[Flying Qualifiers] Avnomke vs Leethoof

Frosty

=_=
is a Forum Moderator Alumnusis a Top Community Contributor Alumnus
Rules:

Format:
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Substitutions: 3
Abilities = All
Items = All
Switch = OK
1 Megas

Team Avnomke:

468.png
468.png
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20
fairy.png
flying.png

Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack

Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80

Size Class: 3
Weight Class: 3

Base Rank Total: 20

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
EC/AC/MC
9/5/0

Attacks: 120/120 maxed, 8 CC
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Body Slam
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
6.png
6.png
6-mega-x.png
6-mega-x.png
6-mega-y.png
6-mega-y.png
Male
At a Glance:
Normal: 100/3/2-/4/3/115+ +15% accuracy 3/4 20
Mega X: 100/5/3-/5/3/115+ +15% accuracy 3/5 24
Mega Y: 100/4/2-/7/4/115+ +15% accuracy 3/4 25
fire.png
flying.png
(Normal and Y only)
dragon.png
(X only)
Blaze/Solar Power/Tough Claws (X only)/Drought (Y only)
Hasty Nature: -Defense, +Speed, +15% Accuracy

Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

I really don't want to put up the two things for megazard for now I'll do that later.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 3/2/4/3/115
[B]Other:[/B] +15% accuracy
EC/AC/MC
9/5/1

Attacks: 49/119
Air Slash
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Inferno
Iron Tail
Leer
Metal Claw
Overheat
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Smokescreen
Solar Beam
Substitute
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
149.png
149.png
Male
At a Glance:
100/6+/3/4/3-/80 4/6 22
dragon.png
flying.png

Inner Focus/Multiscale
Naughty Nature: -Special Defense, +Attack

Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80

Size Class: 4
Weight Class: 6

Base Rank Total: 22

Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/149.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
EC/AC/MC
9/5/0

Attacks: 35/120
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Brick Break
Bulldoze
Defog
Dive
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Punch
Flamethrower
Fly
Focus Punch
Hail
Haze
Heal Bell
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rock Slide
Rock Tomb
Roost
Safeguard
Sleep Talk
Skull Bash
Sky Drop
Slam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Whirlpool
Wrap
142.png
142.png
142-mega.png
142-mega.png
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23
rock.png
flying.png

Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy

Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 20

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)

Size Class: 4
Weight Class: 4

Base Rank Total: 23

Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
EC/AC/MC
NA/5/0

Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack
130.png
130.png
130-mega.png
130-mega.png
Male
Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25
water.png
flying.png
(normal only)
dark.png
(mega only)
Intimidate/Moxie/Mold Breaker (mega)
Jolly Nature: +Speed, +10% accuracy, -Special Attack

HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)

Size Class: 6
Weight Class: 6

Base Rank Total: 20

Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

I should do mega data but bleh
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/130.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
EC/AC/MC
6/5/1

Moves: 32/???
Aqua Tail
Avalanche
Bide
Bite
Bounce
Bubble
Crunch
Dive
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hail
Hydro Pump
Hyper Beam
Ice Fang
Icy Wind
Iron Head
Protect
Rain Dance
Reversal
Roar
Splash
Stone Edge
Tackle
Taunt
Thrash
Thunder Wave
Torment
Toxic
Waterfall
207.png
207.png
Female
100/4+/4/1-/3/85 2/4 18
ground.png
flying.png

Hyper Cutter/Sand Veil/Immunity
Adamant nature: +Attack, -Special Attack

HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85

Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity:
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
EC/AC/MC
5/5/9

Moves: 51/97
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sandstorm
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor

Togekiss maxed at 120 moves and then comes gligar with 51 moves -_-. And people ask why I don't get why people are so set on maxxing stuff. Anyway, pay special attention to Bartholomew Kuma Roberts the Gyarados. One of those "useful in qualifiers, not so much outside of them" pokemon. Leethoof is going with lots of rocks and two mons x4 weak to Ice Coverage. Also 5/6 are physical attackers (but gliscor has hypercutter so nvm that) so intimidate is useful.

Team Leethoof:
142.png
aerodactyl-mega.png

Aerodactyl [Tulowitzki] (Male)
Nature
: Jolly (+ Speed, -Sp.Atk)

Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: Nope
MC: 17
DC: 5/5

Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind
CawmodoreFront_zps564904b3.png

Cawmodore (Francis) (M)
Nature
: Rash (+1 SpA, -1 Def)

Type: Steel/Flying

Abilities: Intimidate/Volt Absorb/Big Pecks (DW)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Bullet Punch
Flash Cannon
Hurricane
Tailwind
Detect

Air Slash
Drill Peck
Mirror Move
Quick Guard
Razor Wind
Endeavor
Sky Attack
Knock Off
Iron Head
Water Sport

Fly
Surf
Sky Drop
Toxic
Rain Dance
Giga Impact
Roost
Smack Down
Rest
472.png

Gliscor (Jasmine) (F)
Nature
: Jolly (+15% Speed, -1 SpA) (+14% Accuracy)

Type: Ground/Flying

Abilities: Hyper Cutter/Sand Veil/Poison Heal

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Screech
Acrobatics
U-Turn
Sky Uppercut
X-Scissor
Guillotine
Fire Fang
Ice Fang
Thunder Fang
Poison Jab
Night Slash

Agility
Counter
Cross Poison
Sand Tomb
Night Slash
Feint
Tailwind
Aqua Tail
Endure

Earthquake
Dig
Taunt
Rock Slide
Torment
Bulldoze
Protect
Stone Edge
Rock Tomb
Sky Attack
Stealth Rock
Payback
Iron Tail
567.png

Archeops (Jurassic) (M)
Nature
: Naive (+15% Speed, -1 SpD) (+15% Accuracy)

Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.

Type: Rock/Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 6
DC: N/A

Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Stealth Rock, Substitute, Tailwind, Taunt, Torment
373.png
salamence-mega.png

Salamence (Arthur) (M)
Nature
: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)

Type: Dragon/Flying

Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail

Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog

Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage
426.png

Squall (Drifblim) (F)
Nature
: Mild (+1 SpA, -1 Def)

Type: Ghost/Flying

Abilities: Aftermath/Unburden/Flare Boost (DW)

Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Acrobatics, Astonish, Constrict, Explosion, Fly, Giga Impact, Knock Off, Payback, Phantom Force, Sucker Punch
Special: Clear Smog, Gust, Hex, Hyper Beam, Icy Wind, Ominous Wind, Psychic, Shadow Ball, Thunder, Thunderbolt, Weather Ball
Other: Baton Pass, Defog, Destiny Bond, Disable, Focus Energy, Hypnosis, Memento, Minimize, Pain Split, Protect, Telekinesis, Thunder Wave, Toxic, Will-o-wisp

I will refrain from making john jokes.

For now.

Anyway, pay special attention to Tulowitzki the Aerodactyl. With everybody other than Charizard having STAB or coverage to mince Salamence, the role of possible MVP falls again on Tulowitzki lap. Leethoof is the best aerodactyl user in ASB and Aerodactyl is a good mon for qualifiers, due to rock STAB and all. So its place as mon to watch for is a given, really.

Order of Operations:

Heads: Avnomke
Tails: Leethoof


reverse.jpg

(tails)

Leethoof sends out pokemon with item
Avnomke sends out pokemon with item and orders
Leethoof orders
I Ref
 
426.png
567.png
aerodactyl-mega.png
Spr_B2W2_Preschooler_F.png
Spr_B2W2_Preschooler_F.png
CawmodoreFront_zps564904b3.png
472.png
373.png

Squall Jurassic Tulowitzki Alexis Alina Francis Jasmine Arthur

"Thanks for the modest and extremely underwhelming words, referee, but I don't think there was really any doubt that I was going to be the MVP. Now, if all of you just follow my lead and leave the important stuff to me, then we should be able to win this."
"Yeah, listen to Tulo! There's no reason to not listen to his melodious voice on such a wonderful sunny spring day."
"Somebody's whipped..."
"More like, somebody's the only one to truly appreciate how perfect I am. Thanks, Jurassic, your praise is not entirely lost on deaf ears."
"Oh boy, Tulo thanked me! That just makes this day even better!"
"Absolutely one hundred percent whipped."
"Keep your mutinous thoughts to yourself, Jasmine. Crew, I think we have a solid chance at finding victory in these stormy seas, but only if we -"
"Woah, woah, woah, Oh-captain-my-captain thinks he's in charge now? Who said that? Everybody knows that I'm always in charge with my keen eye for strategy and stunning leadership qualities."
"Lee said so."
"And daddy agreed with him!"

"Well, well, well. Looks like some of upper management has been doubting my skills recently, even after I single-handedly beat the fire gym with my devious plot to direct their attacks at Helton. I guess I'll just have to prove them wrong, as I usually do, and with as much style as possible. Here's hoping that Togekiss is impressed."

aerodactyl-mega.png

AERODACTYLITE
[MEGA EVOLVE]



 
Avnomke

:>

FROSTYEDIT: Avnomke is on LoA until today, so he has until sunday to post without risking DQ. Keeping this post here only because tagging is nice and all.
 
Last edited by a moderator:
Togekiss is a dude

Dragonite @ Expert Belt
Ice Punch ~ Rock Slide ~ Ice Punch
If Aerodactyl is under the effects of a DE move, then use Dive
If Aerodactyl uses Bide, then start the action chain Thunder Wave ~ Reflect ~ Ice Punch
If Aerodactyl uses Reflect, then use Brick Break

Good luck!
 
aerodactyl-mega.png
472.png
373.png

"GWAAAAAAAARGH!"
"Wait, this buffooon dragon can't even speak? Are you kidding me? Have the Stratons really lowered their standards that far? This is going to be tougher than I thought..."
"Erm, I was just makin' that noise 'cause it was fun."
"Yeah? Well don't do that. It makes me look bad if my 'allies' are in the back yelling at the sky."
"Hey, Princess. I'm pretty sure that Togekiss is male, just so you don't do anything stupid."
"There are male Togekiss? This day just keeps getting worse. Whatever, watch this."

Tulowitzki: (Mega Evolve) Evasive Agility -> Stealth Rock -> Ice Fang
 
149.png

Hp: 100
En: 100
6/3/4/3/80
Other:
Item: Expert Belt

aerodactyl-mega.png

Hp: 100
En: 100
5/3/2/3/173
Other:
Item: Mega Stone​

Round 1!​

And we are ooooon. Let's see who will be my next victim bwahaha the one still trying to get the coveted position as flying gym leader!

I could fluff this more, but I am hungry and pressed for time, so not gonna happen. I just need to say that seeing Tulowitzki using chicken maneuvers is a lovely sight and that I love how crits in ASB aren't as game-changing as in ingame. Why do I say that? No reason in particular, just random trivia :)

Anyway, Avnomke starts off strong even if ordering first. But Stealth Rock is a horrible horrible thing and Leethoof will probably keep the pressure on to make defog undesirable, so don't judge momentum based solely on hp totals, k?​

DATA:

ACTION 1!

Aerodactyl used Evasive Agility! (-7en)

Dragonite used Ice Punch! (-6en)
no

ACTION 2!

Aerodactyl used Stealth Rock! (-11en)

Dragonite used Rock Slide! (-6en)
Hit: 83 (yes)
Crit: 1 (yes)
Damage: (8+3+2+4.5)*1.5= 26.25hp

ACTION 3!

