For fun turned serious OU RMT

Hey everybody. This is the first team that I’ve posted on the RMT forums, and it’s one that I’ve been using for quite some time now. Back before Thunderus was voted to Ubers, I was using a rain team that I really liked, and I had this team made as well just to be a kind of for fun team. However, the more I used it, the more I started to really like it. Now with Thunderus being Uber, I lost my main sweeper for the rain team, so I’ve started to use this team more. The more I use it, the more I really like it. However, I know that there is room for improvement, so I want to see what you guys have to offer as far as improvements for the team.

Newest changes are in bold!

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Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Scizor usually ends up being the lead for my team, unless I see that my opponent’s team has a strong Fire type that could be a possible lead. The EV spread is fairly self explanatory. I gave it 252 in HP to try to increase its survivability. Bullet Punch is the main attack I use, especially for clean up sweeping. U – turn is for scouting out the opponents team, Superpower for Tyranitar and other steel types that give me problems, and Pursuit is for things like Gengar’s or other Psychic or Ghost types that don’t want to stay in against me.


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Espeon (M) @ Life Orb
Trait: Magic Bounce
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Grass Knot
- Shadow Ball
- Hidden Power [Fighting]

Ever since Espeon got a useful ability, I was so happy that I could finally have an excuse to use my favorite pokemon from when I was younger. The EV spread again is fairly self explanatory. Esepon has good natural speed and special bulk, so I invested the EVs into hitting harder and faster. The one move that may throw people off is Grass Knot. Not having a Grass move on this team had become a bit of an issue, especially with Pokemon such as Gastrodon floating around. I can’t tell you how many times I’ve switched into a Gastrodon’s Toxic, Magic Bounced it back, and then OHKed it with the unpredicted Grass Knot. HP Fighting is for the Dark types such as Tyranitar that come in thinking they can take the incoming Psychic type move. Only new change here is I have changed the Choice Specs to Life Orb. The ability to change moves has become more and more glaring, so I went with this change. Still lets me hit hard, and also increases longevity since it's easier to get it a wish when I can change moves.


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Heatran (M) @ Expert Belt
Trait: Flash Fire
EVs: 24 HP / 252 SpA / 232 Spd
Timid (+Spe, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock

After being suggested to me, and quite a bit of testing, I have decided to give Jirachi the axe and welcome a new member to this team. Heatran gives me answers to so many things that have gave me trouble in the past. The Expert Belt gives me the bit of an edge that I need to get the kill when I otherwise wouldn't, I still have the ability to set up rocks at anytime if need be, and HP Grass is something that a lot of people don't see coming. The only thing I am still considering is maybe switching the Expert Belt for an Air Balloon, and maybe switch Fire Blast for Lava Plume so that I can get a more often burn. Suggestions?



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Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature (+Def, -Atk)
- Scald
- Wish
- Protect
- Roar

If I had to pick a MVP for this team, Vaporeon would have to be it. Able to tank hits for days, switch in on incoming water attacks and heal itself, burn threats with Scald, Roar away big threats that set up, and my favorite thing that it does for this team is it’s Wish support. This gives my two Choiced Pokemon, Scizor and Espeon, a much high chance of sticking around for a longer time and doing what they do best. Also, if my opponent tries to go for some early game setups, I get Vaporeon in there and Roar them away as soon as I can.


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Latias (F) @ Life Orb
Trait: Levitate
EVs: 152 HP / 176 SpA / 180 Spd
Modest Nature (+SpA, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Recover

Latias has recently got a make over and it's been benefiting me for the most part, though causing me to change the way I play with her. This set was suggested to me as more of a Life Orb Tank rather than just a special wall. While Latias already has awesome Special Defense, I always had the problem of not hitting everything as hard as I would like to, usually leaving things in the low red and forcing me to take a hit. With this new set, I can hit things with more power, still have reliable recovery, and still have enough bulk to tank hits. My only problem with this is since I'm so used to having a more bulky Latias, I'm having to get used to the fact that I can't take as many hits as I used to. However, I am liking have Draco Meteor and usually have a guaranteed kill as long as my opponents special walls are out of the way. Open to suggestions as far as this change goes, just like always.



