Forest on Fire [-CAP RMT-]

Forest on Fire

- A CAP RMT. -


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Importable:

Malaconda (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
- Substitute
- Glare
- Crunch
- Power Whip

Ninetales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Nasty Plot
- Hypnosis

Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Bolt Strike
- U-turn
- V-create
- Brick Break

Gastrodon @ Leftovers
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Recover
- Toxic
- Scald
- Ice Beam

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost

Venusaur (M) @ Black Sludge
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Growth
- Sleep Powder


My first RMT, well to start off, I have decided to do a RMT, and hope to get my team rated and criticized well enough to make it the best.
To begin:​

Yes, my team is based on weather, Sunlight to be exact. It is mainly built around Malaconda, a newly released CAP Pokemon. My team is built to have bulk and some nice offense. Here we go with the individual descriptions.


Malaconda

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Malaconda (F) @ Sitrus Berry
Trait: Harvest
EVs: 252 HP / 252 Atk / 4 SDef
Careful Nature
- Substitute
- Glare
- Crunch
- Power Whip


Malaconda is the basis for my team. I chose it because it has a wonderful ability when used in sunlight. Harvest to be exact. I made this set on my own, so it is what I call a ParaSub set. With harvest I can replenish my my HP every turn, as long as sunlight is active, and this is where the ability comes into play, I can take any damage that I survive and replenish health and gain a new berry, which is why I have the sitrus berry. I ran a careful nature because it plays great with my subs, I am able to take a majority of hits with fail of sub breaking. I have crunch because of STAB and it deals approx. 20-40 percent on all types that have no weakness to Dark, Powerwhip because of STAB and it makes a great move and is great for some offense. Glare, to Paralyze my foe if they are faster, this works well on Latios, I can Paralyze it and Scarf is unusable and then I can crunch away.

Ninetales

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Ninetales @ Wide Lens
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- SolarBeam
- Nasty Plot
- Hypnosis


Ninetales, it is my main Pokemon because without it, all else fails. It starts my weather. I ran a Wide Lens so my hypnosis will hit, along with Victory Star, that is a x2.1 in accuracy, ensuring a good enough accuracy for the hit. And because of the accuracy gain, Fire Blast always hits. Solarbeam for weaknesses. Nasty Plot, for when I can get a quick boost.

Victini

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Victini @ Choice Scarf
Trait: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Bolt Strike
- U-turn
- V-create
- Brick Break


Victini is mainly on the team for the fact it's ability is very useful and helps me run Hypnosis, Sleep Powder, etc. I ran a Choice Scarf to help me make a quick sweep with V-Create. Or just a simple U-Turn. Other than that it just makes a nice switch in for a sweep.

Gastrodon

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Gastrodon @ Leftovers
Trait: Storm Drain
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Recover
- Toxic
- Scald
- Ice Beam


Gastrodon makes this team bulky by making a perfect switch in for Physical Attackers. It is bulky and counters a lot of my teams weaknesses such as Landorus. It is also perfect for when weather changes it can play well in Rain, Sand.

Volcarona

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Volcarona (F) @ Leftovers
Trait: Flame Body
EVs: 204 Def / 252 HP / 52 Spd
Bold Nature
- Bug Buzz
- Fiery Dance
- Quiver Dance
- Roost


Volcarona was added due to the fact running a Bold Nature means I can take an lot of Physical attacks, hoping for a burn and surviving them while spamming Roost. It also makes a great special wall after +2 Quiver Dances. Volcarona also makes a great sweeper, even when bulky like this one.

Venusaur

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Venusaur (M) @ Black Sludge
Trait: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Hidden Power [Fire]
- Growth
- Sleep Powder


To top off the team, Venusaur was added. It makes a great Chlorophyll Sweeper and is my counter to Pokemon like Blissey and Gastrodon, which depend on special attacks and toxic, which are of very little damage to Venusaur. After a +2, which is obtained in one turn thanks to sunlight. Veunsaur can sweep after the +2. Black sludge for a little bit of extra recovery. HP Fire because it gets rid of steel types and other Grass types. Giga Drain because of STAB and if weather changes, I still have a nice STAB move to use.​

Post below your suggestions. Thanks.



If you wish to use the following team, contact me and I will grant you permission. Otherwise, please rate.​
 
Hi! To me, Victini looks like just another Fire Type strewn across your team. I would instead run a Quiver Dance Aurumoth, which can add more diversity to your team, and also gives you more than one set-up sweeper. Here is the set I would recommend:
Aurumoth @ Life Orb
Trait: Illusion
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Bug Buzz
- Quiver Dance
- Overheat
- Psychic

Changes: Victini->Aurumoth
 
Hmm, I'll give it a try, but for some reason, it says Aurumoth is banned? Hmm, well I'll try it soon. Would this set work well too?

Aurumoth @ Focus Sash
Trait: No Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Bug Buzz
- Hydro Pump
- Focus Blast

Can it learn Thunder? Hmm, thanks by the way.
 
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