[SET]
name: Wallbreaker
move 1: Grav Apple
move 2: Draco Meteor / Outrage
move 3: Sucker Punch / Grassy Glide
move 4: U-turn
item: Life Orb / Choice Band
ability: Hustle
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Flapple is a devastating wallbreaker thanks to its solid offensive typing in tandem with its Hustle-boosted attacks, allowing it to dismantle defensive cores consisting of Pokemon like Cofagrigus, Pyukumuku, and Audino. Grav Apple is Flapple's primary STAB move, with its Defense drop punishing switch-ins, reducing Flapple's reliance on prediction. A mixed Life Orb set with Draco Meteor allows Flapple to bypass Grass-resistant Pokemon and physical walls such as Altaria, Qwilfish, and Tangela. On the the other hand, a Choice Band set with Outrage handles specially bulky Grass-resistant Pokemon like Articuno, Centiskorch, and Frosmoth. Sucker Punch OHKOes faster offensive threats such as Choice Scarf Rotom as well as picking off Accelgor and Cinccino after some chip damage. Alternatively, Grassy Glide can be used on Grassy Terrain teams, threatening all faster Pokemon that do not resist Grass. Hustle does allow Flapple to 2HKO just about any Pokemon in the metagame, but its accuracy drop, combined with Flapple relying on a drawback-laden Draco Meteor or Outrage to dispatch Grass-resistant Pokemon such as Altaria, makes Flapple somewhat unreliable.
Flapple's poor bulk and defensive typing give it few direct switch-in opportunities, so it pairs well with bulky pivots that are able to bring it in safely such as Uxie, Wishiwashi, and Rotom-S. Garbodor and Qwilfish provide Flapple entry hazard support as well as pressuring Fairy-types like Alcremie and Clefairy. Special attackers such as Cramorant and Rotom appreciate Flapple's ability to pressure special walls like Wishiwashi, Altaria, and Audino. In return, Cramorant provides entry hazard removal, while Rotom forms an effective VoltTurn core with Flapple. Centiskorch and Rapidash easily handle Ice- and Steel-types like Frosmoth, Articuno, and Ferroseed that Flapple struggles with, while Flapple can break down their checks such as Altaria and Wishiwashi. Other Steel-type checks such as Galarian Stunfisk and Magnet Pull Magneton pair well with Flapple as well. Galarian Stunfisk walls opposing Magneton, while Magnet Pull Magneton is able to trap and remove Ferroseed. Magneton is also able to effectively deal with Articuno and other Ice-types. Late-game cleaners such as Choice Scarf Sawk and Swords Dance Silvally-Ghost appreciate Flapple's ability to break walls such as Cofagrigus and Pyukumuku, respectively. Flapple works well on Grassy Terrain teams, supporting its teammates by threatening conventional Grass-type checks like Altaria.
[STRATEGY COMMENTS]
Other Options
=============
An Adamant nature gives Flapple additional breaking power but leaves it outpaced by the likes of Frosmoth. A Choice Scarf set with a Jolly nature outpaces threats like Cinccino and Basculin, but it is still notably outpaced by Accelgor, faster Choice Scarf users like Sawk, and setup sweepers like +1 Silvally formes. A Dragon Dance set struggles to be very effective for the same reason, being revenge killed by faster Choice Scarf users like Sawk at +1 and by strong priority moves such as Piloswine's Ice Shard. Additionally, Flapple's poor bulk and defensive typing limit its setup opportunities.
Checks and Counters
===================
**Faster Pokemon**: While they can't switch-in directly, faster Pokemon like Rotom-S, Accelgor, and Skuntank are able to outspeed and OHKO Flapple due to its poor bulk and defensive typing.
**Ice-type Moves**: Flapple's 4x weakness to Ice leaves it easily disposed of by faster Ice-types such as Articuno and Cryagonal, while Piloswine is able to OHKO Flapple with its priority Ice Shard. This weakness also leaves it susceptible to Ice-type coverage such as Basculin's Ice Beam.
**Steel-types**: Steel-types such as Ferroseed and Magneton resist both of Flapple's STAB moves, with the former threatening to cripple it with Knock Off or Thunder Wave and the latter threatening it with Flash Cannon.
**Fairy-types**: While Fairy-types such as Alcremie and Clefairy are unable to switch into Grav Apple, they can take advantage of Flapple if it locks itself into Outrage or Sucker Punch.