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Porygon2 @ Eviolite
Trait: Download
EVs: 252 HP / 112 Def / 144 SDef
Bold Nature (+Def, -Atk)
- Thunderbolt
- Ice Beam
- Toxic
- Recover

The last, but most certainly not least member of my team is Porygon2. When I first read about the Eviolite stone when Black and White were coming out, I thought that it was going to be a joke item with no real use. After I saw what it was doing to the meta-game, I felt like slapping myself. Porygon2 becomes an amazing physical wall thanks to it, being able to also take special attacks thanks to the EV spread I have on it. Toxic and Recover are for stalling out if needed. Thunderbolt and Ice Beam are great coverage for just about everything. Download for the ability lets it come in and get a needed Special Attack boost, though it can still hold its own fairly well without it.


Past Team Members


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Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock

After some more testing, along with the advice of a few people, Donphan was the Poke that had to go. It didn't serve too much of a role on my team rather than a spinner, which usually Espeon took care of thanks it Magic Bounce keeping hazards away from me. It did hurt to see my Earthquake user go, along with a decent Physical wall, but what Donphan did for my team, the combination of Espeon and Jirachi do it much better and then some.


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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 80 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Head
- Body Slam
- Fire Punch
- Stealth Rock

Not a whole lot I can say here. Jirachi just didn't seem to do much for my team while I was testing it out. Though it seems wrong of me to say this, it never seemed to get the burn or paralyze when it was really needed. Heatran just seems to be doing so much more for my team than Jirachi had to offer, especially with the additional changed I have made. Though I may go back and test it some more at a later point, and I'm always open for suggestions, Jirachi is going to be sitting the bench as far as this team goes for now.



So that’s the team. Any thoughts and improvements would be greatly appreciated. Thanks in advance!
 
I like your team, but I have some suggestions you might want to try. First on espeon, HP fighting is nice to have, but trick can be a very useful support move as well. Tricking big walls a choice item is a great way to slow them down and allow espeon to also clean up a game not being stuck on one move. For porygon 2 you should try HP fire on him over tbolt so sp def scizor can't set up on you and try running 48 speed evs on it so you can outspeed standard jellicent and get a toxic on it. You should also consider putting a spiker on your team. It is nice to have since the extra damage and allows for Latias to sweep easier. You could try replacing donphan with a forretress or something similar to that.
 
I've honestly thought about replacing Donphan with Ferrothorn. My big problems if I go through with that change, however, would be that I would gain another poke that has a x4 weakness to Fire, and with no weather to dull the weakness down a bit, it could become a problem. Also, I lose my spinner, which could hurt in the long run. Pros and cons, I suppose. Anyone got a spread that would work well on Ferrothorn for this team?

I tested trick out on Espeon when first making the team, and as much as I liked it, the sheer power the Specs brings appealed to me more. Though, with the changing meta, it may be worth trying again. I will for sure have to try the different spread on Porygon2, though what would you suggest I take EVs away from in order to do that?
 
afaik, trick is illegal with magic bounce

you said phan seems the most useless and it looks clear why...nothing is benefiting from your rapid spin that much, and you have espeon to keep hazards away anyway. i think something like specs latios, (or basically most specially based pokemon with bulk) causes you way too much trouble than its worth. the things donphan currently check, you check anyway with latias, p2, vappy, and cb scizor. at the same time, i dont want to give you an sd lucario weakness or open you up to physical attacks.

so in my eyes, the best option here is a more offensive version of jirachi with stealth rock, body slam, iron head, and fire punch. you already have the wish support of vaporeon, but what jirachi does over donphan is give you a solid dragon resist number 2. adamant 252 hp 80 atk 176 speed is giving you the edge over adamant sd lucario with plenty of bulk. it also continues to give you something to threaten out ttar (1/3 of your team is pursuit bait) and it still continues to keep a lot of what phan kept in check - in check.

really think the steel typing would help and it gives you something over your weak link - give it a whirl
 
so in my eyes, the best option here is a more offensive version of jirachi with stealth rock, body slam, iron head, and fire punch. you already have the wish support of vaporeon, but what jirachi does over donphan is give you a solid dragon resist number 2. adamant 252 hp 80 atk 176 speed is giving you the edge over adamant sd lucario with plenty of bulk. it also continues to give you something to threaten out ttar (1/3 of your team is pursuit bait) and it still continues to keep a lot of what phan kept in check - in check.

really think the steel typing would help and it gives you something over your weak link - give it a whirl

I really do like that idea. Will be trying that out as soon as I get the chance. Thanks for the advice!
 
Changes have now been made to the team, along with working pictures. Now the RMT is a little prettier to look at. Haha. Any thoughts about the change, along with other improvements or changes that could be made would be greatly appreciated.
 
I believe what this team lacks is the ability to break through walls. Gastrodon and Heatran are especially problematic, the former walling Vaporeon, Jirachi, Porygon2, and Latias, and the latter walling Jirachi, Porygon2, Latias, and Espeon. To make the most use out of Espeon and Latias, which I view as the team's sweepers, one must wear down these walls enough for your team to not be a sitting duck.

I think Latias should be the initial wall-breaker, and Espeon as the late-game Sweeper. This is because, Latias has useful resistances that allows it to come in a lot more frequently and easily than Espeon. I suggest transforming Latias into a Life Orb Tank.

Latias @ Life Orb | Levitate
Modest | 152 HP / 176 SpA / 180 Spe
~ Draco Meteor
~ Surf
~ Hidden Power [Fire]
~ Recover / Calm Mind


This is RaikouLover's Life Orb Tank set. It provides you the firepower to bang up Tyranitar, Scizor, Heatran, and maybe even Jirachi while still providing usable bulk. It currently has enough Speed to outrun neutral base 100 Speed mons. If you feel the need to bump up its Speed to check Landorus, etc, you may go Timid and take out some of its HP EVs into Spe. Although you forgo some of Latias's bulk by losing Leftovers and HP EVs, the solid defense provided by Porygon2 and Vaporeon makes up for this.

I also suggest Heatran over Jirachi. Heatran can lure and dispatch Gastrodon with HP Grass, as well as softening up opposing Heatran and Tyranitar with Earth Power. It also provides you some nice Scizor and Volcarona coverage that your team currently lacks.

Heatran @ Life Orb / Expert Belt
Timid | 24 HP / 252 SpA / 232 Spe
~ Fire Blast / Lava Plume
~ Earth Power
~ Hidden Power [Grass]
~ Stealth Rock / Will-O-Wisp


Enough Speed to outrun Adamant Toxicroak and Modest Rotom-W; rest dumped into HP. Stealth Rock is useful, but Will-o-Wisp can be just as useful for crippling Water / Dragon / Rock mons.

I understand that Jirachi was suggested to also provide you a check to Lucario, but unless your Scizor is trapped into Pursuit, I do not see Lucario easily setting up Swords Dance on this team. I suggest Thunder Wave over Toxic on Porygon 2, however, as that would even cripple mons like Lucario, Terrakion, or Scizor who assumed they can set up on Porygon2.

Finally, change your Espeon into a Calm Mind Sweeper. Choice Specs is indeed powerful, but Espeon's signature Psyshock is resisted by too many common threats like Scizor, Tyranitar, Ferrothorn, and Heatran for you to easily spam. By losing Choice Specs, Espeon would not easily forfeit the offensive momentum, while still being an effective Sweeper. Here's the set:

Espeon @ Leftovers / Life Orb
Timid Nature | 4 HP / 252 SpA / 252 Spe
~ Psyshock / Psychic
~ Calm Mind / Grass Knot
~ Shadow Ball
~ Hidden Power [Fighting / Fire]


Grass Knot can go over Calm Mind if your are going with Life Orb, since the 30% boost from the item may be more than enough to clean up. If you go with Grass Knot, which deals with Ttar, you may consider HP Fire to better deal with Steel Types, although you would need Heatran or Latias to remove Heatran beforehand.

I would go with Leftovers and Calm Mind, though, seeing how this is supposed to set-up and sweep late-game when the opponent's team is weakened.

Hope this helped. Have fun!~
 
Been testing a lot since I'm home for the holidays, and I have taken the advice of Pocket and made some changes to the team. Would like to hear what you guys think of the changes, along with some feedback as far as what else could possibly be done with the team.
 
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