I have been working on this team for a long time now. Is an alright team, I'm not worried if people want to use the team.
IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Standard physically defensive Skarmory. Iron head is for mono ice and rock teams. Stealth rock to punish switches,breaking sturdy,focus sash and helps a lot again mono fire teams. Roost is for sustain or recovery and whirlwind is to phase out set up sweepers and getting hazards damage. Rocky helmet is used as an item to punish physically offensive Pokemon. Skarmory has roost for instant recovery so rocky helmet goes well.
Zeus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Forming the defensive core here is specially defensive zapdos. Maximum investment in sp def so that it takes sp hits very well.Discharge is for a stab move and it has a really good chance to paralyze. Heatwave is used for scizor and other steel types like ferrothorn. Defog is to remove hazard and screens. Defog support is greatly appreciated for Dragonite. Roost is for sustain.
Draco (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Outrage
- Superpower
- Earthquake
- Extreme Speed
Bulky Dragonite with a choice band hits like a truck. Banded outrage for a powerful stab move and straight away ohkos many Pokemon. Superpower for heatran,rock,ice types and extreme speed as a strong priority to pick off weakened Pokemon.
Enten (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Rock Polish
- Focus Blast
Modest Landorus with life orb hard hits obscenely hard with stab earth power. Sludge wave is for fairies and grass types. Focus Blast for air ballon heatran and other steel types like opposing skarmory. With Rock polish in the fourth slot landorus can sweep late game.
Leviathan (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Waterfall
- Substitute
Gyarados mega is a very good set up sweeper dragon dance is for boosting moves. Substitute is to protect from status users/moves like will o wisp. Waterfall is for stab and it hits very hard. Mold breaker ignores water absorb so waterfall is what I click most of the time. Earthquake is for rotom wash and damaging other levitating Pokemon.
Hawk (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Staraptpr with choice scarf hits a really good speed as for its ability it has reckless which makes brave bird and double edge very powerful. Brave bird and double edge both hit super hard and help against mono fighting teams. Close combat is for ferrothorn and uturn is for gaining momentum.

IronHawk (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Iron Head
- Stealth Rock
- Roost
- Whirlwind
Standard physically defensive Skarmory. Iron head is for mono ice and rock teams. Stealth rock to punish switches,breaking sturdy,focus sash and helps a lot again mono fire teams. Roost is for sustain or recovery and whirlwind is to phase out set up sweepers and getting hazards damage. Rocky helmet is used as an item to punish physically offensive Pokemon. Skarmory has roost for instant recovery so rocky helmet goes well.

Zeus (Zapdos) @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Forming the defensive core here is specially defensive zapdos. Maximum investment in sp def so that it takes sp hits very well.Discharge is for a stab move and it has a really good chance to paralyze. Heatwave is used for scizor and other steel types like ferrothorn. Defog is to remove hazard and screens. Defog support is greatly appreciated for Dragonite. Roost is for sustain.

Draco (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Outrage
- Superpower
- Earthquake
- Extreme Speed
Bulky Dragonite with a choice band hits like a truck. Banded outrage for a powerful stab move and straight away ohkos many Pokemon. Superpower for heatran,rock,ice types and extreme speed as a strong priority to pick off weakened Pokemon.

Enten (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Rock Polish
- Focus Blast
Modest Landorus with life orb hard hits obscenely hard with stab earth power. Sludge wave is for fairies and grass types. Focus Blast for air ballon heatran and other steel types like opposing skarmory. With Rock polish in the fourth slot landorus can sweep late game.


Leviathan (Gyarados) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Waterfall
- Substitute
Gyarados mega is a very good set up sweeper dragon dance is for boosting moves. Substitute is to protect from status users/moves like will o wisp. Waterfall is for stab and it hits very hard. Mold breaker ignores water absorb so waterfall is what I click most of the time. Earthquake is for rotom wash and damaging other levitating Pokemon.

Hawk (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Staraptpr with choice scarf hits a really good speed as for its ability it has reckless which makes brave bird and double edge very powerful. Brave bird and double edge both hit super hard and help against mono fighting teams. Close combat is for ferrothorn and uturn is for gaining momentum.