fleeing enemies and to hit ghosts (mainly Froslass). It also benefits from Technician. Sometimes it is useful though at other times it seems like just a wasted moveslot. Some suggestions of what to put there would be great. My final move is Taunt and it's main use is to prevent entry hazards from being set up and to stop status moves. The Focus Sash is clearly there to prevent OHKOs and the EVS and nature allow for speed and power. All in all, a great member of my team.

Staraptor@Choice Band
Jolly
Intimidate
EVs: 4 HP 252 Attk 252 Spd
-Brave Bird
-Return
-U-Turn
-Close Combat
Staraptor is my replacement for Pinsir. It's Jolly nature adds speed as the Choice Band already gives loads of power. Return is my primary attacking move due to it's high power and no drawbacks. Brave Bird is a great move late game as it does loads of damage to anything that doesn't resist it. U-Turn is for scouting and Close Combat is to make Steels and Rocks think twice about switching in.

Sceptile@Choice Specs
Timid
Overgrow
EVs: 4 HP 252 SpAttk 252 Spd
-Energy Ball
-Dragon Pulse
-Hidden Power (Fire)
-Focus Blast
Sceptile (or should I say Spectile :naughty:) is my team's second Choice user. This thing is very fast and beats most of UU in speed. It's main move is Energy Ball, which is great for hitting Slowbro, Miltoic and several others. Energy Ball's consistent damage is preferred here over Grass Knots varied damges as I prefer to be able to hit every Pokemon for moderate damage rather than some for high and others for low. Dragon Pulse is there as a move to use when you're not sure what they're going to do as it is resisted by only one type (Steel.) Hidden Power Fire lets me hit hit the many Grass Types of UU for good damage and Focus Blast is there to hit Steels. I'm rather happy with Sceptile and I don't really want to replace him, not only because he is so useful but also beacause I really like Sceptile :D.

Arcanine@Life Orb
Lonely
Flash Fire
EVs: 252 Attk 4 SpAttk 252 Spd
-Flare Blitz
-Overheat
-Extremespeed
-Thunder Fang
Arcanine is a monster. Full stop. It has good Attack and Special Attack that let is perform well as a wall breaker aswell as a late game sweeper. Flare Blitz is there for STAB slaughters most things that dont resist it. Overheat is there for Pokemon with a higher defense stat (for example Steelix) that won't necessarily be OHKOd by Flare Blitz. Extremespeed is definately the signature move of this set and it is a wondeful move for late game clean up. It is also useful to have priority in situations where it is needed, such as stopping stuff that have raised their speed to insane levels. Thunder Fang is there for killing Waters and Flyings that Arcanine's other moves wont kill. Finally it's ability, Flash Fire, lets it take fire attacks aimed at Pinsir and Sceptile. Arcanine truly is an amazing Pokemon and is definately the star of my team.

Milotic@Leftovers
Calm
Marvel Scale
EVs: 252 HP 144 SpAttk 170 SpDef
-Surf
-Ice Beam
-Recover
-Hidden Power (Electric)
Milotic is my teams special wall. Not only does it do that but it can also dish out some damge with it's two damaging moves: Surf and Ice Beam. Recover lets Milotic stall and is a great asset during stall fests. Light Screen offers Team Support and means Claydol can invest in Defence because of the Screen halving Special damage. Milotic's EVs may seem strange but they allow it to survive most special attacks in UU. It will ALWAYS survive a Raikou's Thunderbolt if there is no residual damage and with Light Screen up it can take two (obviously ;)). Milotics ability is simply amazing. It allows Miltotic to take physical hits as well as act as a status absorber if need be. I'm currently looking at changing its EVs a bit perhaps as well as maybe replacing Light Screen for HP Electric.

Claydol@Leftovers
Relaxed
Levitate
EVs: 252 HP 144 Def 112 SpDef
-Earth Power
-Explosion
-Stealth Rock
-Rapid Spin
Finally, here is Claydol, my utility Pokemon/wall. Earth Power is there simply as a STAB move and if it gets the SpDef drop it can become quite useful. Stealth Rock is here mainly to aid my sweepers and it changes many 2HKOs into OHKOS. It also punishes my opponents for switching. Rapid Spin is there to remove my opponents rocks, spikes and toxic spikes which hinder my sweepers. Claydol has great typing for a rapid spinner, as it is immune to spikes and toxic spikes and resists Stealth Rock. Explosion is simply there as a last ditch attack to deal big damage to the opponent. It's EVs are a tad strange but with support from its nature and Milotics Light Screens they allow it to function as a mini-wall. Claydol is certainly a useful pokemon to have around and is a great team member
So there you have it, my team. Suggestions are most welcome, especially in the areas I've pointed out, but anywhere is fine.
Thanks in advance.





