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Quality Control Flaming birb (Mega Charizard Y) [QC 0/1]

[SET]
Charizard @ Charizardite Y.
Ability: Blaze
Level: 50
SPs: 20 HP / 20 Def / 12 SpA / 14 Spe
Modest / Timid Nature
- Heat Wave
- Solar Beam / Hurricane / Ancient Power
- Weather Ball
- Protect


[SET COMMENTS]

* Mega Charizard Y is a incredibly potent special attacking threat, being flexible and able to be used be used on many teams most prominently balance with Whimsicott, Garchomp and Sneasler and dual weather with Venusaur, Archaludon and Pelipper. It takes advantage of both rain and sun, primarily because it gains access to potent offensive coverage like rain-boosted Weather Ball and Hurricane.

* Ancient Power is used not only for the Mega Charizard Y mirror but also for a better Mega Delphox, Mega Delphox, Pelipper, Hisuian Arcanine, and Incineroar matchup. It will not OHKO opponents even on supereffective targets, but it will be able to do a sizeable chunk, which is useful for picking up opponents.

* Hurricane is used exclusively for dual weather teams. Hurricane can OHKO threats such as Kommo-o and deal solid damage into threats such as Garchomp, Pelipper and Mega Dragonite which would otherwise take Mega Charizard Y's attacks quite comfortably.

SP Spreads
========

* **SPs: 20 HP / 20 Def / 12 SpA / 14 Spe with Modest** The speed investment allows it to outspeed all Modest Venusaur, Rillaboom, and Pelippers. The defense and HP investment allows you to always survive max-attack Adamant Choice Scarf Rock Slide from Garchomp and max-attack Adamant Adaptability Wave Crash from Basculegion in the sun. The remaining SPs were put into SpA, which enables Mega Charizard Y to always OHKO non-bulk Basculegion with Solar Beam, most Mega Raichu Y with Weather Ball, and most bulky Kingambit with Heat Wave.

* **SPs 2 HP/ 32 Spa / 32 Spe with TImid** Timid can be run over Modest to outspeed threats such as Hisuian Arcanine, Adamant Mega Staraptor, and Indeedee Male.

* On dual weather teams, Charizard can sometimes be brought in its base form to simply hit hard with Hurricane and Water-type Weather Ball, allowing another pokemon to mega evolve in its stead.

Usage Tips
========

* Some common foes that Mega Charizard Y can struggle with is Mega Raichu Y, Hisuian Arcanine, and Mega Garchomp Z who can outspeed and OHKO Mega Charizard Y before it moves. Mega Charizard Y can also struggle with pokemon such as Incineroar, Tyranitar with its main attacks.

* Common Partners for dual weather teams: Focus Sash Venusaur is incredibly valuable to Mega Charizard Y, with its Chlorophyll ability allowing it to outspeed most meta threats and disrupt foes with sleep powder. Garchomp is also a good partner, mainly with Choice Scarf or Life Orb. Choice Scarf allows Garchomp to outspeed and deal with specific threats to Mega Charizard Y, such as Mega Raichu Y and X, and other Garchomp. Pelipper enables Mega Charizard Y to use Hurricane and rain-boosted Weather Ball which can hit opponents such as Tyranitar, Incineroar and Volcarona for super effective damage, but Pelipper also provides Tailwind speed control allowing Mega Charizard Y to outspeed threats such as Mega Raichu Y, Mega Garchomp Z, and Choice Scarf Basculegion. Pelipper also provides Wide Guard, which can protect Mega Charizard Y from Psychic Terrain-boosted Expanding Force and Rock Slide.

* Common Partners for balance teams: Garchomp and Basculegion-M are the best partners for Mega Charizard Y's best partners. Garchomp, like what was mentioned earlier, can help deal with problematic Pokémon for Mega Charizard Y. Basculegion-M also helps OHKO Raichu Y and has a positive matchup into Hisuian Arcanine. Incineroar is also a very strong ally for Mega Charizard Y not only does it provide damage reduction with Intimidate, but it can also pivot with Parting Shot, which can be helpful against Perish Song Gengar Rain teams for Mega Charizard Y. Lastly, Mega Floette: Mega Charizard Y often struggles with teams such as Archaludon rain and Garchomp teams; while you cannot bring both Mega Floette and Mega Charizard Y at the same time, Mega Floette can be used to cover for the matchups that Mega Charizard Y cannot.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
Quality checked by:
https://www.smogon.com/forums/members/user2.101/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
[/COPYEDIT]
 
Last edited:
[SET]
Charizard @ Charizardite Y.
Ability: Blaze
Level: 50
SPs: 20 HP / 20 Def / 12 SpA / 14 Spe
Modest Nature
- Heat Wave
- Solar Beam / Hurricane / Ancient Power
- Weather Ball
- Protect


[SET COMMENTS]

* Mega Charizard Y is a incredibly potent special attacking threat, Mega Charizard Y is being flexible and can able to be used be used on many teams explain the difference between these 2 to the reader by giving some examples most prominently dual weather and balance. It takes advantage of both rain and sun, primarily because it gains access to potent offensive coverage like rain-boosted Weather Ball and Hurricane.

