





Flight of the Magby
Hello LC aficionados! Lewdude here with a hot off the presses team centered around Belly Drum Magby. The goal of this team is simple: remove sashes and sturdies with hazards/volt-turn and eliminate or whittle pokemon that can revenge Magby at +6. I use a voltturn core in Mienfoo and Chinchou to get my Magby in and use Stunky and Lileep for hazard control. Calm Mind Spritzee provides wish support and an alternative win con.
Right now I'm looking to refine this team a bit further, since I still have trouble with a few choice LC threats like Life Orb Pawniard, ScarfFoo and Berry Juice Magnemite.
The Team

Magby @ Berry Juice
Ability: Vital Spirit
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 19 HP
- Belly Drum
- Mach Punch
- Fire Punch
- Thief
Belly Drum Magby is an excellent sweeper in LC due to its superb Fire/Fighting coverage and speed tier. It can come in on a variety of pokes such as Foongus, Ponyta, Spritzees and more; then proceed to get to +6 and sweep. It reaches the coveted 19 speed tier, outpacing mienfoos, gastlys and tying with Staryus and Abras. Fire Punch is the primary Stab and at +6 can net KOs on eviolite Spritzee and Porygon after hazards or whittle damage. Mach Punch is what really brought me to love Magby, since at +6 it can KO many scarfers and faster pokemon that would otherwise stop the sweep in its tracks like Diglett or Pawniard. Thief is for bulkier fire pokes like Ponyta and can allow me to steal an eviolite or berry juice to keep on going.

Mienfoo @ Eviolite
Ability: Regenerator
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- Drain Punch
- U-turn
- Acrobatics
Classic Bulkyfoo is generally my lead, allowing me to u-turn and knock off any item that may be causing me umbrage. I chose Acrobatics over Taunt or another coverage move because I found Foo getting knocked off quite often, and itemless acro can KO a Foongus switching in on a knock off as well as other knocked off Mienfoos. Knock Off removes eviolites and berry juices, allowing magby to have an easier time cleaning up. U-turn allows Magby to get in on common Mienfoo switchins like Ponyta, Larvesta, Foongus and Spritzee.

Stunky @ Eviolite
Ability: Aftermath
EVs: 12 HP / 92 Atk / 60 Def / 108 SpA / 188 SpD / 4 Spe
Sassy Nature
- Defog
- Sucker Punch
- Pursuit
- Sludge Bomb
One of the most useful members of the team, but I can't help but feel that it could use some definite improvement. Allows me to separate Abras and Gastlys from their focus sashes and provides hazard control with defog. I've been wondering about swapping Sludge Bomb for Fire Blast or something to help with Pawniard and Ferroseed, but am otherwise clueless on how to build a better Stunky.

Spritzee @ Eviolite
Ability: Aroma Veil
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Calm Mind
- Wish
- Protect
Another problem child, Spritzee has been quite useful in turning the odds around with Calm Mind setting up and being able to balk a ton of physical hits. My go-to Mienfoo and Timburr switch-in and my wish passer. Yet, it absolutely saps all momentum from my team and I always feel like I have to play catch up as my opponent switches in a Magnemite or a Pawniard in. While Sash Abra gets set up on, Life Orb Abra can threaten to 2HKO even with an eviolite or an itemless Calm Mind.

Lileep @ Eviolite
Ability: Storm Drain
EVs: 228 HP / 220 Def / 60 SpD
Bold Nature
- Giga Drain
- Ancient Power
- Recover
- Stealth Rock
The surprise MVP of this team (aside from Magby, of course), Lileep really carries it's weight. My stealth rocker, which busts sashes and sturdies, my water pokemon (such as Staryu and Chinchou) counter, my Fletchling check and my additional Drilburr and Foongus counter. Lileep walls a ton of LC monsters and I chose a physically defensive leaning set to better take on Fletching which cannot 3HKO without a swords dance up and is easily 2HKO'd by Ancient Power. Lileep has been extremely useful, though I wonder if I am using a sub-optimal set by choosing a physically defensive one over a specially defensive one.

Chinchou @ Berry Juice
Ability: Volt Absorb
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Volt Switch
- Scald
- Hidden Power [Ground]
- Heal Bell
And lastly, Chinchou, my primary Fletchling and Carvanha counter and Magnemite check. The Ev's emphasize bulk while allowing 14 speed and giving Chinchou enough oomph to KO a Fletchling about 75% of the time without hazards. Volt Switch gets my Magby on stuff like Pumpkaboo and Foongus while Scald can spread the burns around. Hidden Power Ground allows me to 2HKO opposing Chinchou and heal bell can be useful when I've burnt my mienfoo on a Ponyta or got my Magby paralyzed.
Conclusion
Magby has quickly become one of my favorite pokemon in LC and I feel that it is dreadfully underused. Unlike Zigzagoon, it doesn't wholly rely on its priority to hit hard fast, but can fall back on Mach Punch when needed. I still think this team needs some definite work, but I have enjoyed playing with it and tooling around with it.
Any advice would be most appreciated! Thanks!
Also here's the importable for my team: http://pastebin.com/6pDuBEqT
Here's a replay showing that Spritzee isn't completely hopeless: http://replay.pokemonshowdown.com/lc-257528355
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