Hey everybody, first post here on smogon. This is my
First UU team I've made. It isnt doing to bad but could use a little help, especially since im new to UU.
So here goes.
Changes will be in Blue
First look:
In depth:
Bronzong @Leftovers
Ability: Levitate
Nature: Sassy
EVs: 252HP/252Def/4SpD IVs: 2 Spe
- Stealth rock
- Toxic
- Earthquake
- Gyro ball
I don't really have a solid lead but most of the time I start with Bronzong, as he can poison any potential threats to my team early on and to setup stealth rock. Levitate has now replaced Heatproof to to become a switch in to ground types. Earthquake is for neutral coverage. Gyro ball is a powerful STAB that can help to hurt anything needed. The 2 Speed IVs are there to make gyro ball wreck + outspeed other Bronzong I come across.
Yanmega @Life orb
Ability: Speed boost
Nature: Calm
EVs: 24HP/68Def/188SpA/228SpD
- Air Slash
- Bug buzz
- HP Ground
- Protect
Yanmega is one of the stars of my team. After entry hazards and any other threats to him are gone, he can sweep. But anyways, Air slash is there to help me remove grass pokes like shaymin. Bug buzz is a powerful STAB that can put a dent into anything that doesn't resist it. HP Ground I'm still not 100% on but so far it's been doing alright, it can 2hko poison pokemon and revenge ko electric after a free speed boost. Protect is there to help stall out toxic and to gain a free speed boost if I need to revenge KO or simply outspeed my opponent. EVs and nature to make him as bulky as possible.
Krookodile @Life orb
Ability: Moxie
Nature: Adamant
EVs: 4Hp/252Atk/252Spe
- Taunt
- Dragon tail
- Crunch
- Earthquake
Krookodile's a beast, especially after a moxie boost or two. Taunt is there to stop BPers and support pokes. Dragon tail is to rack up hazard damage and phaze out stat boosters/BPers. Crunch is a powerful stab that wrecks ghosts/psychics. Earthquake is for STAB and coverage.
Slowbro @Leftovers
Ability: Regenerator
Nature: Bold
EVs: 248 HP / 244 Def / 16 SAtk
- Slack off/Thunder wave/Yawn
- Scald
- Psyshock
- Grass knot
Slowbro is a great sponge and can help wreck a lot of pokes. I used to run slack off, but never really used it. Tried thunder wave, and it's helpful but I never really needed it. Yawn isnt doing bad, it usually forces a lot of needed switches but I still don't know what to put in this spot. Scald's a powerful STAB that has a good burn chance. Psyshock wrecks Mienshao/scrafty and is also a good STAB. Grass knot helps to take out bulky waters like blastoise/swampert and also claydol/rhyperior.
Hitmontop @Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 252HP/112Atk/144Def
- Close Combat
- Rapid Spin
- Sucker Punch
- Stone Edge
Hitmontop is a new member to my team and is working great. Intimidate cripples physical attackers that are attempting to sweep my team. Close combat helps to wreck Snorlax, along with Weavile who used to thrash this team. Rapid spin clears out hazards. Sucker punch is for priority and to help take out ghosts/psychics. Stone edge helps to wreck Zapdos and other flying/fire pokemon. EVs to make it bulky yet offensive.
Rotom-C @Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 252SpA/252Spe/4Def
- Volt Switch
- Thunderbolt
- Leaf Storm
- HP Ice
Rotom-C is the second new member of my team and my revenge killer. Choice scarf + Timid + Max speed can outspeed most things in the tier. Volt switch is so i can keep the momentum going in my favor and not end up locked into a resisted move. Thunderbolt is a strong STAB to help ko bulky waters and flying pokemons. Leaf storm is a powerful STAB that wrecks water/rock/ground pokes and can put a dent in anything with 140 bp + STAB + max SpA EVs. HP ice helps to take out zapdos/flygon and other dragons.
Former team members.
Claydol @Leftovers
Ability: Levitate
Nature: Bold
EVs:
- Stealth rock
- Rapid spin
- Ice beam
- HP electric
Claydol is my hazard setter and hazard remover. Ice beam is on him to help take out grass pokes. HP electric helps to deal with Emploeon and other waters. Still not too sure about this spot on the team though.
Flygon @Choice band
Ability: Levitate
Nature: Adamant
EVs: 252Atk/252Spe/4Hp
- U-turn
- Outrage
- Earthquake
- Stone edge
Flygon's a beast in UU, enough said. Max attack and speed to try and outspeed and revenge KO anything it needs too. I usually use Flygon as a late game sweeper. Either that, or to scout with U-turn. Outrage is a powerful stab that can OHKO mienshao if I don't feel like dealing with it, and 2-3HKO a lot of other strong pokes. Earthquake and Stong edge form the famous EdgeQuake combo and are there for coverage.
So that's my team, constructive criticism welcome. Dont be too harsh, I'm still new to all this competitive battle stuff.
First UU team I've made. It isnt doing to bad but could use a little help, especially since im new to UU.
So here goes.
Changes will be in Blue
First look:






In depth:

Bronzong @Leftovers
Ability: Levitate
Nature: Sassy
EVs: 252HP/252Def/4SpD IVs: 2 Spe
- Stealth rock
- Toxic
- Earthquake
- Gyro ball
I don't really have a solid lead but most of the time I start with Bronzong, as he can poison any potential threats to my team early on and to setup stealth rock. Levitate has now replaced Heatproof to to become a switch in to ground types. Earthquake is for neutral coverage. Gyro ball is a powerful STAB that can help to hurt anything needed. The 2 Speed IVs are there to make gyro ball wreck + outspeed other Bronzong I come across.

Yanmega @Life orb
Ability: Speed boost
Nature: Calm
EVs: 24HP/68Def/188SpA/228SpD
- Air Slash
- Bug buzz
- HP Ground
- Protect
Yanmega is one of the stars of my team. After entry hazards and any other threats to him are gone, he can sweep. But anyways, Air slash is there to help me remove grass pokes like shaymin. Bug buzz is a powerful STAB that can put a dent into anything that doesn't resist it. HP Ground I'm still not 100% on but so far it's been doing alright, it can 2hko poison pokemon and revenge ko electric after a free speed boost. Protect is there to help stall out toxic and to gain a free speed boost if I need to revenge KO or simply outspeed my opponent. EVs and nature to make him as bulky as possible.

Krookodile @Life orb
Ability: Moxie
Nature: Adamant
EVs: 4Hp/252Atk/252Spe
- Taunt
- Dragon tail
- Crunch
- Earthquake
Krookodile's a beast, especially after a moxie boost or two. Taunt is there to stop BPers and support pokes. Dragon tail is to rack up hazard damage and phaze out stat boosters/BPers. Crunch is a powerful stab that wrecks ghosts/psychics. Earthquake is for STAB and coverage.

Slowbro @Leftovers
Ability: Regenerator
Nature: Bold
EVs: 248 HP / 244 Def / 16 SAtk
- Slack off/Thunder wave/Yawn
- Scald
- Psyshock
- Grass knot
Slowbro is a great sponge and can help wreck a lot of pokes. I used to run slack off, but never really used it. Tried thunder wave, and it's helpful but I never really needed it. Yawn isnt doing bad, it usually forces a lot of needed switches but I still don't know what to put in this spot. Scald's a powerful STAB that has a good burn chance. Psyshock wrecks Mienshao/scrafty and is also a good STAB. Grass knot helps to take out bulky waters like blastoise/swampert and also claydol/rhyperior.

Hitmontop @Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 252HP/112Atk/144Def
- Close Combat
- Rapid Spin
- Sucker Punch
- Stone Edge
Hitmontop is a new member to my team and is working great. Intimidate cripples physical attackers that are attempting to sweep my team. Close combat helps to wreck Snorlax, along with Weavile who used to thrash this team. Rapid spin clears out hazards. Sucker punch is for priority and to help take out ghosts/psychics. Stone edge helps to wreck Zapdos and other flying/fire pokemon. EVs to make it bulky yet offensive.

Rotom-C @Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 252SpA/252Spe/4Def
- Volt Switch
- Thunderbolt
- Leaf Storm
- HP Ice
Rotom-C is the second new member of my team and my revenge killer. Choice scarf + Timid + Max speed can outspeed most things in the tier. Volt switch is so i can keep the momentum going in my favor and not end up locked into a resisted move. Thunderbolt is a strong STAB to help ko bulky waters and flying pokemons. Leaf storm is a powerful STAB that wrecks water/rock/ground pokes and can put a dent in anything with 140 bp + STAB + max SpA EVs. HP ice helps to take out zapdos/flygon and other dragons.
Former team members.

Claydol @Leftovers
Ability: Levitate
Nature: Bold
EVs:
- Stealth rock
- Rapid spin
- Ice beam
- HP electric
Claydol is my hazard setter and hazard remover. Ice beam is on him to help take out grass pokes. HP electric helps to deal with Emploeon and other waters. Still not too sure about this spot on the team though.

Flygon @Choice band
Ability: Levitate
Nature: Adamant
EVs: 252Atk/252Spe/4Hp
- U-turn
- Outrage
- Earthquake
- Stone edge
Flygon's a beast in UU, enough said. Max attack and speed to try and outspeed and revenge KO anything it needs too. I usually use Flygon as a late game sweeper. Either that, or to scout with U-turn. Outrage is a powerful stab that can OHKO mienshao if I don't feel like dealing with it, and 2-3HKO a lot of other strong pokes. Earthquake and Stong edge form the famous EdgeQuake combo and are there for coverage.
So that's my team, constructive criticism welcome. Dont be too harsh, I'm still new to all this competitive battle stuff.