[Flying] Leader Rainman Legends vs Challenger Its_A_Random

Rules said:
3v3 Gym Singles (Gym Leader Brings 6)
DQ: 72h
3 Substitutions
Switch: OK
Abilities: All
Items: On
Megas: 1
Infinite Recoveries / Infinite Chills per Pokemon
Arena: Twist Mountain
After walking through the vast expanse of desert to reach the mountain, you enter the mountain's base through a gigantic cavern. Slowly, you turn on your lantern to give yourself a small source of light. Curiously, you continue to walk through this specific cavern as designated by the Pokemon League. You continue to walk down the unusually smooth path until you reach a gigantic metallic door covered by Rayquaza symbols. You reach into your pocket and bring out a special amulet that was given to you by the League. The amulet glowed with an otherworldy color and the symbols light up and magically move off the door onto the cavern walls.

Slowly the doors open and through a blinding light you walk into an underground paradise. Giant green trees as far as the eye can see covered the skyline. A gigantic light at the top of the ceiling was the source of the blinding light you encountered when you entered the arena. A giant stone Rayquaza statue can be seen in the middle of the Arena with many bird pokemon roosting on top of it. As you approach the statue, the trees appeared to split away and you see a massive arena with a mysterious person sitting on a branch of a tree nearby. You slowly realize that the mysterious person was none other than the leader himself. He jumped down and spoke in a sharp tone, "Hopefully you read the rules. My last challenger didn't even know his head from his ass." With a shocked expression quickly turning into determination, you draw your first pokeball out and prepare for a tough battle.

Mechanics:
- Nerfed Strong Winds is always in effect. This gives a -2 BAP to all SE moves targeting flying type pokemon inside the SE modifier. This does not count as a weather effect and cannot be removed.
- Weak Gravity is always up, affecting only the ability levitate and the move Magnet Rise. Weak Gravity has no effect on accuracy. Gravity will override this with actual gravity before reverting back to weak gravity.
- Spirit of Rayquaza is imbued with all pokemon, nullifying the grounding effect of Smack Down
- Camouflage will turn the user into a normal type
- Nature Power will summon Tri Attack
- Grass and Water Source are available

Leader Rainman Legends
lQOQuBO.png

Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower
Bulk Up

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter
Memento

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard
Acrobatics
Attract
Brick Break
Confide
Covet
Facade
False Swipe
Flash
Fling

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce
After You
cawmodore.gif

Cawmodore [♀] Carina
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Steel.png
Flying.png

Abilities: Intimidate/Volt Absorb/Big Pecks
Stats:
HP:
90
Atk: 4 (+)
Def: 5
SpA: 2 (-)
SpD: 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5

Attacks
Physical.png

Acrobatics
Aerial Ace
Brick Break
Bullet Punch
Drain Punch
Drill Peck
Endeavor
Facade
Fly
Giga Impact
Knock Off
Metal Claw
Peck
Pluck
Pursuit
Rock Smash
Steel Wing
Wing Attack
Iron Head
Sky Attack
Sky Drop
Smack Down

Special.png

Air Cutter
Brine
Flash Cannon
Hidden Power (Ground)
Hurricane
Hyper Beam
Razor Wind
Swift
Surf

Status.png

Belly Drum
Block
Detect
Growl
Leer
Mirror Move
Protect
Rest
Roost
Quick Guard
Screech
Sleep Talk
Snatch
Substitute
Tailwind
Toxic

45|65 Moves
charizard-4.gif

Charizard (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

charizard-megax.gif

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

charizard-megay.gif

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz
Belly Drum
Focus Punch

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Roost
Earthquake
Endure
Toxic
Hyper Beam
Focus Blast
Defog
Fly
Roar
Dig
Reflect
Fissure
Flamethrower
Incinerate
Dragon Tail
Sky Drop
Flame Charge
Sunny Day
Double Team
Hidden Power (Ice)
Crunch
DynamicPunch

Move Tutor
Ominous Wind
Mimic
Mud Slap
Twister
dragonite-3.gif

Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Rash (-Spdef, +SpAtk)

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [121/121]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Barrier
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon
togekiss.gif

Togekiss (Chocobo) (Female)
Types:
Fairy
: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge
Mirror Move
Morning Sun

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift
Foresight
Lucky Chant
Peck
Present
Psych Up

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind
Signal Beam
aerodactyl-2.gif

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
1
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down
Hyper Beam

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard
Curse
Dragonbreath
Foresight

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute
Defog
Smack Down
Toxic
Rock Tomb
Theif
Mimic
Rock Polish
Bulldoze
Razor Wind
Sandstorm

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
Aqua Tail
Double-Edge

Challenger Its_A_Random
479.png
479-f.png
479-h.png
479-m.png
479-s.png
479-w.png

Rotom [motoR] (-)
NATURE: Modest

TYPE: Electric / Ghost (Normal) / Ice (Frost) / Fire (Heat) / Grass (Mow) / Flying (Spin) / Water (Wash)
ABILITIES: Levitate

