Foul Gluttony
The Team
Introduction: Whats up fellow Smogonites, this is SubakSupreme here and I present to you my first UU team. The goal of the team is to weaken the opposition in the form of toxic spikes while using the team's natural bulk to sponge a variety of assaults. The team has been doing fairly well on the ladder, however my lack of knowledge in the tier leaves me wondering if my team has a glaring flaw or can be further improved. without further adieu I present to you Foul Gluttony.
The Team






Team Breakdown:

Nidoqueen (F) Item: Leftovers
Nature:Bold Ability: Sheer Force
EVs:252Hp/252Def/4Sp.def
Move set:
-Toxic Spikes
-Earth Power
-Flamethrower
-Roar
Nidoqueen's role on the team is to spread Toxic spikes and to defend the team against the various fighting types in the tier. Her typing is a godsend as it allows Nidoqueen to absorb opposing toxic spikes witch threaten a good portion of the team and if need be to take a stray electric attack. Earth power lets her threaten toxic immune steels types while Flamethrower is to roast troublesome bugs such as Escavalier and Heracross. Roar is my phasing move of choice because i can't afford to have the foe to set up a substitute.

Zapdos Item: Leftovers
Nature: Timid Ability: Pressure
EVs:248Hp/252Spe/8Def
Move set:
-Substitute
-Roost
-Thunderbolt
-Hidden Power Ice
Zapdos is part one of the driving force of the team by utilizing the infamous SubRoost combo to back the foe into a corner. when nestled behind a sub, Zapdos can pound away at the foe with BoltBeam coverage or use pressure in tandem with SubRoost to whittle away at the foes PP. The strategy becomes practically deadly when backed by toxic(spikes) which may leave the foe the to sac a poke just to break the sub. the reason for HP ice over toxic is to dispose of ground types who would otherwise wall the combo and to smack natural cure Grass Mons.

Snorlax (M) Item:Leftovers
Nature:Careful Ability:Thick Fat
EVs: 252Hp/104Def/216Sp.def
Move set:
-Curse
-Return
-Fire Punch
-Rest
Snorlax forms part two of the team's power by using its large Sp.Def to set up in the face of nearly every special attacker in the tier. Curse lax is a monster as with a few boosts under its belt it can easily break through bulkier teams while shrugging off status with his signature move rest. Return is used over Body slam because of Returns higher base power and so that body slams para hax doesn't clash with the poison. Fire punch is the coverage move of choice to bypass steals that wall his normal stab and to hit grass types such as Shaymin witch can be a nuisance. The combination of return and fire punch leaves Snorlax walled by Chandelure; but with a layer of toxic spikes Snorlax can actually use the opportunity to set up while it dies to poison.

Blastoise (M) Item:Leftovers
Nature: Bold Ability: Torrent
EVs:252Hp/252Def/4Sp.Def
Move set:
-Scald
-Rapid Spin
-Toxic
-Roar
Blastoise acts as my general physical wall to things such as Arcanine and Bisharp witch could give the team problems. Rapid Spin is a great support move for the team so my walls don't have to take unnecessary damage when switching in to sponge a hit. Toxic a great move to have on Blastoise as he lures in problematic levitating Mons such as Zapdos and Mismagius. Scald is the attacking move of Choice to get a nice burn on a steel type while Roar phases out set up sweepers Such as CM Suicune.

Bronzong Item:Leftovers
Nature:Relaxed Ability: Levitate
EVs: 252Hp/252Def/4Sp.Def IVs:0Spe
Move Set:
-Stealth Rock
-Gyro Ball
-Earthquake
-Toxic
Bronzong is doesn't do all that much on the team except sit/(float?) on its ass and set up Stealth Rock. Despite this, its typing is a valuable asset as its ability to take on foes such as Flygon and Rhyperior is unmatched. GyroBall is used to hit decently hard on a faster foe while earthquake is used to maul an incoming fire type. Toxic is more of a filler move buts the ability to spread status is always appreciated.

Umbreon (M) Item: Leftovers
Nature: Careful Ability Synchronize
EVs:252Hp/252Sp.Def/4Def
Move Set:
-Wish
-Heal Bell
-Protect
-Payback
Umbreon is the glue for the Team with its ability to pass large wishes and cure status. Umbreeon can abuse its large special bulk to come in on special attackers and use the time to send hefty wishes of 197Hp to a team member in need. with synchronize umbreon can come in on a predeicted status and share its aliment with the foe. This strategy has no draw backs as it can cure itself and its teammates with heal bell. Protect is to ensure it can heal itself with wish while payback is used so he does not become taunt bait. Umbreon must be used with care as the teams physical walls need its wishes to take repeated assaults.
Team Troubles
The team has trouble with Stall breakers such as Mew and Sableye as taunt prevents wish recovery and status spread. Stall is very hard for this team to break through and it often takes spot on prediction to win the match.the team crumbles if Umbreon goes down as powerful physical attackers can break through my weakened physical core with the lack of recovery. Lastly offensive teams utilizing volturn can be an issue as my defenses struggle to keep up.
Final Look






Conclusion: I Hope you enjoyed the RMT and I am open to any suggestions or comments. :D