Gen 5 Forretress [GP 1/1 ]

:bw/forretress: BWcord does it better guys. :bw/forretress:
[Overview]

As a Steel type, Forretress provides excellent team support and utility with Rapid Spin and Spikes, along with an impressive 140 base defense stat and a decent HP stat of 75 to go with it, which allows it to check some of the scariest threats in the tier, including Mamoswine, Garchomp, and being one of the few defensive checks to Choice Band Kyurem Black. It also has a great move pool, with access to utility moves in Spikes And Toxic, as well as Pain split for recovery, as well as volt switch for a momentum saver. It also can pump out offensive support too, with Gyro Ball and Earthquake to provide an answer to Dragonite lacking Fire Punch, and Explosion being able to enable offensive set up sweepers when paired with the amazing ability Sturdy, which lets it stomach hits from offensive Heatran and Magnezone to either get hazards up or threaten them directly with earthquake.

However, its middling Special Defense stat means it can't repeatedly take Choice Specs Draco Meteors from Latios without running low on health, which is detrimental to its game plan. It also is a prime trapping target for Magnezone and Heatran, the former being able to eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the ladder can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who can set up on it with ease. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit Kyurem-Black or Dragonite, and can lead to it being set up fodder for Volcarona and Swords Dance Garchomp. But if given the right partners, then it can thrive in the face of danger.

[SET]
Name: Standard
Forretress @ Leftovers
Ability: Sturdy/Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 2 Spe
- Spikes
- Rapid Spin
- Gyro Ball
- earthquake/hidden power ice

[SET DESCRIPTION]
Forretress sets Spikes and spins hazards away, which it can do multiple times per game due to its physical bulk. Gyro Ball makes Forretress a great check to Kyurem-Black and stops Tyranitar without Fire Blast, allowing for a teammate such as Latios to reap the rewards. it also is strong enough to deter Latios, Dragonite, and Earthquake is a good option to hit Excadrill hard while simultaneously preventing Scarf Magnezone and Offensive Heatran from freely switching in. However, Hidden Power Ice brings a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

[SET DETAILS]
Max defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Swords Dance Garchomp, Life Orb Breloom, and Choice Band Kyurem-Black. a Relaxed nature is recommended if running a special move as it doesn't reduce the damage output, and also makes Gyro Ball stronger against Latios and Tyranitar. Sturdy is used to allow for a backup check to an out of control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow, as it can freely use its leftovers recovery to stand strong versus physical attackers.

[TEAM OPTIONS]
Forretress finds itself right at home on sand teams and hail teams that want to compress a Spikes and Rapid Spin slot so they can run Water resists like Celebi or Rotom-wash, or Special Walls like Jirachi. Tyranitar sets Sand, and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either fodder or a free KO. Jellicent can stop spinners like Tentacruel and Excadrill from removing hazards, further pushing the residual damage on the opposing team. Xatu is also a nice option on these teams as it can bounce away hazards faster than you can say Guh. Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease, and checks Magnezone and Volcarona, while forretress checks Terrakion and Kyurem-Black for Blissey. Gliscor sets Stealth rock, provides an Earthquake immunity, and can deny hazards with Taunt. Hippowdon is also a great partner for Forretress, as it sets stealth rocks and offers more support against Volcarona with rock slide. Reuniclus also pairs well with Forretress, as the spikes that it puts down can help enable a Reuniclus sweep in the end-game.

[OTHER OPTIONS]
Forretress makes pretty good use of Pain Split to gain recovery from a healthier Pokémon and boost its longevity and use in a game. however, it is unreliable at that role, and using it makes Forretress unable to either hit Dragonite or Terrakion and Kyurem-Black. Other Utility moves like Stealth Rock and Toxic Spikes are nice to further chip away at teams that are unprepared, but Forretress cannot keep stealth rocks up reliably, and Toxic spikes are useless against Poison and levitators. Toxic is also a good option to Hit Gastrodon and Jellicent, the ladder being able to stop Forretress from keeping hazards off, but it doesn't hit a lot of other targets, and is useless versus many common threats on sand teams, including Clefable, Reuniclus, and Gliscor. additionally, many pokemon run lum berry, such as Dragonite and Volcarona. Hidden Power Fire is an excellent lure for Scizor and Ferrothorn, but otherwise has poor coverage and damage output, making forretress useless versus Keldeo and Substitute Kyurem-Black. Volt switch provides good momentum, but it doesnt help versus ground types, and means that Forretress will more often switch out then in, making it a lot more passive. Explosion also enables offensive teams when paired with sturdy, but many of the common pokemon in the tier, such as Tyranitar, Ferrothorn, and Landorus-Therian, can shrug it off with relative ease. Counter is also a nice option to stop Dragonite with multiple boosts and can use its bulk to pick off common pokemon like Landorus-Therian and Excadrill, but it otherwise has no utility aside from that, and is useless versus mixed attackers as they will target its weaker special defense.

[CHECKS AND COUNTERS]

Trappers: Magnezone can remove Forretress without much issue, and Heatran can bypass sturdy with Magma Storm, and set up rocks once it's gone.

Set up sweepers: Volcarona and Reuniclus can tank most of what forretress can do, and set up Quiver dances and Calm minds to steamroll the rest of its team. Dragonite can set up on Forretress lacking Hidden power ice, and Scizor can stack Swords dance boosts on Forretress lacking Hidden Power Fire.

Hazards and Ghost types: Hazards limit how many times Forretress can switch in, and will decrease its ability to tank hits. Jellicent can wall whatever Forretress tries to do, and can burn it with Will-O-Wisp, or prevent it from setting hazards with Taunt.

Strong special attackers: Choice Specs Latios can chip down forretress over the course of the game, and Keldeo can offload devastating Choice Specs boosted hydro pumps for free, or set up with Calm mind. Alakazam with Hidden Power fire also scare away Forretress, however it can take non-hidden power Alakazam.

Bulky walls: Clefable can knock off valuable leftovers from Forretress, and can paralyze it with thunder wave, making it very easy to play around. Blissey can do the same, except it can support its teammates with wish too. Ferrothorn can get hazards for free against non Hidden Power Fire Forretress, and can make it very hard for it to find chances to spin later in the game.
 
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gj for your first qc1 when complete

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[Overview]

As a Steel type, Forretress provides excellent team support and utility with Rapid Spin and Spikes, along with an a great Steel- and Bug-typing and an impressive 140 base defense stat and a decent HP stat of 75 to go with it, which allows it. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine, Garchomp, and being one of the few defensive checks to Choice Band Kyurem Black. It Forretress's great movepool sets it apart from other Steel-types; access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offers Forretress longevity and pivoting respectively. also has a great move pool, with access to utility moves in Spikes And Toxic, as well as Pain split for recovery, as well as volt switch for a momentum saver. Reworded sentence for a bit of clarity and chose more relevant examples It also can pump out offensive support too, with Gyro Ball provides and Earthquake to provide an answer to Dragonite lacking Fire Punch, and Explosion being able to enable offensive set up sweepers when paired with the amazing ability Sturdy, which lets it stomach hits from offensive Heatran and Magnezone to either get hazards up or threaten them directly with earthquake. I think you should talk about Gyro Ball's uses and this section in general in moves,

However, its middling Special Defense stat means it can't repeatedly take Choice Specs Draco Meteors from Latios without running low on health, which is an important role to fill for any team detrimental to its game plan. It also is a prime trapping target for Magnezone and Heatran, the former being able to eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the ladder can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who can set up on it with ease. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-Black, Gliscor, or Excadrill Dragonite, Forretress will basically always be able to hit dnite whether Ice or Gyro and can lead to it being set up fodder for Volcarona and Swords Dance Garchomp. But if given the right partners, then it can thrive in the face of danger.

[SET]
Name: Standard Hazard Control
Forretress @ Leftovers
Ability: Sturdy/Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe or 2 Spe
- Spikes
- Rapid Spin
- Gyro Ball
- earthquake/hidden power ice

[SET DESCRIPTION]
Forretress sets Spikes and spins hazards away, which no other Pokemon can do, and it can do multiple times per game due to its physical bulk. Gyro Ball makes Forretress a great check to Kyurem-Black and fast staples like Latios and Terrakion stops Tyranitar without Fire Blast, Make sure to calc, Earthquake is stronger allowing many entry points to set Spikes for abusers such as Latios, or clear hazards for walls such as Celebi or Blissey for a teammate such as Latios to reap the rewards. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. it also is strong enough to deter Latios, Dragonite, and Earthquake is a good option to hit Excadrill hard while simultaneously preventing Scarf Magnezone and Offensive Heatran from freely switching in. However, Hidden Power Ice brings a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

[SET DETAILS]
Max defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Swords Dance Garchomp, Life Orb Breloom, and Choice Band Kyurem-Black. a Relaxed nature is recommended if running a special move as it doesn't reduce the damage output, and also makes Gyro Ball stronger against Latios and Tyranitar. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow for a backup check to an out of control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants more coverage for it, as it can freely use its leftovers recovery to stand strong versus physical attackers.

