First of all, thanks for taking the time to take a look at my thread! I really appreciate it. Now, getting down to business...
The Team
Swampert @ Damp Rock
Ability: Torrent
EVs: 252 HP, 128 Defense, 128 Special Defense
Nature: Adamant (+ Attack, - Special Attack)
- Stealth Rock
- Rain Dance
- Earthquake
- Waterfall
Swampert is a fantastic lead. It’s very bulky, has great coverage for leads, and it actually gets benefits from Rain Dance unlike most other leads. It has Damp Rock for extra long RD’s. The EV’s are to bulk it up so it can stay in the game. The nature gives it a nice little attack boost and takes away from a basically unneeded stat. Earthquake and Waterfall provide powerful STAB physical moves.
Kingdra @ Leftovers
Ability: Swift Swim
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant (+ Attack, - Special Attack)
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
This is the core Pokémon of the team. It serves as my physical swift swimming sweeper. Kingdra’s insane in the rain. With doubled speed BEFORE Dragon Dance, Kingdra is a very effective sweeper. With its good defenses and many resistances, it can set up a Dragon Dance or 2 on top of its Rain Dance bonus and just go to town on the enemy team. Even without Dragon Dance, it's more than enough for most teams to handle. Against some particularly ill-equipped teams, this one Pokémon can sweep the entire team. It's also wonderful since it can take on some of OU's biggest threats like Salamence, and just plain destroy them. It also helps that its moveset and EV spread are pretty unpredictable because its balanced stats allow for anything.
Scizor @ Choice Band
Ability: Technician
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant (+ Attack, - Special Attack)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Scizor is mainly a Revenge Killer.. Bullet Punch and U-Turn are in for obvious reasons as they are basics of Scizor. Superpower is for Pokemon who resist Bullet Punch and U-Turn. And as what may be the best bonus ever, Rain Dance weakens the only type Scizor fears.
Rotom-W @ Damp Rock
Ability: Levitate
EVs: 252 Special Attack, 252 Speed, 4 Defense
Nature: Modest (+ Special Attack, - Attack)
- Rain Dance
- Hydro Pump
- Thunder
- Shadow Ball
Rotom-W can be a MONSTER in the rain. In the rain, Thunder gets perfect accuracy and Hydro Pump gets boosted power. Shadow Ball is a STAB coverage move and takes down Shedinja which could otherwise wall this team hard. Rain Dance is included, again, for obvious reasons. This Pokemon was mostly put in to counter Gyarados which could otherwise do this team dirty (or at the very least cause some problems), and to back up Ludicolo. Speaking of the sombrero wearing devil…
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 Special Attack / 4 Def / 252 Spe
Nature: Modest (+ Special Attack, - Attack)
- Hydro Pump/Surf
- Grass Knot
- Ice Beam
- Rain Dance
This is my Special Swift Swimming sweeper (woohoo alliteration!). Ludicolo’s typing is especially nice since it only has 2 weaknesses, and one isn’t a common offensive type. Hydro Pump and Grass Knot are STAB moves. Hydro Pump has much higher base power, but its less reliable than Surf. Grass Knot is also less reliable than Energy Ball, but I decided to go with Grass Knot since it has a high enough base power against most Pokemon. Ice Beam takes care of pesky Flying and Dragon types. Rain Dance is for keeping the essential rain going.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP, 252 Defense, 68 Speed
Nature: Bold (+ Defense, - Attack)
- Wish
- Protect
- Surf/Roar
- Toxic
Vaporeon is the team healer. It excels at this job because of its great bulkiness. The EVs and Nature are to support it in that area. The combination of Toxic/Wish/Protect and Leftovers allows it to outstall a lot of Pokemon. I considered Roar to replace Surf so I could support the team even more, but first of all, that would leave Vaporeon with no offensive capabilities, and second of all, it would be somewhat of a waste of my Rain Dance (not really an important point, but still). On the other hand, it would allow Vaporeon to force switches constantly, and could rack up some nice indirect damage with Stealth Rock. I’ll see what raters say.
So, what do y'all think of my team? It's performed fairly well on Shoddy, and this is an updated version of a team I used before. In case anyone wants to know, the updates were a change from Azelf to Swampert as my lead since it'll be much more useful on a Rain Dance team, and Kabutops for Vaporeon since Kabutops wasn't performing well on Shoddy and was kinda redundant because of Kingdra (as my Physical Swift Swim Sweeper). The team is mainly for Wi-Fi, but I do use it on Shoddy. Feel free to make suggestions, and thanks again for taking the time to read through and RMT!
The Team

Swampert @ Damp Rock
Ability: Torrent
EVs: 252 HP, 128 Defense, 128 Special Defense
Nature: Adamant (+ Attack, - Special Attack)
- Stealth Rock
- Rain Dance
- Earthquake
- Waterfall
Swampert is a fantastic lead. It’s very bulky, has great coverage for leads, and it actually gets benefits from Rain Dance unlike most other leads. It has Damp Rock for extra long RD’s. The EV’s are to bulk it up so it can stay in the game. The nature gives it a nice little attack boost and takes away from a basically unneeded stat. Earthquake and Waterfall provide powerful STAB physical moves.

