Flyzone Team

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
I have found this team to be solid and can counter about 95% of the OU metagame. But sadly my infernape is really the answer to a lot...so if he dies, I'm harder pressed to win. I have about an 85-90 win percentage but I'd like a few fresh eyes to take a look:

Azelf@Focus Sash
Levitate
252 SpA, 252 Spe, 4 HP
Naive
-Stealth Rock
-Fire Blast
-Explosion
-Taunt

Taunt ruins most leads and allows me to set up SR relatively easily. Fire blast can remove threats such as Metagross quickly before setting up SR. Explosion...Because that's what Azelf does. I have used azelf in the past to great effect so I brought him back. He's extremely reliable and effective at what he does.

Flygon@Choice Scarf
Levitate
252 Atk, 252 Spe, 4 HP
Jolly
-Earthquake
-Outrage
-Stone Edge
-U-Turn

Flygon is mainly a revenge killer or just massacre sweeper. With 2 Powerful STAB attacks, Flygon can dish out some damage. U-Turn is to scout the opposing Flygon counter and switching to something that can eliminate it. Stone Edge owns Togekiss. My team is built around him. He depends on his 2 powerful STAB attacks for damage. He generally draws in defensive steel types which is where magnezone comes in.

Magnezone@Leftovers
Magnet Pull
252 SpA, 216 Spe, 40 HP
Timid
-Substitute
-Thunderbolt
-HP Fire
-Magnet Rise

Timid is to beat out most steel types and to use magnet rise more effectively. HP fire is able to remove trapped steel types including other magnezone. Sub is to see if they have a secret move they can kill with. This thing easily anhialates any steel type that flygon can't destroy with earthquake. The only steel type this thing hasn't killed with ease so far is SD Luke, and then I switched flygon back in and killed it with EQ.

Infernape@Life Orb
Blaze
64 Atk, 252 SpA, 192 Spe
Naive
-Fire Blast
-Close Combat
-Grass Knot
-HP Ice

This troublesome little ape can doom any unsuspecting team. It counters a lot with FB and Grass Knot. Plus HP ice owns dragons and Gliscor. Close Combat is for ant foolish Blissey or T-Tar who may think I'm full special. I used this because I needed a special sweeper and a physical sweeper. I made it specially based because flygon is better at it's job than magnezone, so magny needed more help. This evil thing can counter a huge part of the metagame with mixed attacks.

Skarmor@Shed Shell
Keen Eye
252 HP, 64 SpD, 176 Def, 16 Spe
Impish
-Brave Bird
-Roost
-Spikes
-Whirlwind

I'm able to take hits from both sides with this skarmory. Brave bird damages, roost heals, spikes, whirlwind. Pretty straightforward Skarmory. My skarms is on the team cause I love spikes WW and his resistances with high defense. With the evs, it can take a few special attacks as well without fatal harm.

Blissey@Leftovers
Natural Cure
252 HP, 252 Def, 4 Spe
Bold
-Wish
-Protect
-Flamethrower
-Toxic

The stall of the balanced team. I can use protect to see if it's safe to stay in or not, and then move accordingly. I can outstall CB Pursuit T-Tar with Toxic plus wishtect. Flamethrower is for damage on Gengar and does a decent amount to most blissey switch ins. Blissey is on the team cause it needs to be. It stalls out most things without rest or heal bell/aromatherapy. It can also take several phys attacks cause of it's MASSIVE HP stat. I <3 my Blissey.

I need a little feedback on this team. Thanks Smogon!!!
 
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