[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute
[SET COMMENTS]
Magnezone fulfills a niche role in the tier by being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap foes such as Gholdengo and Heatran. The IronPress combination takes down Kingambit, Melmetal, and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates that struggle with them, such as Kyurem and Mega Latios. Thunderbolt and Discharge hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise nearly guarantees beating Melmetal, as it provides Magnezone an immunity to Earthquake, while Substitute takes advantage of passive foes such as Ferrothorn and Alomomola to set up on them. Leftovers increases general longevity, while maximum Defense EVs are used in order to maximize Body Press's damage.
Magnezone fits primarily on bulky offense teams, where its ability to trap opposing Steel-types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene; Raging Bolt in particular appreciates Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all four of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, which enjoys Magnezone trapping Corviknight, Ferrothorn, and Skarmory for it, while in return, it can threaten Electric-types such as Raging Bolt and Tapu Koko that Magnezone would otherwise be unable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk, and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check against strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona, and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers that would use Magnezone as setup fodder, such as Volcarona and IronPress Zamazenta with Haze. Due to Magnezone's inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu, and Great Tusk all make excellent teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute
[SET COMMENTS]
Magnezone fulfills a niche role in the tier by being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap foes such as Gholdengo and Heatran. The IronPress combination takes down Kingambit, Melmetal, and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates that struggle with them, such as Kyurem and Mega Latios. Thunderbolt and Discharge hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise nearly guarantees beating Melmetal, as it provides Magnezone an immunity to Earthquake, while Substitute takes advantage of passive foes such as Ferrothorn and Alomomola to set up on them. Leftovers increases general longevity, while maximum Defense EVs are used in order to maximize Body Press's damage.
Magnezone fits primarily on bulky offense teams, where its ability to trap opposing Steel-types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene; Raging Bolt in particular appreciates Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all four of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, which enjoys Magnezone trapping Corviknight, Ferrothorn, and Skarmory for it, while in return, it can threaten Electric-types such as Raging Bolt and Tapu Koko that Magnezone would otherwise be unable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk, and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check against strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona, and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers that would use Magnezone as setup fodder, such as Volcarona and IronPress Zamazenta with Haze. Due to Magnezone's inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu, and Great Tusk all make excellent teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Last edited: