Hello everyone! I've been a member of the Smogon forums for a few years now (though obviously very passively :P) And now I've returned as I've recently started playing again. The main reason is I'm a college student now, and I needed an online game that wasn't all too time-consuming... and bandwidth-consuming :) Therefore I intend to become more of an active member now, and even enroll in the apprentice program if I ever get the chance.
This is a team has made several people go 'o_0 lolwut?' on Shoddy and I'm pretty proud of it to be honest. I've always been fond of stall teams (especially TSS) but with TTar behind every corner these days I just got sick of it. This is an experimental team, offensively based I guess. I started with Primeape and built the rest around it. Generally my opponent is still trying to figure what all happened by the time the battle's over. I lose occasionally, but it's not without a decent fight.
Line-up
Let's start then, shall we?
@ Black Sludge
Timid - 4 Def, 252 Spe, 252 SpA
*Substitute
*Torment
*Shadow Ball
*Will-O-Wisp
I love this set, to be honest. People don't expect it, find it annoying and generally don't know what to do with it. Gengar really benefits from the Sub-Torment combo with all of its resistances, immunities and speed. Its main purpose is to pass burns around the enemy team. His amazing SpA stat goes a bit to waste, but then again I feel I have enough SpA power on my team. I suppose the popular suicide leads could force me to switch out, but I haven't encountered one yet to be honest (Aerodactyl, Azelf, basically whatever is faster than me so I can't sub).
@ Leftovers
Timid - 124 HP, 98 Def, 156 Spe, 76 SpA, 56 SpD
*Substitute
*Metal Sound
*Discharge
*HP Water
For some reason Shoddy didnt let me give it HP Ice if it had the Timid nature. Must be something new to the game mechanics I guess, I'm not really sure. This is basically my main Gyarados counter, and Metal Sound makes it my phazer of sorts, as well as increase its killing capabilities. Discharge over TBolt for paralyzing, obviously.
@ Leftovers
Careful - 108 HP, 56 Atk, 152 Def, 136 Spe, 58 SpD
*Wish
*U-Turn
*Zen Headbutt
*Thunderpunch
Ah, I love this little thingy.
It's hard for me not to include it in teams.
He can pass wishes around, scout, and hax away with Serene Grace.
This one is a physical Jirachi - paralyzing (or trying to) with ThunderPunch and then flinchhaxing with Zen Headbutt.
Should Zapdos be dead, either Jirachi or Starmie become my answer to Gyarados.
After one DD it can't possibly OHKO either of them.
Goes neatly with Gengar and Primeape, because of his ability to heal and x4 resistance to the Psychic type.
A supporter in every sense of the word.
@ Choice Scarf [Vital Spirit]
Adamant - 4 HP, 252 Atk, 252 Spe
*U-Turn
*Close Combat
*Aerial Ace
*Ice Punch
He absorbs the ever annoying sleep-inducing move.
Switches into Breloom with a big grin.
U-Turn is for scouting purposes, when a switch is just too obvious.
Ice Punch rids me of dragons, Gliscor.
Revenge-killer, physical sweeper, scouter, element of surprise, element of awe,...
Primeape fits the description! Vital Spirit is too good to pass up.
Thunderpunch and Stone Edge are left out because I have Gyarados counters already.
Allow me to quote the strategydex: 'Used well, this thing is just scary.'
@ Choice Specs [Natural Cure]
Timid - 4 HP, 252 Spe, 252 SpA
*Surf
*Thunderbolt
*Ice Beam
*Grass Knot
Eh, my special cannon I guess.
It's fun tricking people into believing it's my spinner
(which is actually Donphan) and then whatever anti-spinner they have gets to eat a full-blown Surf to the face.
I first had Psychic in the 4th slot, which quickly changed when I faced a Swampert ^^".
I haven't used Starmie for ages, but I do enjoy its simplicity now.
Anyways, this little thing takes out most counters to the rest of my team: Dragons, Infernape...
Basically anything that's faster than all the rest and could have a ton of different movesets.
@ Leftovers
Careful - 124 HP, 96 Atk, 176 Def, 8 Spe, 104 SpD
*Ice Shard
*Earthquake
*Rapid Spin
*Stealth Rock
This should work... but I don't know. I've seen it take over 35% from a Scizor's Bullet Punch. He has support written all over him. Spins away whatever the enemy has set up and puts up Stealth Rock whenever it gets the chance to. Ice Shard is a nice little priority move, Earthquake is there for STAB. Ice+Ground is also a pretty neat combo (although Ice Shard is pretty weak xP)
Final notes:
I feel the team could use a bit more bulk (probably me grabbing back to my old self: defensive play). Gengar especially is a slot that could use replacing, but I'm a bit out of inspiration here.
EDIT: Sorry for the hassle, Haunter! :)
This is a team has made several people go 'o_0 lolwut?' on Shoddy and I'm pretty proud of it to be honest. I've always been fond of stall teams (especially TSS) but with TTar behind every corner these days I just got sick of it. This is an experimental team, offensively based I guess. I started with Primeape and built the rest around it. Generally my opponent is still trying to figure what all happened by the time the battle's over. I lose occasionally, but it's not without a decent fight.
Line-up






Let's start then, shall we?

Timid - 4 Def, 252 Spe, 252 SpA
*Substitute
*Torment
*Shadow Ball
*Will-O-Wisp
I love this set, to be honest. People don't expect it, find it annoying and generally don't know what to do with it. Gengar really benefits from the Sub-Torment combo with all of its resistances, immunities and speed. Its main purpose is to pass burns around the enemy team. His amazing SpA stat goes a bit to waste, but then again I feel I have enough SpA power on my team. I suppose the popular suicide leads could force me to switch out, but I haven't encountered one yet to be honest (Aerodactyl, Azelf, basically whatever is faster than me so I can't sub).

Timid - 124 HP, 98 Def, 156 Spe, 76 SpA, 56 SpD
*Substitute
*Metal Sound
*Discharge
*HP Water
For some reason Shoddy didnt let me give it HP Ice if it had the Timid nature. Must be something new to the game mechanics I guess, I'm not really sure. This is basically my main Gyarados counter, and Metal Sound makes it my phazer of sorts, as well as increase its killing capabilities. Discharge over TBolt for paralyzing, obviously.

Careful - 108 HP, 56 Atk, 152 Def, 136 Spe, 58 SpD
*Wish
*U-Turn
*Zen Headbutt
*Thunderpunch
Ah, I love this little thingy.
It's hard for me not to include it in teams.
He can pass wishes around, scout, and hax away with Serene Grace.
This one is a physical Jirachi - paralyzing (or trying to) with ThunderPunch and then flinchhaxing with Zen Headbutt.
Should Zapdos be dead, either Jirachi or Starmie become my answer to Gyarados.
After one DD it can't possibly OHKO either of them.
Goes neatly with Gengar and Primeape, because of his ability to heal and x4 resistance to the Psychic type.
A supporter in every sense of the word.

Adamant - 4 HP, 252 Atk, 252 Spe
*U-Turn
*Close Combat
*Aerial Ace
*Ice Punch
He absorbs the ever annoying sleep-inducing move.
Switches into Breloom with a big grin.
U-Turn is for scouting purposes, when a switch is just too obvious.
Ice Punch rids me of dragons, Gliscor.
Revenge-killer, physical sweeper, scouter, element of surprise, element of awe,...
Primeape fits the description! Vital Spirit is too good to pass up.
Thunderpunch and Stone Edge are left out because I have Gyarados counters already.
Allow me to quote the strategydex: 'Used well, this thing is just scary.'

Timid - 4 HP, 252 Spe, 252 SpA
*Surf
*Thunderbolt
*Ice Beam
*Grass Knot
Eh, my special cannon I guess.
It's fun tricking people into believing it's my spinner
(which is actually Donphan) and then whatever anti-spinner they have gets to eat a full-blown Surf to the face.
I first had Psychic in the 4th slot, which quickly changed when I faced a Swampert ^^".
I haven't used Starmie for ages, but I do enjoy its simplicity now.
Anyways, this little thing takes out most counters to the rest of my team: Dragons, Infernape...
Basically anything that's faster than all the rest and could have a ton of different movesets.

Careful - 124 HP, 96 Atk, 176 Def, 8 Spe, 104 SpD
*Ice Shard
*Earthquake
*Rapid Spin
*Stealth Rock
This should work... but I don't know. I've seen it take over 35% from a Scizor's Bullet Punch. He has support written all over him. Spins away whatever the enemy has set up and puts up Stealth Rock whenever it gets the chance to. Ice Shard is a nice little priority move, Earthquake is there for STAB. Ice+Ground is also a pretty neat combo (although Ice Shard is pretty weak xP)
Final notes:
I feel the team could use a bit more bulk (probably me grabbing back to my old self: defensive play). Gengar especially is a slot that could use replacing, but I'm a bit out of inspiration here.
EDIT: Sorry for the hassle, Haunter! :)