[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute
[SET COMMENTS]
Magnezone fulfils a niche role in the tier, being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap common Steel-types such as Gholdengo and Heatran. Iron Defense and Body Press are used in conjunction in order to take down Kingambit, Melmetal and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates who struggle with them such as Kyurem and Mega Latios. Thunderbolt or Discharge is used in order to hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise is used in order to near guarantee beating Melmetal as it provides Magnezone an immunity to Earthquake, while Substitute can be used to take advantage of passive foes such as Ferrothorn and Alomomola and set up on them. Leftovers is used to increase Magnezones general longevity while Max Defense is used in order to maximise Body Press's damage.
Magnezone fits primarily on bulky offense teams, where its ability to trap opposing steel types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene, with Raging Bolt in particular appreciating Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all 4 of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, who enjoys Magnezone trapping Corviknight, Ferrothorn and Skarmory for it, while in return it can threaten Electric-types such as Raging Bolt and Tapu Koko who Magnezone would otherwise be inable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check into strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers who would use Magnezone as setup fodder such as Volcarona and IDBP Zamazenta with Haze. Due to Magnezones inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu and Great tusk all make excellent teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute
[SET COMMENTS]
Magnezone fulfils a niche role in the tier, being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap common Steel-types such as Gholdengo and Heatran. Iron Defense and Body Press are used in conjunction in order to take down Kingambit, Melmetal and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates who struggle with them such as Kyurem and Mega Latios. Thunderbolt or Discharge is used in order to hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise is used in order to near guarantee beating Melmetal as it provides Magnezone an immunity to Earthquake, while Substitute can be used to take advantage of passive foes such as Ferrothorn and Alomomola and set up on them. Leftovers is used to increase Magnezones general longevity while Max Defense is used in order to maximise Body Press's damage.
Magnezone fits primarily on bulky offense teams, where its ability to trap opposing steel types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene, with Raging Bolt in particular appreciating Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all 4 of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, who enjoys Magnezone trapping Corviknight, Ferrothorn and Skarmory for it, while in return it can threaten Electric-types such as Raging Bolt and Tapu Koko who Magnezone would otherwise be inable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check into strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers who would use Magnezone as setup fodder such as Volcarona and IDBP Zamazenta with Haze. Due to Magnezones inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu and Great tusk all make excellent teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: