With the introduction of Flip-Turn, a Flip-Volt-Turn team looked promising. So I created one, a little late, but who cares. When starting the team, I thought of the best user for their respective move. I chose Scizor (U-Turn), Barraskewda (Flip-Turn), and Toxtricity (Volt-Switch). After, I added Pelipper as my defogger to make it a semi-rain team and gave Toxtricity Thunder. A finished making the semi-rain team, but it wasn't too pretty. I decided to replace Pelipper with Zapdos, then add Clefable and Toxapex; the team struggled against Electric-types. I replaced Clefable and Toxapex with Garchomp and Ferrothorn to counteract the Electric-type weakness. After testing out the team, I realized Toxtricity didn't do much in battle. After consideration, I replaced Toxtricity with Modest Zeraora. The team did perform quite solidly after that.
The Team:
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Fire Blast
- Toxic
- Stealth Rock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Explosion
- Knock Off
- Leech Seed
- Spikes
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Aura Sphere
- Grass Knot
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Crunch
The Team's Weaknesses:
- Dark-types: with no Dark-resist, the team doesn't perform too well against Dark-types, Pokemon like Urshifu, especially.
- Ghost-types: with no Ghost-resist, the team doesn't perform too well against Ghost-types, Pokemon like Aegislash and Dragapult, for example.
I'd like to know how to improve the team; if you'd put that in the comments, that'd be cool. Thanks for reading. Oh yes, and they're more team weaknesses than stated; I just haven't played enough games with this team to figure them out fully yet.
The Team:
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
Scizor @ Choice Band
Ability: Technician
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Fire Blast
- Toxic
- Stealth Rock
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Explosion
- Knock Off
- Leech Seed
- Spikes
Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Aura Sphere
- Grass Knot
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Flip Turn
- Close Combat
- Crunch
The Team's Weaknesses:
- Dark-types: with no Dark-resist, the team doesn't perform too well against Dark-types, Pokemon like Urshifu, especially.
- Ghost-types: with no Ghost-resist, the team doesn't perform too well against Ghost-types, Pokemon like Aegislash and Dragapult, for example.
I'd like to know how to improve the team; if you'd put that in the comments, that'd be cool. Thanks for reading. Oh yes, and they're more team weaknesses than stated; I just haven't played enough games with this team to figure them out fully yet.