ORAS OU Freeze ray! Abomasnow and friends

Hey Smogon, what's up? I was messing around with teambuilder earlier today, looking over an old sandstorm team and coming up against a rain team in a few battles. This got me thinking that I never see hail teams, and wondered why that was. Essentially this is a team that I'm messing around with, but I was interested to see results; it went 14-6 over a 20 game spread. Admittedly, it was a fresh account, but there is potential here. Let's jump straight into the teambuilding!

abomasnow-mega.gif
heatran.gif
cloyster.gif
dragonite.gif
starmie.gif
clefable.gif


Firstly, Abomasnow, as he's the only mon that can reliably set up hail, and also hits surprisingly hard. Next, Heatran serves to cover the fire weakness that Abomasnow regrettably brings in. Cloyster can switch into the odd fire move, but it's mainly there as my win-con with shell smash and skill link. Moving on, I needed counters to fire and fighting (the two main weaknesses of ice) - Enter Dragonite, Starmie and Clefable. All of these either resist fire and fighting or in Clefable's case shrug off ice damage and can set-up on fighting types that can wreck these guys.

So, without further ado, here we go:

abomasnow-mega.gif
heatran.png
cloyster.png
dragonite.png
starmie.png
clefable.png


Abomasnow @ Abomasite
Ability: Snow Warning
EVs: 88 HP / 252 Atk / 168 SpA
Quiet Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Ok, the big guy. His ability sadly got nerfed in Gen 5 but it's still strong, giving me 5 turns of my weather con. He also has the amazing unique ability of countering every other weather starter in the game (Barr Charizard Y but he's dumb), usually giving me a safe switch in every time they would try and overwrite my weather. I went with an odd EV spread that actually gives me almost perfectly matched stats in attack and special attack, and he's no slouch offensively, giving me 363 attack and 376 special in mega form. This means that coupled with very high damage attacks, he can actually pack a surprising punch. Moveset is pretty standard, Blizzard because of hail, giga drain for stab recovery, ice shard to try and patch up the piss poor speed stat, and EQ for some coverage.

168+ SpA Mega Abomasnow Blizzard vs. 252 HP / 4 SpD Skarmory: 252-297 (75.4 - 88.9%) -- guaranteed 2HKO after hail damage

168+ SpA Mega Abomasnow Giga Drain vs. 248 HP / 8 SpD Rotom-W: 242-288 (79.8 - 95%) -- guaranteed 2HKO after hail damage and Leftovers recovery

68+ SpA Mega Abomasnow Blizzard vs. 252 HP / 112 SpD Hippowdon: 428-506 (101.9 - 120.4%) -- guaranteed OHKO

168+ SpA Mega Abomasnow Blizzard vs. 252 HP / 76 SpD Garchomp: 792-936 (188.5 - 222.8%) -- guaranteed OHKO

He also goes through every variation of Lando and Gliscor because of their typing. He can counter most of the usual stealth rock leads, except Heatran, although if they're stupid and try to SR on the first turn I can EQ them.

abomasnow-mega.png
heatran.gif
cloyster.png
dragonite.png
starmie.png
clefable.png


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Flamethrower
- Earth Power
- Toxic

Heatran is here to absorb the fire attacks they're gonna try and hit me with, and also to set up rocks for me. He functions so well as a tank, but still has a decent spa. stat, and coupled with a few high damage moves and toxic, he's really annoying to face. Not much to say about this guy, he's pretty tried and tested, except he can pivot amazingly well due to his typing, is immune to toxic and toxic spikes, can retaliate with his own or just go to town with his moves. I am considering changing flamethrower to magma storm for unfortunate for them match-ups, as with hail damage and magma and toxic they'll be brought down very quickly. Standard moveset and standard EV spread for the super tank.

abomasnow-mega.png
heatran.png
cloyster.gif
dragonite.png
starmie.png
clefable.png


Cloyster @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Ice Shard

Honestly, I put cloyster in there because he's amazing at his job, but I did realise no-one except Abom was taking advantage of the massive blizzard effect, nevertheless if he gets a shell smash up he's one tough son of a bitch, hitting so damn hard with his 5 attack moves and having ice shard for revenge killing. This is basically the one mon I was considering changing out, and was thinking of running a stall based Walrein in it's place, defensive EVs with Blizzard, Surf, Roar and Protect or something like that. What do you guys think?

abomasnow-mega.png
heatran.png
cloyster.png
dragonite.gif
starmie.png
clefable.png


Dragonite @ Leftovers
Ability: Multiscale
EVs: 216 HP / 64 Atk / 228 SpD
Adamant Nature
- Roost
- Dragon Dance
- Dragon Claw
- Earthquake

