This feedback thread will be to assess the following questions, and to discuss related topics. Unlike the general feedback thread, feel free to respond to other posts in this thread.
Points of Discussion:
It's become clear to players and mods that the current Seasonal Event system has become overly taxing for all parties involved. In this thread, I'd like to find methods for ensuring a sustainable future for the Seasonal Event system.
In terms of sustainable workloads, I look to the League Circuit ruleset. They require only a blurb of flavor and a unique rules twist to get off the ground. Furthermore, we moderators get some free months: Post-patch Circuits are currently always plain. I consider this to be the minimum effort for an Event system. Finding the maximum effort, so we can find an enjoyable middle-ground, is the purpose of this thread.
I don't think retiring the event system or folding them into more permanent ventures is on the table right away; though I could be convinced. Events serve to allow us to provide players with a steady supply of interesting, yet-unsolved challenges and helps spur players to discuss strategy with one another. Getting players talking about the game helps develop theory and skill. Additionally, Events help players progress towards the veteran plateau, often alongside those same veterans.
I'll take a moment to admit: My time with events is bumpy and burdensome. As a developer I often get caught up in increasing scope; and as a player I often get bogged down in scheduling. I'm looking forward to getting to play a more-accessible version of Events myself as well—hopefully authored by someone other than me, some time!
Points of Discussion:
- Which events felt like the right length, to play?
- Which events felt like the right complexity, to referee?
- How does co-op play hinder how smoothly events run, and limit what they can be?
- What steps can we take to better accommodate co-op play?
- The current event schedule will continue to run through this year's Summer Event. Come September:
- Should the schedule change to better fit large events; or
- Should events become smaller to better fit in the schedule?
It's become clear to players and mods that the current Seasonal Event system has become overly taxing for all parties involved. In this thread, I'd like to find methods for ensuring a sustainable future for the Seasonal Event system.
In terms of sustainable workloads, I look to the League Circuit ruleset. They require only a blurb of flavor and a unique rules twist to get off the ground. Furthermore, we moderators get some free months: Post-patch Circuits are currently always plain. I consider this to be the minimum effort for an Event system. Finding the maximum effort, so we can find an enjoyable middle-ground, is the purpose of this thread.
I don't think retiring the event system or folding them into more permanent ventures is on the table right away; though I could be convinced. Events serve to allow us to provide players with a steady supply of interesting, yet-unsolved challenges and helps spur players to discuss strategy with one another. Getting players talking about the game helps develop theory and skill. Additionally, Events help players progress towards the veteran plateau, often alongside those same veterans.
I'll take a moment to admit: My time with events is bumpy and burdensome. As a developer I often get caught up in increasing scope; and as a player I often get bogged down in scheduling. I'm looking forward to getting to play a more-accessible version of Events myself as well—hopefully authored by someone other than me, some time!