John Floober Gothitelle (full legal name)
[SET]
name: Trapper
move 1: Taunt
move 2: Charm
move 3: Rest
move 4: Cosmic Power / Substitute
item: Leftovers
ability: Shadow Tag
nature: Bold
evs: 248 HP / 252 Def / 8 SpD or 112 HP / 192 Def / 204 Spe
tera type: Water / Fairy
[SET COMMENTS]
* Gothitelle has a unique niche in National Dex Ubers. Its ability to trap and PP stall common walls such as Ho-Oh and most variants of Zygarde and deny setup from sweepers such as Dragon Dance Ultra Necrozma can allow for unique team structures. The removal of these roadblocks greatly amplifies the offensive threat of Pokemon such as Zacian-C and Calm Mind Arceus-Fairy, making Gothitelle a great member on bulky offense teams.
* Taunt prevents phazing from from Ho-Oh and defensive Primal Groudon from denying the trap, stops recovery moves from being used, and denies attempts to status Gothitelle, which can risk its longevity. Rest grants Gothitelle a way to recover from status conditions, such as Toxic and Sacred Fire burns from Ho-Oh, and restore its HP, lessening the reliance on Leftovers recovery. Charm is Gothitelle's most reliable way of decreasing the foe's damage output, such as Ho-Oh, defensive Primal Groudon, Zygarde and Necrozma-DM.
* Cosmic Power lets Gothitelle boost its physical bulk past what Charm allows and lets it tank weaker special moves, such as Dynamax Cannon from defensive Eternatus, more effectively. Substitute grants Gothitelle a temporary immunity to status, more Leftovers healing against Charm-weakened foes, and a safeguard against potential critical hits. It also prevents Dragon Tail from Zygarde and defensive Primal Groudon from phazing Gothitelle. Substitute does only have 16 PP, which means Gothitelle can have trouble PP stalling multiple targets, such as when trapping Brave Bird Ho-Oh and Rock Tomb defensive Primal Groudon. Toxic can be run to speed up the trapping process against defensive Primal Groudon and Ho-Oh but is less consistent against more offensive teams.
* The first EV spread focuses on taking hits and being able to sponge the most damage, and it is more consistent due to being less susceptible to critical hits. The second EV spread lets Gothitelle outspeed uninvested base 90 Pokemon, including defensive Primal Groudon, Ho-Oh, and Zygarde-C, and more effectively trap them; this allows it to use Charm or Taunt against them, reducing their damage output and denying attempts to status Gothitelle or recover HP. The remaining EVs are invested to maximise physical bulk. Gothitelle can also run an alternative EV spread with Special Defense investment, a Calm nature, and Confide, which can allow it to trap Eternatus and defensive Arceus formes lacking Taunt.
* Tera Water grants Gothitelle a resistance to Fire and Steel, allowing it to trap Ho-Oh, Dragon Dance Necrozma-DM, and Overheat variants of defensive Primal Groudon more consistently. Tera Fairy allows Gothitelle to trap Pokemon running Dragon Tail such as Zygarde while retaining the ability to run Cosmic Power. Gothitelle can also run Tera types to trap specific Pokemon, such as Tera Ghost to trap Chansey or Tera Steel to trap Eternatus.
* Gothitelle is paired with strong offensive Pokemon that only need a few walls taken out to sweep, so it often only needs to take out one or two foes to enable its partners to break through the opposing team. Zacian-C appreciates Gothitelle taking down Zygarde, Ho-Oh, and Primal Groudon, Eternatus appreciates it taking down Necrozma-DM, and many setup sweepers such as Calm Mind Arceus formes appreciate Gothitelle's ability to take down Ho-Oh.
* Taunt or Charm should almost always be the first move that Gothitelle uses; Taunt should be used to block status moves, such as Ho-Oh’s Whirlwind and Toxic, or against Pokemon that commonly run stat boosting moves, such as Coil from Zygarde and Dragon Dance from Ultra Necrozma. Charm should be used to lower the Attack of Pokemon that have already boosted up, such as Coil Zygarde, or usually don’t carry any status moves such as Ultra Necrozma. It is important to use Rest after using Taunt to give the foe as few free turns as possible, and Gothitelle can use Taunt immediately after waking up.
* Scouting is crucial when using Gothitelle, as many foes that it aims to trap have ways to beat it. Gothitelle has to be wary of offensive variants of Ho-Oh and Primal Groudon, as Gothitelle is 2HKOed, and Heat Crash from Double Dance Primal Groudon can OHKO it outright. Uncommon coverage on Dragon Dance sweepers such as Ultra Necrozma's X-Scissor or Outrage after Stealth Rock and Z-Moves such as +1 Tectonic Rage from Arceus-Ground or +1 Searing Sunraze Smash from Necrozma-DM also OHKO Gothitelle.
