First off, I'm more of a wi-fi player and have only dabbled a little in simulators. I've played Pokemon since ancient times but only began to do serious competitive battling recently due to the advent of Nintendo Wi-fi. Wi-fi battles just attract me more than simulators so just bear with me. Finally, this team may seem like a "gimmick" team due to my usage of all 3 Sinnoh starters but I believe these 3 have incredible synergy in terms of coverage and type resistances with each other (more on that later). I've used this team on wi-fi which net me a pretty good success rate so I'm very happy with it but any comments to improve it will help. Without further ado...
Introduction
This is a balanced team with Infernape, Empoleon and Torterra as the core of the team that exploits the incredible coverage of each others weaknesses as well as strengths. The aim is to set up a set up with Empoleon through the usage of the weaknesses of Infernape and Torterra and the resistances of Empoleon.
The Force of nature
Infernape @ Choice Band
Ability: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- U-Turn
- Close Combat
- Shadow Claw
A great scout with Choice Banded U-Turn as well as my chief physical attacker. The Choice Band besides providing great punch to its attacks allow for Empoleon to set up when predicting a switch since all of Infernape's weaknesses save for Ground is resisted by Empoleon. It has some decent resistances for my other team mates such as Fire and Ice for Torterra but I generally only do this as a last resort due to its terrible defenses meaning even resisted attacks do terrible damage to it with enough stats behind the attacks.
Empoleon @ Petaya Berry
Ability: Torrent
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
Probably the strongest sweeping set of Empoleon, the set up is made hugely easier due to the presence of Aerodactyl, Infernape, Alakazam and Torterra whose weaknesses were nearly all covered by Empoleon allowing me unpredictable switch-ins to set up when I please. Amazing end game sweeper and the x4 resist to Ice allows it to be a really great partner to Torterra as Torterra provides key Electric immunity and Ground resistances for it in return.
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 6 Spd
Impish Nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Stone Edge
- Leech Seed
The physical tank of the team, Torterra helps to sponge physical attacks very well as well as provide offensive ammunition with its powerful STAB Wood Hammer and Earthquake. Stone Edge is a key attack since it deals heavy damage to all significant Torterra counters types such as Ice, Fire and Flying. Leech Seed contributes a lot towards the physical of Torterra. Torterra while Wood Hammer and Earthquake helps to smash Empoleon's checks such as Ground and Electric types to ensure the success of its sweep.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 6 Def / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Block
Resident special tank and primary ice beam/blizzard absorber of my team so I can bring Empoleon out much more later, Block may be consider outrageous on Snorlax due to this ludicrously low speed but can be surprisingly effective on Special sweepers heavy team which I may find when scouting with Infernape's U-Turn. The idea is to use Block on an incoming opponent as the enemy switches to a special sweeper that likely as Focus Blast or Aura Sphere for Special heavy teams to deal with Snorlax. Mostly this means Gengar, Lucario and Togekiss. Crunch and Earthquake handles the first 2 while paralyzing Togekiss with Body Slam is really useful, even if it finishes off Snorlax. I would like to have Selfdestruct in the last slot but since it's a real chore to get, I didn't get it and instead used Block as a surprise choice.
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 6 Def / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Rock Slide
- Crunch
Token SR set up Aero set. Stealth Rock is amazing in this team due to the huge amount of switches it forces with the coverage of Empoleon, Infernape and Torterra. Also a very useful Taunt user late game on supporters if he managed to survive the early game. I choose Crunch over Earthquake to counter Starmie mainly as one of the few in my team to be a shoo-in to be faster than it except on Choice Scarf Starmie which are getting rarer and rarer. Besides, the Earthquake on my Torterra and Snorlax deals a lot more damage.
Alakazam @ Life Orb
Ability: Synchronize
EVs: 252 SAtk / 252 Spd / 6 HP
Timid Nature (+Spd, -Atk)
- Substitute
- Psychic
- Focus Blast
- Signal Beam
My favourite Pokemon since Gen I. You may have noticed the generally lack of hard Fighting counters in the team. Most of the team are neutral to Fighting and even neutral Fighting STABs hurts quite bad due to the generally strong offensive stats of Fighting types and the high base power of most Fighting attacks. Besides revenge killing Fighting types, Alakazam serves as a powerful special attacker who have a tendency to attract Choiced Pokemon which I can exploit.
Threats to this team
The lack of a priority attack at all makes me really vulnerable sometimes but it's a problem that can be solved by smart playing since little teams carry more than 2 types of priority attacks and Empoleon resists nearly all of them.
Besides that, I lack reliable status moves and status absorber which I attempt to overcome through the sheer threat of superior match-ups though this has failed at times while succeeding for the most part.
Please advise upon how to further better this team and thanks for reading my first RMT :D
Introduction
This is a balanced team with Infernape, Empoleon and Torterra as the core of the team that exploits the incredible coverage of each others weaknesses as well as strengths. The aim is to set up a set up with Empoleon through the usage of the weaknesses of Infernape and Torterra and the resistances of Empoleon.
The Force of nature

Infernape @ Choice Band
Ability: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- U-Turn
- Close Combat
- Shadow Claw
A great scout with Choice Banded U-Turn as well as my chief physical attacker. The Choice Band besides providing great punch to its attacks allow for Empoleon to set up when predicting a switch since all of Infernape's weaknesses save for Ground is resisted by Empoleon. It has some decent resistances for my other team mates such as Fire and Ice for Torterra but I generally only do this as a last resort due to its terrible defenses meaning even resisted attacks do terrible damage to it with enough stats behind the attacks.

Empoleon @ Petaya Berry
Ability: Torrent
EVs: 6 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
Probably the strongest sweeping set of Empoleon, the set up is made hugely easier due to the presence of Aerodactyl, Infernape, Alakazam and Torterra whose weaknesses were nearly all covered by Empoleon allowing me unpredictable switch-ins to set up when I please. Amazing end game sweeper and the x4 resist to Ice allows it to be a really great partner to Torterra as Torterra provides key Electric immunity and Ground resistances for it in return.

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 252 Def / 6 Spd
Impish Nature (+Def, -SAtk)
- Wood Hammer
- Earthquake
- Stone Edge
- Leech Seed
The physical tank of the team, Torterra helps to sponge physical attacks very well as well as provide offensive ammunition with its powerful STAB Wood Hammer and Earthquake. Stone Edge is a key attack since it deals heavy damage to all significant Torterra counters types such as Ice, Fire and Flying. Leech Seed contributes a lot towards the physical of Torterra. Torterra while Wood Hammer and Earthquake helps to smash Empoleon's checks such as Ground and Electric types to ensure the success of its sweep.

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 6 Def / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Crunch
- Earthquake
- Block
Resident special tank and primary ice beam/blizzard absorber of my team so I can bring Empoleon out much more later, Block may be consider outrageous on Snorlax due to this ludicrously low speed but can be surprisingly effective on Special sweepers heavy team which I may find when scouting with Infernape's U-Turn. The idea is to use Block on an incoming opponent as the enemy switches to a special sweeper that likely as Focus Blast or Aura Sphere for Special heavy teams to deal with Snorlax. Mostly this means Gengar, Lucario and Togekiss. Crunch and Earthquake handles the first 2 while paralyzing Togekiss with Body Slam is really useful, even if it finishes off Snorlax. I would like to have Selfdestruct in the last slot but since it's a real chore to get, I didn't get it and instead used Block as a surprise choice.

Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 6 Def / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Rock Slide
- Crunch
Token SR set up Aero set. Stealth Rock is amazing in this team due to the huge amount of switches it forces with the coverage of Empoleon, Infernape and Torterra. Also a very useful Taunt user late game on supporters if he managed to survive the early game. I choose Crunch over Earthquake to counter Starmie mainly as one of the few in my team to be a shoo-in to be faster than it except on Choice Scarf Starmie which are getting rarer and rarer. Besides, the Earthquake on my Torterra and Snorlax deals a lot more damage.

Alakazam @ Life Orb
Ability: Synchronize
EVs: 252 SAtk / 252 Spd / 6 HP
Timid Nature (+Spd, -Atk)
- Substitute
- Psychic
- Focus Blast
- Signal Beam
My favourite Pokemon since Gen I. You may have noticed the generally lack of hard Fighting counters in the team. Most of the team are neutral to Fighting and even neutral Fighting STABs hurts quite bad due to the generally strong offensive stats of Fighting types and the high base power of most Fighting attacks. Besides revenge killing Fighting types, Alakazam serves as a powerful special attacker who have a tendency to attract Choiced Pokemon which I can exploit.
Threats to this team
The lack of a priority attack at all makes me really vulnerable sometimes but it's a problem that can be solved by smart playing since little teams carry more than 2 types of priority attacks and Empoleon resists nearly all of them.
Besides that, I lack reliable status moves and status absorber which I attempt to overcome through the sheer threat of superior match-ups though this has failed at times while succeeding for the most part.
Please advise upon how to further better this team and thanks for reading my first RMT :D