This is my first take on a team revolving around the [gen 5] Breloom set that i love.
My first poke is.. well you guessed it.. the all mighty Breloom:
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
This set though gets completely walled by Grass/Poison pokes such as Venusaur, Amoonguss, and physically defensive Roserade. To "check" those mons i picked life orb Latios which I know isn't a great counter as it can't switch into sludge bombs easily. This also checks spdef Heatran with Draco/Psyshock + Eq. Hp Fire could be replaced with Defog.
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Psyshock
- Hidden Power [Fire]
As Latios can't switch too many times into Sludge Bombs, i can't afford to use it as a Keldeo counter as well. Therefore i picked offensive Venusaur as my third mon. This can also be used to counter Amoongus/Roserade if my Latios gets low/put asleep.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
My Team at this point looks VERY weak to Talonflame as well as im missing a rock setter, so what better pick that Sp Def Tytanitar to trap in Latios/Latias and Pursuit Manectric on the Volt Switches.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Crunch
- Pursuit
- Stealth Rock
- Stone Edge
Now i needed a switch-in to Scarfed Lando/physical sweepers such as Medicham-Mega or Lopunny-Mega so i went for Rocky Helmet Skarmory with Protect to play around HJK. I used to have Whirlwind instead of Protect, but Mega Medichamp's HJK 2HKOs, this way i can potentially deal 76% wih 2 Rocky Helm + HJK miss.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Roost
- Protect
- Iron Head
My last pick was between Keldeo or Raikou. I decided to go for Rakou because my team looks very weak to Mega Zard Y. I know its not a switch-in so you'll have to play around the weather with T-Tar and predict with Raikou.
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
As an overall this team could DEFINITELY be improved (that's why i'm posting it). I laddered with it and managed to get to 1734 max.
As far as threats go:
-Volt-Turn combos are really annoying to this team, especially Scarf Lando + Magnezone.
-Belly Drum Azu, if Venusaur gets too low there's no stopping it.
-CM Clefable, as +1 Flamethrower 2HKO's Venasaur.
-Weavile and Mega Lopunny as they outspeed my entire team (Banded Weavile can actually 6-0 me :[).
-Mega Gardevoir.
Im open to suggestions to improve this team. The idea is to keep my Breloom set and build a team around it.






My first poke is.. well you guessed it.. the all mighty Breloom:

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
This set though gets completely walled by Grass/Poison pokes such as Venusaur, Amoonguss, and physically defensive Roserade. To "check" those mons i picked life orb Latios which I know isn't a great counter as it can't switch into sludge bombs easily. This also checks spdef Heatran with Draco/Psyshock + Eq. Hp Fire could be replaced with Defog.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Psyshock
- Hidden Power [Fire]
As Latios can't switch too many times into Sludge Bombs, i can't afford to use it as a Keldeo counter as well. Therefore i picked offensive Venusaur as my third mon. This can also be used to counter Amoongus/Roserade if my Latios gets low/put asleep.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
My Team at this point looks VERY weak to Talonflame as well as im missing a rock setter, so what better pick that Sp Def Tytanitar to trap in Latios/Latias and Pursuit Manectric on the Volt Switches.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Crunch
- Pursuit
- Stealth Rock
- Stone Edge
Now i needed a switch-in to Scarfed Lando/physical sweepers such as Medicham-Mega or Lopunny-Mega so i went for Rocky Helmet Skarmory with Protect to play around HJK. I used to have Whirlwind instead of Protect, but Mega Medichamp's HJK 2HKOs, this way i can potentially deal 76% wih 2 Rocky Helm + HJK miss.

Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Roost
- Protect
- Iron Head
My last pick was between Keldeo or Raikou. I decided to go for Rakou because my team looks very weak to Mega Zard Y. I know its not a switch-in so you'll have to play around the weather with T-Tar and predict with Raikou.

Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
As an overall this team could DEFINITELY be improved (that's why i'm posting it). I laddered with it and managed to get to 1734 max.
As far as threats go:
-Volt-Turn combos are really annoying to this team, especially Scarf Lando + Magnezone.
-Belly Drum Azu, if Venusaur gets too low there's no stopping it.
-CM Clefable, as +1 Flamethrower 2HKO's Venasaur.
-Weavile and Mega Lopunny as they outspeed my entire team (Banded Weavile can actually 6-0 me :[).
-Mega Gardevoir.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Roost
- Protect
- Iron Head
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Psyshock
- Hidden Power [Fire]
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Crunch
- Pursuit
- Stealth Rock
- Stone Edge
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Focus Punch
- Seed Bomb
- Substitute
- Spore
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Defog
- Roost
- Protect
- Iron Head
Latios @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Psyshock
- Hidden Power [Fire]
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Crunch
- Pursuit
- Stealth Rock
- Stone Edge
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Calm Mind
Im open to suggestions to improve this team. The idea is to keep my Breloom set and build a team around it.
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