* Since Gothitelle only runs status moves, faster Taunt from Arceus and Yveltal completely shuts it down. Substitute also shuts down Gothitelle's attempts to lower the foe's stats, though it can still use Taunt to deny setup from Pokemon such as Zygarde.
* Gothitelle is susceptible to critical hits from Pokemon it aims to trap such as defensive Primal Groudon and Ho-Oh, which can lead to inconsistency at times. Therefore, it is important to keep Gothitelle at high HP with Rest, even when the foe's moves deals little damage, to keep it out of range of critical hits.
* Hyper offense teams should be prepared for, as Gothitelle has a poor matchup into the playstyle. Common hyper offense Pokémon such as Zacian-C and Mega Salamence have too much immediate power for Gothitelle to be able to trap, so it relies on teammates such as Arceus-Dark, Yveltal, and Ditto to handle the matchup. Gothitelle, however, is able to beat Dragon Dance Ultra Necrozma. Gothitelle can also PP stall Swords Dance on Extreme Killer Arceus lacking Taunt, but this leaves it unable to trap any other Pokemon, since Swords Dance and Charm have an equal number of PP.
* Gothitelle shines when paired with strong offensive threats such as Zacian-C, Eternatus, and offensive Arceus-Fairy that appreciate Gothitelle’s capability to trap and remove specific walls such as Necrozma-DM, Zygarde lacking Substitute, and defensive Primal Groudon as well as common stall Pokemon such as Ho-Oh and Dondozo. In turn, these offensive threats overwhelm hyper offensive Pokemon Gothitelle struggles against. Gothitelle's teammates can also use Charm-weakened foes as setup opportunities, since the foe's Attack is too low to deal sufficient damage back.
* Gothitelle appreciates teammates with Toxic, such as Ho-Oh and Arceus-Dark, or Toxic Spikes from Eternatus to help speed up trapping and also allow Gothitelle to trap certain Pokemon it otherwise can't, such as foes behind a Substitute.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bananatimez.538620/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
[SET]
name: Trapper
move 1: Taunt
move 2: Charm
move 3: Rest
move 4: Cosmic Power / Substitute
item: Leftovers
ability: Shadow Tag
nature: Bold
evs: 248 HP / 252 Def / 8 SpD or 112 HP / 192 Def / 204 Spe
tera type: Water / Fairy
[SET COMMENTS]
* Gothitelle has a unique niche in National Dex Ubers. Its ability to trap and PP stall common walls such as Ho-Oh and most variants of Zygarde and deny setup from sweepers such as Dragon Dance Ultra Necrozma can allow for unique team structures. The removal of these roadblocks greatly amplifies the offensive threat of Pokemon such as Zacian-C and Calm Mind Arceus-Fairy, making Gothitelle a great member on bulky offense teams.
* Taunt prevents phazing from from Ho-Oh and defensive Primal Groudon from denying the trap, stops recovery moves from being used, and denies attempts to status Gothitelle, which can risk its longevity. Rest grants Gothitelle a way to recover from status conditions, such as Toxic and Sacred Fire burns from Ho-Oh, and restore its HP, lessening the reliance on Leftovers recovery. Charm is Gothitelle's most reliable way of decreasing the foe's damage output, such as Ho-Oh, defensive Primal Groudon, Zygarde and Necrozma-DM.
* Cosmic Power lets Gothitelle boost its physical bulk past what Charm allows and lets it tank weaker special moves, such as Dynamax Cannon from defensive Eternatus, more effectively. Substitute grants Gothitelle a temporary immunity to status, more Leftovers healing against Charm-weakened foes, and a safeguard against potential critical hits. It also prevents Dragon Tail from Zygarde and defensive Primal Groudon from phazing Gothitelle. Substitute does only have 16 PP, which means Gothitelle can have trouble PP stalling multiple targets, such as when trapping Brave Bird Ho-Oh and Rock Tomb defensive Primal Groudon. Toxic can be run to speed up the trapping process against defensive Primal Groudon and Ho-Oh but is less consistent against more offensive teams.
