5v5 Singles (3 FE, 2 NFE)
No Subs
No Chills, No Recoveries
Switch = KO
Items = Training
Arena: Rage Battlefield+
Iggy Azalea
Feldspar [♂]
Type: Rock
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
‽Mold Breaker (HA): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM/HM
Dazzling Gleam
Giga Drain
Protect
Substitute
Volt Switch
Move Tutor
Earth Power
Heat Wave
Magnet Rise
Ominous Wind
Trick
Camilla [♀] [Bewitching Flower]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
✓Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Fire Blast
Hidden Power Ice
Protect
Psychic
Shadow Ball
Solar Beam
Substitute
Taunt
Telekinesis
Toxic
Move Tutor
Heat Wave
Shock Wave
Spite
Trick
Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Shadow Claw
Knock Off
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Substitute
Torment
Will-o-Wisp
Move Tutor
Counter
Endure
Snatch
Ayahuasca [♀][Ayahuasca]
Type: Bug/Psychic
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
✓Illusion (HA): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Rash (+1 SpA, -SpD)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 1 (-)
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Quiver Dance
Dragon Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Wish
Zen Headbutt
Will-o-Wisp
Final Gambit
Healing Wish
Light Screen
Reflect
Egg
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn
TM/HM
Blizzard
Dazzling Gleam
Focus Blast
Protect
Psychic
Psyshock
Shadow Ball
Struggle Bug
Substitute
Thunder
X-Scissor
Move Tutor
Helping Hand
Icy Wind
Magic Coat
Role Play
Trick
Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Someoneelse
Necturna [Erica] (F)
Nature: Naughty
Type: Grass / Ghost
Abilities:
Forewarn (Passive)
Telepathy (Passive) (H, locked)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Absorb
Future Sight
Giga Drain
Hex
Horn Leech
Ingrain
Leaf Blade
Leaf Storm
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch
Substitute
Super Fang
Thunder Fang
Torment
Toxic Spikes
Vine Whip
Will-O-Wisp
---
26 Moves
Ferrothorn [Babette] (F)
Nature: Brave
Type: Grass / Steel
Abilities:
Iron Barbs (Passive)
Anticipation (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
-10% Evasion
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Acid Spray
Bulldoze
Bullet Seed
Curse
Explosion
Flash Cannon
Gravity
Gyro Ball
Harden
Iron Head
Leech Seed
Metal Claw
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rock Climb
Rollout
Solar Beam
Spikes
Substitute
Tackle
---
23 Moves
Cradily [Coral] (F)
Nature: Quiet
Type: Rock / Grass
Abilities:
Suction Cups (Passive)
Storm Drain (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Acid
Ancient Power
Astonish
Barrier
Brine
Bulldoze
Bullet Seed
Confuse Ray
Constrict
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Gastro Acid
Giga Drain
Hyper Beam
Infestation
Ingrain
Mega Drain
Mirror Coat
Pain Split
Protect
Recover
Rock Slide
Seed Bomb
Sludge Bomb
Smack Down
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Swallow
Toxic
Wring Out
---
38 Moves
Bulbasaur [Camellia] (F)
Nature: Quiet
Type: Grass / Poison
Abilities:
Overgrow (Passive)
Chlorophyll (Passive) (H, locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Endure
Growl
Growth
Hidden Power (Fairy)
Leaf Storm
Leech Seed
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Skull Bash
Sleep Powder
Sludge Bomb
Substitute
Sweet Scent
Tackle
Take Down
Toxic
Vine Whip
---
20 Moves
Ralts [Zorro] (M)
Nature: Serious
Type: Psychic / Fairy
Abilities:
Synchronise (Passive)
Trace (Trigger)
Telepathy (Passive) (H, locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
AC: 1/5
Attacks:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Protect
Psyshock
Shadow Ball
Shadow Sneak
Skill Swap
Substitute
Teleport
Toxic
Will-O-Wisp
---
22 Moves
Iggy Azalea > Someoneelse > Lucy > Me
No Subs
No Chills, No Recoveries
Switch = KO
Items = Training
Arena: Rage Battlefield+
Arena: Rage Battlefield+
Field Type: All Types
Complexity: Moderate
Formats: All Formats
Restrictions: Allows only offense-boosting self/ally attacks, damaging attacks/combinations on opponents, and Commands.
Description:
An ancient battlefield that has at its core the very essence of war. This otherwise neutral field with rocks and grass at the core and a small moat of water surrounding the arena cries out for more destruction, cursing all who enter it. It is known only by the dim, dusty fog that forever looms over it. The battlefield puts Pokemon into a state where only their most basic survival instincts remain intact.
The battlefield prohibits all Attacks except for two kinds: Attacks on the self or allies that increase offensive potential (Atk/SpA/Spe/Acc Stat-boosts, Focus Energy, Helping Hand, etc.) and damaging attacks targeting the opponent. The battlefield prohibits suspending offensive evasive actions. Non-damaging attacks may be used via combination with a compatible damaging attack. All Commands may be used on the battlefield as they are part of a Pokemon's basic instincts.
In addition, all active mons gain the benefits from their signature items.
Summary: Very straightforward. Attack or be attacked, raise your strength or fight head on, defense is not an option. There is only instinct.
Field Type: All Types
Complexity: Moderate
Formats: All Formats
Restrictions: Allows only offense-boosting self/ally attacks, damaging attacks/combinations on opponents, and Commands.
Description:
An ancient battlefield that has at its core the very essence of war. This otherwise neutral field with rocks and grass at the core and a small moat of water surrounding the arena cries out for more destruction, cursing all who enter it. It is known only by the dim, dusty fog that forever looms over it. The battlefield puts Pokemon into a state where only their most basic survival instincts remain intact.
The battlefield prohibits all Attacks except for two kinds: Attacks on the self or allies that increase offensive potential (Atk/SpA/Spe/Acc Stat-boosts, Focus Energy, Helping Hand, etc.) and damaging attacks targeting the opponent. The battlefield prohibits suspending offensive evasive actions. Non-damaging attacks may be used via combination with a compatible damaging attack. All Commands may be used on the battlefield as they are part of a Pokemon's basic instincts.
In addition, all active mons gain the benefits from their signature items.
Summary: Very straightforward. Attack or be attacked, raise your strength or fight head on, defense is not an option. There is only instinct.
Iggy Azalea

