Hey guys, this is my first team since getting back into Pokemon, so hopefully there's nothing heinously wrong with what I've put together. This team has been working pretty well and so far the highest rating I've gotten in OU is 1770, although I haven't been playing too often.
The Team
Member #1 Profile: Sableye (Dark/Ghost)
Nature: Calm (+SpD,-Atk)
Ability: Prankster
Item: Leftovers
EV's: 252 HP/ 96 Def/ 160 SpD
Moveset: Taunt | Foul Play | Will-o-Wisp | Recover
Sableye has always been a favorite pokemon of mine, and with his addition of prankster as an ability it makes him a force to be reckoned with. I would argue that he has gotten better this generation, even if he lost the unique "no weakness" element of his typing. He works as a premier M-Kangaskhan counter in that he can usually survive one hit and get a priority burn off. He's also useful against unsuspecting Talonflame users who decide to Swords Dance against Sableye only to be KO'd by Foul Play. Not much else to say really, priority taunt is amazing and it has made many a baton pass team quit in anger. He's definitely one of the most useful pokemon on my team I would say.
Member #2 Profile: Ditto (Normal)
Nature: Serious
Ability: Imposter
Item: Choice Scarf
EV's: 252 HP/ 4 SpA/ 252 Spd
Moveset: Transform
Some people aren't a fan of ditto. I am not one of those people. I find Ditto to be one of the best revenge killers around, and it's so easy to turn an enemy's boosted Pokemon against them by outspeeding them with choice scarfed shenanigans. Not only does he function as a revenge killer, but I can't say I haven't used him in order to set up hazards the opponent has on their pokemon's movesets.
Member #3 Profile: Blissey (Normal)
Nature: Calm (+SpD,-Atk)
Ability: Natural Cure
Item: Leftovers
EV's: 4 HP/ 252 Def/ 252 SpD
Moveset: Soft-Boiled | Aromatherapy | Toxic | Flamethrower
There's nothing too creative about this Blissey, functions exactly as it should, soaking up all of the special attacks directed at her teammates and then proceeding to toxic and stall or just aromatherapy any ailments away. As stated, nothing crazy interesting moveset wise, flamethrower helps take care of the unsuspecting ferrothorns/forretress.
Member #4 Profile: Rotom-W (Water/Electric)
Nature: Calm (+SpD,-Atk)
Ability: Levitate
Item: Leftovers
EV's: 248 HP/ 28 SpA/ 232 SpD
Moveset: Volt Switch | Hydro Pump | Will-o-Wisp | Thunder Wave
Another rather standard addition to any team really; Rotom functions well, and the only really irregular things I run is the two status condition moves, as I wanted will-o-wisp as a backup in case Sableye is disposed of and I wanted Thunder Wave as a way to cripple pokemon that end up relying on their speed too much.
Member #5 Profile: Zygarde (Ground/Dragon)
Nature: Careful (+SpD,-SpA)
Ability: Aura Break
Item: Leftovers
EV's: 252 HP/ 48 Atk/ 208 SpD
Moveset: Coil | Earthquake | Stone-Edge | Extremespeed
The Team


Nature: Calm (+SpD,-Atk)
Ability: Prankster
Item: Leftovers
EV's: 252 HP/ 96 Def/ 160 SpD
Moveset: Taunt | Foul Play | Will-o-Wisp | Recover
Sableye has always been a favorite pokemon of mine, and with his addition of prankster as an ability it makes him a force to be reckoned with. I would argue that he has gotten better this generation, even if he lost the unique "no weakness" element of his typing. He works as a premier M-Kangaskhan counter in that he can usually survive one hit and get a priority burn off. He's also useful against unsuspecting Talonflame users who decide to Swords Dance against Sableye only to be KO'd by Foul Play. Not much else to say really, priority taunt is amazing and it has made many a baton pass team quit in anger. He's definitely one of the most useful pokemon on my team I would say.

Member #2 Profile: Ditto (Normal)
Nature: Serious
Ability: Imposter
Item: Choice Scarf
EV's: 252 HP/ 4 SpA/ 252 Spd
Moveset: Transform
Some people aren't a fan of ditto. I am not one of those people. I find Ditto to be one of the best revenge killers around, and it's so easy to turn an enemy's boosted Pokemon against them by outspeeding them with choice scarfed shenanigans. Not only does he function as a revenge killer, but I can't say I haven't used him in order to set up hazards the opponent has on their pokemon's movesets.

Member #3 Profile: Blissey (Normal)
Nature: Calm (+SpD,-Atk)
Ability: Natural Cure
Item: Leftovers
EV's: 4 HP/ 252 Def/ 252 SpD
Moveset: Soft-Boiled | Aromatherapy | Toxic | Flamethrower
There's nothing too creative about this Blissey, functions exactly as it should, soaking up all of the special attacks directed at her teammates and then proceeding to toxic and stall or just aromatherapy any ailments away. As stated, nothing crazy interesting moveset wise, flamethrower helps take care of the unsuspecting ferrothorns/forretress.


Nature: Calm (+SpD,-Atk)
Ability: Levitate
Item: Leftovers
EV's: 248 HP/ 28 SpA/ 232 SpD
Moveset: Volt Switch | Hydro Pump | Will-o-Wisp | Thunder Wave
Another rather standard addition to any team really; Rotom functions well, and the only really irregular things I run is the two status condition moves, as I wanted will-o-wisp as a backup in case Sableye is disposed of and I wanted Thunder Wave as a way to cripple pokemon that end up relying on their speed too much.


Nature: Careful (+SpD,-SpA)
Ability: Aura Break
Item: Leftovers
EV's: 252 HP/ 48 Atk/ 208 SpD
Moveset: Coil | Earthquake | Stone-Edge | Extremespeed
I've seen a lot of dislike toward Zygarde, casting him off as some sub-par option to Bulky Garchomp; I have found Zygarde as a wonderful addition to the team. He's able to soak up most physical hits, and also is able to handle some special moves, and then proceed to set up using coil. Extremespeed is to pick off any low HP enemies and Edge-quake combo ends up having good coverage against a lot of the common threats of the current meta. He's not just a way to sponge hits, if given the opportunity to get a couple coils up, he is potent in sweeping potential.
Member #6 Profile: Manectric/Mega-Manectric (Electric/Electric)
Nature: Timid (+Spd,-Atk)
Ability: Lightningrod/Intimidate
Item: Maneticite
EV's: 4 HP/ 252 SpA/ 252 Spd
Moveset: Overheat | Thunderbolt | Volt-Switch | HP-Ice

Member #6 Profile: Manectric/Mega-Manectric (Electric/Electric)
Nature: Timid (+Spd,-Atk)
Ability: Lightningrod/Intimidate
Item: Maneticite
EV's: 4 HP/ 252 SpA/ 252 Spd
Moveset: Overheat | Thunderbolt | Volt-Switch | HP-Ice
Again, Mega-Manectric is another one of the pokemon I feel like people aren't even giving a chance. I have found countless opportunities to switch in as regular Manectric against a volt-switch,thunderbolt, or any other common electric moves and then get a free boost to his SpA. His Mega form has fantastic speed, and can easily OHKO the likes of Gliscor, Garchomp, and others with a HP-Ice, or blast away opposing Ferrothorns, Scizors, or Forretresses with Overheat. Generally, I play Manectric as more of a hit-and-run style of use; he's not durable enough to stay in and wreck face for prolonged periods of time, but rather it's easy to just pop in, get rid of some threat by hitting first in conjunction with his superb speed, and then just volt-switch away until I see the opportunity to repeat the process. At first I was skeptical of his overall usefulness, and he requires a bit of prediction to use properly, but I feel like he's earned a spot on the team.
End of Team Profiles
Closing Notes:
Well, that's the team I've come up with so far. I've come to a lot of success with it, but I'm definitely open to tips/suggestions on aspects of it. Feel free to ask any questions/clarifications and also any constructive criticism or blatant errors. Thanks for taking the time to look over this!
Change Log:
Well, that's the team I've come up with so far. I've come to a lot of success with it, but I'm definitely open to tips/suggestions on aspects of it. Feel free to ask any questions/clarifications and also any constructive criticism or blatant errors. Thanks for taking the time to look over this!
Change Log: