I have decided to break free from chains of ou, and try out UU tier. Like many, constant weather battles, and non stop volt-turning has drove me crazy, and I just want to have a normal battle.
So I have made this team, and want to make it better.
I noticed the focus in uu seems to be hazard setting, and removing it. Most every team has a spin blocker, and a spinner. So I wanted to steer away from that, and focus on sheer power and speed, and get the upper hand early while ppl were going hazard crazy.
I wanted to build around this guy. He's so bulky and so strong. Seemed like he would have so many chances to set up, in a psychic dark ghost dominated tier. Plus he was my favorite poke on the cartridge.
Chandelure was another one of my faves. He also has perfect synergy with Escavalier, covering his one weakness flawlessly. He also has the best special attacking movepool I could think of. After one rock polish and one nasty plot, chandelure is faster than most choiced pokes, and strong enough to ohko almost the entire tier, and can hit most everything super effectively
I wanted to be able to make chandelure unstoppable. So thought I would grab a baton passer, the best one in the game is Mew, so that's why he's here.
Priority attacks is a must on any team. This girl revenge kills flygon perfectly while its stuck in outrage.
I needed some raw fast physical power. I used to run Victini in OU, but that needs a lot of sun support to be useful, and requires a lot of switching. Flare Blitz doesn't. So I chose this beast.
This guy is an Uber Stall god. No clue why he is still in UU. He provides some needed status, as my team isn't very defensive oriented.
I battled between Hitmon and this guy. Hitmon really didn't add to the synergy. This guy covers Darmanitan and Chandelure perfectly. Rapid Spin relief im discovering is very important here. You UU guys love spike layers.
Now the team.
Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 56 Def / 196 SDef / 4 Speed
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Taunt
- Recover
- Substitute
Did I mention this guy should be Uber? Noone is better at stalling. I lead out with it more often than not. I can spread some burns, and prevent teams laying spikes and stealth rock. The EV's are set up to take Special Attacks better, as I'm gonna burn my competition, no point going crazy on physical defense. The only sure fire way to stop this guy, is to taunt him, unless he taunts you first.
Escavalier (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Careful Nature (+SDef, -SAtk)
- pursuit
- Iron Head
- Toxic
- Megahorn
This guy is amazing. So many opportunities to switch him in for resisted attacks. Pursuit guarantees I take out anything I switch into that is psychic. Toxic works great if I haven't burned anyone already. If they are burned, they aren't hurting this guy and he can wreak some serious havoc.
I chose shell armor, cause critical hits suck. If anything is hitting this guy hard its killing it anyways, and going before it, so swarm just seemed silly.
Chandelure (F) @ Expert Belt
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [ice]
This thing is a beast. After a rock polish pass, it is only outsped by the rare choice scarfed poke. Only Cobalion and Weavile pose a threat to ohko with a non priority attack. Sucker Punch does ruin the tactic though. Its attack coverage is absolutely sick. Can't think of anything that resists it atm.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Nasty Plot
- Rock Polish
- Baton Pass
- Stealth Rock
Mews sole purpose is to make chandelure boss. If someone lets me go crazy setting up, I may use stealth rocks. Or if I sense a roar switch in, I use stealth rocks, and cut my losses and try again. The ev spread is to be utilized as a lead passer. I only abort the lead pass if the other team is carrying something sucker punch obvious like Zoroark or Bisharp.
Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Roar
- Rapid Spin
- Ice Beam
- Scald
This set was suggested by Moo, and he knows what he is talking about. It works perfect on this team. Hazards really mess up chandelure and darmanitan. As does Water attacks and Earthquake. This guy sponges those pretty decently.
Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Flare Blitz
- Brick Break
More often than not I have led out with this guy. Most ppl in UU lead with a psychic. Either they switch or take a super effective U-Turn. Either way I start with the upper hand. If they switch they usually bring their Darm counter out, which lets me take it out and wreak havoc later with Flare Blitz.
So I have made this team, and want to make it better.
I noticed the focus in uu seems to be hazard setting, and removing it. Most every team has a spin blocker, and a spinner. So I wanted to steer away from that, and focus on sheer power and speed, and get the upper hand early while ppl were going hazard crazy.

I wanted to build around this guy. He's so bulky and so strong. Seemed like he would have so many chances to set up, in a psychic dark ghost dominated tier. Plus he was my favorite poke on the cartridge.

Chandelure was another one of my faves. He also has perfect synergy with Escavalier, covering his one weakness flawlessly. He also has the best special attacking movepool I could think of. After one rock polish and one nasty plot, chandelure is faster than most choiced pokes, and strong enough to ohko almost the entire tier, and can hit most everything super effectively

I wanted to be able to make chandelure unstoppable. So thought I would grab a baton passer, the best one in the game is Mew, so that's why he's here.
Priority attacks is a must on any team. This girl revenge kills flygon perfectly while its stuck in outrage.

I needed some raw fast physical power. I used to run Victini in OU, but that needs a lot of sun support to be useful, and requires a lot of switching. Flare Blitz doesn't. So I chose this beast.

This guy is an Uber Stall god. No clue why he is still in UU. He provides some needed status, as my team isn't very defensive oriented.

I battled between Hitmon and this guy. Hitmon really didn't add to the synergy. This guy covers Darmanitan and Chandelure perfectly. Rapid Spin relief im discovering is very important here. You UU guys love spike layers.
Now the team.

Sableye (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 56 Def / 196 SDef / 4 Speed
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Taunt
- Recover
- Substitute
Did I mention this guy should be Uber? Noone is better at stalling. I lead out with it more often than not. I can spread some burns, and prevent teams laying spikes and stealth rock. The EV's are set up to take Special Attacks better, as I'm gonna burn my competition, no point going crazy on physical defense. The only sure fire way to stop this guy, is to taunt him, unless he taunts you first.

Escavalier (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Careful Nature (+SDef, -SAtk)
- pursuit
- Iron Head
- Toxic
- Megahorn
This guy is amazing. So many opportunities to switch him in for resisted attacks. Pursuit guarantees I take out anything I switch into that is psychic. Toxic works great if I haven't burned anyone already. If they are burned, they aren't hurting this guy and he can wreak some serious havoc.
I chose shell armor, cause critical hits suck. If anything is hitting this guy hard its killing it anyways, and going before it, so swarm just seemed silly.

Chandelure (F) @ Expert Belt
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flamethrower
- Shadow Ball
- Energy Ball
- Hidden Power [ice]
This thing is a beast. After a rock polish pass, it is only outsped by the rare choice scarfed poke. Only Cobalion and Weavile pose a threat to ohko with a non priority attack. Sucker Punch does ruin the tactic though. Its attack coverage is absolutely sick. Can't think of anything that resists it atm.

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Nasty Plot
- Rock Polish
- Baton Pass
- Stealth Rock
Mews sole purpose is to make chandelure boss. If someone lets me go crazy setting up, I may use stealth rocks. Or if I sense a roar switch in, I use stealth rocks, and cut my losses and try again. The ev spread is to be utilized as a lead passer. I only abort the lead pass if the other team is carrying something sucker punch obvious like Zoroark or Bisharp.

Blastoise (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Roar
- Rapid Spin
- Ice Beam
- Scald
This set was suggested by Moo, and he knows what he is talking about. It works perfect on this team. Hazards really mess up chandelure and darmanitan. As does Water attacks and Earthquake. This guy sponges those pretty decently.

Darmanitan (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- U-turn
- Flare Blitz
- Brick Break
More often than not I have led out with this guy. Most ppl in UU lead with a psychic. Either they switch or take a super effective U-Turn. Either way I start with the upper hand. If they switch they usually bring their Darm counter out, which lets me take it out and wreak havoc later with Flare Blitz.