Feldspar [♂]
Type: Rock
Rock - Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage . Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
‽Mold Breaker (HA): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMZktgbV.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
TM/HM
Dazzling Gleam
Giga Drain
Protect
Substitute
Volt Switch
Move Tutor
Earth Power
Heat Wave
Magnet Rise
Ominous Wind
Trick

Camilla [♀] [Bewitching Flower]
Type: Ghost/Fire
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fire - Immune to burn status. Brighten Command.
Abilities:
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
Flame Body: (Passive) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
✓Infiltrator (HA): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Nature: Timid (+15% Speed, +10% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Hex
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Memento
Pain Split
Egg
Acid Armor
Clear Smog
Endure
Haze
Power Split
TM/HM
Fire Blast
Hidden Power Ice
Protect
Psychic
Shadow Ball
Solar Beam
Substitute
Taunt
Telekinesis
Toxic
Move Tutor
Heat Wave
Shock Wave
Spite
Trick

Obsidian [♂]
Type: Dark/Ghost
Dark - Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
‽Prankster (HA): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 17
EC: #N/A
MC: 0
AC: 0/5
Attacks:
Level Up
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Punishment
Shadow Claw
Knock Off
Egg
Feint
Metal Burst
Moonlight
Sucker Punch
Trick
TM/HM
Dark Pulse
Dazzling Gleam
Protect
Substitute
Torment
Will-o-Wisp
Move Tutor
Counter
Endure
Snatch

