First things first, this team was made to take care of two major 'mons in the current meta: Dracovish and Clefable. In addition, I really wanted to use Lapras, and because Lapras had Water Absorb, I decided to build a team out of it. There are no hazard setters on this team so have fun playing offensively!
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Teleport
Arcanine is here not only for the teleport, but also as a physical wall. With intimidate, it can easily wall both Zeraora, Conk, and Dragapult. Clefable also gets walled, which is a plus. Plus, max defense means that it can live an Excadrill life orb earthquake, granted it has intimidate on it. Because of this, it is my go to lead whenever they have an Excadrill or a physical threat. I can't count the amount of times where I lead 'Nine against 'Drill and lived the Earthquake to completely hinder the Excadrill with a burn.
Lapras @ Choice Specs
Ability: Water Absorb
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Thunderbolt
- Psychic
Lapras is here for one reason: Dracovish. I like Lapras over Seismatoad because Lapras can actually threaten the toad. In addition, Lapras pairs well Mandibuzz in case of any Psychic Fangs predictions when switching in. However, it can easily tank a scarfed Dracovish's Psychic Fangs with it only taking 1/3 of it's health. Lapras also threatens Seism with its specs Freeze-Dry. Also, when Fishious Rend is locked on you, it is sometimes better to just Hydro Pump to get some major chip on the Freeze-Dry counter.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 72 Def / 188 SpD
Careful Nature
- U-turn
- Knock Off
- Defog
- Roost
Mandibuzz is here for the great chemistry with Lapras, ground Immunity, and Dragapult wall. It is a pretty standard Special Defense build. I chose Knock-off over Foul Play for the better utility.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Keldeo is the main threat of this team. Specs Pump or Secret Sword is definitely going to put a dent into any 'mon. Icy Wind is here for enemy Dragapult's.
Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Darts
- Steel Wing
- Hex
- U-turn
It is always reassuring to know that you are most definitely faster than the enemy Pokemon. Such is the reason for Scarfed Dragapult. The reason it is Physical and not Special Attack is because I hate missing Draco Meteor's on opposing Dragons.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Excadrill is here for the electric immunity and hazard removal. Mold Breaker is great for the recent increase of Rotom-H being used as the ground immunity for teams. Also, Excadrill can even threaten to sweep if you are able to set it up with both it's stat-boosting moves. I like to set up on Corviknight when I know it doesn't have Body Press.
Thank you for viewing this team. This is my first post, so I really appreciate it.
Remember this one thing: Always wisp Dracovish with Arcanine turn 1.
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Teleport
Arcanine is here not only for the teleport, but also as a physical wall. With intimidate, it can easily wall both Zeraora, Conk, and Dragapult. Clefable also gets walled, which is a plus. Plus, max defense means that it can live an Excadrill life orb earthquake, granted it has intimidate on it. Because of this, it is my go to lead whenever they have an Excadrill or a physical threat. I can't count the amount of times where I lead 'Nine against 'Drill and lived the Earthquake to completely hinder the Excadrill with a burn.
Lapras @ Choice Specs
Ability: Water Absorb
EVs: 140 HP / 252 SpA / 116 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Thunderbolt
- Psychic
Lapras is here for one reason: Dracovish. I like Lapras over Seismatoad because Lapras can actually threaten the toad. In addition, Lapras pairs well Mandibuzz in case of any Psychic Fangs predictions when switching in. However, it can easily tank a scarfed Dracovish's Psychic Fangs with it only taking 1/3 of it's health. Lapras also threatens Seism with its specs Freeze-Dry. Also, when Fishious Rend is locked on you, it is sometimes better to just Hydro Pump to get some major chip on the Freeze-Dry counter.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 72 Def / 188 SpD
Careful Nature
- U-turn
- Knock Off
- Defog
- Roost
Mandibuzz is here for the great chemistry with Lapras, ground Immunity, and Dragapult wall. It is a pretty standard Special Defense build. I chose Knock-off over Foul Play for the better utility.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Keldeo is the main threat of this team. Specs Pump or Secret Sword is definitely going to put a dent into any 'mon. Icy Wind is here for enemy Dragapult's.
Dragapult @ Choice Scarf
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Darts
- Steel Wing
- Hex
- U-turn
It is always reassuring to know that you are most definitely faster than the enemy Pokemon. Such is the reason for Scarfed Dragapult. The reason it is Physical and not Special Attack is because I hate missing Draco Meteor's on opposing Dragons.
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Excadrill is here for the electric immunity and hazard removal. Mold Breaker is great for the recent increase of Rotom-H being used as the ground immunity for teams. Also, Excadrill can even threaten to sweep if you are able to set it up with both it's stat-boosting moves. I like to set up on Corviknight when I know it doesn't have Body Press.
Thank you for viewing this team. This is my first post, so I really appreciate it.
Remember this one thing: Always wisp Dracovish with Arcanine turn 1.
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