
Ubers - Flavor Blasted

goldfish (Pineco) @ Berry Juice
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: -44 Def / -4 SDef
Bold Nature
IVs: 0 HP
- Stealth Rock
- Spikes
- Pain Split / Toxic Spikes
- Rapid Spin
Pineco is my dedicated lead, and spinner / hazard user. With Sturdy and Berry Juice you can easily set up 2 Hazards, or 1 Hazard 1 Spin, or get some damage off on a major threat with Pain Split. At level 1 Pain Split is always going to get you back to full health in ubers, unless you are facing another low level pokemon, which puts you back into Sturdy range. I mostly use this because it is fun, under-used, and works pretty well versus leads without status moves. Setting up Leech Seed and switching this little guy in leads to some pretty powerful synergy, with his sturdy being renewed every turn. In the case that you bring Leech Seed, I'd pack T. Spikes instead of Pain Split, because while the damage of Pain Split vs Level 100 enemies is nice, Leech Seed is definitely a more reliable way to keep you maxed out and in Sturdy Range. (All credit for my knowledge / use of this set goes to Pokeaimmd)

no butter (Mewtwo) @ Mewtwonite X
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Drain Punch
- Substitute / Earthquake
- Psycho Cut
- Bulk Up
I originally planned on either making a team based around / including either Mewtwo-X or Y, but I couldn't decide until I tested both and realized how similar Mewtwo-Y is to just normal Mewtwo. This set is one I saw on one of Blame Truth's old Showdown videos, and I was surprised by how effective it was as a physical sweeper. This thing has a monstrous base 190 attack, and with a respectable 100 base defense / Sp. Defense, it can sweep effectively while using Drain Punch to be a Psuedo-tank. I want to maintain Bulk Up at all costs because it is the only setup on the team (besides Geomancy, but that doesn't count in my opinion with the Power Herb set), but I have had some trouble with Aegislash and status abusers. I usually run Sub, but without EQ Aegislash tramples on you, and considering a lot of them are carrying Toxic / Kings Shield / ? / ? nowadays, Aegislash is a real threat that needs to be eliminated before sending this guy out.

blueberry biscuit (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- Shadow Sneak
- Toxic
- King's Shield
Aegislash is my defensive wall / Xerneas check. This Mon's versatility is unmatched, and with this unorthodox spread, it catches a lot of people off guard. Even with 0 Sp. Def EVs, a Modest +2 Moonblast from a Xerneas only does ~half when in Shield form, which gives you time to get Leftovers recovery, and Toxic it. If you catch it on the switch in, you can get a toxic and Iron Head off leaving it with only a couple turns left in which you can sac Aegislash and kill it in the process, or get lucky with King's Shields and have Aegislash as death fodder.

paper plate (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Will-O-Wisp
- Dragon Tail
- Rest
- Sleep Talk
Rest / Talk Giratina is one of my favorite Special walls this gen. It has good typing to resist or take neutral damage to most physical attacks, and Will-O-Wisp is effective at making this thing un-moveable for the most part. Rest / Talk takes care of slow whittling damage that would result in 3, 4, or 5HKO's and so on, and Status abusers. High Sp. Def + Sleep Talk also makes Giratina a reliable switch in versus Darkrai aswell, despite 2x weakness to Dark. A couple common threats I see are Specs Palkia and Dialga. Specs Palkia's Spacial Rend nearly OHKO's rendering you death fodder unless there is an opening to rest later. Dialga also does the same, with Roar of Time / Draco, while also walling Giratina considerably.

snack boldly(tm) (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Psycho Boost
- Extreme Speed
- Knock Off
-
Almost nothing can switch into a Deoxys-A attack. It's speed and power are incredible, but it's the definition of glass cannon, and any one attack will usually OHKO. Deo-A serves as my secondary lead, if I see an opposing lead that my Pineco won't have a fun time with. The momentum that this mon can swing in your favor is really helpful, considering how fast paced and offensive Ubers generally is. I used to run Ice Punch for non-scarfed Lando-T leads, but Psycho Boost is nearly as effective at OHKO'ing, and isn't effected by intimidate.

flavor blasted (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Psyshock
The ultimate dragon move / darkrai switch-in. Countless times I've switched into an Outrage or a scarfed dragon move and won the game based off this things ridiculous set up. Because of it's troll-y base speed, 16 Speed EVs to outspeed other uninvested / barely invested base 100s. HP Fire for common threats, Scizor, Aegislash, Ferrothorn, etc.
- Importable
no butter (Mewtwo) @ Mewtwonite X
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Drain Punch
- Substitute
- Psycho Cut
- Bulk Up
blueberry biscuit (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- Shadow Sneak
- Toxic
- King's Shield
paper plate (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Will-O-Wisp
- Dragon Tail
- Rest
- Sleep Talk
snack boldly(tm) (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Psycho Boost
- Extreme Speed
- Knock Off
- Fire Punch
flavor blasted (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Psyshock
goldfish (Pineco) @ Berry Juice
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: -44 Def / -4 SDef
Bold Nature
IVs: 0 HP
- Stealth Rock
- Spikes
- Pain Split
- Rapid Spin
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Drain Punch
- Substitute
- Psycho Cut
- Bulk Up
blueberry biscuit (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Head
- Shadow Sneak
- Toxic
- King's Shield
paper plate (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Will-O-Wisp
- Dragon Tail
- Rest
- Sleep Talk
snack boldly(tm) (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Psycho Boost
- Extreme Speed
- Knock Off
- Fire Punch
flavor blasted (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 240 HP / 252 SAtk / 16 Spd
Modest Nature
- Geomancy
- Moonblast
- Hidden Power [Fire]
- Psyshock
goldfish (Pineco) @ Berry Juice
Ability: Sturdy
Level: 1
Shiny: Yes
EVs: -44 Def / -4 SDef
Bold Nature
IVs: 0 HP
- Stealth Rock
- Spikes
- Pain Split
- Rapid Spin