* The first EV spread focuses on taking hits and being able to sponge the most damage, and it is more consistent due to being less susceptible to critical hits. The second EV spread lets Gothitelle outspeed uninvested base 90 Pokemon, including defensive Primal Groudon, Ho-Oh, and Zygarde-C, and more effectively trap them; this allows it to use Charm or Taunt against them, reducing their damage output and denying attempts to status Gothitelle or recover HP. The remaining EVs are invested to maximise physical bulk. Gothitelle can also run an alternative EV spread with Special Defense investment, a Calm nature, and Confide, which can allow it to trap Eternatus and defensive Arceus formes lacking Taunt.
* Tera Water grants Gothitelle a resistance to Fire and Steel, allowing it to trap Ho-Oh, Dragon Dance Necrozma-DM, and Overheat variants of defensive Primal Groudon more consistently. Tera Fairy allows Gothitelle to trap Pokemon running Dragon Tail such as Zygarde while retaining the ability to run Cosmic Power. Gothitelle can also run Tera types to trap specific Pokemon, such as Tera Ghost to trap Chansey or Tera Steel to trap Eternatus.
* Gothitelle is paired with strong offensive Pokemon that only need a few walls taken out to sweep, so it often only needs to take out one or two foes to enable its partners to break through the opposing team. Zacian-C appreciates Gothitelle taking down Zygarde, Ho-Oh, and Primal Groudon, Eternatus appreciates it taking down Necrozma-DM, and many setup sweepers such as Calm Mind Arceus formes appreciate Gothitelle's ability to take down Ho-Oh.
* Taunt or Charm should almost always be the first move that Gothitelle uses; Taunt should be used to block status moves, such as Ho-Oh’s Whirlwind and Toxic, or against Pokemon that commonly run stat boosting moves, such as Coil from Zygarde and Dragon Dance from Ultra Necrozma. Charm should be used to lower the Attack of Pokemon that have already boosted up, such as Coil Zygarde, or usually don’t carry any status moves such as Ultra Necrozma. It is important to use Rest after using Taunt to give the foe as few free turns as possible, and Gothitelle can use Taunt immediately after waking up.
* Scouting is crucial when using Gothitelle, as many foes that it aims to trap have ways to beat it. Gothitelle has to be wary of offensive variants of Ho-Oh and Primal Groudon, as Gothitelle is 2HKOed, and Heat Crash from Double Dance Primal Groudon can OHKO it outright. Uncommon coverage on Dragon Dance sweepers such as Ultra Necrozma's X-Scissor or Outrage after Stealth Rock and Z-Moves such as +1 Tectonic Rage from Arceus-Ground or +1 Searing Sunraze Smash from Necrozma-DM also OHKO Gothitelle.
* Since Gothitelle only runs status moves, faster Taunt from Arceus and Yveltal completely shuts it down. Substitute also shuts down Gothitelle's attempts to lower the foe's stats, though it can still use Taunt to deny setup from Pokemon such as Zygarde.
* Gothitelle is susceptible to critical hits from Pokemon it aims to trap such as defensive Primal Groudon and Ho-Oh, which can lead to inconsistency at times. Therefore, it is important to keep Gothitelle at high HP with Rest, even when the foe's moves deals little damage, to keep it out of range of critical hits.
* Hyper offense teams should be prepared for, as Gothitelle has a poor matchup into the playstyle. Common hyper offense Pokémon such as Zacian-C and Mega Salamence have too much immediate power for Gothitelle to be able to trap, so it relies on teammates such as Arceus-Dark, Yveltal, and Ditto to handle the matchup. Gothitelle, however, is able to beat Dragon Dance Ultra Necrozma. Gothitelle can also PP stall Swords Dance on Extreme Killer Arceus lacking Taunt, but this leaves it unable to trap any other Pokemon, since Swords Dance and Charm have an equal number of PP.
* Gothitelle shines when paired with strong offensive threats such as Zacian-C, Eternatus, and offensive Arceus-Fairy that appreciate Gothitelle’s capability to trap and remove specific walls such as Necrozma-DM, Zygarde lacking Substitute, and defensive Primal Groudon as well as common stall Pokemon such as Ho-Oh and Dondozo. In turn, these offensive threats overwhelm hyper offensive Pokemon Gothitelle struggles against. Gothitelle's teammates can also use Charm-weakened foes as setup opportunities, since the foe's Attack is too low to deal sufficient damage back.
* Gothitelle appreciates teammates with Toxic, such as Ho-Oh and Arceus-Dark, or Toxic Spikes from Eternatus to help speed up trapping and also allow Gothitelle to trap certain Pokemon it otherwise can't, such as foes behind a Substitute.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bananatimez.538620/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
Last edited: