Fish Food for the Lizard

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<- Ninja Sprite. :(

Stealth Tongue @ Focus Sash
Ability: Color Change
EVs: 252 HP/252 Def/4 SDef
Sassy nature (+SDef, -Spd)
- Counter
- Trick Room
- Magic Coat
- Stealth Rock

This rather odd lead was borne from Gengar hate. Relatively bulky, he can effectively counter, set up or (most fun of all) reflect back status leads in the face. For something based on surprise, I've never seen such a successful lead. It's a pity Kecleon can't learn Mirror Coat or Taunt, but I'd be stuck for choice if that held true. Also, his ability is actually decent in my opinion, as it eases prediction with whom to switch to.

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Headache @ Life Orb
Ability: Rock Head
EVs: 46 HP/252 Atk/212 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Head Smash
- Double-edge
- Waterfall


Second favourite pokémon of mine, and incredibly powerful even when not banded. It's great fun sending this guy in on Gyarados, and OHKOing it. Or even OHKOing it when people foolish send Gyara in. In general, being able to take EQs, hit back and keep going whilst taking life orb damage is awesome, especially when Trick Room is up. With Swords Danced passed, there's not much this guy can't OHKO.

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Manly Fish @ Leftovers
Ability: Volt Absorb
EVs: 40 HP/36 Spd/192 SAtk/240 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Thunderbolt
- Ice Beam
- Surf

Right now, you're probably thinking I'm one of those that think OUs are boring and suck. I've been using Lanturn in OU since ADV, and it seldom lets me down.
Thunderbolt absorbtion is much appreciated, and Ice resists are always a good thing.

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I AM ANGRY @ Leftovers
Ability: Intimidate
EVs: 72 HP/252 Atk/184 Spd
Adamant nature (+Atk, -SAtk)
- Taunt
- Stone Edge
- Waterfall
- Dragon Dance

This thing holds the team together, along with Celebi. My fishies wouldn't be here without this guy.
I don't know whether to go Bulkygyara or DDgyara here. One allows for more DDs, one needs less DDs. Personally, I like this set because I can come in on Gyaras and outrun them if they haven't Danced up. Stone edge on Gyarados is so very good (as long as it hits. Grrr.)

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Anorexic Bodyguard @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brick Break
- Ice Punch
- Pursuit
- Ice Shard

I must admit, Weavile is an ace revenge killer, with STAB Pursuit and enough attack to make up for its low BP attacks. Usually I don't find Night Slash helpful, so Ice Shard takes the last slot for things like Aero and DD'd up/scarfed dragons.

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Onion @ Leftovers
Ability: Natural Cure
EVs: 252 HP/200 Def/56 SDef
Sassy nature (+SDef, -Spd)
- Baton Pass
- Swords Dance
- Leaf Storm
- Thunder Wave

For support, Celebi is great. Thunder Wave and Swords Dance Passing make Gyarados and Relicanth Very happy bunnies, as well as weavile in the later game. Sometimes, that extra punch from Leaf Storm is a serious help, but I don't know if I should keep it that way.

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This team has a few serious weaknesses; Stealth Rock and Accuracy. Oh, and arguably Scarfchomp. It also happens to lack steel, but such is life.

Most threats can be dealt with despite the overall low speed, which is good. :D
You'll probably want me to use Claydol over Kecleon (I am considering it), but I find someting lacking about it. I'll be happy to use it if you guys can prove me wrong.

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Type Test (I really don't want to individually pick through the threat list again Dx)

Bug: 1 Resist, 1 2x Weak, 1 4x Weak. <- Good job it's not common
Dark: 1 Resist, 1 Colour Change, 1 2x Weak
Dragon: 1 Intimidate, 0 Resists, 0 Weaks
Electric: 1 Volt Absorb, 1 Resist, 1 2x Weak, 1 4x Weak
Fight: 1 Initimade boosted resist, 1 Resist, 2 2x Weaks, 1 4x Weak
Fire: 1 0.25x Resist, 2 Resists, 2 2x Weak
Flying: 2 Resists, 1 2x Weak
Ghost: 1 Resist, 1 Immunity, 1 2x Weak
Grass: 2 Resists, 1 2x Weak (to not Grass Knot), 1 4x Weak <- It's not as bad as it looks
Ground: 1 Immunity, 1 Resist, 2 2x Weaks
Ice: 2 Resists, 1 2x Weak
Normal: 1 Resist, 0 Weak
Poison: lol
Psychic: 1 Immunity, 1 Resist, 0 Weak
Rock: 0 Resists, 2 2x Weak :(
Steel: 1 0.25x Resist, 1 Resist, 1 Weak
Water: 3 Resists, 0 Weak
 
Keckleon only seems to go with Relicanth but hurts the rest of the team. Maybe try the Magic Coat Grumpig or something for an interesting lead and then use rock polish relicanth.

All I can think of right now ;(
 
Piggy can't Stealth Rock, and the fact that someone else sets up is important for Relicanth, IMO. Also, Lanturn can gotcha some Sweepers with Trick Room.

I will admit that Trick Room could be more effective on this team, though.

EDIT: Snuffy, you have a point. o.o
I don't usually retain Reli and have him bash things early on. xD I should give him a try at the late game.
 
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