Ayahuasca [♀][Ayahuasca]
Type: Bug/Psychic
Bug - Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor: (Toggle) At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
✓Illusion (HA): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Rash (+1 SpA, -SpD)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 1 (-)
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Quiver Dance
Dragon Dance
Silver Wind
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Wish
Zen Headbutt
Will-o-Wisp
Final Gambit
Healing Wish
Light Screen
Reflect
Egg
Bug Buzz
Close Combat
Counter
Disable
Hydro Pump
Megahorn
TM/HM
Blizzard
Dazzling Gleam
Focus Blast
Protect
Psychic
Psyshock
Shadow Ball
Struggle Bug
Substitute
Thunder
X-Scissor
Move Tutor
Helping Hand
Icy Wind
Magic Coat
Role Play
Trick

Hera [♀][Heroin]
Type: Ice
Ice - Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Passive) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (HA): (Passive) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Modest (+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Powder Snow
Leer
Double Team
Bite
Ice Shard
Icy Wind
Headbutt
Protect
Ice Fang
Egg
Bide
Disable
Hex
Spikes
Switcheroo
TM/HM
Hail
Ice Beam
Protect
Shadow Ball
Substitute
Move Tutor
#N/A
Someoneelse

Necturna [Erica] (F)
Nature: Naughty
Type: Grass / Ghost
Abilities:
Forewarn (Passive)
Telepathy (Passive) (H, locked)
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Absorb
Future Sight
Giga Drain
Hex
Horn Leech
Ingrain
Leaf Blade
Leaf Storm
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Sneak
Sketch
Substitute
Super Fang
Thunder Fang
Torment
Toxic Spikes
Vine Whip
Will-O-Wisp
---
26 Moves

Ferrothorn [Babette] (F)
Nature: Brave
Type: Grass / Steel
Abilities:
Iron Barbs (Passive)
Anticipation (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
-10% Evasion
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Acid Spray
Bulldoze
Bullet Seed
Curse
Explosion
Flash Cannon
Gravity
Gyro Ball
Harden
Iron Head
Leech Seed
Metal Claw
Payback
Pin Missile
Poison Jab
Power Whip
Protect
Rock Climb
Rollout
Solar Beam
Spikes
Substitute
Tackle
---
23 Moves

Cradily [Coral] (F)
Nature: Quiet
Type: Rock / Grass
Abilities:
Suction Cups (Passive)
Storm Drain (Passive) (H, unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 37 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Acid
Ancient Power
Astonish
Barrier
Brine
Bulldoze
Bullet Seed
Confuse Ray
Constrict
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Gastro Acid
Giga Drain
Hyper Beam
Infestation
Ingrain
Mega Drain
Mirror Coat
Pain Split
Protect
Recover
Rock Slide
Seed Bomb
Sludge Bomb
Smack Down
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Substitute
Swallow
Toxic
Wring Out
---
38 Moves

Bulbasaur [Camellia] (F)
Nature: Quiet
Type: Grass / Poison
Abilities:
Overgrow (Passive)
Chlorophyll (Passive) (H, locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (-)
-10% Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Endure
Growl
Growth
Hidden Power (Fairy)
Leaf Storm
Leech Seed
Poison Powder
Power Whip
Protect
Razor Leaf
Razor Wind
Skull Bash
Sleep Powder
Sludge Bomb
Substitute
Sweet Scent
Tackle
Take Down
Toxic
Vine Whip
---
20 Moves

Ralts [Zorro] (M)
Nature: Serious
Type: Psychic / Fairy
Abilities:
Synchronise (Passive)
Trace (Trigger)
Telepathy (Passive) (H, locked)
Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
AC: 1/5
Attacks:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Encore
Growl
Heal Pulse
Lucky Chant
Magical Leaf
Protect
Psyshock
Shadow Ball
Shadow Sneak
Skill Swap
Substitute
Teleport
Toxic
Will-O-Wisp
---
22 Moves
Iggy Azalea > Someoneelse > Lucy > Me