[TEAM OPTIONS]
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spikes and Rapid Spin slot so they can run Water resists like Celebi or Rotom-wash, or Special Walls like Jirachi or Blissey. Tyranitar sets Sand, and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either fodder or a free KO with Hidden Power Fire, respectively. Jellicent can stop spinners like Tentacruel and Excadrill from removing hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams as it can bounce away hazards from Ferrothorn, forming an extremely reliable anti-hazard core faster than you can say Guh. Tragically I must remove this Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease, and checks Magnezone and Volcarona, while forretress checks Terrakion and Kyurem-Black for Blissey. Include a section on their ability to fit Wish to restore Forretress as well as absorb status. Move this up to the special walls section from earlier so the passage is more readable. Gliscor sets Stealth rock, provides an Earthquake immunity, and can deny hazards with Taunt or offer a long term win condition with Swords Dance. Hippowdon is also a great partner for Forretress, as it sets stealth rocks and offers more support against Volcarona with rock slide. Remove for now? Going to ask Finch and Dice about hippo forre. Reuniclus also pairs well with Forretress, as the spikes that it puts down can help enable a Reuniclus sweep in the end-game. Include a passing mention of Sun.

Please submit Counters and OOs as a separate article. as it makes it easier for QC and GP
 
:forretress: :bw/forretress: :forretress:
[OVERVIEW]

Forretress provides excellent team support and utility with Rapid Spin and Spikes, along with a great Steel- and Bug-typing and an impressive 140 base defense stat and a decent HP stat of 75 to go with it. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine, Garchomp, and be one of the few defensive checks to Choice Band Kyurem Black. Forretress's great movepool sets it apart from other Steel-types; access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offers Forretress longevity and pivoting respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran, the former being able to eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the ladder can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who can set up on it with ease. Similarily, other set up sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-Black, Gliscor, or Excadrill. But if given the right partners, then it can thrive in the face of danger.

[SET]
Name: Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake/Hidden Power Ice
item: Leftovers
ability: Sturdy/Overcoat
nature:Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins hazards away, which no other Pokemon can do, and it can do this multiple times per game due to its physical bulk. Gyro Ball is used to provide a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as being a great check to Kyurem-Black and fast staples like Garchomp and Terrakion, allowing many entry points to set Spikes for abusers such as Latios, or clear hazards for walls such as Celebi or Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice brings a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Max defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Swords Dance Garchomp, Life Orb Breloom, and Choice Band Kyurem-Black. a Relaxed nature is recommended if running a special move as it doesn't reduce the damage output, and also makes Gyro Ball stronger against Latios and Tyranitar. Gyro Ball is used to provide a strong neutral hit against nost attackers, notably being able to KO Terrakion and Mamoswine. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow for a backup check to an out of control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants more coverage for it, as it can freely use its leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spikes and Rapid Spin slot so they can run Water resists like Celebi or Rotom-Wash, or Special Walls like Jirachi or Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets Sand, and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either fodder or a free KO with Hidden Power Fire, Respectively. Jellicent can stop spinners like Tentacruel and Excadrill from removing hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams as it can bounce away hazards from Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease, and checks Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-Black for Blissey. Gliscor sets Stealth rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the spikes that it puts down can help enable a Reuniclus sweep in the end-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid match up against strong Rock and Ground type Pokémon like Landorus-T and Terrakion.
Here is the updated post, ready for another QC Check
 
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[OVERVIEW]

Forretress provides excellent team support and utility with Rapid Spin and Spikes, along with a great Steel- and Bug-typing and an impressive 140 base defense stat and a decent HP stat of 75 to go with it. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine, GarchompExcadrill,you mention sd garchomp in the next paragraph as something that beats forre(which it does), and that's most chomps so drill seems like a better mention. and be one of the few defensive checks to Choice Band Kyurem Black. Forretress's great movepool sets it apart from other Steel-types; access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offers Forretress longevity and pivoting respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran, the former being able to eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the ladderlatter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who can set up on it with ease. Similarily, other set up sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-Black, Gliscor, or Excadrill. But if given the right partners, then it can thrive in the face of danger.

