First UU team

hey

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Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Fire Punch
- Outrage
I can't stand making a team without a scarfer. I used flygon since he makes a pretty good lead, and my other pokemons can't lead as well as him; he also is the best scarfer in the tier. Flygon can also handle some Zapdos, scarf Rotom-H, and such. The set is pretty standard. Having two ground types seem a bit redundant to me, though.

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Golurk @ Leftovers
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch
- Shadow Punch
- Toxic
I thought I'd need a bulky ghost to set up against heracross and such, and I chose golurk cuz i want my team to be a bit more offensive. I think toxic would be the most useful in the last slot to poison counters as they break the substitute; focus punch and shadow punch give good coverage already. Earthquake could be handy for Cobalion, but I'll stick with toxic. Maybe I could use another Ghost type in this slot, especially since I already have a ground type (flygon), but for now it's golurk.

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Shaymin @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Seed Flare
- Earth Power
- Hidden Power [Ice]
- Rest
Shaymin's the grass type of my grass-fire-water core, handling bulky waters and stuff. She's also my only real special sweeper. The set is pretty standard. I could replace this set with Zapdos, considering I have two ground types to absorb electric moves, a rapid spinner and that Zapdos could easily do shaymin's job. To preserve the elemental core, though, I'll use shaymin. (absorbing status is a bonus too),

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Houndoom (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Atk / 36 SAtk / 220 Spd
Hasty Nature (+Spd, -Def)
- Pursuit
- Sucker Punch
- Fire Blast
- Hidden Power [Grass]/Crunch?
Houndoom absorbs the fire moves and deals with a lot of pokes, insuring the team from most psychic and ghost types. I've been using HP Grass, although useful sometimes for Swampert and stuff, Crunch's reliability could be handy sometimes. I feel like I don't really need the extra Spd EVs since he won't be really needing to speed tie if he'll be using sucker punch a lot.

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Empoleon (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Scald
- Ice Beam
- Roar
I chose empoleon to complete my Fire-Water-Grass Core, and so I'd have a steel type, grabbing some resistances. She serves as the special wall and stealth rocker. The set is pretty standard. Roar is most useful against Baton Pass teams since my team wouldn't really have another way of handling them. Ice Beam > Grass Knot but i'm not really sure which would be better for my team.

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Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Toxic
- Close Combat
- Sucker Punch

Since my team has a stealth rock weak pokemon and doesn't really have a way of preventing spike stacking, I chose a rapid spinner, doubling as physical wall. Intimidate's pretty useful even if hitmontop himself can't handle a physical attacker, just for the fact that it reduces attack. I think toxic and sucker punch would be more useful than stone edge and foresight, but I could be wrong.
 
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