Kingdra @ Leftovers
Ability: Swift Swim
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant (+ Attack, - Special Attack)
- Dragon Dance
- Waterfall
- Outrage
- Rain Dance
This is the core Pokémon of the team. It serves as my physical swift swimming sweeper. Kingdra’s insane in the rain. With doubled speed BEFORE Dragon Dance, Kingdra is a very effective sweeper. With its good defenses and many resistances, it can set up a Dragon Dance or 2 on top of its Rain Dance bonus and just go to town on the enemy team. Even without Dragon Dance, it's more than enough for most teams to handle. Against some particularly ill-equipped teams, this one Pokémon can sweep the entire team. It's also wonderful since it can take on some of OU's biggest threats like Salamence, and just plain destroy them. It also helps that its moveset and EV spread are pretty unpredictable because its balanced stats allow for anything.

Scizor @ Choice Band
Ability: Technician
EVs: 252 Attack, 252 Speed, 4 HP
Nature: Adamant (+ Attack, - Special Attack)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Scizor is mainly a Revenge Killer.. Bullet Punch and U-Turn are in for obvious reasons as they are basics of Scizor. Superpower is for Pokemon who resist Bullet Punch and U-Turn. And as what may be the best bonus ever, Rain Dance weakens the only type Scizor fears.

Rotom-W @ Damp Rock
Ability: Levitate
EVs: 252 Special Attack, 252 Speed, 4 Defense
Nature: Modest (+ Special Attack, - Attack)
- Rain Dance
- Hydro Pump
- Thunder
- Shadow Ball
Rotom-W can be a MONSTER in the rain. In the rain, Thunder gets perfect accuracy and Hydro Pump gets boosted power. Shadow Ball is a STAB coverage move and takes down Shedinja which could otherwise wall this team hard. Rain Dance is included, again, for obvious reasons. This Pokemon was mostly put in to counter Gyarados which could otherwise do this team dirty (or at the very least cause some problems), and to back up Ludicolo. Speaking of the sombrero wearing devil…

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 Special Attack / 4 Def / 252 Spe
Nature: Modest (+ Special Attack, - Attack)
- Hydro Pump/Surf
- Grass Knot
- Ice Beam
- Rain Dance
This is my Special Swift Swimming sweeper (woohoo alliteration!). Ludicolo’s typing is especially nice since it only has 2 weaknesses, and one isn’t a common offensive type. Hydro Pump and Grass Knot are STAB moves. Hydro Pump has much higher base power, but its less reliable than Surf. Grass Knot is also less reliable than Energy Ball, but I decided to go with Grass Knot since it has a high enough base power against most Pokemon. Ice Beam takes care of pesky Flying and Dragon types. Rain Dance is for keeping the essential rain going.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP, 252 Defense, 68 Speed
Nature: Bold (+ Defense, - Attack)
- Wish
- Protect
- Surf/Roar
- Toxic
Vaporeon is the team healer. It excels at this job because of its great bulkiness. The EVs and Nature are to support it in that area. The combination of Toxic/Wish/Protect and Leftovers allows it to outstall a lot of Pokemon. I considered Roar to replace Surf so I could support the team even more, but first of all, that would leave Vaporeon with no offensive capabilities, and second of all, it would be somewhat of a waste of my Rain Dance (not really an important point, but still). On the other hand, it would allow Vaporeon to force switches constantly, and could rack up some nice indirect damage with Stealth Rock. I’ll see what raters say.






So, what do y'all think of my team? It's performed fairly well on Shoddy, and this is an updated version of a team I used before. In case anyone wants to know, the updates were a change from Azelf to Swampert as my lead since it'll be much more useful on a Rain Dance team, and Kabutops for Vaporeon since Kabutops wasn't performing well on Shoddy and was kinda redundant because of Kingdra (as my Physical Swift Swim Sweeper). The team is mainly for Wi-Fi, but I do use it on Shoddy. Feel free to make suggestions, and thanks again for taking the time to read through and RMT!