STATS (NORMAL)
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

STATS (APPLIANCE)
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1 (Spin) / 2 (Heat, Mow) / 3 (Wash) / 4 (Frost)
Weight Class: 2 (Spin) / 3 (Heat, Mow) / 4 (Wash) / 5 (Frost)
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

ATTACKS (54/54)
PHYSICAL
Astonish
Facade
Foul Play
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

SPECIAL
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power (Ground)
Mud-Slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
Thunder Shock
Uproar
Volt Switch
Air Slash (Spin) / Blizzard (Frost) / Hydro Pump (Wash) / Leaf Storm (Mow) / Overheat (Heat)

OTHER
Charge
Confide
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-O-Wisp

RAID
Shadow Mend
362.png
glalie-mega.png

Glalie [Grelbin] (M)
NATURE: Hasty (+10% Accuracy (Normal), +15% Accuracy (Mega))

TYPE: Ice
ABILITIES: Inner Focus / Ice Body / Moody (H) / Refrigerate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 6
Base Rank Total: 18

STATS (MEGA)
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 8
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (34/68)
PHYSICAL
Avalanche
Bide
Bite
Body Slam
Crunch
Earthquake
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Shard
Return
Secret Power

SPECIAL
Blizzard
Freeze-Dry
Frost Breath
Ice Beam
Icy Wind
Powder Snow
Shadow Ball
Sheer Cold

OTHER
Block
Disable
Double Team
Hail
Leer
Light Screen
Mimic
Protect
Sleep Talk
Spikes
Substitute
Taunt
Torment
377.png

Regirock [Grandstone] (-)
NATURE: Brave (-10% Evasion)

TYPE: Rock
ABILITIES: Clear Body / Sturdy (H)

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24

EC: N/A
MC: 0
AC: 5/5

ATTACKS (76/76)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Explosion
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Smack Down
Stomp
Stone Edge
Strength
Superpower
Thunder Punch

SPECIAL
Ancient Power
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Mud-Slap
Round
Shock Wave
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Confide
Curse
Defence Curl
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic

1 = Rainman sends first
2 = IAR sends first
Roll: 1/2 RAINMAN

Rainman Legends sends
Its_A_Random sends and orders
Rainman orders
I ref
 
Nothing better to take on a naval bird with a wall, right?

377.png

Grandstone (-) @ Weakness Policy how do i not have a hard stone ;_;

Rock Slide > Stone Edge > Rock Slide
IF
Fly is used, THEN use Block that action.
IF Hyper Beam is used as part of a combination, THEN use Substitute (15 HP) on the first instance.
 
Round One

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 90
EN: 100
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK

VS
Challenger Its_A_Random
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: Weakness Policy
HP: 100
EN: 100
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: OK

Regirock proves difficult for Cawmodore to take down. Its massive defense stat almost completely walls Cawmodore's moves. While IAR spams Rock-type moves to wear down the metal bird, Rainman responds with a Bloc and a high-powered Rock Smash combo, but Regirock's superior bulk and offense keeps IAR first in the damage race. Looks like Rainman will have to switch to one of his special attackers if he wants to defeat the stone behemoth.

Action One
Cawmodore used Block! (6 EN)
Regirock was trapped by Cawmodore.

Regirock used Rock Slide! (5 EN)
Hit: 60/100 YES
Crit: 8/16 NO
Damage: (8 + 3 + 7.5 - 7.5) = 11

Action Two
Regirock used Stone Edge! (6 EN)
Hit: 77/100 YES
Crit: 3/16 NO
Damage: (10 + 3 + 7.5 - 7.5) = 13

Cawmodore used Rock Smash + Rock Smash! (17.5 EN)
Crit: 6/16 NO
Damage: (27 + 6 - 12 - 1) * 1.5 = 30
Regirock's Weakness Policy activated.

Action Three
Cawmodore is cooling down.

Regirock used Rock Slide! (5 EN)
Hit: 44/100 YES
Crit: 2/16 NO
Damage: (8 + 3 + 7.5 - 7.5) + 4 = 15

Round One

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK

VS
Challenger Its_A_Random
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: None
HP: 70
EN: 84
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: [+2 Atk], [+2 SpA], Block

Rainman Legends orders
Its_A_Random orders
I ref​
 
tomohawk comes in taking rare candy
Focus Blast-->Grass Knot-->Aura Sphere
If Self KO move, Protect and push actions back
If Damaging Electric Combo, Protect and push actions back
If Endure, initiate action string (Toxic-->Focus Blast-->Grass Knot)
 
Rock Slide > Substitute (15 HP) > Focus Punch + Ice Punch combo
IF
your HP is less than 16 when you act A2, THEN use Stone Edge A2, AND use Protect A3.
 