[CREDITS]
- Written by: [[BloodAce, 435539]]
- Quality checked by: [[Tuthur, 369076], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
name: Wallbreaker
move 1: Grav Apple
move 2: Draco Meteor / Outrage
move 3: Sucker Punch / Grassy Glide
move 4: U-turn
item: Life Orb / Choice Band
ability: Hustle
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Flapple is a devastating wallbreaker thanks to its solid offensive typing in tandem with its Hustle-boosted attacks, allowing it to dismantle defensive cores consisting of Pokemon like Cofagrigus, Pyukumuku, and Audino. Grav Apple is Flapple's primary STAB move, with its Defense drop punishing switch-ins, reducing Flapple's reliance on prediction. A mixed Life Orb set with Draco Meteor allows Flapple to bypass Grass-resistant Pokemon and physical walls such as Altaria, Qwilfish, and Tangela. On the the other hand, a Choice Band set with Outrage handles specially bulky Grass-resistant Pokemon like Articuno, Centiskorch, and Frosmoth. Sucker Punch OHKOes faster offensive threats such as Choice Scarf Rotom as well as picking off Accelgor and Cinccino after some chip damage. Alternatively, Grassy Glide can be used on Grassy Terrain teams, threatening all faster Pokemon that do not resist Grass. Hustle does allow Flapple to 2HKO just about any Pokemon in the metagame, but its accuracy drop, combined with Flapple relying on a drawback-laden Draco Meteor or Outrage to dispatch Grass-resistant Pokemon such as Altaria, makes Flapple somewhat unreliable.
Flapple's poor bulk and defensive typing give it few direct switch-in opportunities, so it pairs well with bulky pivots that are able to bring it in safely such as Uxie, Wishiwashi, and Rotom-S. Garbodor and Qwilfish provide Flapple entry hazard support as well as pressuring Fairy-types like Alcremie and Clefairy. Special attackers such as Cramorant and Rotom appreciate Flapple's ability to pressure special walls like Wishiwashi, Altaria, and Audino. In return, Cramorant provides entry hazard removal, while Rotom forms an effective VoltTurn core with Flapple. Centiskorch and Rapidash easily handle Ice- and Steel-types like Frosmoth, Articuno, and Ferroseed that Flapple struggles with, while Flapple can break down their checks such as Altaria and Wishiwashi. Other Steel-type checks such as Galarian Stunfisk and Magnet Pull Magneton pair well with Flapple as well. Galarian Stunfisk walls opposing Magneton, while Magnet Pull Magneton is able to trap and remove Ferroseed. Magneton is also able to effectively deal with Articuno and other Ice-types. Late-game cleaners such as Choice Scarf Sawk and Swords Dance Silvally-Ghost appreciate Flapple's ability to break walls such as Cofagrigus and Pyukumuku, respectively. Flapple works well on Grassy Terrain teams, supporting its teammates by threatening conventional Grass-type checks like Altaria.
[STRATEGY COMMENTS]
Other Options
=============
An Adamant nature gives Flapple additional breaking power but leaves it outpaced by the likes of Frosmoth. A Choice Scarf set with a Jolly nature outpaces threats like Cinccino and Basculin, but it is still notably outpaced by Accelgor, faster Choice Scarf users like Sawk, and setup sweepers like +1 Silvally formes. A Dragon Dance set struggles to be very effective for the same reason, being revenge killed by faster Choice Scarf users like Sawk at +1 and by strong priority moves such as Piloswine's Ice Shard. Additionally, Flapple's poor bulk and defensive typing limit its setup opportunities.
Checks and Counters
===================
**Faster Pokemon**: While they can't switch-in directly, faster Pokemon like Rotom-S, Accelgor, and Skuntank are able to outspeed and OHKO Flapple due to its poor bulk and defensive typing.
**Ice-type Moves**: Flapple's 4x weakness to Ice leaves it easily disposed of by faster Ice-types such as Articuno and Cryagonal, while Piloswine is able to OHKO Flapple with its priority Ice Shard. This weakness also leaves it susceptible to Ice-type coverage such as Basculin's Ice Beam.
**Steel-types**: Steel-types such as Ferroseed and Magneton resist both of Flapple's STAB moves, with the former threatening to cripple it with Knock Off or Thunder Wave and the latter threatening it with Flash Cannon.
**Fairy-types**: While Fairy-types such as Alcremie and Clefairy are unable to switch into Grav Apple, they can take advantage of Flapple if it locks itself into Outrage or Sucker Punch.
[CREDITS]
- Written by: [[BloodAce, 435539]]
- Quality checked by: [[Tuthur, 369076], [5gen, 296755]]
- Grammar checked by: [[Finland, 517429], [Estronic, 240732]]
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