ORAS OU Fluff & Yolk - Mega Lopunny + Specs Reuniclus

Shoutouts to bludz for Specs Reun and DarkNostalgia for helping me test
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Truth be told, I actually have not grown particularly tired of ORAS. Things do get frustrating and perhaps stupid to prepare for, but I have yet to grow tired of it - most likely because of my short hiatus from the metagame a few months back. While Intersection satisfied my brain’s desire for a team that fit my mindset of a ‘perfect’ team, I’ve found this team more effective, intuitive, and fun to use in general.

This team originally came into conception when bludz brought up Specs Reuniclus in ORAS Metagame Discussion, who also brought up something to pressure dark-type switch-ins as a partner. The objective of the team is to break down the opposing team through pressure from Specs Future Sights and Mega Lopunny, which will be maintained by the VoltTurn core - then Lopunny, Scizor, or Landorus-T clean depending on the opposing playstyle.

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(Core Team was Built Around)
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Mega Lopunny came to mind as a pokemon that appreciated Reuniclus’ support. The latter isn’t exactly fond of bulky poison-types such as Mega Venusaur and fat walls such as Slowbro, all of which Reuniclus can break down quite easily, while staving off damage from them with Regenerator. Additionally, Reuniclus isn’t quite exactly fond of dark-types that can absorb its STABs, most of which Lopunny can beat.

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I knew that U-turn support would be very beneficial to support this core, and the first thing that came to mind was Scizor. Not only is it my favorite pokemon, it also has the most powerful U-turn available, which will further help pressure dark-types from absorbing Future Sights.
(VoltTurn Core)
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The three pokemon were looking quite weak to Mandibuzz, so a pokemon with a reasonably powerful Volt Switch was appreciated. Raikou fit the bill.

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As a VoltTurn team, the team would have quite a bit to worry about hazards, despite having no pokemon weak to them. Starmie is a reliable spinner that I’ve used quite heavily in the past, so it fit in.
(Hazard Removal and Hazard Setter)
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The team lacked a rocks setter, so Lando-T fit in quite snugly over something like Tank Chomp because I wanted a win-condition against bulkier teams.

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Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Quick Attack

Mega Lopunny is a pokemon that’s viability had much controversy upon its reveal. People reasoned that it would need a hefty stat gain in the stats that mattered to be relevant, some believed that it would happen anyways, some were just happy that it got a mega. However, in the end, GameFreak proved again that it couldn’t be trusted to have a sense of consistency, this time in mega stat gains. Lopunny gained everything it needed to be a highly prominent threat. Mega Lopunny plays a vital role in this team, functioning as the main win-condition against offensive builds, while also keeping up pressure against anything that would otherwise absorb a Future Sight. It cleans offense so efficiently it’s ridiculous. Fake Out is still extremely useful, allowing for it to safely get off a Mega Evolution, and being priority in general is nice. Quick Attack is a niche option that found its way on this team for the mere purpose of better dealing with set-up sweepers - most notably Talonflame. The set is otherwise completely standard, but still effective. While it does appreciate the team’s support, Lopunny is the most valuable and potent member against offense.

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Membrane (Reuniclus) (F) @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Future Sight

This is a pokemon that once was a suspect subject, but it seemed to fall and fall when XY came out. When ORAS came to be, it began to see respectable use again as something it used to do - Magic Guard + Calm Mind. But thanks to bludz, he implanted the idea of a Specs Regen set for me. There isn’t much that shouts power as loud as a Choice Specs boosted, 120 BP move off of 125 Special Attack that breaks through Protect. From Band Azumarill to Mega Gallade, so many neutral hits get flat-out OHKO’d. However, Psychic is still a very potent option that can easily do massive damage to offensive pokemon, which you can still use. Shadow Ball is a very spammable move with great neutral coverage - especially since the most common normal-type in the tier fears a hit from Reuniclus’ Psychic STAB. Focus Blast rounds off Reuniclus’ coverage to hit the dark-types that laugh at its Psychics and Shadow Balls, and can also hit bulky steel-types that are okay with eating other hits. 248 HP not only allows for a Stealth Rocks number - its the highest amount of bulk Reuniclus can have while also having a Regenerator number. 8 Spe EVs speed creep fellow 4 Spe base 30s, mainly Slowbro, so that it can reliably fire off Shadow Balls against them before they hit me or Recover off or boost. All in all Reuniclus is one of the most fun members to use, but also one of the most inconsistent - one match, there are no dark-types and things are eating massive hits left and right, another there’s a Mandibuzz and I mainly use it as a pivot.