Aerodactyl used Ice Fang! (-5en)
Crit: 12 (no)
Freeze: 4 (no)
Flinch: inner focus
Damage: (7+2+3)*2.25*0.5= 13.5hp

Dragonite used Ice Punch! (-6en)
Crit: 1 (yes)
Effect: 10 (no)
Damage: 26.25hp

- - -

STEALTH ROCK
149.png

Hp: 86
En: 82
6/3/4/3/80
Other:
Item: Expert Belt


aerodactyl-mega.png

Hp: 47
En: 77
5/3/2/3/173
Other:
Item: Mega Stone​

Leethoof
Avnomke
I Ref
 
aerodactyl-mega.png
472.png
Spr_B2W2_Preschooler_F.png
Spr_B2W2_Preschooler_F.png

[will edit in fluff]

Ice Fang
-> Stone Edge -> Ice Fang
If he uses DeFog and you are faster, then use Taunt. Only activate once.
If he uses Bide, then begin the action string Toxic -> Roost -> Ice Fang.
If he uses a Damaging Evasive move and he is faster, then use Fly.
 
STEALTH ROCK
149.png

Hp: 86
En: 82
6/3/4/3/80
Other:
Item: Expert Belt


aerodactyl-mega.png

Hp: 47
En: 77
5/3/2/3/173
Other:
Item: Mega Stone
Round 2!

And with a one-two-three punch, Dragonite managed to defeat Leethoof's Aerodactyl. That is somewhat big, as Tulowitzki was Leet's best mon as well as his mega.

In the other hand, Tulowitzki left a parting gift in the form of Stealth Rocks, which may be a bad thing. If not dealt with, it will deal 27hp of damage minimum, so things are still pretty tied. All lies upon the next matchup. If leet doesn't get rid of this dragonite asap, things might get a bit trickier.
DATA:

ACTION 1!

Aerodactyl used Ice Fang! (-9en)
Crit:8
Freeze: 10
Damage: (7+2+3)*2.25= 27hp

Dragonite used Thunder Punch! (-6en)
Crit:14
Effect: 9
Damage: (8+2+4.5)*1.5= 21.75hp

ACTION 2!

Aerodactyl used Stone Edge! (-6en)
Crit:6
Damage: (10+3+3)*1.5= 24hp

Dragonite used Ice Punch! (-6en)
Crit:9
Effect: 6
Damage: 21.75hp

ACTION 3!

Dragonite used Aqua Jet! (-4en)
Crit:5
Damage: Aerodactyl fainted!

- - -

STEALTH ROCK
149.png

Hp: 35
En: 66
6/3/4/3/80
Other:
Item: Expert Belt


aerodactyl-mega.png

Hp: KO
En: KO
5/3/2/3/173
Other:
Item: Mega Stone

Leethoof sends out pokemon with item
Avnomke orders
Leethoof orders
I Ref
 
Endure ~ Defog ~ Rock Slide
If Taunt a1 or a2, then use Aqua Tail a2
If DE a2 and your first sub activates, then use Dive
If DE a3, then use Dive
 
STEALTH ROCK
149.png

Hp: 35
En: 66
6/3/4/3/80
Other:
Item: Expert Belt


567.png

Hp: 110
En: 100
5/4/4/2/127
Other:
Item: Plume Fossil
Round 3!

At this rate, Stealth Rock may prove to be better than early KO. May. Depends on who avnomke sends out after the next round.
DATA:

ACTION 1!

Dragonite used Endure! (-15en)

Archeops used Taunt! (-10en)

ACTION 2!

Archeops used Evasive Agility! (-7en)

Dragonite used Aqua Tail! (-7en)
miss

ACTION 3!

Archeops used Stone Edge! (-6en)
Hit:1 (yes)
Crit: 11 (no)
Damage: (10+3+3)*1.5= 24hp

Dragonite used Rock Slide! (-6en)
Hit: 4 (no)
Crit: 3 (no)
Damage: (8+2+3)*1.5= 19.5hp

- - -

STEALTH ROCK
149.png

Hp: 11
En: 38
6/3/4/3/80
Other: Taunted for 4a
Item: Expert Belt


567.png

Hp: 90
En: 77
5/4/4/2/127
Other:
Item: Plume Fossil
Leethoof
Avnomke
 
i think i have 80 hp but im not complaining

Rock Throw -> Rock Throw -> Rock Throw
If Damaging Priority move in a Combo, then use Quick Guard. (i learned my lesson from vs birkal :p )
If Agility (Evasive) in a Combo, then use Quick Guard.
 
