Forest on Fire
- A CAP RMT. -
Importable: - A CAP RMT. -






Malaconda (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
- Substitute
- Glare
- Crunch
- Power Whip
Ninetales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Nasty Plot
- Hypnosis
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Bolt Strike
- U-turn
- V-create
- Brick Break
Gastrodon @ Leftovers
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Recover
- Toxic
- Scald
- Ice Beam
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Venusaur (M) @ Black Sludge
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Growth
- Sleep Powder
My first RMT, well to start off, I have decided to do a RMT, and hope to get my team rated and criticized well enough to make it the best.
Yes, my team is based on weather, Sunlight to be exact. It is mainly built around Malaconda, a newly released CAP Pokemon. My team is built to have bulk and some nice offense. Here we go with the individual descriptions.
Malaconda
Malaconda (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
- Substitute
- Glare
- Crunch
- Power Whip
Malaconda is the basis for my team. I chose it because it has a wonderful ability when used in sunlight. Harvest to be exact. I made this set on my own, so it is what I call a ParaSub set. With harvest I can replenish my my HP every turn, as long as sunlight is active, and this is where the ability comes into play, I can take any damage that I survive and replenish health and gain a new berry, which is why I have the sitrus berry. I ran a careful nature because it plays great with my subs, I am able to take a majority of hits with fail of sub breaking. I have crunch because of STAB and it deals approx. 20-40 percent on all types that have no weakness to Dark, Powerwhip because of STAB and it makes a great move and is great for some offense. Glare, to Paralyze my foe if they are faster, this works well on Latios, I can Paralyze it and Scarf is unusable and then I can crunch away.
Ninetales
Ninetales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Nasty Plot
- Hypnosis
Ninetales, it is my main Pokemon because without it, all else fails. It starts my weather. I ran a Wide Lens so my hypnosis will hit, along with Victory Star, that is a x2.1 in accuracy, ensuring a good enough accuracy for the hit. And because of the accuracy gain, Fire Blast always hits. Solarbeam for weaknesses. Nasty Plot, for when I can get a quick boost.
Victini
Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Bolt Strike
- U-turn
- V-create
- Brick Break
Victini is mainly on the team for the fact it's ability is very useful and helps me run Hypnosis, Sleep Powder, etc. I ran a Choice Scarf to help me make a quick sweep with V-Create. Or just a simple U-Turn. Other than that it just makes a nice switch in for a sweep.
Gastrodon
Gastrodon @ Leftovers
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Recover
- Toxic
- Scald
- Ice Beam
Gastrodon makes this team bulky by making a perfect switch in for Physical Attackers. It is bulky and counters a lot of my teams weaknesses such as Landorus. It is also perfect for when weather changes it can play well in Rain, Sand.
Volcarona
Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Volcarona was added due to the fact running a Bold Nature means I can take an lot of Physical attacks, hoping for a burn and surviving them while spamming Roost. It also makes a great special wall after +2 Quiver Dances. Volcarona also makes a great sweeper, even when bulky like this one.
Venusaur
Venusaur (M) @ Black Sludge
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Growth
- Sleep Powder
To top off the team, Venusaur was added. It makes a great Chlorophyll Sweeper and is my counter to Pokemon like Blissey and Gastrodon, which depend on special attacks and toxic, which are of very little damage to Venusaur. After a +2, which is obtained in one turn thanks to sunlight. Veunsaur can sweep after the +2. Black sludge for a little bit of extra recovery. HP Fire because it gets rid of steel types and other Grass types. Giga Drain because of STAB and if weather changes, I still have a nice STAB move to use.
To begin:
Yes, my team is based on weather, Sunlight to be exact. It is mainly built around Malaconda, a newly released CAP Pokemon. My team is built to have bulk and some nice offense. Here we go with the individual descriptions.
Malaconda

Malaconda (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
- Substitute
- Glare
- Crunch
- Power Whip
Malaconda is the basis for my team. I chose it because it has a wonderful ability when used in sunlight. Harvest to be exact. I made this set on my own, so it is what I call a ParaSub set. With harvest I can replenish my my HP every turn, as long as sunlight is active, and this is where the ability comes into play, I can take any damage that I survive and replenish health and gain a new berry, which is why I have the sitrus berry. I ran a careful nature because it plays great with my subs, I am able to take a majority of hits with fail of sub breaking. I have crunch because of STAB and it deals approx. 20-40 percent on all types that have no weakness to Dark, Powerwhip because of STAB and it makes a great move and is great for some offense. Glare, to Paralyze my foe if they are faster, this works well on Latios, I can Paralyze it and Scarf is unusable and then I can crunch away.
Ninetales

Ninetales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Nasty Plot
- Hypnosis
Ninetales, it is my main Pokemon because without it, all else fails. It starts my weather. I ran a Wide Lens so my hypnosis will hit, along with Victory Star, that is a x2.1 in accuracy, ensuring a good enough accuracy for the hit. And because of the accuracy gain, Fire Blast always hits. Solarbeam for weaknesses. Nasty Plot, for when I can get a quick boost.
Victini

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Bolt Strike
- U-turn
- V-create
- Brick Break
Victini is mainly on the team for the fact it's ability is very useful and helps me run Hypnosis, Sleep Powder, etc. I ran a Choice Scarf to help me make a quick sweep with V-Create. Or just a simple U-Turn. Other than that it just makes a nice switch in for a sweep.
Gastrodon

Gastrodon @ Leftovers
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Recover
- Toxic
- Scald
- Ice Beam
Gastrodon makes this team bulky by making a perfect switch in for Physical Attackers. It is bulky and counters a lot of my teams weaknesses such as Landorus. It is also perfect for when weather changes it can play well in Rain, Sand.
Volcarona

Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost
Volcarona was added due to the fact running a Bold Nature means I can take an lot of Physical attacks, hoping for a burn and surviving them while spamming Roost. It also makes a great special wall after +2 Quiver Dances. Volcarona also makes a great sweeper, even when bulky like this one.
Venusaur

Venusaur (M) @ Black Sludge
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Growth
- Sleep Powder
To top off the team, Venusaur was added. It makes a great Chlorophyll Sweeper and is my counter to Pokemon like Blissey and Gastrodon, which depend on special attacks and toxic, which are of very little damage to Venusaur. After a +2, which is obtained in one turn thanks to sunlight. Veunsaur can sweep after the +2. Black sludge for a little bit of extra recovery. HP Fire because it gets rid of steel types and other Grass types. Giga Drain because of STAB and if weather changes, I still have a nice STAB move to use.
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