Round Two

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK
tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 110
EN: 100
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK

VS

Challenger Its_A_Random
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: None
HP: 70
EN: 84
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: [+2 Atk], [+2 SpA]

Action One
Tomohawk used Focus Blast! (7 EN)
Hit: 14/100 YES
Crit: 14/16 NO
Damage: (12 + 3 + 1 + 9 - 6 - 1) * 1.5 = 27

Regirock used Rock Slide! (9 EN)
Hit: 52/100 YES
Crit: 4/16 NO
Damage: (8 + 3 + 7.5 - 4.5) + 4 = 18

Action Two
Tomohawk used Grass Knot! (7 EN)
Crit: 8/16 NO
Damage: (12 + 9 - 6 - 1) * 1.5 = 21

Regirock used Substitute 15! (12 EN)
Regirock created a 15 HP sub.

Action Three
Regirock is focusing. (24 EN)

Tomohawk used Aura Sphere! (5 EN)
Crit: 5/16 NO
Damage: (8 + 3 + 1 + 9 - 6 - 1) * 1.5 = 21
Regirock's substitute faded.

Regirock used Focus Punch + Ice Punch!
Crit: 5/16 NO
Effect: 58/100 NO
Damage: [(23 + 7.5 - 4.5 - 2) * 1.5] + 4 = 40

Round Two

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK
tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 52
EN: 81
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK

VS

Challenger Its_A_Random
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: None
HP: 7
EN: 39
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: [+2 Atk], [+2 SpA], Cooldown (1a)

Its_A_Random orders
Rainman Legends orders
I ref​
 
Last edited:
Round Three

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK
tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 52
EN: 81
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK

VS

Challenger Its_A_Random
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: None
HP: 7
EN: 39
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: [+2 Atk], [+2 SpA], Cooldown (1a)

Action One
Tomohawk used Stealth Rock! (12 EN)

Regirock is cooling down.

Action Two
Tomohawk used Roost! (11 EN)
Tomohawk restored 20 HP.

Regirock used Rock Slide! (5 EN)
Hit: 66/100 NO
Crit: 8/16 NO
Damage: [(8 + 3 + 7.5 - 4.5) / 1.5] + 4 = 13.33

Action Three
Tomohawk used Aura Sphere! (5 EN)
Does more than 7 damage.

Round Three

Leader Rainman Legends

cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK
tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 59
EN: 53
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK

VS

Challenger Its_A_Random
Stealth Rock
377.png

Regirock (-) [Grandstone]
Type: Rock
Ability: Clear Body/Sturdy
Item: None
HP: KO
EN: KO
Stats: 5/9/2/4/43
S/W/BRT: 3/6/24
Status: KO

IAR sends
Rainman Legends
Its_A_Random
I ref​
 
Last edited:
activate RCB
smack down-->endeavor-->smack down
if reflect is up, brick break and push actions back
if will-o-wisp, sub 15 and push actions back
if double team is up, razor wind and push actions back
 
Round Four

Leader Rainman Legends

tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 59
EN: 53
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK
cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 76
Stats: 4/5/2/3/118
S/W/BRT: 3/3/21
Status: OK

VS

Challenger Its_A_Random
Stealth Rock
479-s.png

Rotom-F (-) [motoR]
Type: Electric/Flying
Ability: Levitate
Item: RageCandyBar
HP: 90
EN: 100
Stats: 2/4/5/4/86
S/W/BRT: 1/2/20
Status: OK

Pre-Round
Rotom takes 15 damage from Stealth Rock.

Action One
Cawmodore ate its RageCandyBar.

Cawmodore used Substitute! (12 EN)
Cawmodore created a 15 HP substitute.

Rotom used Will-O-Wisp! (7 EN)
The substitute blocked the attack.

Action Two
Cawmodore used Substitute! (16 EN)
But it failed.

Rotom used Will-O-Wisp! (11 EN)
The substitute blocked the attack.

Action Three
Cawmodore used Substitute! (20 EN)
But it failed.

Rotom used Will-O-Wisp! (15 EN)
The substitute blocked the attack.
Sub abuse makes Rainman drain all his EN and waste 3 actions of his RageCandyBar. Also it lets IAR stall for a little more. (Hey, it's not completely my fault this battle is traveling at the same rate as glacial advance.)

Round Four

Leader Rainman Legends

tomohawk.png

Tomohawk (M) [Kain Highwind]
Type: Flying/Fighting
Ability: Intimidate/Prankster/Justified
Item: Rare Candy
HP: 59
EN: 53
Stats: 1/3/[6]/3/85
S/W/BRT: 2/3/19
Status: OK
cawmodore.gif

Cawmodore (F) [Carina]
Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks
Item: RageCandyBar
HP: 51
EN: 28
Stats: [5]/[6]/[3]/[4]/[148]
S/W/BRT: 3/3/21
Status: Substitute (15), RCB (3a)

VS

Challenger Its_A_Random
Stealth Rock
479-s.png

Rotom-F (-) [motoR]
Type: Electric/Flying
Ability: Levitate
Item: RageCandyBar
HP: 75
EN: 67
Stats: 2/4/5/4/86
S/W/BRT: 1/2/20
Status: OK

Its_A_Random orders
Rainman Legends orders
I ref​
 
Ooraloo

Rainman quit and opted to withdraw as of his LoA so this match is apparently over?

Either way, you don't need a committee to decide I don't deserve this badge, played badly, etc.
 
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