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Bisection (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Scizor is my favorite pokemon for many reasons, one being its consistency. None of its moves will ever miss on you when you need them to hit, common switch-ins such as fire-types are U-turned out of or smacked by a coverage move, Latis lacking HP Fire are Pursuit trapped, LO Gengar is Pursuit trapped when healthy, and Bullet Punch hits as hard as ever in a meta with so many fairy-types. In my opinion, Band Scizor is practically the personification of the ‘Turn side of VoltTurn - it has the most powerful legal U-turn in OU, a solid defensive typing, enough coverage to work with, and the ability to force many, many switches. Scizor can abuse all of these traits to support this team. The set is quite standard and doesn’t need much explanation, but the EVs are to speed creep uninvested base 75’s - most notably bulky Mega Scizors so that it can reliably put a dent in one to end a sweep. All in all, Scizor is a vital component of the team and the most consistent.

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Fritz (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

At one point, Rotom-W was my teambuilding crutch - I used it on more or less every team I built. I see a similar occurrence - to a slightly less extreme degree, with Raikou. This thing is such a good glue for offensive teams against a variety of threats - most notably specially offensive flyings and electrics. I do wish that it wasn’t as weak as an non-LO Electivire, but regardless, it takes a lot of pressure off teambuilding. Raikou not only completes the VoltTurn core, but it also provides a check to Mega Manectric, Thundurus, Tornadus-T, Mega Pidgeot, things that would otherwise go ham with the team, getting free kills whenever they switched in.

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Tourmaline (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Reflect Type
- Recover

Starmie has always been hindered by Aegislash’s tyrannical presence, but it seems like people took a while to realize its uses after the shield was banned. Now, it’s doing what it always had from ADV on - removing hazards. A defensive Starmie spread was selected for this team for not auto-losing to Bisharp with Reflect Type, and checking Keldeo more reliably while pivoting out in case of burns with Natural Cure. Starmie also functions as pretty decent glue for the team, checking more than just Keldeo - from weakened Thundy, Mega Metagross, Mega Diancie, bulky grounds in general, Starmie is faster than them all bar Scarfed Lando-T which is on the decline. The speed EVs allow for it to outspeed Serperior, and while it won’t be eliminating anything but a heavily weakened Serperior, it’s a last resort option once all faster ‘mons but Starmie are gone, and Scizor got off that last Bullet Punch which leaves it with just a little bit of its health before eating a HP Fire. Starmie definitely has its place in this team, and while it’s not useful against all match-ups, it is more often than not.

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Refinery (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance

The last member of the team is a member that has seen extensive use throughout the XY meta, but has began to fall out of favor. Nowadays, an Earth Plate set is its best shot at success, or Soft Sand which is objectively superior due to the existence of the obscure Trick/Switcheroo + Fling combo. Lando-T may be somewhat of a hastily slapped on addition, but it fills two vital roles: a rocks setter and a win-condition against more defensive builds. Swords Dance was used over U-turn to appropriately threaten defensive playstyles, and also has a decent amount of surprise factor. Smack Down was chosen for getting past Skarmory at +2 without getting KO’d by a Counter, or just normally. It also can hit Rotom-W on the switch as well as defensive flying-types such as Zapdos. Ultimately, it also still has enough power to OHKO SD Talonflame as well, as well as having 100% accuracy, so that’s another bonus.

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This team has been an interesting venture, one full of ridiculously powerful OHKO's, Fake Outs, and stupidly powerful Earthquakes obliterating otherwise safe switch-ins. While I did venture a bit out of my comfort zone, I still have a few familiar pokemon by my side in this team. Overall, I would like what you guys think.

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Narwhal Blast Keldeo: I may have defensive Starmie and half my team may outspeed it - but my only safe switch-in can't do a thing back to it. Sure, I might scare it out, but if it starts setting up Subs its going to get free damage off - fast.

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Karxrida Bisharp: Mega Lopunny reliably stops it 90% of the time - until it gets only 30% of prior damage on it. Starmie gets powered through if it doesn't get Scald burns and is screwed over by Low Kick.

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Me Scizor: Offensive SD Mega Scizor wins if Lando-T and Raikou are weakened (And it can win against Lando-T if it switches in as well), and Bulky SD sets up on everything except for Lando-T.

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Smogon Bird Talonflame: It sets-up on Scizor locked into a non U-turn attack, Reuniclus locked into Focus Blast, and Flare Blitz'es Raikou to death - the best I can do is retain pressure and weaken it to the point where a Fake Out + Quick Attack will KO. Bulk Up variants are less threatening as Raikou actually deals with them.
Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Quick Attack

Membrane (Reuniclus) (F) @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Future Sight

Bisection (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Fritz (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]

Tourmaline (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Reflect Type
- Recover

Refinery (Landorus-Therian) (M) @ Soft Sand
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch

Membrane (Reuniclus) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Bisection (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Fritz (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Fire]

Tourmaline (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Psyshock
- Recover

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure

(Warning: Altered team is highly susceptible to Earthquake spam)

Other Options:

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Refinery (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance

Defensive Lando-T is an option over Garchomp if Earthquake spam is so much of an issue. U-turn may be run over Swords Dance thanks to Reuniclus becoming a win-condition. This will not improve the team's match-up against Bisharp, and not exactly Talonflame either even if it can blanket check a little more. If a Talonflame match-up becomes and issue than Stone Edge may be run over Smack Down because an uninvested one doesn't OHKO the 88 HP spread and can't reliably OHKO max-max. While this is not always necessary as Brave Bird recoil will usually bring Talonflame into KO range, it hits other things harder - like NP Thundy after you stomach an HP Ice.

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Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return / Ice Punch
- Drain Punch
- Power-Up Punch
- Substitute

Sub-PuP Mega Lopunny can be used over AoA MLop as a win-condition against fatter teams on the team with the suggestions made by DennisEG & Analytic.

Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch

Membrane (Reuniclus) (F) @ Choice Specs
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Future Sight

Scizor @ Assault Vest
Ability: Technician
EVs: 252 HP / 212 Atk / 16 Def / 24 SpD / 4 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Pursuit
- Superpower

Fritz (Raikou) @ Assault Vest
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Shadow Ball
- Hidden Power [Fire]

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Endure
 
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Alright, coming in with a rate. I haven't done this in ages haha. Really solid team Flygonial, and thanks for the shoutout lol (if I can call it that?!).

You mentioned struggling against bulkier teams, and I agree on that - you lack more of a win-con that is designated for bulky/stall builds. Even though you might be reluctant to do so, I recommend changing Specs Reuniclus to a Calm Mind version, as it takes on bulky archetypes much better, and provides you with a defensive win-con. Using Shadow Ball > Focus Blast as the coverage would be beneficial in taking out the likes of Slowbro, Celebi, and Mega Metagross, which are quite annoying to Mega Lopunny.

You also mentioned struggling against Talonflame, and I agree. It's quite a big problem to your team, and I recommend changing Landorus-T to Garchomp, specifically the Rocky Helmet defensive version. With this, you gain a soft counter to Talonflame, along with stuff like Bisharp, and still being able to set up Stealth Rock.

Starmie's EV spread should be changed as well. There's really not much point in sacrificing Speed for arbitrary Special Attack EVs which really don't benefit you. Furthermore, I think that you could consider running Psyshock > Reflect Type, as as you said, the team is quite weak to Keldeo, and realistically your only switch-in is Starmie, which loses if not running Psyshock lol. Not too sure about this, but some testing would help haha.

Scizor is actually a really big problem to this team. Again, I'm not too sure on this, but Hidden Power Fire > Hidden Power Ice on Raikou just might work to kill Scizor. If you decide to run this, then use Ice Punch > Quick Attack on Mega Lopunny to have an Ice-type attack against stuff like Gliscor and Landorus-T.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psyshock
- Scald
- Rapid Spin
- Recover
 
Alright, coming in with a rate. I haven't done this in ages haha. Really solid team Flygonial, and thanks for the shoutout lol (if I can call it that?!).

You mentioned struggling against bulkier teams, and I agree on that - you lack more of a win-con that is designated for bulky/stall builds. Even though you might be reluctant to do so, I recommend changing Specs Reuniclus to a Calm Mind version, as it takes on bulky archetypes much better, and provides you with a defensive win-con. Using Shadow Ball > Focus Blast as the coverage would be beneficial in taking out the likes of Slowbro, Celebi, and Mega Metagross, which are quite annoying to Mega Lopunny.

You also mentioned struggling against Talonflame, and I agree. It's quite a big problem to your team, and I recommend changing Landorus-T to Garchomp, specifically the Rocky Helmet defensive version. With this, you gain a soft counter to Talonflame, along with stuff like Bisharp, and still being able to set up Stealth Rock.

Starmie's EV spread should be changed as well. There's really not much point in sacrificing Speed for arbitrary Special Attack EVs which really don't benefit you. Furthermore, I think that you could consider running Psyshock > Reflect Type, as as you said, the team is quite weak to Keldeo, and realistically your only switch-in is Starmie, which loses if not running Psyshock lol. Not too sure about this, but some testing would help haha.

Scizor is actually a really big problem to this team. Again, I'm not too sure on this, but Hidden Power Fire > Hidden Power Ice on Raikou just might work to kill Scizor. If you decide to run this, then use Ice Punch > Quick Attack on Mega Lopunny to have an Ice-type attack against stuff like Gliscor and Landorus-T.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psyshock
- Scald
- Rapid Spin
- Recover

Implementing changes into a secondary importable.
 
Alright, coming in with a rate. I haven't done this in ages haha. Really solid team Flygonial, and thanks for the shoutout lol (if I can call it that?!).

You mentioned struggling against bulkier teams, and I agree on that - you lack more of a win-con that is designated for bulky/stall builds. Even though you might be reluctant to do so, I recommend changing Specs Reuniclus to a Calm Mind version, as it takes on bulky archetypes much better, and provides you with a defensive win-con. Using Shadow Ball > Focus Blast as the coverage would be beneficial in taking out the likes of Slowbro, Celebi, and Mega Metagross, which are quite annoying to Mega Lopunny.

You also mentioned struggling against Talonflame, and I agree. It's quite a big problem to your team, and I recommend changing Landorus-T to Garchomp, specifically the Rocky Helmet defensive version. With this, you gain a soft counter to Talonflame, along with stuff like Bisharp, and still being able to set up Stealth Rock.

Starmie's EV spread should be changed as well. There's really not much point in sacrificing Speed for arbitrary Special Attack EVs which really don't benefit you. Furthermore, I think that you could consider running Psyshock > Reflect Type, as as you said, the team is quite weak to Keldeo, and realistically your only switch-in is Starmie, which loses if not running Psyshock lol. Not too sure about this, but some testing would help haha.

Scizor is actually a really big problem to this team. Again, I'm not too sure on this, but Hidden Power Fire > Hidden Power Ice on Raikou just might work to kill Scizor. If you decide to run this, then use Ice Punch > Quick Attack on Mega Lopunny to have an Ice-type attack against stuff like Gliscor and Landorus-T.

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball
- Recover

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psyshock
- Scald
- Rapid Spin
- Recover


Really nice team brah, if you want to help with talonflame without losing weakness to ground moves, simply change landorus-t to a more defensive spread. This can also help you vs sd mega scizor.


Refinery (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance
 
Really nice team brah, if you want to help with talonflame without losing weakness to ground moves, simply change landorus-t to a more defensive spread. This can also help you vs sd mega scizor.


Refinery (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Stealth Rock
- Earthquake
- Smack Down
- Swords Dance

Thanks for the suggestion, I've put it in other options.
 
I've tested this team, if I do say so myself, quite excessively.

I have found 2 things.

CM Reuniclus does not work well with this team. It's damage output was underwhelming and got crit usually.

To be fair, it was fairly effective when it worked.

For instance, at +0, a AV Raikou Shadow Ball is a 4HKO after leftovers (I think).
But more than not, a Focus Blast missed or I was crit by some shadow ball when I am at +3.
Psyshock generates a lot of near-kills, but without some prior damage, it fails to net a kill. With something as slow as Reuniclus, Trick Room is needed. Otherwise, it is forced to take 2-3 hits each time it wants to Recover + Attack.

Specs Reuniclus was the way to go. However, Landorus-T is underwhelming as an SD sweeper, as it does not have the speed. A Defensive Landorus fits this team much better. After testing, I personally like Rocky Helmet on it. It pressures physical attackers out with Intimidate + Rocky Helmet Fear.

With this, you lack any set-up sweeper at all. I have found you need a more consistent Rotom-W counter (Raikou can be beat with Pain Split + Hydro Pump) and HP Ice fails to new OHKOs on Garchomp (TANK). something like Serperior can be considered, but I have not tried that yet.
 
I've tested this team, if I do say so myself, quite excessively.

I have found 2 things.

CM Reuniclus does not work well with this team. It's damage output was underwhelming and got crit usually.

To be fair, it was fairly effective when it worked.

For instance, at +0, a AV Raikou Shadow Ball is a 4HKO after leftovers (I think).
But more than not, a Focus Blast missed or I was crit by some shadow ball when I am at +3.
Psyshock generates a lot of near-kills, but without some prior damage, it fails to net a kill. With something as slow as Reuniclus, Trick Room is needed. Otherwise, it is forced to take 2-3 hits each time it wants to Recover + Attack.

Specs Reuniclus was the way to go. However, Landorus-T is underwhelming as an SD sweeper, as it does not have the speed. A Defensive Landorus fits this team much better. After testing, I personally like Rocky Helmet on it. It pressures physical attackers out with Intimidate + Rocky Helmet Fear.

With this, you lack any set-up sweeper at all. I have found you need a more consistent Rotom-W counter (Raikou can be beat with Pain Split + Hydro Pump) and HP Ice fails to new OHKOs on Garchomp (TANK). something like Serperior can be considered, but I have not tried that yet.

Rotom-W is quite the annoying possessed washing machine, but Specs Reuniclus would be able to put a massive dent in it as well. Having a better answer to it would be nice though. Lando-T was given SD mainly just for a win-condition against fatter teams, in almost no scenario will I be setting one up against offense. Defensive Lando-T sounds pretty decent as it gives the team more breathing room against some heavy hitters, but the sheer power of an Earth Plate boosted Earthquake will be missed. Overall, I would give it a try though.

How about using Scarf Landorus-T over Raikou on that altered team?

Have a nice day

It kind of betrays one of the fundamental concepts of the team by removing the VoltTurn core, and also strips the team of a check to bulky waters. It does give some nice speed and revenge killing potential but I've yet to find that I wished that I had it.
 
Really nice team bud, I find it solid so only have one suggestion

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I'd suggest this instead of Landorus as it seems to check the threats that you mentioned like Bisharp, Talonflame and M-Scizor. I'd suggest a spread of 248 HP / 164 Def / 96 Spe to outspeed Bisharp and M-Scizor and KO them with EQ and Fire Blast respectively. You could also try a spread of 248 HP / 252 Def / 8 Atk if you want more bulk.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Dragon Tail
- Fire Blast
- Stealth Rock
- Earthquake

or
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Dragon Tail
- Fire Blast
- Stealth Rock
- Earthquake
 
Hey man really fun team, i love the reuniclus idea + Volt Turn to have free switch ins and fire off specs Future sigh and pressure dark types with mega lopu, as u mentioned in ur threat list, Scizor and Sharp are huge threats for ur team both can set up very easily in ur choice lock mons and sharp only need Lopu at 50% to kill it after +2, i dont think keldeo is a huge threat cuz starmie can handle really well the choice version but u kinda lose to sub cm. Jolly SD Talon is a issue too because u have abosutly nothing to switch into, as well CharX/CharY pretty much click Flare Blitz / Fire Blast and gets a kill. Also i think u lack a lil bit of speed cuz lopunny is u only fast mon and other weakness i've notice is CM bulky mons are a pain to deal with, so i like to make a couple suggestions
  • As DarkNostalgia and Analityc mentioned above Bulky Garchomp > Lando-T and HPFire > HP Ice on raikou simply because scizor is too much of a threat and helped with Bulky chomp could be easily wear down as bisharp too. If u make this change put Ice Punch > Quick Attack on Lopu cuz this chomp also help u for Bird spam.
  • Also i dont like the idea of 2 choice mon, and like u lose Lando-t for reliable pivot i think AV scizor could replace that roll on the team, also can trap more easily Starmie for spinning, bulky Psichyc or fast threats like Kazam, Lati@s, etc. And u can bluff very easily the band on things like Tect Diancie.
  • A few minor change could be insted of Future Sigh u can try Trick in Reuniclus for the set up sweepers that u can handle.
  • Another great addition could be Scarf Latias since u team is volt-turn ish the opp is really pressure for defog or Spin than u are so u gain a fast revenge if some DD Zard get out of control or can trick too if u dont put Trick on reuniclus, Also u have a healing wish support for a second chance to Lopu if get low in ur op have Sharp, i think that's it a leave the set down below.
Scizor @ Assault Vest
Ability: Technician
EVs: 252 HP / 212 Atk / 16 Def / 24 SpD / 4 Spe
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog / Trick / Recover
- Healing Wish
Hope i help u man
 
Really nice team bud, I find it solid so only have one suggestion

445.png.png
I'd suggest this instead of Landorus as it seems to check the threats that you mentioned like Bisharp, Talonflame and M-Scizor. I'd suggest a spread of 248 HP / 164 Def / 96 Spe to outspeed Bisharp and M-Scizor and KO them with EQ and Fire Blast respectively. You could also try a spread of 248 HP / 252 Def / 8 Atk if you want more bulk.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Dragon Tail
- Fire Blast
- Stealth Rock
- Earthquake

or
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Atk
Impish Nature
- Dragon Tail
- Fire Blast
- Stealth Rock
- Earthquake

Personally I prefer a spread of 252 HP / 160 Def / 96 Spe, but Garchomp isn't running recovery (Usually), and the SR number is more likely to save it than more general bulk, so I'll take that into account (Also, 293 just clicks with my brain better than 292 for defense).

Hey man really fun team, i love the reuniclus idea + Volt Turn to have free switch ins and fire off specs Future sigh and pressure dark types with mega lopu, as u mentioned in ur threat list, Scizor and Sharp are huge threats for ur team both can set up very easily in ur choice lock mons and sharp only need Lopu at 50% to kill it after +2, i dont think keldeo is a huge threat cuz starmie can handle really well the choice version but u kinda lose to sub cm. Jolly SD Talon is a issue too because u have abosutly nothing to switch into, as well CharX/CharY pretty much click Flare Blitz / Fire Blast and gets a kill. Also i think u lack a lil bit of speed cuz lopunny is u only fast mon and other weakness i've notice is CM bulky mons are a pain to deal with, so i like to make a couple suggestions
  • As DarkNostalgia and Analityc mentioned above Bulky Garchomp > Lando-T and HPFire > HP Ice on raikou simply because scizor is too much of a threat and helped with Bulky chomp could be easily wear down as bisharp too. If u make this change put Ice Punch > Quick Attack on Lopu cuz this chomp also help u for Bird spam.
  • Also i dont like the idea of 2 choice mon, and like u lose Lando-t for reliable pivot i think AV scizor could replace that roll on the team, also can trap more easily Starmie for spinning, bulky Psichyc or fast threats like Kazam, Lati@s, etc. And u can bluff very easily the band on things like Tect Diancie.
  • A few minor change could be insted of Future Sigh u can try Trick in Reuniclus for the set up sweepers that u can handle.
  • Another great addition could be Scarf Latias since u team is volt-turn ish the opp is really pressure for defog or Spin than u are so u gain a fast revenge if some DD Zard get out of control or can trick too if u dont put Trick on reuniclus, Also u have a healing wish support for a second chance to Lopu if get low in ur op have Sharp, i think that's it a leave the set down below.
Scizor @ Assault Vest
Ability: Technician
EVs: 252 HP / 212 Atk / 16 Def / 24 SpD / 4 Spe
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit

Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog / Trick / Recover
- Healing Wish
Hope i help u man

Thanks for the suggestions! While removing Lando-T does deprive me of a win-condition against fatter teams, I don't think it actually really deprives me of a pivot. It does deprive me of quite a lot of firepower, but I'm pretty sure that Garchomp can take physical hits better than Lando-T's offensive set. I don't think AV Scizor is really necessary, but it does sound promising. On the other hand, I find two AV users awkward, although I found two choice users awkward until I got used to it about a year ago. However, I would like to ask, what do the EVs on Scizor do? I know what the speed is probably for but not anything else.

Scarf Latias does help but it also opens up even more holes - it's a huge momentum sink if it fires off an attack or Defog, and it gives the team quite the severe allergy to Ice Beam and Mamoswine - granted the latter is more uncommon but it's still a momentum sink, which is extremely undesirable on a VoltTurn team - especially since Reuniclus can forfeit momentum as well. Additionally, the EV spread listed is designed for Life Orb and Scarf has no need for a Life Orb number - although I'm not sure about other circumstances so I wouldn't really blame you. I'll take note of those suggestions, although I'm a bit skeptical about them there's not much that I'm not skeptical about.
 
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However, I would like to ask, what do the EVs on Scizor do? I know what the speed is probably for but not anything else.

Scarf Latias does help but it also opens up even more holes - it's a huge momentum sink if it fires off an attack or Defog, and it gives the team quite the severe allergy to Ice Beam and Mamoswine - granted the latter is more uncommon but it's still a momentum sink, which is extremely undesirable on a VoltTurn team - especially since Reuniclus can forfeit momentum as well. Additionally, the EV spread listed is designed for Life Orb and Scarf has no need for a Life Orb number - although I'm not sure about other circumstances so I wouldn't really blame you. I'll take note of those suggestions, although I'm a bit skeptical about them there's not much that I'm not skeptical about.

That ev spread on Zor is for taken 2 shadow ball from gengar and trapped without worry also u can take Draco + HP fire -2 coming from latios or take one HP fire at full, is simply enough bulk for trapping things, 2 AV isnt that bad at all tho, and respect to scarf Lati yee maybe is momentum sink but u really lack of speed in this team for revenge certains things, and yea mamo is a threat but is easy to revenge it.
 
I like the team, but you lack a win condition and have trouble with bulky teams in general, so I will suggest sub-pup lopunny.

Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return / Ice Punch
- Drain Punch
- Power-Up Punch
- Substitute
 
I like the team, but you lack a win condition and have trouble with bulky teams in general, so I will suggest sub-pup lopunny.

Vanilla (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return / Ice Punch
- Drain Punch
- Power-Up Punch
- Substitute

Lopunny is a good win-condition without set-up against offense, but Sub PuP is a legitimate option for the best of both worlds. I'll have it in other options.
 
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