[SET]
Name: Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake/Hidden Power Ice
item: Leftovers
ability: Sturdy/Overcoat
nature:Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins hazards away, which no other Pokemon can do, and it can do this multiple times per game due to its physical bulk. Gyro Ball is used to provide a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as being a great check to Kyurem-Black and fast staples like Garchompchomp beats forre and Terrakion, allowing many entry points to set Spikes for abusers such as Latios, or clear hazards for walls such as Celebi or Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice brings a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Max defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Swords Dance GarchompExcadrillsame thing as above, Life Orb Breloom, and Choice Band Kyurem-Black. aA Relaxed nature is recommended if running a special move as it doesn't reduce the damage output, and also makes Gyro Ball stronger against Latios and Tyranitar. Gyro Ball is used to provide a strong neutral hit against nostmost attackers, notably being able to KO Terrakion and Mamoswine. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow for a backup check to an out of control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants more coverage for it, as it can freely use its leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spikes and Rapid Spin slot so they can run Water resists like Celebi or Rotom-Wash, or Special Walls like Jirachi or Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets Sand, and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either fodder or a free KO with Hidden Power Fire, Respectivelyrespectively. Jellicent can stop spinners like Tentacruel and Excadrill from removing hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams as it can bounce away hazards from Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease, and checks Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-Black for Blissey. Gliscor sets Stealth rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the spikes that it puts down can help enable a Reuniclus sweep in the end-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid match up against strong Rock and Ground type Pokémon like Landorus-T and Terrakion.
 
implemented,
[OVERVIEW]
Forretress provides excellent team support and utility with Rapid Spin and Spikes, along with a great Steel- and Bug-typing and an impressive 140 base defense stat and a decent HP stat of 75 to go with it. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine, Excadrill, and be one of the few defensive checks to Choice Band Kyurem Black. Forretress's great movepool sets it apart from other Steel-types; access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offers Forretress longevity and pivoting respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran, the former being able to eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the latter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who can set up on it with ease. Similarily, other set up sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-Black, Gliscor, or Excadrill. But if given the right partners, then it can thrive in the face of danger.

[SET]
Name: Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake/Hidden Power Ice
item: Leftovers
ability: Sturdy/Overcoat
nature:Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins hazards away, which no other Pokemon can do, and it can do multiple times per game due to its physical bulk. Gyro Ball is used to provide a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as being a great check to Kyurem-Black and Terrakion, allowing many entry points to set Spikes for abusers such as Latios, or clear hazards for walls such as Celebi or Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice brings a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Max defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Excadrill, Life Orb Breloom, and Choice Band Kyurem-Black. A Relaxed nature is recommended if running a special move as it doesn't reduce the damage output, and also makes Gyro Ball stronger against Latios and Tyranitar. Gyro Ball is used to provide a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow for a backup check to an out of control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants more coverage for it, as it can freely use its leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spikes and Rapid Spin slot so they can run Water resists like Celebi or Rotom-Wash, or Special Walls like Jirachi or Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets Sand, and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either fodder or a free KO with Hidden Power Fire, respectively. Jellicent can stop spinners like Tentacruel and Excadrill from removing hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams as it can bounce away hazards from Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease, and check Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-Black for Blissey. Gliscor sets Stealth rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the spikes that it puts down can help enable a Reuniclus sweep in the end-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid match up against strong Rock and Ground type Pokémon like Landorus-T and Terrakion.
:bw/forretress:
 
GP Team done

add remove highlight comment

Forretress provides excellent team support and utility with Rapid Spin and Spikes (RC) along with possessing a great Steel- and Bug-typing Bug / Steel typing, (AC) and an impressive 140 base 140 defense Defense stat, (AC) and a decent base 75 HP stat of 75 to go with it. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine (RC) and Excadrill, and be one of the few defensive checks to Choice Band Kyurem-Black. (AH) Forretress's great movepool sets it apart from other Steel-types: (replace semicolon with colon) access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offers Forretress longevity and pivoting, (AC) respectively.

(RS) However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran; (RC, ASC) the former being able to can eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the latter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep entry hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, who which can set up on it with ease. Similarily, other set up setup sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-Black, Gliscor, or and Excadrill. But if given the right partners, then it can thrive in the face of danger. (fluff)

[SET]
Name: Entry Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake/Hidden Power Ice Earthquake / Hidden Power Ice (space out set choices for future analyses)
item: Leftovers
ability: Sturdy/Overcoat Sturdy / Overcoat
nature: Relaxed (AS)
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins entry hazards away, which no other Pokemon can do, and it can do so multiple times per game due to its physical bulk. Gyro Ball is used to provide land a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as being making Forretress a great check to Kyurem-Black and Terrakion, allowing many entry points to set Spikes for abusers Pokemon such as Latios to take advantage of (RC) or clear hazards for walls such as Celebi or and Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon (RC) as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice brings makes Forretress a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-Therian and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock (RC) or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Maximum defense Defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Excadrill, Life Orb Breloom, and Choice Band Kyurem-Black. A Relaxed nature is recommended if running a special move, (AC, there isn't an alternate option for the nature) as it doesn't reduce the damage output of Hidden Power Ice (RC) and also makes Gyro Ball stronger against Latios and Tyranitar. Gyro Ball is used to provide a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine. (This was already mentioned in Moves and doesn't fit here.) 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow Forretress to be for a backup check to an out-of-control (AH) Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants more coverage for it, (this is vague, elaborate on this) as it can freely use its leftovers Leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spikes Spiker and Rapid Spin a spinner into one slot, (AC) so they can run Water-resistant Pokemon resists like Celebi or and Rotom-Wash (RC) or Special Walls special walls like Jirachi or and Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets Sand sand (RC) and can Pursuit trap Reuniclus and Alakazam, which can both use Forretress as either setup fodder or a freely KO it with Hidden Power Fire (RC) respectively. Jellicent can stop spinners like Tentacruel and Excadrill from removing entry hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams, (AC) as it can bounce away hazards from back at Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tanks special moves with ease (RC) and check Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-Black for Blissey. (What about Chansey?) Gliscor sets Stealth rock Rock, provides an Earthquake immunity, and can deny hazards with Taunt (RC) or offer a long-term (AH) wincon condition with Swords Dance. Reuniclus also pairs well with Forretress, as the spikes Spikes that it puts down can help enable a Reuniclus sweep in the end-game late-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid match up matchup against strong Rock- (AH) and Ground-type (AH) Pokémon like Landorus-T and Terrakion.

GP Check 1/1

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Implemented, the final result:
Forretress provides excellent team support and utility with Rapid Spin and Spikes along with possessing a great Bug / Steel typing, an impressive base 140 Defense stat, and a decent base 75 HP stat. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine and Excadrill, and be one of the few defensive checks to Choice Band Kyurem-B. Forretress's great movepool sets it apart from other Steel-types: access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offer Forretress longevity and pivoting, respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran; the former can eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the latter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep entry hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, which can set up on it with ease. Similarily, other setup sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-B, Gliscor, and Excadrill.

[SET]
Name: Entry Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake / Hidden Power Ice
item: Leftovers
ability: Sturdy / Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins entry hazards away, which no other Pokemon can do, and it can do so multiple times per game due to its physical bulk. Gyro Ball is used to land a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as making Forretress a great check to Kyurem-B and Terrakion, allowing many entry points to set Spikes for Pokemon such as Latios to take advantage of or clear hazards for walls such as Celebi and Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice makes Forretress a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-T and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Maximum Defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Excadrill, Life Orb Breloom, and Choice Band Kyurem-B. A Relaxed nature is recommended, as it doesn't reduce the damage output of Hidden Power Ice, and also makes Gyro Ball stronger against Latios and Tyranitar. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow Forretress to be a backup check to an out-of-control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants a better match-up into Abomasnow, as it can freely use its Leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spiker and a spinner into one slot, so they can run Water-resistant Pokemon like Celebi and Rotom-W, or special Walls like Jirachi and Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets sand, and can Pursuit trap Reuniclus and Alakazam, which can use Forretress as setup fodder or freely KO it with Hidden Power Fire. Jellicent can stop spinners like Tentacruel and Excadrill from removing entry hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams, as it can bounce hazards back at Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tank special moves with ease, and check Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-B for Blissey and Chansey. Gliscor sets Stealth Rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the Spikes that it puts down can help enable a Reuniclus sweep late-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid matchup against strong Rock- and Ground type Pokémon like Landorus-T and Terrakion.
1729206950162.png
:forretress: :)
 
Just a quick fix because you're missing a couple of tags:
:pmd/forretress:

[OVERVIEW]
Forretress provides excellent team support and utility with Rapid Spin and Spikes along with possessing a great Bug / Steel typing, an impressive base 140 Defense stat, and a decent base 75 HP stat. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine and Excadrill, and be one of the few defensive checks to Choice Band Kyurem-B. Forretress's great movepool sets it apart from other Steel-types: access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offer Forretress longevity and pivoting, respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran; the former can eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the latter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep entry hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, which can set up on it with ease. Similarily, other setup sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-B, Gliscor, and Excadrill.

[SET]
Name: Entry Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake / Hidden Power Ice
item: Leftovers
ability: Sturdy / Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins entry hazards away, which no other Pokemon can do, and it can do so multiple times per game due to its physical bulk. Gyro Ball is used to land a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as making Forretress a great check to Kyurem-B and Terrakion, allowing many entry points to set Spikes for Pokemon such as Latios to take advantage of or clear hazards for walls such as Celebi and Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice makes Forretress a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-T and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Maximum Defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Excadrill, Life Orb Breloom, and Choice Band Kyurem-B. A Relaxed nature is recommended, as it doesn't reduce the damage output of Hidden Power Ice, and also makes Gyro Ball stronger against Latios and Tyranitar. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow Forretress to be a backup check to an out-of-control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants a better match-up into Abomasnow, as it can freely use its Leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spiker and a spinner into one slot, so they can run Water-resistant Pokemon like Celebi and Rotom-W, or special Walls like Jirachi and Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets sand, and can Pursuit trap Reuniclus and Alakazam, which can use Forretress as setup fodder or freely KO it with Hidden Power Fire. Jellicent can stop spinners like Tentacruel and Excadrill from removing entry hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams, as it can bounce hazards back at Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tank special moves with ease, and check Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-B for Blissey and Chansey. Gliscor sets Stealth Rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the Spikes that it puts down can help enable a Reuniclus sweep late-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid matchup against strong Rock- and Ground type Pokémon like Landorus-T and Terrakion.

[CREDITS]
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Quality checked by:
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Grammar checked by:
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I made a thread on the other options, but it hasn’t gotten any response, so I will post that here, if that is okay
[OTHER OPTIONS]
Forretress makes pretty good use of Pain Split to gain recovery from a healthier Pokémon and boost its longevity and use in a game. however, it is unreliable at that role, and using it makes Forretress unable to either hit Dragonite or Terrakion and Kyurem-Black. Other Utility moves like Stealth Rock and Toxic Spikes are nice to further chip away at teams that are unprepared, but Forretress cannot keep stealth rocks up reliably, and Toxic spikes are useless against Poison and levitators. Toxic is also a good option to Hit Gastrodon and Jellicent, the ladder being able to stop Forretress from keeping hazards off, but it doesn't hit a lot of other targets, and is useless versus many common threats on sand teams, including Clefable, Reuniclus, and Gliscor. additionally, many pokemon run lum berry, such as Dragonite and Volcarona. Hidden Power Fire is an excellent lure for Scizor and Ferrothorn, but otherwise has poor coverage and damage output, making forretress useless versus Keldeo and Substitute Kyurem-Black. Volt switch provides good momentum, but it doesnt help versus ground types, and means that Forretress will more often switch out then in, making it a lot more passive. Explosion also enables offensive teams when paired with sturdy, but many of the common pokemon in the tier, such as Tyranitar, Ferrothorn, and Landorus-Therian, can shrug it off with relative ease. Counter is also a nice option to stop Dragonite with multiple boosts and can use its bulk to pick off common pokemon like Landorus-Therian and Excadrill, but it otherwise has no utility aside from that, and is useless versus mixed attackers as they will target its weaker special defense.

[CHECKS AND COUNTERS]

Trappers: Magnezone can remove Forretress without much issue, and Heatran can bypass sturdy with Magma Storm, and set up rocks once it's gone.

Set up sweepers: Volcarona and Reuniclus can tank most of what forretress can do, and set up Quiver dances and Calm minds to steamroll the rest of its team. Dragonite can set up on Forretress lacking Hidden power ice, and Scizor can stack Swords dance boosts on Forretress lacking Hidden Power Fire.

Hazards and Ghost types: Hazards limit how many times Forretress can switch in, and will decrease its ability to tank hits. Jellicent can wall whatever Forretress tries to do, and can burn it with Will-O-Wisp, or prevent it from setting hazards with Taunt.

Strong special attackers: Choice Specs Latios can chip down forretress over the course of the game, and Keldeo can offload devastating Choice Specs boosted hydro pumps for free, or set up with Calm mind. Alakazam with Hidden Power fire also scare away Forretress, however it can take non-hidden power Alakazam.

Bulky walls: Clefable can knock off valuable leftovers from Forretress, and can paralyze it with thunder wave, making it very easy to play around. Blissey can do the same, except it can support its teammates with wish too. Ferrothorn can get hazards for free against non Hidden Power Fire Forretress, and can make it very hard for it to find chances to spin later in the game.
 
[OVERVIEW]
Forretress provides excellent team support and utility with Rapid Spin and Spikes along with possessing a great Bug / Steel typing, an impressive base 140 Defense stat, and a decent base 75 HP stat. These traits allow Forretress to check some of the scariest threats in the tier, including Mamoswine and Excadrill, and be one of the few defensive checks to Choice Band Kyurem-B. Forretress's great movepool sets it apart from other Steel-types: access to both Rapid Spin and Spikes is entirely unique, Earthquake allows it to threaten the most common Rapid Spin users in Tentacruel and Excadrill, and Pain Split and Volt Switch offer Forretress longevity and pivoting, respectively.

However, its middling Special Defense stat means it can't repeatedly take Draco Meteors from Latios without running low on health, which is an important role to fill for any team. It also is a prime trapping target for Magnezone and Heatran; the former can eliminate it without much issue while being able to float over Earthquake with an Air Balloon, while the latter can force it out with Magma Storm while getting Stealth Rock up in the process. Forretress also fails to spin versus the premier spinblocker Jellicent, which can force it out with Will-O-Wisp, and it cannot repeatedly keep entry hazards off the field while being worn down by Ferrothorn's Iron Barbs and Skarmory's Rocky Helmet. Forretress is also too weak to damage Reuniclus and Volcarona, which can set up on it with ease. Similarily, other setup sweepers like Swords Dance Garchomp and Swords Dance Breloom can capitalize on its inability to do meaningful damage to them. Forretress also suffers from having too many options that it wants to run, which leads to it sometimes lacking certain coverage moves to hit the likes of Kyurem-B, Gliscor, and Excadrill.

[SET]
Name: Entry Hazard Control
move 1: Spikes
move 2: Rapid Spin
move 3: Gyro Ball
move 4: Earthquake / Hidden Power Ice
item: Leftovers
ability: Sturdy / Overcoat
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
IVs: 2 Spe

[SET COMMENTS]
Moves
========
Forretress sets Spikes and spins entry hazards away, which no other Pokemon can do, and it can do so multiple times per game due to its physical bulk. Gyro Ball is used to land a strong neutral hit against most attackers, notably being able to KO Terrakion and Mamoswine, as well as making Forretress a great check to Kyurem-B and Terrakion, allowing many entry points to set Spikes for Pokemon such as Latios to take advantage of or clear hazards for walls such as Celebi and Blissey. Earthquake allows Forretress to potentially 2HKO Excadrill and Tentacruel, protecting its Spikes against the two most common Rapid Spin users on balance teams. Earthquake also provides good coverage against Heatran and Magnezone without Air Balloon, as well as providing good damage against Jirachi and Tyranitar. However, Hidden Power Ice makes Forretress a great lure to Dragonite lacking Fire Punch and can do good damage to Landorus-T and Swords Dance Gliscor, which prevents them from coming in freely and setting up Stealth Rock, or setting up multiple boosts to overwhelm Forretress.

Set Details
========
Maximum Defense and HP allow Forretress to stomach strong hits from Choice Band Terrakion, Excadrill, Life Orb Breloom, and Choice Band Kyurem-B. A Relaxed nature is recommended, as it doesn't reduce the damage output of Hidden Power Ice, and also makes Gyro Ball stronger against Latios and Tyranitar. 0 Speed IVs, or 2 IVs if running Hidden Power Ice, are used to maximize Gyro Ball's damage. Sturdy is used to allow Forretress to be a backup check to an out-of-control Dragonite or Volcarona in a pinch. However, Overcoat can prove to be helpful if running Abomasnow or simply if a team wants a better match-up into Abomasnow, as it can freely use its Leftovers recovery to stand strong versus physical attackers.

Team Options
========
Forretress finds itself right at home on defensive sand teams and hail teams that want to compress a Spiker and a spinner into one slot, so they can run Water-resistant Pokemon like Celebi and Rotom-W, or special Walls like Jirachi and Blissey. Blissey is especially nice, as it can use Wish to give Forretress more health to play with, which lets it repeatedly wall Swords Dance Gliscor and Choice Scarf Landorus-T over the course of a game, as well as absorbing status from the likes of Rotom-Wash, Jellicent, and Tentacruel. Tyranitar sets sand, and can Pursuit trap Reuniclus and Alakazam, which can use Forretress as setup fodder or freely KO it with Hidden Power Fire. Jellicent can stop spinners like Tentacruel and Excadrill from removing entry hazards, further pushing the residual damage on the opposing team and allowing Forretress to run Hidden Power Ice to check Landorus-T and Gliscor more effectively. Xatu is also a nice option on these teams, as it can bounce hazards back at Ferrothorn, forming an incredibly reliable anti-hazard core. Chansey and Blissey are fantastic partners for Forretress, as they tank special moves with ease, and check Magnezone and Volcarona, while Forretress checks Terrakion and Kyurem-B for Blissey and Chansey. Gliscor sets Stealth Rock, provides an Earthquake immunity, and can deny hazards with Taunt, or offer a long term win condition with Swords Dance. Reuniclus also pairs well with Forretress, as the Spikes that it puts down can help enable a Reuniclus sweep late-game. Forretress can also fit on certain sun teams that want to compress a Spikes and Rapid Spin user as well as having a solid matchup against strong Rock- and Ground type Pokémon like Landorus-T and Terrakion.

Other Options
=============
Forretress can make use of Sturdy, both Stealth Rock and Spikes, Rapid Spin, and a Custap Berry in order to try and lead off the game with both entry hazards and hopefully none on its own side, but this is outclassed by Skarmory due to Taunt. Forretress can use Pain Split to gain recovery from a healthier Pokémon. However, it is unreliable at that role, and using it makes Forretress unable to either hit Dragon-types like Dragonite and Kyurem-B or Steel-types like Excadrill and Jirachi. Other utility moves like Stealth Rock and Toxic Spikes are useful to further chip away at teams that are unprepared, but Forretress struggles to keep Stealth Rock up reliably against Tentacruel and Starmie in particular, and Toxic Spikes are useless against much of the tier or even detrimental against Magic Guard Pokemon such as Reuniclus. Toxic is a good catch-all option that hits common switch-ins such as Jellicent, Landorus-T, and Rotom-W. However, it is totally useless against the numerous Pokemon with either a Steel typing, Poison typing, Magic Guard, or Poison Heal. Additionally, many common Pokemon with setup run Lum Berry, such as Dragonite and Volcarona, which wastes a valuable turn to answer them as they set up. Hidden Power Fire is excellent to surprise Scizor while being able to more directly keep Hazards off the field that Ferrothorn and other Forretress set up, but it otherwise has poor coverage and damage output, compromising Forretress against Pokemon it is meant to check such as Kyurem-B and Excadrill, depending on whether it drops Gyro Ball or Earthquake. Volt Switch provides good momentum, but it does not help versus Ground-types that regularly want to switch into Forretress such as Landorus-T, and means that Forretress will more often switch out than in, making it a lot more passive. Explosion enables offensive teams, but many of the common Pokemon in the tier, such as Tyranitar, Ferrothorn, and Landorus-T, can shrug it off with relative ease. Counter is also a nice option to stop Dragonite with multiple boosts and pick off common pokemon like Landorus-T and Excadrill, but it otherwise has no utility aside from that and is useless versus special or mixed attackers, as they will target its weaker Special Defense.

Checks and Counters
===================
**Electric-types**: Rotom-W, Thundurus-T, and Zapdos can easily switch into any move Forretress commonly runs and threaten enormous damage on it. Magnezone carrying an Air Balloon is able to directly switch into and remove Foretress with its combination ofHidden Power Fire and Magnet Pull.

**Fire-types**: Volcarona can set up in front of Forretress and threaten to bring it down to Sturdy while tanking Earthquake in return. Although Heatran cannot switch into Forretress directly, it can threaten to OHKO it with Magma Storm that goes through Sturdy, and Air Balloon variants can switch into Forretress without any issue.

**Rapid Spin Users**: Tentacruel threatens Scald on Foretress, dealing heavy damage and potentially leaving a burn on it, which makes it unable to threaten Tentacruel back with Earthquake and limits its ability to keep hazards off. Similarly, Starmie is able to deal heavy damage with its STAB Hydro Pump or Surf that targets Forretress's low Special Defense. As a result, this allows both Starmie and Tentacruel to remove the Spikes that Forretress sets up.

**Special Attackers**: While many can't switch directly into Forretress, special attackers target Forretress's poor special bulk for consistent 2HKOs. Latios's Surf and even resisted Draco Meteor can do upwards of 50% to Forretress, while Keldeo can switch into everything Forretress commonly runs and threatens to bring it down to Sturdy.

**Magic Guard**: Reuniclus can switch into Forretress, set up Calm Mind boosts, and threaten to sweep a team once Forretress is gone. Clefable can set Stealth Rock, paralyze it with Thunder Wave, and use Knock Off to remove its valuable Leftovers, which it needs throughout the game to tank hits from most physical attackers.

**Residual Damage**: Over the course of the game, entry hazards and contact abilities such as Rough Skin and Iron Barbs can chip Forretress down to put it in range of strong attacks such as Earthquake from Choice Band Mamoswine and Sand Force Excadrill.

**Jellicent**: Jellicent can wall most variants of Forretress unless they are packing Toxic or Volt Switch and can block attempts to spin hazards away.
It is done. all I need is some tags and this is ready for upload.
 
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