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STEALTH ROCK
149.png

Hp: 11
En: 38
6/3/4/3/80
Other: Taunted for 4a
Item: Expert Belt


567.png

Hp: 80
En: 77
5/4/4/2/127
Other:
Item: Plume Fossil
Round 4!

Rock STAB
DATA:

ACTION 1!

Archeops used Quick guard! (-6en)

Dragonite used Extremespeed + Extremespeed! (-28en)
blocked

ACTION 2!

Archeops used Rock Throw! (-2en)
Dragonite fainted!


- - -

STEALTH ROCK
149.png

Hp: KO
En: KO
6/3/4/3/80
Other: Taunted for 4a
Item: Expert Belt


567.png

Hp: 80
En: 69
5/4/4/2/127
Other:
Item: Plume Fossil​

Avnomke sends out and orders
Leethoof orders
I Ref
 
whoops

Gyarados @ Rare Candy
Aqua Tail ~ Waterfall ~ Aqua Tail
If non-suspended DE, then use Dive
If suspended DE, then use Rain Dance, but only once
If Roar, then use Dragon Tail
 
why use roar when i can do the FIGHT ROAR

Dragon Tail -> Stone Edge -> Rock Slide

srry i was scheming pretty hard and these are the lame unschemy orders i ended up using
 
STEALTH ROCK
130.png

Hp: 100
En: 100
6/3/1/4/94
Other:
Item: Rare Candy


567.png

Hp: 80
En: 69
5/4/4/2/127
Other:
Item: Plume Fossil​

Round 5!

Leethoof decides to sacrifice a little of Archeops's health for the chance of a lucky draw. To be more specific, if Charizard comes out, you can consider this pretty much a loss for Avnomke

Except that Dragon Tail brought out Togekiss, which is probably the worst possible outcome for Leethoof. Avnomke's Togekiss is maxed and its counters on leet's team are, guess, Archeops and Aerodactyl, both pretty much goners. I suppose Cawmodore is a thing, but Flamethrower tears it apart, so Leet's best hope is a neutral matchup. Or perhaps good plays with Archeops.

In the other hand, Stealth Rock means that Leethoof is ahead on the damage race. So really, this can swing both ways. It all falls upon how well the next round will go.
DATA:

INTIMIDATE!

STEALTH ROCK!

Action 1!

Gyarados used Aqua Tail! (-6en)
Crit: 12 (no)
Damage: (9+3+1+3)*1.5= 24hp

Archeops used Dragon Tail! (-5en)
Hit: 21 (yes)
Crit: 7 (no)
Damage: (6+3)-2= 7hp

ACTION 2!

Archeops used Stone Edge! (-6en)
Hit: 81 (yes)
Crit: 8 (no)
Damage: (10+3+3)*1.5-2= 22hp

Gyarados used Waterfall! (-5en)
Crit: 14 (no)
Damage: (8+3+3+1)*1.5= 22.5hp

ACTION 3!

Archeops used Rock Slide! (-5en)
Crit: 9 (no)
Effect: 9 (no)
Damage: (8+3+3)*1.5-2= 19hp

Gyarados used Aqua Tail! (-6en)
Crit: 4 (no)
Damage: (9+3+1+3)*1.5= 24hp

Sends out: 1/4 (Togekiss)

- - -


STEALTH ROCK
130.png

Hp: 37
En: 83
6/3/1/4/94
Other:
Item: Rare Candy


567.png

Hp: 9
En: 53
5/4/4/2/127
Other: -1Atk.
Item: Plume Fossil​
Avnomke sends out togekiss with item
Leethoof orders
Avnomke orders
I ref
 
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