With those three mons as my core (especially if I add Walrien too), I'm massively weak to fighting, and so I need something to remedy that. As I am running a Dragon Dance set, i'm consdering changing the EV spread to be even more bulky, and going into defensive EVs to better defend against the fighting attacks coming my way. Regardless, D-nite fit the bill of resisting fighting AND fire, and being able to roost it off, set-up and sweep makes it a valuable mon to have on my team. Again standard moveset and pretty bulky EV spread, but again I'm leaving that open you guys.

abomasnow-mega.png
heatran.png
cloyster.png
dragonite.png
starmie.gif
clefable.png


Starmie @ Leftovers
Ability: Natural Cure
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Scald
- Thunderbolt

Almost at the end now. Starmie comes in for a second fire and fighting resist and provides spinning support, while also providing a soft check to Mega Lopunny, who can otherwise pretty much wreck this team up. Speedy and timid nature ensures I get rapid spin off before dying if that was the case, as Starmie outspeeds almost everything, and HP evs in place to tank some damage before spinning. However, it can still pack a decent punch, hitting a 3hko on a specially defensive Heatran, a 2hko on M-Lopunny, 2hko on Keldeo and on assault vest Conkeldurr. It's speed stat and decent power, and not to mention that water and psychic hit fairly neutrally across the board means that Starmie's job is 1. Spinner, 2. deal actually decent damage despite tanky EVs.

abomasnow-mega.png
heatran.png
cloyster.png
dragonite.png
starmie.png
clefable.gif


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonlight
- Flamethrower
- Moonblast

Clefable comes in as a third fighting resist and another set-up wincon, able to shrug off the hail damage with her ability. Really not much to say here, she's tanky, can set up and has a standard moveset and ev spread. She's my third Mega Lop counter, and can win the game for me provided things like Heatran are out of the way.

So, that's the team. What do you guys reckon? can hail be viable? I really like the team, it's unusual and unique, and hail like sand can really mess up their teams with the % hp damage.

2 things I'm particularly asking you guys for:

Would tank Walrein be better than Cloyster, and would a tankier spread suit Dragonite? Apart from that, only really Abomasnow is essential for this team, I'm open to all suggestions!

Peace!
 
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Hi, I love your idea! Hail in OU is really uncommon.
But, I've some tips for you.
The EVs of many pokemon aren't really useful.
Abomansnow needs to be faster of Hippowdon, so you need some EVs on speed

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 86 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Now it's faster of uninvesterd 50 base speed.
Maximize its SPA to hits harder with Blizzard and Giga Drain, the other in attack, the 8 EVs HP hit a Stealth Rock number. It works better than before.
The worst enemies of Aboma are Fire, Fight and Steel types; so Heatran is a fantastic partner but this set work better than your.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
IV: 0 Att
Calm Nature
- Lava Plume
- Toxic
- Roar
- Stealth Rock

It outspeed many threats, Lava Plume is better than FT because spam burn. You lose the 1 vs 1 against other Heatran, but all the offensive forms who knows Earth Power have a big investiment of EVs on SpA and Speed, so you don't need Earth Power.
Starmie is useful against fight types and SR, but you could try a more offensive set.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
IV: 29 HP 0 Att
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Blizzard

Thanks to LO + Analityc it's a monster. 2 Stab, Rapid Spin and Blizzard in the Hail.
Clefable is a good partner too, but it isn't a good set, if you like Magic Guard + Calm Mind try it.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave / Flametrowher

It's a very dangerous pokemon and maybe the best late game sweeper in the tier. Soft-Boiled have more pp than Moonlight that have less power in the hail.

Finally, you have a hail team, but you don't really need hail. Dragonite hates hail because it brokes its Multiscale and Cloyster is a really underrated pokemon, so you could try some changes. If you are afraid from Heatran you could try Mamoswine <- Cloyster

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Superpower

And finally you need a priority users. You need Mach Punch against Rock types, and Bullet Punch against Fairy. But I've a idea

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Poison Jab

It's the best counter of Bisharp and Tyranitar, it isn't afraid from burn and helps you against fairy thanks to Poison Jab.
I think that your team thanks to this change works better, please try it :)

I hope that I help you, I'm sorry for my english. If you have some questions I'm happy to listen you.
 
Heya i really liked the idea of the team, so i thought: "oh man im gonna rate this, this'll be fun"

At first: those are your mons right now:

Abomasnow-Mega / Heatran / Cloyster / Dragonite / Starmie / Clefable

Im sorry to say but actually, ur team isnt very solid.
It gets bopped by many different mons which are commonly used, ill just make a list of 5 examples:


1. Offensiv Superpower, Bullet Punch, Bug Bite, Swords Dance Scizor
2. Excadrill in Sand
3. any SD Bisharp
4. Mega-Gardevoir with Focus blast
5. iron head kyurem-b (earth power, ice beam, fusion bolt, iron head)

as you can see there are many problems which will power through your team without almost any help.

So, i started to think about this team and i looked if there was an okay core to build around in this team. The 6 Mons arent really fitting together
and i dont think cloyster e.g. is really viable in ou. Also Dragonite isnt as effective as befor with all those pesky rocky helmet around.
Also u break ur own Multi-Scale i with Aboma's Hail.
In the end, i came to the conclusion that i could try to build around Mega-Abomasnow and Heatran as the Maincore.

Well then, just as alexxjak suggested this:
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 86 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake
is really the best Abomasnow-Mega set and ev spread.

Although i've changed the Heatran set a little bit the performance remains the same:
Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume/magma storm
- Toxic
- Taunt

i've changed Roar to earth power to hit other heatrans and to weaken/kill them to make it easier for Abomasnow to put in work.
Also i switched Rocks to Toxic since i thought that it might need it more to break stall easier. Thats why i slashed Magma storm. But Lava Plume is fine too.
And i chose Chople Berry over Leftovers, because it can take on things like Thundurus/Tornadus and offensive Scizor better.

So, those where the two mons ive saved from your Team. Hail is pretty unviable and im sorry that i have to do major changes on the team,
but just as you said, you are open to all suggestions right ? :]

So, at this point i had Mega-Abomasnow and Spdef Heatran.

i noticed that im pretty weak to ground types since they all have fire/rock couverage and that i get blown back my Mega-Manectric, because my Heatran misses Leftovers.
Fighting-Types are a huge problem too since nearly all of them ohko both of my mons. Physical Dragons were a problem too, because they nearly always carry ground/fire couverage. And Aboma cant revenge all of them.
Thats why i chose to add a Hippowdon in the next slot. It takes on all of those mons mentioned above.
Here's the Set:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
Set is self-explanatory and the ev spread is to dont get 2hkoed by Mega-CharX. (This Spread is even suggested on the Smogon-Site about Hippowdon and works well with this team)

Now the Team consist of Mega-Abomasnow and Heatran and Hippowdon
In the next point i really thought that u might need to put some offensive pressure on opposing teams and that u would need a kind of speedcontrol.
A Revenger would also work well and thats why i added an Excadrill to the Team.
Excadrill is a great sweeper and it allows to revenge many mons and is especially dangerous against offensive teams. Also u needed a Hazard-Removal.
Here's the set:
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

after this i really thought that u would need an azumarill counter. Also a secondary check to bisharp, another check to weavile, another check to mega-diancie, another check to Keldeo etc etc. So, lets guess, whats the mon that u can put in a team to glue almost everything ? Right -
Rotom-W
here's the Set:
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
pretty self-explanatory too, nothing special here

Well then, the team is nearly finished and needs only one last mon. Mega-Abomasnow and Heatran and Hippowdon and Excadrill and Rotom-W.
i've tried to fill the holes as well as i could and i decided to go with
Conkeldurr.
Set:
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

it soft checks kyurem B, Weavile and many other Dark/Ice Mons which were pretty annoying to this team.
Also Conkeldurrs ability to do something has risen in the last few weeks so i thought this would be quite fitting.

Well yeah, it was really fun to do this and i think i improved my Teambuilding skills too by trying to build around such a mon.
Have fun with testing and i hope that this updated version is fitting to you.

So, yeah, this is the new team:

Mega-Abomasnow and Heatran and Hippowdon and Excadrill and Rotom-W and Conkeldurr
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 86 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Heatran @ Chople Berry
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Earth Power
- Lava Plume
- Toxic
- Taunt

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off

Cya :]
 
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Hey, thanks for your rates. I did really want to try and see if hail was viable; either it is and I can make a hail team, or it isn't and I'd build it something like yours, going down the more popular route. I also don't see why I've got conflicting weather cons, but the team you posted looks OK. Really, it was just an experiment to see if hail is viable and I'm not massively sure that it is. Ideally the team would be something like Abom, Heatran, Walrein/Mamoswine, Starmie, Clefable and Conk or something like that, using either leftovers or typing to absorb hail damage. If I wasn't massively clear on the introduction then sorry, I didn't want a team overhaul that had nothing to do with the original team, rather, a team that can work with the hail element. What you'd posted was a hail/sand combo that looks like a good team but not what I'm after. What I wanted to find out was whether hail is a viable weather con.

