National Dex from time (IDBP Magnezone) (qc 2/2) (gp 1/1)

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Medasus

from time
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[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute

[SET COMMENTS]

Magnezone fulfills a niche role in the tier by being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap foes such as Gholdengo and Heatran. The IronPress combination takes down Kingambit, Melmetal, and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates that struggle with them, such as Kyurem and Mega Latios. Thunderbolt and Discharge hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise nearly guarantees beating Melmetal, as it provides Magnezone an immunity to Earthquake, while Substitute takes advantage of passive foes such as Ferrothorn and Alomomola to set up on them. Leftovers increases general longevity, while maximum Defense EVs are used in order to maximize Body Press's damage.

Magnezone fits primarily on bulky offense teams, where its ability to trap opposing Steel-types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene; Raging Bolt in particular appreciates Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all four of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, which enjoys Magnezone trapping Corviknight, Ferrothorn, and Skarmory for it, while in return, it can threaten Electric-types such as Raging Bolt and Tapu Koko that Magnezone would otherwise be unable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk, and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check against strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona, and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers that would use Magnezone as setup fodder, such as Volcarona and IronPress Zamazenta with Haze. Due to Magnezone's inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu, and Great Tusk all make excellent teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
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[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute

[SET COMMENTS]

Magnezone fulfils a niche role in the tier, being able to effectively trap most relevant Steel-types. It's really important here that we mention that Magnezone can't trap Gholdengo and Offensive Heatran, which is a major hinderance to it and a large part of why its not more common. Iron Defense and Body Press are used in conjunction in order to take down Kingambit, Melmetal and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates who struggle with them such as Kyurem and Mega Latios. Thunderbolt or Discharge is used in order to hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise is used in order to near guarantee beating Melmetal as it provides Magnezone an immunity to Earthquake, while Substitute can be used to take advantage of passive foes such as Ferrothorn and Alomomola and set up on them. Leftovers is used to increase Magnezones general longevity while Max Defense is used in order to maximise Body Press's damage. Mention that the Defense EVs help you out vs Earthquake Melmetal.

Magnezone fits primarily on bulky offense teams, where its ability to trap opposing steel types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene. In return, all 3 of them can beat Fighting-types such as Zamazenta and Great Tusk for Magnezone. Just edit this so Raging Bolt fits, really cool partner for it since you can just dominate a lot of Ferrothorn teams. Another good teammate is Great Tusk, who enjoys Magnezone trapping Corviknight, Ferrothorn and Skarmory for it, while in return it can threaten Electric-types such as Raging Bolt and Tapu Koko. Why does threatening Electric-types matter? Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check into strong special attackers such as Tapu Lele This set is not a Lele check at all and Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers who would use Magnezone as setup fodder such as Volcarona and IDBP Zamazenta with Haze.

You absolutely have to mention Gholdengo counterplay here somewhere, as this sets inability to pressure Ghold is a big problem.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Good stuff, QC 1/2

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[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute

[SET COMMENTS]

Magnezone fulfils a niche role in the tier, being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap common Steel-types such as Gholdengo and Heatran. Iron Defense and Body Press are used in conjunction in order to take down Kingambit, Melmetal and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates who struggle with them such as Kyurem and Mega Latios. Thunderbolt or Discharge is used in order to hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. This feels a bit filler, are there any calcs that tbolt gets that make it preferred? Magnet Rise is used in order to near guarantee beating Melmetal as it provides Magnezone an immunity to Earthquake, while Substitute can be used to take advantage of passive foes such as Ferrothorn and Alomomola and set up on them. Leftovers is used to increase Magnezones general longevity while Max Defense is used in order to maximise Body Press's damage while also helping against Melmetals Earthquake. Zone does not survive Melm EQ with this spread

Magnezone fits primarily on bulky offense teams, where its ability to trap opposing steel types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene, with Raging Bolt in particular appreciating Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all 4 of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, who enjoys Magnezone trapping Corviknight, Ferrothorn and Skarmory for it, while in return it can threaten Electric-types such as Raging Bolt and Tapu Koko who Magnezone would otherwise be inable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check into strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers who would use Magnezone as setup fodder such as Volcarona and IDBP Zamazenta with Haze. Due to Magnezones inability to trap Gholdengo, Ground-types such as Gliscor and Ting-Lu make good teammates. Could probably mention tisk again here too, or just combine this sentence with the tusk sentence since they all like corv and skarm out of the picture at least

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

2/2 i was mostly nitpicking
 
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1/1 GP Team done
[SET]
Iron Defense + Body Press (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 252 Def / 4 SpA / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt / Discharge
- Magnet Rise / Substitute

[SET COMMENTS]

Magnezone fulfils fulfills a niche role in the tier (RC) by being able to effectively trap most relevant Steel-types, although its usage is hindered by its inability to trap common Steel-types foes such as Gholdengo and Heatran. Iron Defense and Body Press are used in conjunction in order to take The IronPress combination takes down Kingambit, Melmetal, (AC) and Ferrothorn with ease when coupled with Magnet Pull, greatly helping teammates who that struggle with them, (AC) such as Kyurem and Mega Latios. Thunderbolt or and Discharge is used in order to hit Corviknight and Skarmory, with the former doing increased damage to neutral targets, notably securing a 2HKO on Mega Medicham switching in on Body Press, while the latter has an increased paralysis chance, potentially allowing Magnezone to get more hits off. Magnet Rise is used in order to near guarantee nearly guarantees beating Melmetal, (AC) as it provides Magnezone an immunity to Earthquake, while Substitute can be used to take takes advantage of passive foes such as Ferrothorn and Alomomola and to set up on them. Leftovers is used to increase Magnezones increases general longevity, (AC) while Max maximum Defense is EVs are used in order to maximise maximize Body Press's damage.

Magnezone fits primarily on bulky offense teams, where its ability to trap opposing steel types Steel-types is greatly enjoyed. Teammates that appreciate this include Dragon-types such as Mega Latios and Raging Bolt, as well as Psychic-types such as Tapu Lele and Hatterene (RC); (ASC) with Raging Bolt in particular appreciating appreciates Magnezone trapping its best answer in Ferrothorn, letting it often run amok. In return, all 4 four of them can help against Fighting-types such as Zamazenta and Great Tusk for Magnezone. Another good teammate is Great Tusk, who which enjoys Magnezone trapping Corviknight, Ferrothorn, (AC) and Skarmory for it, while in return, (AC) it can threaten Electric-types such as Raging Bolt and Tapu Koko who that Magnezone would otherwise be inable unable to hit well. Since Magnezone finds itself vulnerable to Ground-type foes such as Landorus-T, Great Tusk, (AC) and Gliscor, Flying-type teammates such as Zapdos and Moltres help a lot, with Magnezone in return providing a soft check into against strong special attackers such as Tapu Koko. Magnezone is also threatened by faster Fire-types such as Heatran, Volcarona, (AC) and Cinderace, meaning switch-ins such as Toxapex and Alomomola are appreciated defensively, with the former being able to shut down setup sweepers who that would use Magnezone as setup fodder, (AC) such as Volcarona and IDBP IronPress Zamazenta with Haze. Due to Magnezones Magnezone's inability to trap Gholdengo, Ground-types such as Gliscor, Ting-Lu, (AC) and Great Tusk all make excellent teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/medasus.632421/
Quality checked by:
https://www.smogon.com/forums/members/sputnik.475916/
https://www.smogon.com/forums/members/solaros-lunaris.471780/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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