For Breloom..

Brick Break, Sky Uppercut, or Drain Punch?

All of them look like excellent moves, but really since Sky Uppercut misses 10% of the time (lookin' on the bright side for sure), it's really between Brick Break and Drain Punch.

Drain Punch heaps 50% of damage inflicted, and with a base power of 60, goes to 90 with STAB and running from a base attack of 130 - I think that's more than enough attack power to warrant the lesser power of the move.

Means I wouldn't need Leech Seed, which I didn't plan on using anyway.

Your opinions?

Also, does if poisoned, does Poison Heal heal as much as the poison does or more?
Or would I be losing a little from the poison anyway? (assuming I Toxic Orb him with Poison Heal)
 
I would go with Drain Punch personally, the health gain from Drain Punch is worth the loss of 15 base power (30 with STAB). Anything that Breloom threatens with physical fighting attacks is going to take massive damage anyway. The health gain is a bonus, as Breloom usually doesn't stay long enough to take real advantage of Leech Seed.

With Poison Heal, Breloom only gains health; the damage loss is ignored.

EDIT: Beaten by Tempest
 
Okay, and is Wake-Up Slap combined with Subspore a good idea or what?

Spore, Sub, Wake-Up Slap, rinse and repeat. >_o

Or would Brick Break be better?

Wake-Up Slap could be handy in lots of situations, and would teach any Rest users a serious lesson not to mention it wakes 'em up so "I" choose when they sleep...

I think it's a good idea.
 
Well, yeah, but I don't want to use Focus Punch.
It's strong, but I prefer to always know I'll land a hit, and I also like to attack straight off the bat sometimes, which Focus Punch don't let me do (it requires setup, unless you are a psychic and know they are switching).

Wake-Up Slap has a power of 180 all up if they are asleep, Spore + Wake-Up Slap should pwn off most things that don't resist it.
Combine it with Substitute, and you're an annoying little piece of shit hiding behind a little dino-wall.

Personally, I'm thinking Drain Punch is simply better though, as waking them up defeats the purpose of having put them to sleep in the first place.
Let's you kinda screw with Sleep Clause though..

I play no holds barred anyway, so yeah, Sleep Clause don't exist when I battle people under my rules.
 
Focus Punch would take an extra turn though, and most people expect it anyway. I guess it all depends on when your opponent decides to switch (unless they don't expect Wake-up-Slap in lieu of Focus Punch). Your strategy sounds like a good idea, just make sure to carry Stone Edge so that you're not completely walled by Flying types.
 
I saw that discussion thread and didn't like any of the sets.

I'm sure they'd work but I just don't like them, I definately like Subspore, obviously, I'm still unsure what fighting move to mix with it.
Then I need another move to cover flying/ghosts.. caught between Stone Edge/Rock Slide/Seed Bomb..

I mean, I should just switch out if a flying pokemon comes out anyway, so Seed Bomb would probably be the best option.

Sub/Spore/Drain Punch/Seed Bomb seems like it's the way to go for my Breloom.
 
While Drain Punch combined with Brelloms excellent attack and Poison Heal means Breloom doesn't have to worry about recovering, I would still choose Leech Seed over it. Leech Seed provides team support, which is soemthing Drain Punch doesn't. Most of the time Breloom won't be able to take a hit anyways, which makes Leech Seed that much better.
 
i still think you need focus punch. i use sub/spore/focus punch/seed bomb with a bulky EV build. even without any attack EVs, focus punch does insane damage.

i don't like wake up slap either. why would you want to wake them up? you'll get like 2 or 3 turns to smack them if they're asleep.

drain punch is way too weak. i never have problems with getting my HP full using poison heal and sub/spore. 1/8 every turn is ALOT.
 
If you're worried about fainting the enemy's pokemon, why use Drain Punch over Brick Break? Breloom can either support the team directly by fainting enemy pokemon, or support the team indirectly by Seeding (restoring health). Restoring his own meager HP in addition to dealing less damage really lowers his effectiveness (and team synergy) on both sides of the spectrum.
 
What's wrong with Sky Uppercut? It will outdamage Brick Break in the long run.

If not Focus Punch, then go for the Uppercut.
 
It misses 10% of time and is only 10 base power stronger.

If I only hit 9/10 times, I want the base power difference to be at least 20-30 otherwise, pass.
 
I don't think you should be so ignorant of Focus Punch, especially without Sleep Clause LOL. Just put everything you see except Restalkers to sleep, then Sub against the Pokemon that stay in, and Focus Punch/Stone Edge everything in sight. Seriously, no Sleep Clause is a potential joke.
BTW, Drain Punch has just 8 PP, which is easily 'absorbed' by Dusknoir/Spiritomb.
 
Well, yeah, but I don't want to use Focus Punch.
It's strong, but I prefer to always know I'll land a hit, and I also like to attack straight off the bat sometimes, which Focus Punch don't let me do (it requires setup, unless you are a psychic and know they are switching).

Wake-Up Slap has a power of 180 all up if they are asleep, Spore + Wake-Up Slap should pwn off most things that don't resist it.
Combine it with Substitute, and you're an annoying little piece of shit hiding behind a little dino-wall.

Personally, I'm thinking Drain Punch is simply better though, as waking them up defeats the purpose of having put them to sleep in the first place.
Let's you kinda screw with Sleep Clause though..

I play no holds barred anyway, so yeah, Sleep Clause don't exist when I battle people under my rules.

It's called prediction, which is vital to succeed in pokemon. Anyway you're missing the obvious charm of Spore + Focus Punch. If Spore sleeps something, you are basically guraranteed a hit with Focus Punch barring Sleep Talking and Ghosts. And you can scan for Ghosts by subbing first, and if it is not a ghost just Focus Punch anyway.
 
Well if some dude plays with sleep clause and I have to play by their rules or something, it'd be nice to just attack straight off the bat with Brick Break sometimes.

I'll probably go with Focus Punch though, not sure - Brick Break is really strong on Adamant Breloom as is though, so FP is kinda unnecessary.
 
While Drain Punch combined with Brelloms excellent attack and Poison Heal means Breloom doesn't have to worry about recovering, I would still choose Leech Seed over it. Leech Seed provides team support, which is soemthing Drain Punch doesn't. Most of the time Breloom won't be able to take a hit anyways, which makes Leech Seed that much better.

Breloom is far from a stalling pokemon, so it prefers to do damage instead of recovering HP. Its goal is to put things to sleep and cause havoc with STABed Focus Punch (IIRC, it does about 65% on skarm)

Btw, if you're playing without Sleep Clause, Breloom should go ubers >.>
 
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