lulz topic title sucks
Jumpluff
75HP/55ATK/70DEF/110Spd/55SpA/85SpD
Physical Movepool
Double-Edge
Return
Somersault
Aerial Ace
Bounce
Bullet Seed
Rofl. STAB moves get a mention. Return/Double-Edge for power, but that's essentially lol if you look at Jumpluff's stats. Somersault gets a mention because hey, it's Somersault.
Special Movepool
Confusion
Hidden Power
Silver Wind
Energy Ball
Giga Drain
Grass Rope
Solarbeam
Pretty nice stab selection. A shame there's no flying moves here though. Confusion gets a mention because it's the only psychic move it gets aside from HP (lolwut)
Support Movepool
Amnesia
Aromatherapy
Cotton Spore
Endure
Encore
Entice
Flash
Helping Hand
Leech Seed
Memento
Protect
Psych Up
Reflect
Sleep Powder
Splash
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Toxic
Trouble Seed
..holy SHIT that is godly. The only thing that gets a godlier movepool than that in Standard is Smeargle, and this guy has the stuff to use it. I was going to include Poisonpowder for the sake of saying it has all three powders, but eh.
--
Obligatory sets..
ADV Standard
Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 132HP/140DEF/176Spd/60SpD
- Encore
- Leech Seed
- Substitute
- Sleep Powder
I dunno the EVs exactly, but that seems alright. Annoyng as hell, which is cool. ..for you, anyway.
Recovery Staller
Jumpluff @ Leftovers
EVs: 244HP/88DEF/176Spd
- Leech Seed
- Synthesis/Somersault
- Ingrain/Substitute
- Substitute/Sunny Day
Put on Leaf Guard if you're using Sunny Day. Main thesis, Leech Seed them, and recover health. SD makes this a monster due to complete immunity to status effects, and massive Synthesis restoration.
Only use Somersault with Ingrain, incase anyone shows up to spoil your fun and you need a quick switch out. Sub can be used to block status effects too, and acts as a handy shield incase you get outsped.
Physical Jumpluff
Jumpluff @ Leftovers
EVs: 244HP/176Atk/88Spd
- Swords Dance
- Aerial Ace/Double-Edge
- Sleep Powder/Bullet Seed
- Substitute
Bullet Seed is lol, but at least it can break subs if played right. ..kinda. I just tried to make the best out of a good situation, SD and all.
--
I guess I could also think of a mini-blissey set, but I guess Blissey does it way better than this guy. Still though, from all those new moves it now has access to, it looks like Jumpluff mania's going to be flaring up a bit this gen.
Thoughts?

Jumpluff
75HP/55ATK/70DEF/110Spd/55SpA/85SpD
Physical Movepool
Double-Edge
Return
Somersault
Aerial Ace
Bounce
Bullet Seed
Rofl. STAB moves get a mention. Return/Double-Edge for power, but that's essentially lol if you look at Jumpluff's stats. Somersault gets a mention because hey, it's Somersault.
Special Movepool
Confusion
Hidden Power
Silver Wind
Energy Ball
Giga Drain
Grass Rope
Solarbeam
Pretty nice stab selection. A shame there's no flying moves here though. Confusion gets a mention because it's the only psychic move it gets aside from HP (lolwut)
Support Movepool
Amnesia
Aromatherapy
Cotton Spore
Endure
Encore
Entice
Flash
Helping Hand
Leech Seed
Memento
Protect
Psych Up
Reflect
Sleep Powder
Splash
Stun Spore
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Toxic
Trouble Seed
..holy SHIT that is godly. The only thing that gets a godlier movepool than that in Standard is Smeargle, and this guy has the stuff to use it. I was going to include Poisonpowder for the sake of saying it has all three powders, but eh.
--
Obligatory sets..
ADV Standard
Jumpluff @ Leftovers
Trait: Chlorophyll
EVs: 132HP/140DEF/176Spd/60SpD
- Encore
- Leech Seed
- Substitute
- Sleep Powder
I dunno the EVs exactly, but that seems alright. Annoyng as hell, which is cool. ..for you, anyway.
Recovery Staller
Jumpluff @ Leftovers
EVs: 244HP/88DEF/176Spd
- Leech Seed
- Synthesis/Somersault
- Ingrain/Substitute
- Substitute/Sunny Day
Put on Leaf Guard if you're using Sunny Day. Main thesis, Leech Seed them, and recover health. SD makes this a monster due to complete immunity to status effects, and massive Synthesis restoration.
Only use Somersault with Ingrain, incase anyone shows up to spoil your fun and you need a quick switch out. Sub can be used to block status effects too, and acts as a handy shield incase you get outsped.
Physical Jumpluff
Jumpluff @ Leftovers
EVs: 244HP/176Atk/88Spd
- Swords Dance
- Aerial Ace/Double-Edge
- Sleep Powder/Bullet Seed
- Substitute
Bullet Seed is lol, but at least it can break subs if played right. ..kinda. I just tried to make the best out of a good situation, SD and all.
--
I guess I could also think of a mini-blissey set, but I guess Blissey does it way better than this guy. Still though, from all those new moves it now has access to, it looks like Jumpluff mania's going to be flaring up a bit this gen.
Thoughts?