Draft Flareon

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drizzle

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[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Flareon is a terribly misguided physical wallbreaker due to its weakness to entry hazards, low Speed, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves, often relegating it to its would-be secondary role of a specially bulky Fire-type. As a special wall, it can mend its vulnerability to hazards and chip damage with Heavy-Duty Boots and Wish, respectively, but it still suffers from a lack of physical coverage moves and a weak Defense stat.


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish as well as a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon can act as a special wall to certain Pokemon such as Gholdengo, non-Tera Iron Moth, and Tornadus-T.

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire have a tough time switching into Flareon. However, having to hold a Toxic Orb in order to reliably activate Guts means it struggles to get much value out of it due to its lack of physical coverage and being incredibly easily to revenge kill.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Lava Plume, Fire Blast, Flamethrower, Overheat, Temper Flare

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Facade, Alluring Voice, Scorching Sands, Shadow Ball, Double Kick, Bite

Niche Moves
========
**Fire Spin**: Although it traps Flareon with the foe, Fire Spin can be used to get chip damage on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots is an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with its low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts is with Toxic Orb. The residual damage from the Toxic poison status will rarely matter, as Guts sets severely lack longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths; Dig is its only way of touching Rock-types on the physical side outside of Trailblaze, but it is often better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If Flareon is expected to get poisoned by its foes, Silk Scarf is ideal on Guts sets to boost Facade and Quick Attack, alleviating some of the pressure it has to click Flare Blitz and taking recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

**Flame Orb**: On sets designed specifically to Terastallize, Flame Orb is an option to deal less damage than Toxic Orb would, but not every Flareon should be designed to Terastallize.

**Eject Pack**: With an Eject Pack, Flareon can use Overheat to get a big hit off and get a teammate in safely. It has the ability to pass a Wish this way as well.

Tera
========
Flareon is a usable secondary Tera Captain when paired with a higher-tier Tera Captain if none of the other low-point Pokemon on a draft benefit from Terastallization. On offensive sets, Tera Norma boosts the moves it usually wants to use on Guts sets, and it can also use Tera types that give it additional coverage options with Tera Blast, such as Tera Electric to hit bulky Water-types and Tera Ground to hit Rock- and Steel-types while having Facade to hit everything else. On defensive sets, Tera types that can take advantage of Flash Fire, such as Tera Steel and Grass, are standout choices.

Draft Strategy
========
Flareon should not come to every matchup, and it should be drafted on a team that functions fine without it. When it comes, it needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity depending on its set. It can use Wish to heal up Pokemon that lack reliable means of recovery, but with no way to safely pivot to its teammates, this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire would be best, taking advantage of Flash Fire.

Checks and Counters
========
**Pokemon That Resist Fire**: Since it lacks a way to hit Pokemon with strong moves outside of its Fire-type moves, practically any Pokemon that resists Fire moves has an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force it out, although they all don't appreciate getting burned from Will-O-Wisp.

**Residual Damage**: On Guts sets, residual damage can be Flareon's biggest killer, especially considering that its best physical Fire-type move damages itself.

**Physical Attackers**: Flareon's low physical bulk leaves it extremely vulnerable to physical attackers, even ones that can only hit it for neutral damage.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
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https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
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Last edited:
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Flareon is a terribly misguided wallbreaker whose weakness to hazards, slowness, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves often relegates its role to a mediocre specially bulky Fire type. Expand on this - talk about how it has good natural spdef & can take special hits / stay healthy with wish. Talk about its downsides more (bad speed, no physical coverage or bulk, very weak to chip damage)


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish, a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon could theoretically act as a special wall. Maybe worth mentioning some specific examples of mons it can check, such as gholdengo

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire will have a tough time switching into it. However, having to hold a Toxic Orb in order to reliably activate Guts means it will be difficult for Flareon to get even one attack off due to its incredibly slow Speed stat. It also lacks physical coverage and easily gets revenge killed.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Lava Plume, Overheat, Temper Flare

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Alluring Voice, Scorching Sands, Shadow Ball, Bite, Double Kick

Niche Moves
========
**Facade**: Despite not covering anything super effectively, Facade is the safest bet on dealing damage on Toxic Orb + Guts sets. Make this common coverage

**Fire Spin**: Although more often than not Flareon will be trapped with the foe, Fire Spin can be used to get chip damage in on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots are an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with Flareon's low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts, the residual damage from the toxic status will rarely matter, as Guts Flareon severely lacks longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths, Dig. Its only way of touching Rock-types on the physical side outside of Trailblaze, however it would still often be better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If the decision is made to rely on your opponent poisoning Flareon, Silk Scarf would be ideal in Guts sets where Facade and Quick Attack would get boosted, alleviating some of the pressure it has to click Flare Blitz and taking all of that recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

Add Flame Orb - can get activated on tera sets

Tera
========
I disagree with most points here / I think this needs to be expanded upon a lot, so I'm just gonna rewrite, feel free to modify / put in your own words of course
Choosing Flareon as a Tera Captain would be a good choice if one is trying to present an argument against a Tera ban, however otherwise Flareon should never be Terastallizing. Tera Normal to boost the moves it wants to click on Guts sets or a Tera type that is weak to Fire such as Tera Steel or Grass to take advantage of Flash Fire are standout choices.

Flareon makes a decent Tera Captain if no other low-cost Pokemon on the team benefit from Tera. Tera Normal stands out on Guts sets, allowing it to deal massive damage with Facade and activate Flame Orb if it does not want to take extra chip damage from Toxic. It can also gain offensive coverage from Tera Ground and Electric, take advantage of Flash Fire with Tera Steel and Grass, and use defensive types like Tera Fairy and Water to become a more effective special wall.


Draft Strategy
========
Flareon needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity. Flareon can use Wish to heal up Pokemon that lack reliable means of recovery, however with no way to safely pivot into its teammates this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire-type would be best, taking advantage of Flareon's Flash Fire.

**A Draft That is Unreliant on Flareon**: Flareon will rarely want to come to every game it is drafted, so drafting another more solid Pokemon that can fit the role Flareon wants to fill is a must.

Checks and Counters
========
**Pokemon That Resist Fire-type Moves**: Lacking a way to hit Pokemon with strong moves outside of Fire-type, practically anything that resists Fire-type moves will have an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves, such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force Flareon out, although they all don't appreciate getting burned from Will-O-Wisp.

**Faster Pokemon**: The expansive list of Pokemon that outspeed Flareon can all threaten to revenge kill or even one-hit KO it. This is common enough that its not worth mentioning tbh

**Residual Damage**: Especially on Guts sets, residual damage can be Flareon's biggest killer. Considering its best physical Fire-type move damages itself this should be no surprise.

Add physical attackers - a corviknight did 70% to my flareon with a brave bird. It does NOT take physical attacks lol

[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 1/2
Add Remove Comments
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Flareon is a terribly misguided wallbreaker whose weakness to hazards, slowness, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves often relegates its role to a mediocre specially bulky Fire type. Expand on this - talk about how it has good natural spdef & can take special hits / stay healthy with wish. Talk about its downsides more (bad speed, no physical coverage or bulk, very weak to chip damage)


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish, a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon could theoretically act as a special wall. Maybe worth mentioning some specific examples of mons it can check, such as gholdengo

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire will have a tough time switching into it. However, having to hold a Toxic Orb in order to reliably activate Guts means it will be difficult for Flareon to get even one attack off due to its incredibly slow Speed stat. It also lacks physical coverage and easily gets revenge killed.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Lava Plume, Overheat, Temper Flare

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Alluring Voice, Scorching Sands, Shadow Ball, Bite, Double Kick

Niche Moves
========
**Facade**: Despite not covering anything super effectively, Facade is the safest bet on dealing damage on Toxic Orb + Guts sets. Make this common coverage

**Fire Spin**: Although more often than not Flareon will be trapped with the foe, Fire Spin can be used to get chip damage in on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots are an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with Flareon's low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts, the residual damage from the toxic status will rarely matter, as Guts Flareon severely lacks longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths, Dig. Its only way of touching Rock-types on the physical side outside of Trailblaze, however it would still often be better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If the decision is made to rely on your opponent poisoning Flareon, Silk Scarf would be ideal in Guts sets where Facade and Quick Attack would get boosted, alleviating some of the pressure it has to click Flare Blitz and taking all of that recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

Add Flame Orb - can get activated on tera sets

Tera
========
I disagree with most points here / I think this needs to be expanded upon a lot, so I'm just gonna rewrite, feel free to modify / put in your own words of course
Choosing Flareon as a Tera Captain would be a good choice if one is trying to present an argument against a Tera ban, however otherwise Flareon should never be Terastallizing. Tera Normal to boost the moves it wants to click on Guts sets or a Tera type that is weak to Fire such as Tera Steel or Grass to take advantage of Flash Fire are standout choices.

Flareon makes a decent Tera Captain if no other low-cost Pokemon on the team benefit from Tera. Tera Normal stands out on Guts sets, allowing it to deal massive damage with Facade and activate Flame Orb if it does not want to take extra chip damage from Toxic. It can also gain offensive coverage from Tera Ground and Electric, take advantage of Flash Fire with Tera Steel and Grass, and use defensive types like Tera Fairy and Water to become a more effective special wall.


Draft Strategy
========
Flareon needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity. Flareon can use Wish to heal up Pokemon that lack reliable means of recovery, however with no way to safely pivot into its teammates this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire-type would be best, taking advantage of Flareon's Flash Fire.

**A Draft That is Unreliant on Flareon**: Flareon will rarely want to come to every game it is drafted, so drafting another more solid Pokemon that can fit the role Flareon wants to fill is a must.

Checks and Counters
========
**Pokemon That Resist Fire-type Moves**: Lacking a way to hit Pokemon with strong moves outside of Fire-type, practically anything that resists Fire-type moves will have an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves, such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force Flareon out, although they all don't appreciate getting burned from Will-O-Wisp.

**Faster Pokemon**: The expansive list of Pokemon that outspeed Flareon can all threaten to revenge kill or even one-hit KO it. This is common enough that its not worth mentioning tbh

**Residual Damage**: Especially on Guts sets, residual damage can be Flareon's biggest killer. Considering its best physical Fire-type move damages itself this should be no surprise.

Add physical attackers - a corviknight did 70% to my flareon with a brave bird. It does NOT take physical attacks lol

[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
implemented
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 point I’ve seen it enough on non seasonal tier lists

**Overview**: Flareon is a terribly misguided physical wallbreaker whose weakness to hazards, slowness, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves relegates its would-be secondary role of a mediocre specially bulky Fire type. As a special wall, it can mend its vulnerability to hazards and chip damagh with Heavy-Duty Boots and Wish, respectively, however it still suffers from a lack of physical coverage moves and a weak Defense stat.


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish, a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon could theoretically act as a special wall to certain Pokemon such as Gholdengo, non-Tera Iron Moth and Tornadus-T.

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire will have a tough time switching into it. However, having to hold a Toxic Orb in order to reliably activate Guts means it will be difficult for Flareon to get much value out of it due to a lack of physical coverage and being incredibly easily to revenge kill.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Lava Plume, Flamethrower, Overheat, Temper Flare is it bad that I wanna put lava plume first

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Facade, Alluring Voice, Scorching Sands, Shadow Ball, Double Kick, Bite

Niche Moves
========
**Fire Spin**: Although more often than not Flareon will be trapped with the foe, Fire Spin can be used to get chip damage in on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots are an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with Flareon's low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts, the residual damage from the toxic status will rarely matter, as Guts Flareon severely lacks longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths, Dig. Its only way of touching Rock-types on the physical side outside of Trailblaze, however it would still often be better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If the decision is made to rely on your opponent poisoning Flareon, Silk Scarf would be ideal in Guts sets where Facade and Quick Attack would get boosted, alleviating some of the pressure it has to click Flare Blitz and taking all of that recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

**Flame Orb**: On sets designed specifically to Terastallize, Flame Orb is an option to deal less damage than Toxic Orb would, however not every Flareon should be designed to Terastallize.

Tera
========
Flareon is a usable secondary Tera Captain with a high-tier Tera Captain if none of the other low-point Pokemon on a draft benefit from Terastallizatio. On offensive sets, Tera Normal to boost the moves it usually wants to click on Guts sets or a Tera type to give it additional coverage options with Tera Blast, such as Tera Electric to hit bulky Water-types or Tera Ground to hit Rock and Steel-types while having Facade to hit everything Tera Ground Tera Blast cannot hit. On defensive sets, a Tera type that is weak to Fire such as Tera Steel or Grass to take advantage of Flash Fire are standout choices.

Draft Strategy
========
Flareon needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity. Flareon can use Wish to heal up Pokemon that lack reliable means of recovery, however with no way to safely pivot into its teammates this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire-type would be best, taking advantage of Flareon's Flash Fire.

**A Draft That is Unreliant on Flareon**: Flareon will rarely want to come to every game it is drafted, so drafting another more solid Pokemon that can fit the role Flareon wants to fill is a must.

Checks and Counters
========
**Pokemon That Resist Fire**: Lacking a way to hit Pokemon with strong moves outside of Fire-type, practically anything that resists Fire-type moves will have an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves, such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force Flareon out, although they all don't appreciate getting burned from Will-O-Wisp.

**Residual Damage**: Especially on Guts sets, residual damage can be Flareon's biggest killer. Considering its best physical Fire-type move damages itself this should be no surprise.

**Physical Attackers**: Flareon's low physical bulk even leave it extremely vulnerable to physical attackers that can only hit Flareon for neutral damage.

[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - could maybe be a little less critical of the spdef set since it unironically walls a lot more than you’d expect but like, anything clicks setup and it’s joever so ur call
 
[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 point I’ve seen it enough on non seasonal tier lists

**Overview**: Flareon is a terribly misguided physical wallbreaker whose weakness to hazards, slowness, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves relegates its would-be secondary role of a mediocre specially bulky Fire type. As a special wall, it can mend its vulnerability to hazards and chip damagh with Heavy-Duty Boots and Wish, respectively, however it still suffers from a lack of physical coverage moves and a weak Defense stat.


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish, a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon could theoretically act as a special wall to certain Pokemon such as Gholdengo, non-Tera Iron Moth and Tornadus-T.

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire will have a tough time switching into it. However, having to hold a Toxic Orb in order to reliably activate Guts means it will be difficult for Flareon to get much value out of it due to a lack of physical coverage and being incredibly easily to revenge kill.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Fire Blast, Lava Plume, Flamethrower, Overheat, Temper Flare is it bad that I wanna put lava plume first

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Facade, Alluring Voice, Scorching Sands, Shadow Ball, Double Kick, Bite

Niche Moves
========
**Fire Spin**: Although more often than not Flareon will be trapped with the foe, Fire Spin can be used to get chip damage in on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots are an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with Flareon's low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts, the residual damage from the toxic status will rarely matter, as Guts Flareon severely lacks longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths, Dig. Its only way of touching Rock-types on the physical side outside of Trailblaze, however it would still often be better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If the decision is made to rely on your opponent poisoning Flareon, Silk Scarf would be ideal in Guts sets where Facade and Quick Attack would get boosted, alleviating some of the pressure it has to click Flare Blitz and taking all of that recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

**Flame Orb**: On sets designed specifically to Terastallize, Flame Orb is an option to deal less damage than Toxic Orb would, however not every Flareon should be designed to Terastallize.

Tera
========
Flareon is a usable secondary Tera Captain with a high-tier Tera Captain if none of the other low-point Pokemon on a draft benefit from Terastallizatio. On offensive sets, Tera Normal to boost the moves it usually wants to click on Guts sets or a Tera type to give it additional coverage options with Tera Blast, such as Tera Electric to hit bulky Water-types or Tera Ground to hit Rock and Steel-types while having Facade to hit everything Tera Ground Tera Blast cannot hit. On defensive sets, a Tera type that is weak to Fire such as Tera Steel or Grass to take advantage of Flash Fire are standout choices.

Draft Strategy
========
Flareon needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity. Flareon can use Wish to heal up Pokemon that lack reliable means of recovery, however with no way to safely pivot into its teammates this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire-type would be best, taking advantage of Flareon's Flash Fire.

**A Draft That is Unreliant on Flareon**: Flareon will rarely want to come to every game it is drafted, so drafting another more solid Pokemon that can fit the role Flareon wants to fill is a must.

Checks and Counters
========
**Pokemon That Resist Fire**: Lacking a way to hit Pokemon with strong moves outside of Fire-type, practically anything that resists Fire-type moves will have an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves, such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force Flareon out, although they all don't appreciate getting burned from Will-O-Wisp.

**Residual Damage**: Especially on Guts sets, residual damage can be Flareon's biggest killer. Considering its best physical Fire-type move damages itself this should be no surprise.

**Physical Attackers**: Flareon's low physical bulk even leave it extremely vulnerable to physical attackers that can only hit Flareon for neutral damage.

[credits]
Written by:
https://www.smogon.com/forums/members/user1.100000
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
2/2 - could maybe be a little less critical of the spdef set since it unironically walls a lot more than you’d expect but like, anything clicks setup and it’s joever so ur call
implemented, removed some of the critical verbiage towards the spd set

gm GP Team
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Flareon is a terribly misguided physical wallbreaker whose due to its weakness to entry hazards, slowness low Speed, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves, (AC) often relegating relegates it to its would-be secondary role of a specially bulky Fire type Fire-type. As a special wall, it can mend its vulnerability to hazards and chip damagh damage with Heavy-Duty Boots and Wish, respectively, however but it still suffers from a lack of physical coverage moves and a weak Defense stat.