* Ancient Power is used not only for the Mega Charizard Y mirror but also for a better Mega Delphox, Mega Delphox, Pelipper, Hisuian Arcanine, and Incineroar matchup. It will not OHKO opponents even on supereffective targets, but it will be able to do a sizeable chunk, which is useful for picking up opponents.

* Hurricane is used exclusively for dual weather teams. Hurricane can OHKO threats such as Kommo-o and deal solid damage into threats such as Garchomp, Pelipper and Mega Dragonite which would otherwise take Mega Charizard Y's attacks quite comfortably it would not be able to do otherwise. consolidate this paragraph with the last one

* The speed investment allows it to outspeed all Modest Venusaur, Rillaboom, and Pelippers. The defense and HP investment allows you to always survive max-attack Adamant Choice Scarf Rock Slide from Garchomp and max-attack Adamant Adaptability Wave Crash from Basculegion in the sun. The remaining SPs were put into SpA, which enables Mega Charizard Y to always OHKO non-bulk Basculegion, Mega Raichu Y, and bulky Kingambit. with? specify for each

* On dual weather teams, Charizard can sometimes be brought in its base form to simply hit hard with Hurricane and Water-type Weather Ball, allowing another pokemon to mega evolve in its stead. Mega Charizard Y on specially dual weather teams can also remain in its base form while bringing an additonal mega. This is because of Stab Hurricane doing significant damage as well as rain-boosted Weather Ball coverage.

Usage Tips
========

* Common Partners for dual weather teams: Sashed Focus Sash Venusaur is incredibly valuable to Mega Charizard Y, with its chlorophyll Chlorophyll ability allowing it to outspeed outspeeds most meta threats and can disrupt foes with sleep powder. Garchomp is also used a good partner, mainly with Choice Scarf or Life Orb. Choice Scarf allows Garchomp to outspeed and deal with problematic Pokémon for specific threats to Mega Charizard Y, such as Mega Salamence saying "deal with" here doesn't feel very accurate, as dragon claw doesn't OHKO, Mega Raichu Y and X, and other Garchomp. Pelipper, as mentioned earlier, enables Mega Charizard Y to use powerful moves Hurricane and rain-boosted Weather Ball what does rain weather ball hit? give examples (e.g. Incin, ttar), but Pelipper also provides Tailwind speed control any key threats zard outspeeds in tailwind? and Wide Guard, which can protect Mega Charizard Y from Psychic Terrain-boosted Expanding Force and Rock Slide.

* Common Partners for balance teams: Garchomp and Basculegion-M are the best partners for Mega Charizard Y's best partners. Garchomp, like what was mentioned earlier, can help deal with problematic Pokémon for Mega Charizard Y. Basculegion-M also helps OHKO Raichu Y and has a positive matchup into Hisuian Arcanine. Incineroar is also a very strong ally for Mega Charizard Y not only does it provide damage reduction with Intimidate, but it can also pivot with Parting Shot, which can be helpful against Perish Song Gengar Rain teams for Mega Charizard Y. Lastly, Mega Floette: Mega Charizard Y often struggles with teams such as Archaludon rain and Garchomp teams; while you cannot bring both Mega Floette and Mega Charizard Y at the same time, Mega Floette can be used to cover for the matchups that Mega Charizard Y cannot.

This is missing the "common foes" paragraph

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
Quality checked by:
https://www.smogon.com/forums/members/user2.101/
https://www.smogon.com/forums/members/user3.102/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
add remove highlight comment
I'd like to see a Timid spread added; it's been picking up in usage quickly recently.
Bump the QC reqs down to 0/1 (since this is a high priority analysis, it only needs one QC check) and ping me when you've implemented this for a recheck for the added content. Good work so far!
 
* **SPs: 20 HP / 20 Def / 12 SpA / 14 Spe with Modest** The speed investment allows it to outspeed all Modest Venusaur, Rillaboom, and Pelippers. The defense and HP investment allows you to always survive max-attack Adamant Choice Scarf Rock Slide from Garchomp and max-attack Adamant Adaptability Wave Crash from Basculegion in the sun. The remaining SPs were put into SpA, which enables Mega Charizard Y to always OHKO non-bulk Basculegion with Solar Beam, most Mega Raichu Y with Weather Ball, and most bulky Kingambit with Heat Wave.

This isn't quite correct, and I think the SP Spread could be better optimised.

Defence
You are only guaranteed to survive Basculegion without an item boost. It can OHKO with an item boost (guaranteed OHKO with a Life Orb):
32+ Atk Adaptability Basculegion Wave Crash vs. 20 HP / 20 Def Charizard-Mega-Y in Sun: 136-164 (78.6 - 94.7%) -- guaranteed 2HKO
32+ Atk Mystic Water Adaptability Basculegion Wave Crash vs. 20 HP / 20 Def Charizard-Mega-Y in Sun: 164-196 (94.7 - 113.2%) -- 68.8% chance to OHKO
32+ Atk Life Orb Adaptability Basculegion Wave Crash vs. 20 HP / 20 Def Charizard-Mega-Y in Sun: 177-213 (102.3 - 123.1%) -- guaranteed OHKO

You do survive Adamant Garchomp Rock Slide, but it's slightly overkill. 18 Def does that too:
32+ Atk Garchomp Rock Slide vs. 20 HP / 20 Def Charizard-Mega-Y: 144-172 (83.2 - 99.4%) -- guaranteed 2HKO
32+ Atk Garchomp Rock Slide vs. 20 HP / 18 Def Charizard-Mega-Y: 144-172 (83.2 - 99.4%) -- guaranteed 2HKO

Although if aiming to survive Adamant Garchomp, may as well go to 19 Def to almost always survive Adamant Excadrill Rock Slide
32+ Atk Excadrill Rock Slide vs. 20 HP / 19 Def Charizard-Mega-Y: 148-176 (85.5 - 101.7%) -- 6.3% chance to OHKO (no difference with 20 Def)
32+ Atk Excadrill Rock Slide vs. 20 HP / 18 Def Charizard-Mega-Y: 152-180 (87.8 - 104%) -- 18.8% chance to OHKO

SpA
The SpA thresholds are overkill:
12+ SpA Charizard-Mega-Y Solar Beam vs. 2 HP / 0 SpD Basculegion: 200-236 (101.5 - 119.7%) -- guaranteed OHKO
12+ SpA Charizard-Mega-Y Heat Wave vs. 32 HP / 2 SpD Kingambit in Sun: 236-282 (114 - 136.2%) -- guaranteed OHKO
12+ SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 32 HP / 0 SpD Raichu-Mega-Y in Sun: 178-211 (106.5 - 126.3%) -- guaranteed OHKO

10 SpA is all you need to OHKO non-bulk Basculegion
10+ SpA Charizard-Mega-Y Solar Beam vs. 2 HP / 0 SpD Basculegion: 198-234 (100.5 - 118.7%) -- guaranteed OHKO

Speed
14 Spe specifically outspeeds Milotic without a boosting nature. This is one extra point than that needed to outrun Modest Venusaur. Rillaboom can outspeed if 32 Spe although no one runs that.

Suggested new SP spread: 20 HP / 19 Def / 11 SpA / 16 Spe with Modest
20 HP / 19 Def for a 93.6% chance to survive Adamant Excadrill Rock Slide and always survive Garchomp's and Sneasler's Rock Slide. 16 Spe specifically outspeeds Jolly Mega Tyranitar. Also keeps the Modest Venusaur, Bold/Calm Milotic and Timid Pelipper thresholds. (You still get outspeed by 32 Spe Rillaboom, by exactly one point, but as mentioned before, that's never close to max Speed). 11 SpA keeps all the aforementioned KOs and gets a bonus point from the Modest nature.

With Timid, I would instead recommend: 20 HP / 19 Def / 4 SpA / 23 Spe. Same Def threshold, outruns Jolly Hisuian Arcanine, and 93.6% chance to OHKO most Kingambit with Heat Wave:
4 SpA Charizard-Mega-Y Heat Wave vs. 32 HP / 2 SpD Kingambit in Sun: 206-246 (99.5 - 118.8%) -- 93.8% chance to OHKO. (calc remains unchanged for 32 HP / 0 SpD Kingambit).

Could still mention 2 HP / 32 SpA / 32 Spe with either Modest or Timid if you just want to outrun and smash stuff, particularly on ladder
 
Last edited:
[SET]
Charizard @ Charizardite Y.
Ability: Blaze
Level: 50
SPs: 20 HP / 20 Def / 12 SpA / 14 Spe
Modest / Timid Nature
- Heat Wave
- Solar Beam / Hurricane / Ancient Power
- Weather Ball
- Protect


[SET COMMENTS]

* Mega Charizard Y is a incredibly potent special attacking threat, being flexible and able to be used be used on many teams most prominently balance with Whimsicott, Garchomp and Sneasler and dual weather with Venusaur, Archaludon and Pelipper. It takes advantage of both rain and sun, primarily because it gains access to potent offensive coverage like rain-boosted Weather Ball and Hurricane.

* Ancient Power is used not only for the Mega Charizard Y mirror but also for a better Mega Delphox, Mega Delphox, Pelipper, Hisuian Arcanine, and Incineroar matchup. It will not OHKO opponents even on supereffective targets, but it will be able to do a sizeable chunk, which is useful for picking up opponents.

* Hurricane is used exclusively for dual weather teams. Hurricane can OHKO threats such as Kommo-o and deal solid damage into threats such as Garchomp, Pelipper and Mega Dragonite which would otherwise take Mega Charizard Y's attacks quite comfortably.

SP Spreads
========

* **SPs: 20 HP / 20 Def / 12 SpA / 14 Spe with Modest** The speed investment allows it to outspeed all Modest Venusaur, Rillaboom, and Pelippers. The defense and HP investment allows you to always survive max-attack Adamant Choice Scarf Rock Slide from Garchomp and max-attack Adamant Adaptability Wave Crash from Basculegion in the sun. The remaining SPs were put into SpA, which enables Mega Charizard Y to always OHKO non-bulk Basculegion with Solar Beam, most Mega Raichu Y with Weather Ball, and most bulky Kingambit with Heat Wave.


* **SPs 2 HP/ 32 Spa / 32 Spe with TImid** Timid can be run over Modest to outspeed threats such as Hisuian Arcanine, Adamant Mega Staraptor, and Indeedee Male. these need to be consolidated in one paragraph. if it's too long after implementing the timid spread and its specific calcs i'll look it over and maybe split it into two different paragraphs

* On dual weather teams, Charizard can sometimes be brought in its base form to simply hit hard with Hurricane and Water-type Weather Ball, allowing another pokemon to mega evolve in its stead.

Usage Tips
========

* Some common foes that Mega Charizard Y can struggle with is Mega Raichu Y, Hisuian Arcanine, and Mega Garchomp Z who can outspeed and OHKO Mega Charizard Y before it moves. Mega Charizard Y can also struggle with pokemon such as Incineroar, Tyranitar with its main attacks. expand this section to include matchups such as rain, mega dragonite, etc.

* Common Partners for dual weather teams: Focus Sash Venusaur is incredibly valuable to Mega Charizard Y, with its Chlorophyll ability allowing it to outspeed most meta threats and disrupt foes with sleep powder. Garchomp is also a good partner, mainly with Choice Scarf or Life Orb. Choice Scarf allows Garchomp to outspeed and deal with specific threats to Mega Charizard Y, such as Mega Raichu Y and X, and other Garchomp. Pelipper enables Mega Charizard Y to use Hurricane and rain-boosted Weather Ball which can hit opponents such as Tyranitar, Incineroar and Volcarona for super effective damage, but Pelipper also provides Tailwind speed control allowing Mega Charizard Y to outspeed threats such as Mega Raichu Y, Mega Garchomp Z, and Choice Scarf Basculegion. Pelipper also provides Wide Guard, which can protect Mega Charizard Y from Psychic Terrain-boosted Expanding Force and Rock Slide.

* Common Partners for balance teams: Garchomp and Basculegion-M are the best partners for Mega Charizard Y's best partners. Garchomp remains a good partner for offensive coverage OR "for the aforementioned reasons", whichever you prefer, like what was mentioned earlier, can help deal with problematic Pokémon for Mega Charizard Y. Basculegion-M also helps OHKO Mega Raichu Y and has a positive matchup into Hisuian Arcanine. Incineroar is also a very strong ally for Mega Charizard Y, not only does it provide providing damage reduction with Intimidate, but it can also pivoting with Parting Shot, which can be helpful against Perish Song Gengar Rain teams for which Mega Charizard Y struggles with. Lastly, Mega Floette can be Mega Evolved in matchups where Mega Charizard Y struggles: Mega Charizard Y often struggles with teams such as Archaludon rain and Garchomp teams quickly explain why Floette does better in these matchups (so add "which Mega Floette does well into because this and this"); while you cannot bring both Mega Floette and Mega Charizard Y at the same time, Mega Floette can be used to cover for the matchups that Mega Charizard Y cannot.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/magicalarcher57.627505/
Quality checked by:
https://www.smogon.com/forums/members/user2.101/
Grammar checked by:
https://www.smogon.com/forums/members/user4.103/
Same colours, would like to see this one last time for the common foes section
Please also fix the spreads section to align with Darkmalice's comments(and credit the both of us in the QC section)
 
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