This idea just came to me, after experimenting with pokemon that used Thief and Fling to continuously take items, I made a Blissey that had light ball with T-wave, Fling, Softboiled, Seismic toss. and then the next thing I thought of was this:
Froslass @ Light Ball
Ability: Snow Cloak
EVs: 36 HP/240 Spd/224 SAtk
Timid nature (+Spd, -Atk)
- Fling
- Spikes
- Destiny Bond
- Ice Beam
As most of you may know, "Fling" is a move that hasn't quite hit the spotlight. But I find that when it is paired with the item "Light Ball" (Paralyzes when thrown) it becomes a viable strategy due to Fling's dark type.
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- Ghost typing prevents most of the common priority moves
- For most leads you fling first turn
- 100% chance to paralyze even ground types and ghost types.
- Physical move, goes through taunt
- Breaks sash at the same time
- Prevents you from getting locked into a move by trick, and gives the tricker a Light Ball
-Since they're slower than you after the paralysis, you're free to use Spikes
-Since they're slower than you, you can properly time a Destiny Bond
Other Options:
- Ice shard can be used over Ice beam if you want to handle Ninjasks instead of Dragonite, Aerodactyl, Azelf, and Roserade. Destiny Bond can be replaced for a move of your choice, but keep in mind it's needed for machamps.
Damage Calcs:
- Fling against Lead Aerodactyl, damage range (23-28) maximum of 278 HP remaining. Ice beam against Lead Aerodactyl, damage range (278-330) guaranteed kill.
- Ice beam on Dragonite is a OHKO
- Ice beam Azelf is a 2HKO/It does between 148-174 damage/50.3-59.6%
- Ice beam on Roserade is a 2HKO/210-248/80.2%-94.7%
Teammates:
For this set, a Shuca Berry Heatran is reccomended. A DD Gyrados is a fair partner as well, and anyone who can handle a Starmie Lead is appreciated.
Against the top 15 Leads of August (Research provided by Invalid and Jasmine of Team Uber, Thanks):
- Azelf: Ice Beam first turn to break the Sash, if they Taunt, Ice Beam 2HKO's (That attack will do between 148 and 174 damage!).
- Machamp: Destiny bond for payback, If you survive, use Spikes.
- Aerodactyl: Fling and use Ice beam
- Metagross: Use the heatran partner.
- Swampert: Fling and use Spikes.
- Infernape: Fling to Break sash and Paralyze. Use spikes or switch to Gyrados.
- Heatran: Use the DD Gyrados.
- Jirachi: Use Heatran again.
- Ninjask: Replace Ice beam with Ice shard, or use Fling on the Baton Recipient.
- Roserade: Ice beam is a 2HKO, hope for a miss with sleep powder, or switch out.
- Hippowdon: Fling and use Spikes.
- Starmie: Causes problems
- Dragonite: Ice Beam is a 1HKO
- Tyranitar: Fling and use Spikes
- Uxie: Fling and use Spikes.

Ability: Snow Cloak
EVs: 36 HP/240 Spd/224 SAtk
Timid nature (+Spd, -Atk)
- Fling
- Spikes
- Destiny Bond
- Ice Beam
As most of you may know, "Fling" is a move that hasn't quite hit the spotlight. But I find that when it is paired with the item "Light Ball" (Paralyzes when thrown) it becomes a viable strategy due to Fling's dark type.
----------
- Ghost typing prevents most of the common priority moves
- For most leads you fling first turn
- 100% chance to paralyze even ground types and ghost types.
- Physical move, goes through taunt
- Breaks sash at the same time
- Prevents you from getting locked into a move by trick, and gives the tricker a Light Ball
-Since they're slower than you after the paralysis, you're free to use Spikes
-Since they're slower than you, you can properly time a Destiny Bond
Other Options:
- Ice shard can be used over Ice beam if you want to handle Ninjasks instead of Dragonite, Aerodactyl, Azelf, and Roserade. Destiny Bond can be replaced for a move of your choice, but keep in mind it's needed for machamps.
Damage Calcs:
- Fling against Lead Aerodactyl, damage range (23-28) maximum of 278 HP remaining. Ice beam against Lead Aerodactyl, damage range (278-330) guaranteed kill.
- Ice beam on Dragonite is a OHKO
- Ice beam Azelf is a 2HKO/It does between 148-174 damage/50.3-59.6%
- Ice beam on Roserade is a 2HKO/210-248/80.2%-94.7%
Teammates:
For this set, a Shuca Berry Heatran is reccomended. A DD Gyrados is a fair partner as well, and anyone who can handle a Starmie Lead is appreciated.
Against the top 15 Leads of August (Research provided by Invalid and Jasmine of Team Uber, Thanks):
- Azelf: Ice Beam first turn to break the Sash, if they Taunt, Ice Beam 2HKO's (That attack will do between 148 and 174 damage!).
- Machamp: Destiny bond for payback, If you survive, use Spikes.
- Aerodactyl: Fling and use Ice beam
- Metagross: Use the heatran partner.
- Swampert: Fling and use Spikes.
- Infernape: Fling to Break sash and Paralyze. Use spikes or switch to Gyrados.
- Heatran: Use the DD Gyrados.
- Jirachi: Use Heatran again.
- Ninjask: Replace Ice beam with Ice shard, or use Fling on the Baton Recipient.
- Roserade: Ice beam is a 2HKO, hope for a miss with sleep powder, or switch out.
- Hippowdon: Fling and use Spikes.
- Starmie: Causes problems
- Dragonite: Ice Beam is a 1HKO
- Tyranitar: Fling and use Spikes
- Uxie: Fling and use Spikes.
Please vote and share your opinion,
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