Rules:
Format:
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Substitutions: 3
Abilities = All
Items = All
Switch = OK
1 Megas
Team Avnomke:
Male
At a Glance:
100/1-/3/6+/4/80 3/3 20
Hustle/Serene Grace/Super Luck
EC/AC/MC
9/5/0
Attacks: 120/120 maxed, 8 CC
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Body Slam
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt
Male
At a Glance:
Normal: 100/3/2-/4/3/115+ +15% accuracy 3/4 20
Mega X: 100/5/3-/5/3/115+ +15% accuracy 3/5 24
Mega Y: 100/4/2-/7/4/115+ +15% accuracy 3/4 25
(Normal and Y only)
(X only)
Blaze/Solar Power/Tough Claws (X only)/Drought (Y only)
EC/AC/MC
9/5/1
Attacks: 49/119
Air Slash
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Inferno
Iron Tail
Leer
Metal Claw
Overheat
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Smokescreen
Solar Beam
Substitute
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Male
At a Glance:
100/6+/3/4/3-/80 4/6 22
Inner Focus/Multiscale
EC/AC/MC
9/5/0
Attacks: 35/120
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Brick Break
Bulldoze
Defog
Dive
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Punch
Flamethrower
Fly
Focus Punch
Hail
Haze
Heal Bell
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rock Slide
Rock Tomb
Roost
Safeguard
Sleep Talk
Skull Bash
Sky Drop
Slam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Whirlpool
Wrap
Female
At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23
Rock Head/Pressure/Unnerve/Tough Claws (Mega)
EC/AC/MC
NA/5/0
Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack
Male
Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25
(normal only)
(mega only)
Intimidate/Moxie/Mold Breaker (mega)
EC/AC/MC
6/5/1
Moves: 32/???
Aqua Tail
Avalanche
Bide
Bite
Bounce
Bubble
Crunch
Dive
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hail
Hydro Pump
Hyper Beam
Ice Fang
Icy Wind
Iron Head
Protect
Rain Dance
Reversal
Roar
Splash
Stone Edge
Tackle
Taunt
Thrash
Thunder Wave
Torment
Toxic
Waterfall
Female
100/4+/4/1-/3/85 2/4 18
Hyper Cutter/Sand Veil/Immunity
EC/AC/MC
5/5/9
Moves: 51/97
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sandstorm
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Togekiss maxed at 120 moves and then comes gligar with 51 moves -_-. And people ask why I don't get why people are so set on maxxing stuff. Anyway, pay special attention to BartholomewKuma Roberts the Gyarados. One of those "useful in qualifiers, not so much outside of them" pokemon. Leethoof is going with lots of rocks and two mons x4 weak to Ice Coverage. Also 5/6 are physical attackers (but gliscor has hypercutter so nvm that) so intimidate is useful.
Order of Operations:
Heads: Avnomke
Tails: Leethoof
(tails)
Leethoof sends out pokemon with item
Avnomke sends out pokemon with item and orders
Leethoof orders
I Ref
Format:
Send 6, Play 3 Singles
2 Day DQ
Recoveries / Mon: 2
Chills / Mon: 5
Substitutions: 3
Abilities = All
Items = All
Switch = OK
1 Megas
Team Avnomke:


At a Glance:
100/1-/3/6+/4/80 3/3 20


Hustle/Serene Grace/Super Luck
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Max HP: 100
Attack: 1 (-)
Defense: 3
Special Attack: 6 (+)
Special Defense: 4
Speed: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle:
No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck:
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/468.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 1
[b]Defense:[/b] 3
[b]Special Attack:[/b] 6
[b]Special Defense:[/b] 4
[b]Speed:[/b] 80
[b]Stats:[/b] 1/3/6/4/80
[b]Other:[/b] None
9/5/0
Attacks: 120/120 maxed, 8 CC
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Brick Break
Body Slam
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt






At a Glance:
Normal: 100/3/2-/4/3/115+ +15% accuracy 3/4 20
Mega X: 100/5/3-/5/3/115+ +15% accuracy 3/5 24
Mega Y: 100/4/2-/7/4/115+ +15% accuracy 3/4 25



Blaze/Solar Power/Tough Claws (X only)/Drought (Y only)
Hasty Nature: -Defense, +Speed, +15% Accuracy
Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
I really don't want to put up the two things for megazard for now I'll do that later.
Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
I really don't want to put up the two things for megazard for now I'll do that later.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 3/2/4/3/115
[B]Other:[/B] +15% accuracy
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 3/2/4/3/115
[B]Other:[/B] +15% accuracy
9/5/1
Attacks: 49/119
Air Slash
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Inferno
Iron Tail
Leer
Metal Claw
Overheat
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Smokescreen
Solar Beam
Substitute
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack


At a Glance:
100/6+/3/4/3-/80 4/6 22


Inner Focus/Multiscale
Naughty Nature: -Special Defense, +Attack
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/149.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
9/5/0
Attacks: 35/120
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Brick Break
Bulldoze
Defog
Dive
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Punch
Flamethrower
Fly
Focus Punch
Hail
Haze
Heal Bell
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rock Slide
Rock Tomb
Roost
Safeguard
Sleep Talk
Skull Bash
Sky Drop
Slam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Whirlpool
Wrap




At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23


Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
NA/5/0
Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack




Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25



Intimidate/Moxie/Mold Breaker (mega)
Jolly Nature: +Speed, +10% accuracy, -Special Attack
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/130.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
6/5/1
Moves: 32/???
Aqua Tail
Avalanche
Bide
Bite
Bounce
Bubble
Crunch
Dive
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hail
Hydro Pump
Hyper Beam
Ice Fang
Icy Wind
Iron Head
Protect
Rain Dance
Reversal
Roar
Splash
Stone Edge
Tackle
Taunt
Thrash
Thunder Wave
Torment
Toxic
Waterfall


100/4+/4/1-/3/85 2/4 18


Hyper Cutter/Sand Veil/Immunity
Adamant nature: +Attack, -Special Attack
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity:
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
HP: 100
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 85
Types:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hyper Cutter:
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil:
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity:
This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 4/4/1/3/85
[B]Other:[/B] None
5/5/9
Moves: 51/97
Acrobatics
Aerial Ace
Agility
Aqua Tail
Baton Pass
Brick Break
Bug Bite
Bulldoze
Counter
Defog
Dig
Double Team
Earthquake
Endure
Feint
Feint Attack
Fury Cutter
Guillotine
Harden
Iron Tail
Knock Off
Payback
Poison Jab
Poison Sting
Protect
Quick Attack
Rain Dance
Razor Wind
Rest
Rock Slide
Rock Tomb
Roost
Sand Attack
Sandstorm
Sand Tomb
Sky Uppercut
Stealth Rock
Steel Wing
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tailwind
Taunt
Thief
Torment
Toxic
U-Turn
X-Scissor
Togekiss maxed at 120 moves and then comes gligar with 51 moves -_-. And people ask why I don't get why people are so set on maxxing stuff. Anyway, pay special attention to Bartholomew
Team Leethoof:
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 17
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Cawmodore (Francis) (M)
Nature: Rash (+1 SpA, -1 Def)
Type: Steel/Flying
Abilities: Intimidate/Volt Absorb/Big Pecks (DW)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Bullet Punch
Flash Cannon
Hurricane
Tailwind
Detect
Air Slash
Drill Peck
Mirror Move
Quick Guard
Razor Wind
Endeavor
Sky Attack
Knock Off
Iron Head
Water Sport
Fly
Surf
Sky Drop
Toxic
Rain Dance
Giga Impact
Roost
Smack Down
Rest
Gliscor (Jasmine) (F)
Nature: Jolly (+15% Speed, -1 SpA) (+14% Accuracy)
Type: Ground/Flying
Abilities: Hyper Cutter/Sand Veil/Poison Heal
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Screech
Acrobatics
U-Turn
Sky Uppercut
X-Scissor
Guillotine
Fire Fang
Ice Fang
Thunder Fang
Poison Jab
Night Slash
Agility
Counter
Cross Poison
Sand Tomb
Night Slash
Feint
Tailwind
Aqua Tail
Endure
Earthquake
Dig
Taunt
Rock Slide
Torment
Bulldoze
Protect
Stone Edge
Rock Tomb
Sky Attack
Stealth Rock
Payback
Iron Tail
Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)
Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.
Type: Rock/Flying
Abilities: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 6
DC: N/A
Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Stealth Rock, Substitute, Tailwind, Taunt, Torment
Salamence (Arthur) (M)
Nature: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)
Type: Dragon/Flying
Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog
Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage
Squall (Drifblim) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (DW)
Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Acrobatics, Astonish, Constrict, Explosion, Fly, Giga Impact, Knock Off, Payback, Phantom Force, Sucker Punch
Special: Clear Smog, Gust, Hex, Hyper Beam, Icy Wind, Ominous Wind, Psychic, Shadow Ball, Thunder, Thunderbolt, Weather Ball
Other: Baton Pass, Defog, Destiny Bond, Disable, Focus Energy, Hypnosis, Memento, Minimize, Pain Split, Protect, Telekinesis, Thunder Wave, Toxic, Will-o-wisp
I will refrain from making john jokes.
For now.
Anyway, pay special attention to Tulowitzki the Aerodactyl. With everybody other than Charizard having STAB or coverage to mince Salamence, the role of possible MVP falls again on Tulowitzki lap. Leethoof is the best aerodactyl user in ASB and Aerodactyl is a good mon for qualifiers, due to rock STAB and all. So its place as mon to watch for is a given, really.


Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 17
DC: 5/5
Attacks:
Physical: Aerial Ace, Assurance, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Payback, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Rest, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Tailwind, Taunt, Torment, Toxic, Wide Guard, Whirlwind

Cawmodore (Francis) (M)
Nature: Rash (+1 SpA, -1 Def)
Type: Steel/Flying
Abilities: Intimidate/Volt Absorb/Big Pecks (DW)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 3/5
Attacks:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Bullet Punch
Flash Cannon
Hurricane
Tailwind
Detect
Air Slash
Drill Peck
Mirror Move
Quick Guard
Razor Wind
Endeavor
Sky Attack
Knock Off
Iron Head
Water Sport
Fly
Surf
Sky Drop
Toxic
Rain Dance
Giga Impact
Roost
Smack Down
Rest

Gliscor (Jasmine) (F)
Nature: Jolly (+15% Speed, -1 SpA) (+14% Accuracy)
Type: Ground/Flying
Abilities: Hyper Cutter/Sand Veil/Poison Heal
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Screech
Acrobatics
U-Turn
Sky Uppercut
X-Scissor
Guillotine
Fire Fang
Ice Fang
Thunder Fang
Poison Jab
Night Slash
Agility
Counter
Cross Poison
Sand Tomb
Night Slash
Feint
Tailwind
Aqua Tail
Endure
Earthquake
Dig
Taunt
Rock Slide
Torment
Bulldoze
Protect
Stone Edge
Rock Tomb
Sky Attack
Stealth Rock
Payback
Iron Tail

Archeops (Jurassic) (M)
Nature: Naive (+15% Speed, -1 SpD) (+15% Accuracy)
Something went wrong in Jurassic's resurrection process from his fossil state. Somehow creating memories of his millions of years locked in stone and restoring the memories of the moments leading up to his earlier death, scientists shattered Jurassic's mind upon his resuscitation. Brought into a new and unfamiliar world, Jurassic relishes the feeling of flight and life once again, but still will retreat into a feral, crazed state occasionally. Jambalaya has become his caretaker, unexpectedly.
Type: Rock/Flying
Abilities: Defeatist
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 127 (110+) (19% accuracy boost)
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 6
DC: N/A
Attacks:
Physical: Acrobatics, Aerial Ace, Aqua Tail, Bite, Bounce, Bulldoze, Crunch, Dig, Dragon Claw, Dragon Tail, Earthquake, Endeavor, Fly, Giga Impact, Head Smash, Knock Off, Pluck, Quick Attack, Rock Slide, Rock Throw, Rock Tomb, Sky Attack, Smack Down, Stone Edge, U-Turn, Wing Attack
Special: Ancientpower, Dragon Pulse, Earth Power, Focus Blast, Heat Wave, Hyper Beam
Other: Agility, Defog, Double Team, Hone Claws, Protect, Quick Guard, Rest, Roar, Roost, Sleep Talk, Stealth Rock, Substitute, Tailwind, Taunt, Torment


Salamence (Arthur) (M)
Nature: Hasty (+15% Speed, -1 Def) (+15% Accuracy) (+22% Accuracy Mega)
Type: Dragon/Flying
Abilities: Intimidate/Moxie (DW)/Aerilate (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Mega Stats:
HP: 100
Atk: Rank 6
Def: Rank 4 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Crunch
Dragon Claw
Zen Headbutt
Double-Edge
Thunder Fang
Fly
Dragon Tail
Dragon Dance
Dragon Rush
Hydro Pump
Endure
Fire Fang
Defog
Protect
Toxic
Substitute
Rock Slide
Shadow Claw
Roar
Draco Meteor
Flamethrower
Stone Edge
Rock Slide
Rock Tomb
Roost
Giga Impact
Dragon Pulse
Hyper Beam
Aqua Tail
Outrage

Squall (Drifblim) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Flying
Abilities: Aftermath/Unburden/Flare Boost (DW)
Stats:
HP: 125
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Acrobatics, Astonish, Constrict, Explosion, Fly, Giga Impact, Knock Off, Payback, Phantom Force, Sucker Punch
Special: Clear Smog, Gust, Hex, Hyper Beam, Icy Wind, Ominous Wind, Psychic, Shadow Ball, Thunder, Thunderbolt, Weather Ball
Other: Baton Pass, Defog, Destiny Bond, Disable, Focus Energy, Hypnosis, Memento, Minimize, Pain Split, Protect, Telekinesis, Thunder Wave, Toxic, Will-o-wisp
I will refrain from making john jokes.
For now.
Anyway, pay special attention to Tulowitzki the Aerodactyl. With everybody other than Charizard having STAB or coverage to mince Salamence, the role of possible MVP falls again on Tulowitzki lap. Leethoof is the best aerodactyl user in ASB and Aerodactyl is a good mon for qualifiers, due to rock STAB and all. So its place as mon to watch for is a given, really.
Order of Operations:
Heads: Avnomke
Tails: Leethoof

(tails)
Leethoof sends out pokemon with item
Avnomke sends out pokemon with item and orders
Leethoof orders
I Ref