[SET]
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave
[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage its amazing defensive typing and access to Levitate to switch in on Landorus-T and Gliscor and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon (RC) while also hitting Hydro Pump-resistant foes such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon, Garchomp and Ogerpon-W, all of which might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down special attacking sweepers such as Volcarona and Iron Valiant.
Choice Scarf Rotom-W fits predominantly on bulky offense teams, where its ability to switch in on Landorus-T, Gliscor, and Great Tusk and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these as well as defensively answer them. In return, Rotom-W provides a Ground-immune switch-in against Garchomp, Gliscor, and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu Lele due to its lack of reliable recovery, meaning consistent switch-ins to them such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic from Melmetal for Rotom-W. Rotom-W also finds itself prone to entry hazard chip damage across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor, and Terapagos are all great partners. In exchange, Rotom-W can switch in on and force out bulky Water-types such as Slowbro and Alomomola, (AC) which would otherwise switch in on them comfortably. Rotom-W's ability to deal heavy damage to Flying-types like Moltres and Corviknight is appreciated by teammates like Garchomp and Zamazenta, which in return can break through bulky Steel-types such as Ferrothorn and Melmetal, which would otherwise cause Rotom-W trouble. Wallbreakers such as Mega Latios and Zamazenta appreciate Rotom-W being able to get them in on foes they specialize against, such as defensive pieces like Mega Venusaur and Toxapex for the former and Steel-types like Heatran and Ferrothorn for the latter; Rotom-W can also bring Pursuit trappers such as Kingambit and Weavile in on Psychic-types such as opposing Mega Latios and Galarian Slowking. Trick can also annoy defensive teams, being able to cripple bulkier Pokemon such as Ferrothorn and Ting-Lu to the benefit of teammates like Zapdos, Raging Bolt, and Tapu Koko, all of which would otherwise be walled by them. Rotom-W can also form a VoltTurn core with partners like Mega Scizor and Mega Lopunny, with Rotom-W being able to switch in on their would-be answers such as Toxapex and Alomomola. In return Mega Lopunny can threaten Ferrothorn, and Mega Scizor can pivot into offensive Grass-types such as Rillaboom and Kartana for Rotom-W.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/solaros-lunaris.471780/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar Checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave
[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage its amazing defensive typing and access to Levitate to switch in on Landorus-T and Gliscor and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon (RC) while also hitting Hydro Pump-resistant foes such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon, Garchomp and Ogerpon-W, all of which might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down special attacking sweepers such as Volcarona and Iron Valiant.
Choice Scarf Rotom-W fits predominantly on bulky offense teams, where its ability to switch in on Landorus-T, Gliscor, and Great Tusk and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these as well as defensively answer them. In return, Rotom-W provides a Ground-immune switch-in against Garchomp, Gliscor, and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu Lele due to its lack of reliable recovery, meaning consistent switch-ins to them such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic from Melmetal for Rotom-W. Rotom-W also finds itself prone to entry hazard chip damage across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor, and Terapagos are all great partners. In exchange, Rotom-W can switch in on and force out bulky Water-types such as Slowbro and Alomomola, (AC) which would otherwise switch in on them comfortably. Rotom-W's ability to deal heavy damage to Flying-types like Moltres and Corviknight is appreciated by teammates like Garchomp and Zamazenta, which in return can break through bulky Steel-types such as Ferrothorn and Melmetal, which would otherwise cause Rotom-W trouble. Wallbreakers such as Mega Latios and Zamazenta appreciate Rotom-W being able to get them in on foes they specialize against, such as defensive pieces like Mega Venusaur and Toxapex for the former and Steel-types like Heatran and Ferrothorn for the latter; Rotom-W can also bring Pursuit trappers such as Kingambit and Weavile in on Psychic-types such as opposing Mega Latios and Galarian Slowking. Trick can also annoy defensive teams, being able to cripple bulkier Pokemon such as Ferrothorn and Ting-Lu to the benefit of teammates like Zapdos, Raging Bolt, and Tapu Koko, all of which would otherwise be walled by them. Rotom-W can also form a VoltTurn core with partners like Mega Scizor and Mega Lopunny, with Rotom-W being able to switch in on their would-be answers such as Toxapex and Alomomola. In return Mega Lopunny can threaten Ferrothorn, and Mega Scizor can pivot into offensive Grass-types such as Rillaboom and Kartana for Rotom-W.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/solaros-lunaris.471780/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar Checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
Last edited: