National Dex For whom the bell tolls (Scarf Washtom) (qc 2/2)

Medasus

from time
is a Pre-Contributor
[SET]
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage its amazing defensive typing and access to Levitate to switch in on Landorus-T and Gliscor and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon (RC) while also hitting Hydro Pump-resistant foes such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon, Garchomp and Ogerpon-W, all of which might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down special attacking sweepers such as Volcarona and Iron Valiant.


Choice Scarf Rotom-W fits predominantly on bulky offense teams, where its ability to switch in on Landorus-T, Gliscor, and Great Tusk and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these as well as defensively answer them. In return, Rotom-W provides a Ground-immune switch-in against Garchomp, Gliscor, and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu Lele due to its lack of reliable recovery, meaning consistent switch-ins to them such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic from Melmetal for Rotom-W. Rotom-W also finds itself prone to entry hazard chip damage across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor, and Terapagos are all great partners. In exchange, Rotom-W can switch in on and force out bulky Water-types such as Slowbro and Alomomola, (AC) which would otherwise switch in on them comfortably. Rotom-W's ability to deal heavy damage to Flying-types like Moltres and Corviknight is appreciated by teammates like Garchomp and Zamazenta, which in return can break through bulky Steel-types such as Ferrothorn and Melmetal, which would otherwise cause Rotom-W trouble. Wallbreakers such as Mega Latios and Zamazenta appreciate Rotom-W being able to get them in on foes they specialize against, such as defensive pieces like Mega Venusaur and Toxapex for the former and Steel-types like Heatran and Ferrothorn for the latter; Rotom-W can also bring Pursuit trappers such as Kingambit and Weavile in on Psychic-types such as opposing Mega Latios and Galarian Slowking. Trick can also annoy defensive teams, being able to cripple bulkier Pokemon such as Ferrothorn and Ting-Lu to the benefit of teammates like Zapdos, Raging Bolt, and Tapu Koko, all of which would otherwise be walled by them. Rotom-W can also form a VoltTurn core with partners like Mega Scizor and Mega Lopunny, with Rotom-W being able to switch in on their would-be answers such as Toxapex and Alomomola. In return Mega Lopunny can threaten Ferrothorn, and Mega Scizor can pivot into offensive Grass-types such as Rillaboom and Kartana for Rotom-W.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/solaros-lunaris.471780/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar Checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
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[SET]
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage it's amazing defensive typing might want to mention Levitate as well to switch in on Landorus-T and Urshifu-R not 100% on Ursh as a mention here, at least as smth u xan switch into, might wanna replace it unless u can give me a reason and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon, while also hitting Hydro Pump resists such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon and Garchomp who might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down Special Attacking sweepers such as Volcarona and Iron Valiant.

Choice Scarf Rotom-W fits predominantly on Bulky Offense teams, where it's ability to switch in on Landorus-T and Gliscor and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these, as well as defensively answer them. In return, Rotom-W provides a Ground-type switchin against Garchomp, Gliscor and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu-Lele due to its lack of reliable recovery, meaning consistent switch-ins such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic for Rotom-W. In return, Rotom-W can provide a Ground Immunity for both. Removing bc its kinda repetitive, I think just saying Rotom appreciates these guys is enough Rotom-W also finds itself prone to hazard chip across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor and Terapagos are all great partners. In exchange, Rotom-W can provide a switch-in against Urshifu-R, which would otherwise cause them a lot of trouble with its STAB Surging Strikes STABs in general might be better, once Tera Shell is off Terap is running from CC. Rotom-W is also able to deal heavy damage to Flying-types such as Moltres and Corviknight, which is appreciated by teammates such as Garchomp and Zamazenta, who in return can muscle their way through bulky Steel-types such as Kingambit and Melmetal which would otherwise cause Rotom-W trouble. I would mention at some point alot of stuff likes the fre entry Rotom-W gives with Volt Switch, and how it can mess with defensive teams via Trick, but idk if it would be better to put that at the end or in the middle of the paragraph.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
Grammar Checked by:

I want to take another look once you’re done, but that’s mostly because I felt I was giving vague advice.
 
When talking about the status move (but especially wisp) mention it cripples waterpon which is likely getting a free sd if this doesnt lock into volt

When talking about getting stuff in for free with volr, i think mentioning getting gambit on a potential pursuit target (latis in particilar) would be a nice mention

2/2 good work
 
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[SET]
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage it's amazing defensive typing and access to Leviate to switch in on Landorus-T and Gliscor and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon, while also hitting Hydro Pump resists such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon, Garchomp and Ogerpon-W, all of which might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down Special Attacking sweepers such as Volcarona and Iron Valiant.

Choice Scarf Rotom-W fits predominantly on Bulky Offense teams, where its ability to switch in on Landorus-T and Gliscor Great Tusk deserves a mention as well and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these, as well as defensively answer them. In return, Rotom-W provides a Ground-type switchin against Garchomp, Gliscor and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu-Lele due to its lack of reliable recovery, meaning consistent switch-ins such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic for Rotom-W from who Melm? Please clarify this. Rotom-W also finds itself prone to hazard chip across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor and Terapagos are all great partners. In exchange, Rotom-W can provide a switch-in against Urshifu-R Urshifu mention kinda eh can prob mention being able to switch in and force out bulky waters like Slowbro and Alomomola these force out the former two you mentioned, which would otherwise cause them a lot of trouble with its STABs. Rotom-W is also able to deal heavy damage to Flying-types such as Moltres and Corviknight, which is appreciated by teammates such as Garchomp and Zamazenta, who in return can muscle their way through bulky Steel-types such as Kingambit and Melmetal which would otherwise cause Rotom-W trouble can reword as they help immediately break through these Steel-types and add Ferro to this asw. rotom don’t really struggle with these really as it can status or trick them . Breakers such as Mega Latios and Zamazenta appreciate Rotom-W being able to get the former in on defensive pieces such as Mega Venusaur and Toxapex, and the latter in on Steel-types such as Heatran and Ferrothorn, as well as bringing Pursuit trappers such as Kingambit and Weavile in on Psychic-types such as Mega Latios and Galarian Slowking. Trick can also annoy defensive teams, being able to cripple fatter Pokemon such as Ferrothorn and Ting-Lu to the benefit of teammates such as Zapdos, Raging Bolt and Tapu Koko, all of who would otherwise be walled by them.

also mention its Volt-turn partners like Mega Scizor and Mega lop for example and how they benefit from Rotom's presence and vice versa.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
Grammar Checked by:
 
Rotom-W being able to switch in on their would be answers such as Toxapex and Alomomola. In return both can threaten Ferrothorn for Rotom-W.
Lop does threaten ferro but mega sciz not always as cc doesn’t kill and they don’t always run cc. You could mention how mega sciz can pivot into offensive grass types like rilla and Kartana for rotom.

2/2 after this good work.
 
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[SET]
Rotom-Wash @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Will-O-Wisp / Thunder Wave

[SET COMMENTS]
Choice Scarf Rotom-W acts as a niche speed control option, being able to leverage it's its amazing defensive typing and access to Leviate Levitate to switch in on Landorus-T and Gliscor and threaten them with its STAB moves. Volt Switch allows Rotom-W to gain momentum on switch-ins such as Ferrothorn, Raging Bolt and Roaring Moon (RC) while also hitting Hydro Pump resists Pump-resistant foes such as Toxapex and Alomomola for good damage. Trick can be used in order to cripple defensive pieces that would otherwise beat Rotom-W such as Ferrothorn and Galarian Slowking. After using Trick, Will-O-Wisp can be used in order to weaken Roaring Moon, Garchomp and Ogerpon-W, all of which might otherwise switch in on Rotom-W's STAB moves, while Thunder Wave is another option to slow down special attacking sweepers such as Volcarona and Iron Valiant.

Choice Scarf Rotom-W fits predominantly on bulky offense teams, where its ability to switch in on Landorus-T, Gliscor, (AC) and Great Tusk and gain momentum is appreciated. Rotom-W struggles to break through Grass-types such as Ferrothorn and Serperior, meaning Fire-types such as Heatran and Volcarona are appreciated in order to break these (RC) as well as defensively answer them. In return, Rotom-W provides a Ground-type switchin Ground-immune switch-in against Garchomp, Gliscor, (AC) and Landorus-T and can threaten them with Hydro Pump. Rotom-W is also prone to faster threats such as Mega Lopunny and Choice Scarf Tapu-Lele Tapu Lele due to its lack of reliable recovery, meaning consistent switch-ins to them such as Toxapex and Gholdengo respectively are appreciated, with both also absorbing Toxic from Melmetal for Rotom-W. Rotom-W also finds itself prone to entry hazard chip damage across the course of a game due to its lack of Leftovers or Heavy-Duty Boots, meaning hazard removal options such as Great Tusk, Defog Gliscor, (AC) and Terapagos are all great partners. In exchange, Rotom-W can switch in on and force out bulky Water-types such as Slowbro and Alomomola, (AC) which would otherwise switch in on them comfortably. Rotom-W is also able Rotom-W's ability to deal heavy damage to Flying-types such as like Moltres and Corviknight (RC) which is appreciated by teammates such as like Garchomp and Zamazenta, who which in return can break through bulky Steel-types such as Ferrothorn and Melmetal, (AC) which would otherwise cause Rotom-W trouble. (Altered sentence to reduce repetition of "which" and "such as".) Breakers Wallbreakers such as Mega Latios and Zamazenta appreciate Rotom-W being able to get the former them in on defensive pieces foes they specialize against, (AC) (reworded such that it doesn't sound like it's exclusively talking about these two wallbreakers, lmk if this is incorrect) such as defensive pieces like Mega Venusaur and Toxapex (RC) and for the latter in on former and Steel-types such as like Heatran and Ferrothorn (RC) as well as bringing for the latter; (ASC) Rotom-W can also bring Pursuit trappers such as Kingambit and Weavile in on Psychic-types such as opposing Mega Latios and Galarian Slowking. Trick can also annoy defensive teams, being able to cripple fatter bulkier Pokemon such as Ferrothorn and Ting-Lu to the benefit of teammates such as like Zapdos, Raging Bolt, (AC) and Tapu Koko, all of who which would otherwise be walled by them. Rotom-W can also form a Volt-turn VoltTurn core with partners such as like Mega Scizor and Mega Lopunny, with Rotom-W being able to switch in on their would be would-be answers such as Toxapex and Alomomola. In return Mega Lopunny can threaten Ferrothorn, (AC) and Mega Scizor can pivot into offensive Grass-types such as Rillaboom and Kartana for Rotom-W.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/solaros-lunaris.471780/
https://www.smogon.com/forums/members/wildfiree.542295/
Grammar Checked by:

GP Check 1/1

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