





*~**~**~* "Flinchhax: The Team, The Dream, The Experience!" *~**~**~*
Good day my fellow gents, I present to you my first concoction for the XY OU meta. After waiting out a dreadfully stagnant metagame that was BW(2) OU in the more pleasant UU tier, where most of my favorites romped, I have decided to try my luck in the XY OU meta, where the metagame is more easygoing, fun, and allows more underpowered pokes a chance to shine. I chose this team based mainly on my cuddly favorites mixed in with a strategy that works with them, in this case paralyzing everything that breathes and then flinching them to an aggravating death. I have had good success with this team on both WiFi and Showdown with most of the losses resulting from bad misplays. This team is a ton of fun to play with, but I believe it has the potential to be better. Without further ado, lets begin:
*~*"The Dream!"*~*
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I think my username is a relatively large giveaway to who my favorite mon is: Snorlax! Once a terrifying monster that could literally destroy teams literally in it's sleep, he still functions today as an amazing Special wall.
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Slowbro is Snorlax's partner in crime and takes physical hits while supporting the team with burns and paralysis.
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Togekiss rounds out my defensive core as well as providing my team with a way of healing status and a deadly flinchhax abuser once threats are cleared out.
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Jirachi acts as the second Flinch Hax abuser as well as a scarfer to pick off what Togekiss can't kill.
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Dragonite simplifies the paralysis spreading process as well as phazing out potential threats.
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Excadrill rounds out my team with Hazard support and an electric immunity that isn't susceptible to BoltBeam.
*~*"The Team!"*~*

Togekiss @ Leftovers l Serene Grace
Bold l 252 HP/240 Def/16 Spd
Air Slash
Nasty Plot
Roost
Heal Bell
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Togekiss acts as both a cleric and sweeper, however supporting is her first priority. I only go for nasty plot whenever a substantial number of my opponent's pokemon are paralyzed or knocked out. Her shiny new fairy typing helps stave off a number of physical attacks that Slowbro can't risk to take. The amount of excruciating misery brought upon an opponent from a paralysis-supported Air Slash is simply delicious.
Synergy:
Electric: Excadrill, Snorlax (If special)
Ice: Slowbro, Snorlax, Jirachi
Rock: Jirachi, Excadrill
Steel: Slowbro, Jirachi, Excadrill
Poison: Exadrill, Jirachi

Dragonite @ Leftovers l Multiscale
Careful l 252 HP/4 Def/ 252 Sp.Def
Dragon Tail
Thunder Wave
Roost
Substitute
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I discovered bulky Dragonite in 4th gen with a set of Dragon Claw/T-wave/Roost/Heal Bell and was very pleased by how effective he was. Multiscale only make him an even more sturdier Tank, allowing me to mess around with opponents by abusing subs, lefties, and roost. His main job is paralyzing and phazing threats with Dragon Tail and boy does he put in a lot of work for my team, paralyzing at least 2-3 pokemon per match. His survivability is simply ridiculous.
Synergy:
Ice: Slowbro, Snorlax
Dragon: Togekiss, Jirachi, Excadrill
Fairy: Slowbro, Jirachi, Excadrill
Rock: Jirachi, Exadrill

Slowbro @ Leftovers l Regenerator
Bold l 252 HP/248 Def/8 Spd
Scald
Ice Beam
Thunder Wave
Slackoff
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Slowbro is my counter to Azumarill, Talonflame,
Synergy:
Electric: Excadrill, Snorlax (If Special)
Grass: Togekiss, Dragonite, Jirachi
Dark: Togekiss
Bug: Togekiss, Dragonite, Excadrill
Ghost: Snorlax