EDIT: Something like this is what I was thinking. I know it's going to have flaws, it's an unreliable weather con and ice has many weaknesses, but it's quite a fun weather con to use. Something like this team (posted below) could work pretty well I think. I have priority, revenge killers, fire and fighting soaks. What do you think? Thanks again for the rate, you put a lot of time into it but I don't like using 2 weather cons. I want to stick strictly to hail.

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 86 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Serious Nature
- Stealth Rock
- Flamethrower
- Roar
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Scald
- Blizzard

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Night Slash
- Low Kick

Togekiss @ Leftovers
Ability: Super Luck
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Air Slash
- Flamethrower
- Nasty Plot
- Dazzling Gleam

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Poison Jab
 
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if u want to know it that directly, no, Hail isnt a viable Weather. Its pretty ass tbh.
Also the imagination of a team that you have right now would maybe work against a Pokemon-Champ
but to make it work in competitive play i needed to change the huge majority.

Even if i didnt hit your Taste, u wont come far with a Hail-team like your imaginating. Sorry to say that.
I did my best to make at least MAboma work well, thats basically all i could do with that non-synergetic Team.
At least i learned that some people dont really want a good team but a team that fits their thoughts even tho it wouldnt work in Cp.
So i guess we all came out on top huh ? have a nice day hehe
 
Well, no need to be so passive aggressive lol. I thanked you for your team idea multiple times, and only stated I was testing an idea out, to which you essentially replied with toxicity. Thank you for being straight, thank you for your input. And about your comment that some people don't like "good teams", no, this time I wanted to try a unique idea with un-meta mons. So now I'm going to forget about my hail team and forget about you. I'd suggest to keep your toxicity down in the future, as online messages can be construed pretty badly, like in this case.

You too hehe
 
uh i didnt mean it like that. english isnt my first language so i dont always get the tone myself.
That really shouldnt sound angry or something and the whole post was the truth, sorry if i offended you.
 
It's ok, sorry also, I've had a pretty bad weekend and a few trying days since so I was quick to anger.

I've since scrapped the hail team, was a nice idea in theory but i can see why it doesn't work lol. I've actually just finished another team, am just fine tuning it :P

But no harm done, and sorry too
 
Hey, thanks for your rates. I did really want to try and see if hail was viable; either it is and I can make a hail team, or it isn't and I'd build it something like yours, going down the more popular route. I also don't see why I've got conflicting weather cons, but the team you posted looks OK. Really, it was just an experiment to see if hail is viable and I'm not massively sure that it is. Ideally the team would be something like Abom, Heatran, Walrein/Mamoswine, Starmie, Clefable and Conk or something like that, using either leftovers or typing to absorb hail damage. If I wasn't massively clear on the introduction then sorry, I didn't want a team overhaul that had nothing to do with the original team, rather, a team that can work with the hail element. What you'd posted was a hail/sand combo that looks like a good team but not what I'm after. What I wanted to find out was whether hail is a viable weather con.

EDIT: Something like this is what I was thinking. I know it's going to have flaws, it's an unreliable weather con and ice has many weaknesses, but it's quite a fun weather con to use. Something like this team (posted below) could work pretty well I think. I have priority, revenge killers, fire and fighting soaks. What do you think? Thanks again for the rate, you put a lot of time into it but I don't like using 2 weather cons. I want to stick strictly to hail.

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 8 HP / 86 Atk / 252 SpA / 164 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Serious Nature
- Stealth Rock
- Flamethrower
- Roar
- Toxic

Starmie @ Leftovers
Ability: Natural Cure
EVs: 200 HP / 56 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Psyshock
- Scald
- Blizzard

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Night Slash
- Low Kick

Togekiss @ Leftovers
Ability: Super Luck
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Air Slash
- Flamethrower
- Nasty Plot
- Dazzling Gleam

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Poison Jab

Weavile <- Cloyster is a good idea, but Knock Off hits harder than Night Slash

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Pursuit
- Knock Off
- Low Kick

I don't really think that you need Togekiss, Clefable is better.
Clefable <- Togekiss
If you really like togekiss you'll try this moveset, it is faster, it has a recovery move and hits hard. Serene Grace is a fantastic ability, don't use Super Luck.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 76 Def / 4 SpD / 176 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Fire Blast
- Roost


My advice is to try Lava Plume over Flamethrower on Heatran, the damage is similar, but 30% possibilty to burn is useful.

Finally, why do you like this EVs spread on Starmie? It isn't a bulky pokemon and so isn't useful. The only bulkier set is this but it's really underrated, the Analityc + LO is good and have good synergy on your team.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type


I read other comments, and you understand what you want, I tried to change less possible your team, but Cloyster and Dragonite hadn't synergy with other pokemon.
I hope that I help you :)
 
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