Battle Stadium Fixed Team, TY for Advice

:SInistcha:
Sinistcha @ Covert Cloak
Ability: Heatproof
Level: 50
Tera Type: Fairy
EVs: 244 HP / 244 Def / 4 SpA / 12 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Matcha Gotcha
- Iron Defense
- Strength Sap

This has helped quite a bit, neat wall. Fairy was suggested previously for Koraidon, easy choice for me to take that advice. This should still take Sneasler w/ fairy unless they SD, and indeed it is better to be weak to a status blocked dire claw than cc(was dark.) Helpful vs the myriad dragons, uh, takes dark. CC is a great item all around, and esp here cause pao crash is lived. Heatproof is what enables this to beat koraidon generally, and is ofc the only singles ability. Sometimes even weakening burn can be really nice. EVs are essentially for def, I don't think I need SpA as much, even w/ a higher base stat there. This is more a phys wall. Iron def has been great, can play around sd bar crit, stuff like that. I don't think this can really set cm that well unfortunately. Matcha or scald is hard for me. Scald is better into all sorts of things for the higher burn, acc, and occasionally even coverage, but won't get water garg, reg garg as hard, or dozo. Also weaker into bm, so I leave it for now. In the past w/ scald, I'd do even better w/ zacian and pao(particularly pao switching in on it.) I like this mon a lot, there is just a SMALL chance it may go i such a specially(basically, flutter and Mir+caly vs Koraidon) based meta.)

:Crawdaunt:
Crawdaunt @ Focus Sash
Ability: Adaptability
Level: 50
Tera Type: Ground
EVs: 116 HP / 244 Atk / 12 Def / 4 SpD / 132 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Tera Blast

This started as a band mon, cause not much takes out ting lu in one hit. It would also get Garg, Hippo, and typicaly even Corv(was not quite the answer to corv then, but just as an example, I think 2 Crabhammers from band get corv, even if the 2nd is on their +2 def.) I still am standing by sash for now though, even w/ some bulk for assorted multi hit moves, cause of easing prediction...of their predicts. So if I tera on Miraidon and they somehow call it(this happened!,) I win even though they use Draco(mir won't go flying cause of terrain, so Ground blast should be a sure thing.) Obvioously many other applications, this isn't that bulky. This is also a good sasher because it might get them to bench their SR if applicable. Spe EVs are for uninvested 70s iirc, wo-chie and whoever, and that's enough bulk for like DNite scale shot. This does insane damage, taking non quick attack oger w/ crab into jet(waterpon isn't fun, but I haven't seen it, and effect denied Knock off from this is still meaningful...) Ting lu dies to crit hammers, which are not at all rare and help break even corv like stuff. This and Zacian tend to hate dozo, which stinks, but I didn't want to run switcheroo anywhere. Overall I'd say this is super slept on, to never even break into home data. I bring it more often than not, my favorite is usually just deleting mir, but it can do so much even resisted, so it's very risky for most to set up, esp w/ scale shot.

:Ting-Lu:
Ting-Lu @ Sitrus Berry
Ability: Vessel of Ruin
Level: 50
Tera Type: Poison
EVs: 244 HP / 20 Atk / 244 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Heavy Slam

This should be careful, will double check cart, probably accidentally adamant for old AV, idk. I was suggested to use this over Farigiraf for Caly, seems ok since Arch usage should have gone down, and so has even BM fwiw. I can't decide if it should take whimsi's lefties or not. Poison for Caly in an endgame where they get 1 chance(so kiss,) and lots of the weaknesses in fairy, bug, fight, and even grass. EVs I was told 244 hp/ 252 SpD, this is 1 point off cause...idk, bu it seems harmless for now. I love fissure(for me to use, LOL,) but this EQ is strong enough to be more consistent. Regular SR/phazing, then Heavy Slam for flutter and fairy caly. I think ruination is ok, I find it irritating anyways, but it won't get Caly, which is why this is here(that and mir, who just hates eq more.) I find this very good, I don't think I have any complaints.

:Zacian:
Zacian @ Rusted Sword
Ability: Intrepid Sword
Level: 50
Tera Type: Ground
EVs: 188 HP / 140 Atk / 4 Def / 12 SpD / 164 Spe
Jolly Nature
- Tera Blast
- Trailblaze
- Close Combat
- Iron Head

Set from a friend. I forget why I'm using it uh...but it works well. I esp. like Trailblaze, I think that's one of the more important moves. EVs for bundle(and ofc +1 bundle when I'm same,) and the rest I forget. Could be bulkier, did die to Mir's neutral Draco(from tera ofc.) Ground blast is ofc a big hit w/ me, gets the usual Mir and fir kor, and at least affects dirge. CC is for BM and arch mainly I'd think, not sure if it should be wild charge, though that's weaker and hurts bulk too...I now remember I chose this for legend as one of the few properly good into pao. It's ofc great into flutter too, esp if predicting t wave, and that's like half the game anyways w/ their usage. This is really only bad when walled by like Dirge, Lugia, Dozo, or Corv. I sometimes then won't bring it, so I AM kinda open to suggestions. If they beat pao mainly.

:Latias:
Latias @ Choice Scarf
Ability: Levitate
Level: 50
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Trick
- Mist Ball
- Healing Wish
- Draco Meteor

Newest, I'm unsure of its value. The rest has mostly just been used, and that's gotten to top 9k yay, but this slot is hard to figure. I DO like trick choice a lot, this was sneasler before. Mainly I wanted an EQ immune that can switch into Oger h, or at least beat it(sneasler only did that part, and only w/ hax or no tera for them, or if I terad.) This seemed ok, though I'm considering Uxie of all things. Mist Ball seems neat, though it is almost strictly inferior to Uxie's Mystical Power. Healing Wish...always seems ok, to me anyway. Esp in this crazy legend reg(and w/ ting lu!) Draco hits the dragons, ohkoing them unlike dragon pulse. Steel is for most of the weaknesses and toxic, this DOES at least seem pretty good into Dozo and Pex. Regular EVs, need SPA for mir, seems reasonable to run full Spe in case of a mirror type deal w/ them scarfed or nobody cause I tricked. Btw, this is stinky 31 atk iv, but is hardy naturally for pinch berries. Not planned, on either count, just happened to be both.

:Whimsicott:
Whimsicott @ Leftovers
Ability: Prankster
Level: 50
Tera Type: Normal
EVs: 252 HP / 76 SpA / 180 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Encore
- Substitute
- Moonblast

Primarina wasn't doing much, I put this for prankster Encore, mainly. This has come in on an obvious, and necessary, recover from garg on zacian, and just got them to cancel ofc. Also gets Caly s w/ the normal and shadow ball, or can even encore them into the barrage that won't work. EVs shoul take barrage w/o tera iirc and, uh, the SpA does something too, although I mighta got the values swapped in PS(not on cart though.) Bold for Dozo wave crash on sub, I want sub for their fissures. I use this some, it's ok. Not the main mon by any stretch, main complaint was not taking banded tera urshifu rs at all, even though it was oddly slow, becuase no grass STAB. Zacian also failed to take it w/ cc afrer whimsi moonblast, and died, losing it cause ground craw was left, and they had a mon left to reset band for jet. This is another mon I'm dubious of, but it wasn't working befor ew/ prim, too much oevrlap and slowness.

Rn am 25:20, great for me. I'd play more because, w/ almost all wins recently, I don't have a good idea of what I'm weak to. Well, maybe corv, but anyways. I can't play that much cause my switch is charging like crap. Hopefully that gets better, I'm getting a bit more into it now that I'm doing better than breaking even. I haven't, I think, seen many relatively high usage mons, so I may be ignorant of those mus for now.
 
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