





[Preface] Let me just start by saying that I understand this team is fairly frail (aside from Deoxys-D). I also realise that Feraligator's DW ability hasn't been realesed yet. I know that this team might seem a little "Noobish". This team has been tested in Pokemon Online and has been undefeted since then. I also must mention that this team can compete with OU teams with a high sucess rate.
[Overview] This was made for killing the opponent ASAP. Most of the pokemon on here are made for fast and hard-hitting attacks, that either cripple, or OHKO the oppponent. If you haven't noticed by now, there are no walls besides Deoxys-D. This is to enshure maximum sweeping potential. Now on to the Nitty-Gritty

Deoxys-D
Leftovers
Jolly
252 HP 252 SPE 4 DEF
-Magic Coat
-Taunt
-Spikes
-Night Shade
[Description] With a little bit of prediction, Deoxys-D can go a long way.
Maximum speed EV's are a neccessity becasue it is vitally important that this blob of D.N.A sets up 1~2 layers of Spikes. Magic Coat is one of my favorite moves because it can reflect all sorts of things, noteably other entry hazards, which is why I don't run SR. Night Shade is for the rare chance that Deoxys finishes setting up. I really see no flaws in him becasue he can take a STAB megahorn from a heracross, and procede to set up another layer of Spikes.

Arcanine [Flash Fire]
Life Orb
Jolly
252 ATK 252 SPE 4 HP
-Flare Blitz
-Close Combat
-Wild Charge
-Extremespeed
[Description] Arcanine is my favorite switch-in, becasue of his reasonable bulk, and the added ability of Flash Fire. Max SPE and ATK EV's are a worthwile investment becuse Archanine can OHKO Machamps, Conkeldurrs, and just about any other [fairly] bulky pokemon with an unboosted Flare Blitz. He also makes a great revenge killer with Extremespeed.

Sawk [Sturdy]
Fight Gem
Jolly
252 ATk 252 SPE 4 HP
-Close Combat
-Stone Edge
-Earthquake
-Taunt
[Description] This is one of my most [suprisingly] reliable pokemon. He can OHKO Chanseys, Blisseys, Snorlaxes, and just about any bulky normal type or any fairly bulky pokemon with his boosted Close Combat. Sturdy is to give this little guy one last move. I used Sturdy over Mold-Breaker because it gives Sawk a little more reliability. Taunt is for any set-up sweepers or entry hazerders (lol). Stone Edge and Earthquake give perfect coverage to Sawk.

Archeops
Flight Gem
Jolly
252 ATK 252 SPE 4 HP
-Acrobatics
-Stone Edge
-Earthquake
-U-Turn
[Description] Archeops is a "High risk high return" sort of deal. He has massive ATK and monsterous SPE, and a great movepool to back it all up. The only item I saw fit to give him was Flight Gem, due to the fact that acrobatics gets a sexy boost when Archeops isn't holding an item.
The lovely combo of Stone Edge and Earthquake give him perfect neutral coverage. U-Turn is to keep him alive, and to damge the foe in the process.

Feraligator [Sheer Force [Unrealesed] ]
Life Orb
Jolly
252 ATK 252 SPE 4 HP
-Dragon Dance
-Ice Fang
-Waterfall
-Earthquake
[Description] Often called the Gyarados of UU, and for a good reason. But our little gator has one thing Gyarados doesn't the ability Sheer Force. With Sheer Force+Life Orb+Dragon Dance+Stab, Fera becomes a wrecking ball on the battlefield. Sheer Force also grants Fera an immunity from Life Orb, unless he is using Earthquake.

Sceptile
Life Orb
252 ATK 252 SPE 4 HP
-Focus Blast
-Leaf Storm
-Hidden Power [Ice]
-Dragon Pulse
[Description] Lets face it, Sceptile has a great moveset. HIs STAB leaf storms take out almost anything in his path. Hidden Power Ice rips through dragons like a hot knife through butter. Sadley though, Chandelure with shadow tag gives him hell. Though Sceptile makes great bait for Arcanine switch ins.
Please rate/Fix my team. I just want to say that I know Fera's DW ability hasn't been realesed yet, and that this team is also "Noobish", I also fully aknowlage that this team is frail, and has no walls.