Snorlax @ Leftovers l Thick Fat
Careful l 158 HP/96 Def/252 Sp.Def/4 Spd
Body Slam
Crunch
Rest
Sleep Talk
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Oh Snorlax, after the mess you made in gens 2 and 3, Gamefreak has been afraid of giving you anything useful since then. It would be great if you had Regenerator or Slack Off to help with recovery, but it looks like Gamefreak seems content to leave you in the dust. Thankfully his versatility allows him to become a manlier Blissey that hits back, taking special hits that Dragonite or Slowbro can't tank. I tried an Assault Vest variant and while it comes as close as what Blissey could tank, he can't be kept in too long due to not possessing any form of non-status recovery. Rest/Talk, while not the most effective healing method, helps him laugh at burns and paralyze with Body Slam or take down the likes of Lati@s, Gengar, and even Blade-form Aegislash after SR. Thanks to the return of the older sleep mechanics and Heal Bell support, I find Rest/Talk to be more viable this gen.The Evs are tailored to not lose out on crucial special bulk while being able to survive physical hits.
Synergy:
Fighting: Slowbro, Togekiss, Dragonite

Jirachi @ Choice Scarf l Serene Grace
Jolly l 4 HP/252 Atk/252 Def
Iron Head
Body Slam
Ice Punch
U-Turn
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How could I have a flinchhax abuse team without Jirachi to abuse it? Honestly, how can I? With a good portion of Pokemon either paralyzed or unable to outspeed him, this cute harbinger of doom sweeps weakened teams whole while laughing maniacally as they can't hit back. Ice Punch is for dragons or flying types, U-turn is to switch into a counter, Iron Head is well *evil laugh*, and body slam is a rarely used option to paralyze ground and electric types.
Synergy:
Fire: Slowbro, Snorlax, Dragonite
Ground: Togekiss, Dragonite
Ghost: Snorlax
Dark: Togekiss

Excadrill @ Air Balloon l Mold Breaker
Jolly l 4 HP/252 Atk/252 Spd
Iron Head
EQ
Sneaky Pebbles
Rapid Spin
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With 2 pokemon being weak to SR as well as a glaring electric weakness, Excadrill helps round the team out thanks to his excellent typing and utility. Mold Breaker helps him score the KO on Rotom-W and kill off weakened threats. I play carefully to make sure that he stays alive during the match since I find his utility to be too useful to lose. I chose Iron Head over Rock Slide/Stone Miss since it helps with dealing with Clefable and other fairies that might disrupt my strategy.
Synergy:
Fire: Slowbro, Snorlax, Dragonite
Water: Slowbro, Dragonite
Ground: Togekiss, Dragonite
Fighting: Slowbro, Togekiss, Dragonite
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*~*Threats*~*
*~*Final Thoughts*~*
While the team is very fun, it also has it's problems that can rain on my flinch parade, most notably EdgeQuake. Most of my threats can be taken care of by replacing Excadrill with Skarmory, but then that leaves me with a 3x electric weakness. I'm also considering adding more physical bulk on Dragonite. I look forward to seeing what criticisms and suggestions you can give to me and my cuddlies.
*~*"The Experience!"*~*
Importable:
This guy can give my team problems with a combination of EdgeQuake and Poison Jab if Slowbro is down![]()
Gliscor gives me a headache once he has a substitute up. It turns into one big stallfest to see who can PP stall the other opponent out.![]()
Choice Band/Scarf Terrakion can give my team trouble if Slowbro is down, and even then if it has X-Scissor I have to switch carefully to stall out his Stone Edge![]()
More threats will be added soon.
*~*Final Thoughts*~*
While the team is very fun, it also has it's problems that can rain on my flinch parade, most notably EdgeQuake. Most of my threats can be taken care of by replacing Excadrill with Skarmory, but then that leaves me with a 3x electric weakness. I'm also considering adding more physical bulk on Dragonite. I look forward to seeing what criticisms and suggestions you can give to me and my cuddlies.
*~*"The Experience!"*~*
Importable:
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Dragon Tail
- Thunder Wave
- Roost
- Substitute
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature
- Air Slash
- Nasty Plot
- Roost
- Heal Bell
Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 Def / 252 HP / 8 Spd
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 160 HP / 96 Def / 252 SDef
Careful Nature
- Body Slam
- Crunch
- Rest
- Sleep Talk
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Iron Head
- Body Slam
- Ice Punch
- U-turn
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Rapid Spin