Been having fun with a Flying type team, thought I would share it here and seek improvements. I bounce around between 1300's and 1500's.
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sandsear Storm
- Taunt
- Psychic
- Sludge Wave
is running its typical Life Orb set. I put in Taunt despite the speed so I can catch some regular Stealth Rock users off guard.
and
both become pivot fodder on steel teams after the Taunt. Main answer for Electric teams. Not much to say about
, but just as reliable as ever.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Knock Off
- Bleakwind Storm
- U-turn
- Focus Blast
is another typical Assault Vest set. Due to rain being featured on the team to boost the signature moves' accuracy, Heat Wave was taken off for Focus Blast. Regenerator makes
a safe mon to pivot into and get a free Knock Off. Not as offensive as the rest of the team, but still can blow holes with Bleakwind Storm, as well as making a pivot on switches to get into a better position.
Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Wildbolt Storm
- Dark Pulse
- Grass Knot
is the Scarf wielder. The second main lead, most of the time Volt Switch is picked to get a different member in depending on the lead. Grass Knot is to hit any Ground types that switch in expecting to cover a Volt Switch. Wildbolt Storm lets
hit especially hard in the rain, and the paralysis is a nice bonus.
Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn
After everything being fast and a special attacker, I needed a physical attacker and a way to keep Stealth Rocks off the field in case
isn't in to Taunt the Rocker. Brave Bird is the STAB choice over Iron Head solely because of damage output since
is mainly delegated to Defog duty. Slow U-Turn also helps for positioning. Benefits from the rain by reducing damage
takes from Fire-type moves.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed
is the main physical attacker for the team. While
doesn't really benefit from the rain with this set, a physical attacker is still needed so the team does not get stalled out by the likes of
and other special attack sponges. A little iffy on Earthquake for the set, but
would have no reliable way to hit Steel types. The mon I am most on the fence with for the team.
Pelipper @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Weather Ball
- Hurricane
- Ice Beam
- U-turn
is extremely key for this team. With Drizzle, it sets that beautiful rain for (almost) everyone to take advantage of.
also his surprisingly hard with Choice Specs. I put Ice Beam over Hydro Pump mainly for coverage. It only stays in and hits if I know for sure it can tank a hit and survive, though I am considering switching to a safer set for
for more rain chances.
As far as the weaknesses of the team, it is very special bias. If
gets taken out, the team has no way of breaking past the special sponges. I have noticed that physical
sets tend to do me in easily. I would appreciate any advice if there is any to give, I have a lot of fun with this team and would like to see how far it can go.
Landorus (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sandsear Storm
- Taunt
- Psychic
- Sludge Wave




Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Knock Off
- Bleakwind Storm
- U-turn
- Focus Blast


Thundurus-Therian (M) @ Choice Scarf
Ability: Volt Absorb
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Wildbolt Storm
- Dark Pulse
- Grass Knot


Corviknight @ Heavy-Duty Boots
Ability: Mirror Armor
Tera Type: Flying
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Brave Bird
- U-turn
After everything being fast and a special attacker, I needed a physical attacker and a way to keep Stealth Rocks off the field in case



Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Earthquake
- Extreme Speed




Pelipper @ Choice Specs
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Weather Ball
- Hurricane
- Ice Beam
- U-turn



As far as the weaknesses of the team, it is very special bias. If