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish (RC) as well as a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon can act as a special wall to certain Pokemon such as Gholdengo, non-Tera Iron Moth, (AC) and Tornadus-T.

**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire will have a tough time switching into it Flareon. However, having to hold a Toxic Orb in order to reliably activate Guts means it will be difficult for Flareon struggles to get much value out of it due to a its lack of physical coverage and being incredibly easily to revenge kill.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Lava Plume, Fire Blast, Flamethrower, Overheat, Temper Flare

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Facade, Alluring Voice, Scorching Sands, Shadow Ball, Double Kick, Bite

Niche Moves
========
**Fire Spin**: Although more often than not it traps Flareon will be trapped with the foe, Fire Spin can be used to get chip damage in on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots are is an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with Flareon's its low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts (RC) the is with Toxic Orb. The residual damage from the Toxic poison status will rarely matter, as Guts Flareon sets severely lacks lack longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths (RC); (ASC) Dig (RP) Its is its only way of touching Rock-types on the physical side outside of Trailblaze, however but it would still is often be better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If the decision Flareon is made expected to rely on your opponent poisoning Flareon get poisoned by its foes, Silk Scarf would be is ideal in on Guts sets where to boost Facade and Quick Attack would get boosted, alleviating some of the pressure it has to click Flare Blitz and taking all of that recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

**Flame Orb**: On sets designed specifically to Terastallize, Flame Orb is an option to deal less damage than Toxic Orb would, however but not every Flareon should be designed to Terastallize.

**Eject Pack**: With an Eject Pack, Flareon can use Overheat to get a big hit off and get a teammate in safely (RC) along with having . (AP) It hasthe ability to pass a Wish this way as well.

Tera
========
Flareon is a usable secondary Tera Captain when paired with a high-tier higher-tier Tera Captain if none of the other low-point Pokemon on a draft benefit from Terastallizatio Terastallization. On offensive sets, Tera Normal to boost boosts the moves it usually wants to click use on Guts sets, (AC) and it can also use or a Tera type to types that give it additional coverage options with Tera Blast, such as Tera Electric to hit bulky Water-types or and Tera Ground to hit Rock- and Steel-types while having Facade to hit everything Tera Ground Tera Blast cannot hit else. On defensive sets, a Tera type types that is weak to can take advantage of Flash Fire, (AC) such as Tera Steel or and Grass, (AC) to take advantage of Flash Fire are standout choices.

Draft Strategy
========
Flareon should not come to every matchup, and it should be drafted on a team that functions fine without it. When it comes, it needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity depending on its set. Flareon It can use Wish to heal up Pokemon that lack reliable means of recovery, however but with no way to safely pivot into to its teammates, (AC) this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire-type Fire would be best, taking advantage of Flareon's Flash Fire. Changed this up a bit - The bullet point doesn't really add anything, so I just added a sentence to the start of the paragraph

**A Draft That is Unreliant on Flareon**: Flareon will rarely want to come to every game it is drafted, so drafting another more solid Pokemon that can fit the role Flareon wants to fill is a must.¶¶
Checks and Counters
========
**Pokemon That Resist Fire**: Lacking Since it lacks a way to hit Pokemon with strong moves outside of its Fire-type moves, practically anything any Pokemon that resists Fire-type Fire moves will have has an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves (RC) such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force Flareon it out, although they all don't appreciate getting burned from Will-O-Wisp.

**Residual Damage**: Especially on On Guts sets, residual damage can be Flareon's biggest killer (RP) Considering, (AC) especially considering that its best physical Fire-type move damages itself this should be no surprise.

**Physical Attackers**: Flareon's low physical bulk even leave leaves it extremely vulnerable to physical attackers, (AC) even ones that can only hit Flareon it for neutral damage.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
 
1/1 GP Team done
add remove comment

[overview]
**Draft Order**: Round 8

**Price Range**: 1-2 points

**Overview**: Flareon is a terribly misguided physical wallbreaker due to its weakness to entry hazards, low Speed, reliance on chipping itself down with Toxic and recoil damage, and lack of any real coverage moves, often relegating it to its would-be secondary role of a specially bulky Fire-type. As a special wall, it can mend its vulnerability to hazards and chip damage with Heavy-Duty Boots and Wish, respectively, but it still suffers from a lack of physical coverage moves and a weak Defense stat.


[strategy comments]
Common Roles
========
**Special Wall**: With serviceable utility moves of the likes of Will-O-Wisp and Wish as well as a respectable Special Defense stat that is unfortunately hindered by its typing and HP stat, Flareon can act as a special wall to certain Pokemon such as Gholdengo, non-Tera Iron Moth, and Tornadus-T.


**Wallbreaker**: Boasting a high base Attack with access to Guts means that even Pokemon that resist Fire have a tough time switching into Flareon. However, having to hold a Toxic Orb in order to reliably activate Guts means it struggles to get much value out of it due to its lack of physical coverage and being incredibly easily to revenge kill.

Common Moves
========
**Primary STAB Moves**: Flare Blitz, Lava Plume, Fire Blast, Flamethrower, Overheat, Temper Flare

**Setup Moves**: Calm Mind, Curse, Trailblaze

**Utility Moves**: Roar, Wish, Will-O-Wisp, Yawn, Protect

**Coverage**: Facade, Alluring Voice, Scorching Sands, Shadow Ball, Double Kick, Bite

Niche Moves
========
**Fire Spin**: Although it traps Flareon with the foe, Fire Spin can be used to get chip damage on bulkier targets.

**Dig**: Flareon's desperation for coverage moves truly runs deep, and Dig + Power Herb may be useful in catching a Rock-type off guard.

**Quick Attack**: Quick Attack on Guts sets can prove useful in either revenge killing or picking off weakened foes.

Common Items
========
**Heavy-Duty Boots**: Due to Flareon's debilitating weakness to entry hazards, Heavy-Duty Boots is an absolute must on bulkier sets, allowing it to repeatedly attempt to get Wish to its teammates, even with its low base HP.

**Toxic Orb**: The only way Flareon has to activate its own Guts is with Toxic Orb. The residual damage from the Toxic poison status will rarely matter, as Guts sets severely lack longevity.

Niche Items
========
**Power Herb**: Flareon's feeble flings in farming damage draws it to dark depths; Dig is its only way of touching Rock-types on the physical side outside of Trailblaze, but it is often better off running a special set with Scorching Sands if the goal is to hit a Rock-type.

**Silk Scarf**: If Flareon is expected to get poisoned by its foes, Silk Scarf is ideal on Guts sets to boost Facade and Quick Attack, alleviating some of the pressure it has to click Flare Blitz and taking recoil damage.

**Leftovers**: If entry hazards are not as much of a concern in a match, Leftovers provides additional healing on Wish + Protect sets.

**Flame Orb**: On sets designed specifically to Terastallize, Flame Orb is an option to deal less damage than Toxic Orb would, but not every Flareon should be designed to Terastallize.

**Eject Pack**: With an Eject Pack, Flareon can use Overheat to get a big hit off and get a teammate in safely. It has the ability to pass a Wish this way as well.

Tera
========
Flareon is a usable secondary Tera Captain when paired with a higher-tier Tera Captain if none of the other low-point Pokemon on a draft benefit from Terastallization. On offensive sets, Tera Norma boosts the moves it usually wants to use on Guts sets, and it can also use Tera types that give it additional coverage options with Tera Blast, such as Tera Electric to hit bulky Water-types and Tera Ground to hit Rock- and Steel-types while having Facade to hit everything else. On defensive sets, Tera types that can take advantage of Flash Fire, such as Tera Steel and Grass, are standout choices.

Draft Strategy
========
Flareon should not come to every matchup, and it should be drafted on a team that functions fine without it. When it comes, it needs a lot of support, as it either lacks a way to put out substantial amounts of damage or longevity depending on its set. It can use Wish to heal up Pokemon that lack reliable means of recovery, but with no way to safely pivot to its teammates, this can be risky. Drafting Flareon on a team that appreciates an immunity to Fire would be best, taking advantage of Flash Fire.

Checks and Counters
========
**Pokemon That Resist Fire**: Since it lacks a way to hit Pokemon with strong moves outside of its Fire-type moves, practically any Pokemon that resists Fire moves has an easy time checking Flareon.

**Physical Walls**: Physical walls that are not weak to Fire-type moves such as Great Tusk, Landorus-T, and Garchomp can all switch into the Guts Flareon set easily and force it out, although they all don't appreciate getting burned from Will-O-Wisp.

**Residual Damage**: On Guts sets, residual damage can be Flareon's biggest killer, especially considering that its best physical Fire-type move damages itself.

**Physical Attackers**: Flareon's low physical bulk leaves it extremely vulnerable to physical attackers, even ones that can only hit it for neutral damage.

[credits]
Written by:
https://www.smogon.com/forums/members/drizzle.313217/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
implemented and ready for publishing
 
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