Floatzel

HOME419.png

water.gif

Base Stats: 85 HP / 105 Attack / 55 Defense / 85 Special Attack / 50 Special Defense / 115 Speed
Abilities: Swift Swim / Water Veil (HA)
Notable Moves:
  • Wave Crash
  • Liquidation
  • Aqua Jet
  • Ice Spinner
  • Ice Punch
  • Bulk Up
  • Low Kick
  • Crunch
  • Surf
  • Ice Beam
  • Blizzard
  • Focus Blast
  • Tera Blast
Pros:
  • Good Speed tier of 115 becomes nearly unmatched when Swift Swim is activated
  • Access to powerful physical Water STAB in Wave Crash
  • Solid coverage with Ice Spinner, Crunch, and Low Kick
  • Decent Special Attack stat allows it to utilize moves like Ice Beam and Focus Blast
Cons:
  • Extremely frail, making it unlikely to survive powerful neutral attacks
  • 105 base Attack, while good, makes it likely to miss kills without rain, especially compared to other rain abusers like Barraskewda
  • Recoil from Wave Crash limits Floatzel's longevity
  • Walled by defensive waters without Tera Blast
  • Works best under Rain, making it a niche pick for non-weather teams
Terastalizing Potential:
  • Tera Grass combined with Tera Blast allows Floatzel to break through defensive Waters, and is especially good against Water/Ground types like Quagsire and Gastrodon
  • Tera Ground turns one of Floatzel's main weaknesses, Electric, into an immunity
  • Tera Water gives Wave Crash absurd power levels, especially under Rain
Potential Sets:

Rain Wallbreaker

Floatzel @ Choice Band / Life Orb
Ability: Swift Swim
Tera Type: Grass / Water / Ground
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Wave Crash
- Ice Spinner
- Crunch / Low Kick
- Tera Blast / Crunch / Low Kick
This set has one goal and one goal only: to tear through opposing teams with its insanely powerful Wave Crash. Ice Spinner is essential coverage, helping Floatzel tear through Grass- and Dragon-types like Brute Bonnet, Tsareena, Noivern, and Salamence. Tera Blast with the Grass typing helps deal with bulky Water-types like Quagsire, Gastrodon, Alomomola, Slowking, and Rotom-Wash that otherwise eat up Wave Crash, but the Ground typing can also be used to deal with Electric-types like Pawmot and Magnezone. Crunch can be used to help against Espathra, while Low Kick can help out with Ice-types like Avalugg and Cetitan. Choice Band further boosts the power of Floatzel's moves; Life Orb can be used to remove the need for prediction, but the added recoil combined with Wave Crash recoil wears Floatzel down heavily.

Other Options:
  • A setup sweeper set with Bulk Up can be used to increase Floatzel's physical bulk while still providing a threatening offensive presence, but Floatzel's sheer fragility makes it incredibly difficult for it to find opportunities to set up.
 
With Rotom-W rising to OU, Floatzel just lost one of its best checks. Floatzel is arguably the best Swift swimmer in the tier even more threatening than Barraskewda because it has the ability to set up on some of the bulkier pokemon like Alomomola. It also got a big power boost with Wave Crash and can now OHKO a lot more pokemon and has the capacity to even go mixed to break through specific pokemon. Overall it's a lot better than I anticipated.
 
Hate hate hate this thing. Rain spam in UU is Pelipper + Floatzel almost all the time, and if you don't have any sort of strong priority or tailwind support you're as good as dead. Oh but surprise! The rain core runs Kilowattrel with Tailwind on its own and suddenly Floatzel has like 1000+ Spd and why.

When that happens I just let whatever Poké's before it die, then check it with Wood Hammer Mimikyu because screw that.
 
Hate hate hate this thing. Rain spam in UU is Pelipper + Floatzel almost all the time, and if you don't have any sort of strong priority or tailwind support you're as good as dead. Oh but surprise! The rain core runs Kilowattrel with Tailwind on its own and suddenly Floatzel has like 1000+ Spd and why.

When that happens I just let whatever Poké's before it die, then check it with Wood Hammer Mimikyu because screw that.

is rain that hard to handle? we do have nice water resists like slowbro, mence, mola and water pauros (among others), immunities like gastro, quag, and vapo, options to reset weather through ttar and hippo. and with tera, any pokemon can be an emergency water resist. not to mention there's strong prio in the form bish, luc, raptor, and swing. not to mention, substitute pokemon like gar can force out pelliper and abuse it's u-turn.

also, no rain team is running tailwind. in fact, most teams shouldn't run tailwind period, unless they're using it as sort of a psuedo-agility; it has very limited turns, and after you get it up, you aren't exactly in prime position to bring in your breaker.

not to say rain isn't deadly and/or potentially banworthy, however to say that tailwind and strong prio are the literal only options you have is pretty ludicrous in my opinion.
 
Back
Top