Hey guys, I've been playing the Battle Spot metagame for a long time before Smogon on the 3DS, but I wanted to try something new where I get to use some of the lesser-used Pokemon in Battle Spot and enjoy some variety in general. I've read up on a lot of Smogon articles and watched many UU tournaments that run on the official server's "tournaments" room, and have finally created my own team for use in UU. Any advice would be appreciated!
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 60 HP / 192 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Taunt
This is easily my favorite Pokemon of UU. Great attack and speed. Although I do realize that I wasted its ability by running no contact moves on it, I needed both a stealth rock user and a taunt user. If anyone on my team would be better-suited to running these 2 moves, please tell me!
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
I love how this guy dropped to UU. I noticed significantly fewer players using a non-Mega Gyarados, so it's great to be able to use him in a lower tier where he fits better. That being said, this is my primary setup-sweeper. I invested mostly in attack and speed, which are ideal for a sweeper. HP is mainly to give him some much-needed bulk. His base defense is his second-lowest base stat, so I decided to invest 2 EVs in it so that with Intimidate, he's fairly bulky on the physical side as well. Lum berry is to avoid status ailments such as paralysis and burn, and is very useful against the Prankster Sableyes that run rampant in this tier. Dragon Dance is obviously for stat boosts, waterfall is the STAB move, Ice Fang is for coverage against bulky grass and dragon-types, and earthquake is primarily for Empoleon.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def / 132 SpA / 44 SpD
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
My wall. She is absurdly bulky and, in my experience, can take almost any hit and use moonlight to recover the damage taken. Obviously she shouldn't be pitted against her weaknesses intentionally, but she is my main sponge and check for most physical attackers. Leftovers is there to add some additional recovery in combination with Moonlight. Calm Mind is for taking advantage of a switch, Psyshock is my main STAB move, and Moonblast is for coverage against dark types.
Crobat
Ability: Infiltrator
EVs: 60 HP / 80 Def / 116 SpD / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Toxic
- Roost
Typically my lead, his main purpose is to poison one of the opposing Pokemon when taking advantage of a switch or U-Turning to gain momentum. Roost is there for a means of recovery, and Acrobatics is there for STAB. I didn't run an item for the sake of Acrobatics, but am considering Brave Bird since it has more power and doesn't require me to run without an item. However, I simply despise the recoil that Brave Bird has. Any recommendations?
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 60 SpA / 148 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Will-O-Wisp
This is my primary switch-in to ice-type moves, since half of my team members possess an unfortunate ice weakness. Since most ice-type attacks are coming from water-types, his STAB Volt Switch is very useful. If there are any actual ice-types, such as Mamoswine, he is sure to take them out with his mighty Overheat. I chose this form over Rotom-Mow because he possesses far more resistances, including useful ones to Bug, Grass, Fairy, and Flying. This enables him to not only check ice-type attackers, but many other types of Pokemon as well who do not have a Rock or Water-type move.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Power-Up Punch
One of my favorite Pokemon both aesthetically and competitively, I was happy to find him usable in UU. He checks most Rock, Steel, and Fire-types that lack HP Ice, so I found Power-Up Punch to be very suitable for him, especially when the opponent lacks a ghost-type. This essentially grants him an attack boost along with some chip damage, so I decided to run it on him. Earthquake is there for STAB and its generally excellent coverage, Outrage is for the secondary STAB to inflict as much damage as possible, and Stone Edge is for coverage against flying-types. The Life Orb makes this thing an absolute monster after its 1.5x attack boost from Power-Up Punch.
And that is my first UU team! If anyone has any comments or suggestions, feel free to leave them below!
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 60 HP / 192 Atk / 4 SpA / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Taunt
This is easily my favorite Pokemon of UU. Great attack and speed. Although I do realize that I wasted its ability by running no contact moves on it, I needed both a stealth rock user and a taunt user. If anyone on my team would be better-suited to running these 2 moves, please tell me!
Gyarados @ Lum Berry
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Fang
- Earthquake
I love how this guy dropped to UU. I noticed significantly fewer players using a non-Mega Gyarados, so it's great to be able to use him in a lower tier where he fits better. That being said, this is my primary setup-sweeper. I invested mostly in attack and speed, which are ideal for a sweeper. HP is mainly to give him some much-needed bulk. His base defense is his second-lowest base stat, so I decided to invest 2 EVs in it so that with Intimidate, he's fairly bulky on the physical side as well. Lum berry is to avoid status ailments such as paralysis and burn, and is very useful against the Prankster Sableyes that run rampant in this tier. Dragon Dance is obviously for stat boosts, waterfall is the STAB move, Ice Fang is for coverage against bulky grass and dragon-types, and earthquake is primarily for Empoleon.
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def / 132 SpA / 44 SpD
Bold Nature
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
My wall. She is absurdly bulky and, in my experience, can take almost any hit and use moonlight to recover the damage taken. Obviously she shouldn't be pitted against her weaknesses intentionally, but she is my main sponge and check for most physical attackers. Leftovers is there to add some additional recovery in combination with Moonlight. Calm Mind is for taking advantage of a switch, Psyshock is my main STAB move, and Moonblast is for coverage against dark types.
Crobat
Ability: Infiltrator
EVs: 60 HP / 80 Def / 116 SpD / 252 Spe
Jolly Nature
- Acrobatics
- U-turn
- Toxic
- Roost
Typically my lead, his main purpose is to poison one of the opposing Pokemon when taking advantage of a switch or U-Turning to gain momentum. Roost is there for a means of recovery, and Acrobatics is there for STAB. I didn't run an item for the sake of Acrobatics, but am considering Brave Bird since it has more power and doesn't require me to run without an item. However, I simply despise the recoil that Brave Bird has. Any recommendations?
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 52 Def / 60 SpA / 148 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power [Grass]
- Will-O-Wisp
This is my primary switch-in to ice-type moves, since half of my team members possess an unfortunate ice weakness. Since most ice-type attacks are coming from water-types, his STAB Volt Switch is very useful. If there are any actual ice-types, such as Mamoswine, he is sure to take them out with his mighty Overheat. I chose this form over Rotom-Mow because he possesses far more resistances, including useful ones to Bug, Grass, Fairy, and Flying. This enables him to not only check ice-type attackers, but many other types of Pokemon as well who do not have a Rock or Water-type move.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Power-Up Punch
One of my favorite Pokemon both aesthetically and competitively, I was happy to find him usable in UU. He checks most Rock, Steel, and Fire-types that lack HP Ice, so I found Power-Up Punch to be very suitable for him, especially when the opponent lacks a ghost-type. This essentially grants him an attack boost along with some chip damage, so I decided to run it on him. Earthquake is there for STAB and its generally excellent coverage, Outrage is for the secondary STAB to inflict as much damage as possible, and Stone Edge is for coverage against flying-types. The Life Orb makes this thing an absolute monster after its 1.5x attack boost from Power-Up Punch.
And that is my first UU team! If anyone has any comments or suggestions, feel free to leave them below!