Hiiii sister, brothers and every person!!! I'm Lesbian Games, sooo just to clarify somethings, I'm not a native English speaker, so my ability's to write a text are not that good, but i will try my best! And I'm new to the competitive scene of the game, so probably some things that I'm doing wrong, is just skill issue lol gg. The idea of this team is to be a bulky Frosmoth team, i think that Frosmoth is such a sick pokemon and can be a great quiver dance + tera user, for compensate for it's AWFULL, WHAT THE HELL IS THAT? type. The bulky part is because this is a aurora veil team, so some part of my brain thinks the team needs to be the bulkiest as possible for obtain maximum profit of the aurora veil. PS: If you notice, all the mons are named after bands/artists/albums and that's a comum theme between my teams. PS²: Yeah, i suck (er punch HAHAHAHA, get the joke...? Why nobody is laughing...?) at teambuilding but it's my favorite aspect of the game, so i will not quit!!
My worst matchups are against settup sweepers and psychical attackers, i'm getting really lot of trouble against them. Also bringing frosmoth into the action, it's kinda difficult, i need suggestion on how to improve it. Basically, every feedback for the team, is very needed and appreciated!
Mezzanine (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Roar
The snow and aurora veil setter of the team! Ninetales was chosen for some reasons, first it's the aurora veil, a very strong tool that helps the team, and especially Frosmoth to stay alive for more time. The second reason was it's matchups, yes she has a very negative matchup against Ninetales-Kanto, but she can OKHO Pelipper (yes, Pelipper is not the most used lead, but i value the ability of OHKO him), also she can threaten to kill the majority of OU dark types like Sammurot-H and Weaville, yes indeed, is not a great mix of matchups but i think that she's the best aurora veil setter out here. Moonblast was chosen for a consistent type of damage and freeze-dry as a cover for water types, finally, roar is used as a form of dealing with settup sweapers (a thing my team is really suffering against). The HP ev's serves as a form of granting a little bit more of survivability and the speed EV's are used as a form of granting that Ninetales can set aurora veil first. Light Clay is the obvious choice for maximize the value of aurora veil
Portishead (Frosmoth) (F) @ Life Orb
Ability: Ice Scales
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Tera Blast
- Giga Drain
- Blizzard
AND NOW, INTRODUCINGGGGGG PORTISHEADDDDD A.K.A FROSMOTHHHHH. This thing is kind of a beast (until you realize that in fact, it's not). Ice Scales + Quiver Dance + Snow + Aurora Veil is a difficult to setup but very compensating combo, the whole ideia is to abuse quiver dance + others things to make Frosmoth impossible to kill at the special side. Most of the game i just tera fire Fromosth, so i didn't pay much attention to the others mons tera type. I know someone had success with a tera ground Frosmoth but i choose tera fire because is a great defensive type and tera blast fire can OHKO Gholdengo, Kingambit, Iron Crown, Scizor, Weaville and some others (after one quiver dance). Giga Drain is a not so consistent form of healing (that Frosmoth so much needs) but a great way of dealing with water types, i maybe think substitute can be better but i need to check this in practice. Blizzard is not the most consistent form of ice damage but I'm counting on ninetales snow for it to work properly, i choose over ice beam because blizzard can OHKO most of the dragon and flying types with easy, even before the first quiver dance. The EV'S are simple, maximum speed and special attack. Life Orb was chosen for maximize the damage of Frosmoth and still grant the ability to setup quiver dance
Paranoid (Zamazenta) @ Sitrus Berry
Ability: Dauntless Shield
Shiny: Yes
Tera Type: Steel
EVs: 132 HP / 136 Def / 4 SpD / 236 Spe
Impish Nature
- Iron Defense
- Crunch
- Stone Edge
- Body Press
THE WALL. THE PHYSICAL WALL. THE SOMETIMES SWEEPER WALL. It's your typical body press + iron defense Zamazenta set, a very threating form of sweep but with some counterplay (not that's a problem). Common' guys, it's one of the best mons of the format and one of the bulkiest to, i can't let my man off this team. In reality i can, I'm using Zamazenta as a form of dealing with physical attacker's, but his ability activates once per battle and between the constants switch's my team needs, he's not using his full potencial, soooo I'm more than welcome to ideias to how improve Zamazenta or how to substitute him! Crunch is used as cover for psychic and ghost types and Stone Edge is used as cover for flying types. The EVs are distributed as a form of granting bulky on all sides (HP) and more body press damage (Defense) speed is just for errrrr, outspeeding? Sitrus berry is a less consistent form of healing than leftovers but i value the immediate heal more in this team
Leroy (Raging Bolt) @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Thunderclap
- Draco Meteor
- Weather Ball
THE WALL. THE SPECIAL WALL. THE PIVOTING SPECIAL WALL. MY GOAT, RAGING BOAT! The whole purpose of this Raging Bolt is to pivot and tank, tank as much as possible. They are a beast, with aurora veil on, not a single special attack can scratch Raging Bolt, even super-effective physical attacks sometimes can be easily resisted.The EV'S are maxed for granting the most survivability and bulky on the special side as possible. Volt Switch is used to pivot and bring frosmoth safely, the only weakness is ground types, but i have two cards on the sleeve for that. Thunderclap is the priority move, the dumb 50/50 that can cost a match, it's kinda evil but you can't not use it. Draco Meteor is used for dragon type STAB and a form of damage against ground type switch-in. Weather Ball advantages of the weather to be a mixed form of coverage, principally against ground types, it's not the best thing in the world but when it's needed, it's very useful! The Assault Vest is just for more special bulk
Ol' Dirty Bastard (Kingambit) (M) @ Lum berry
Ability: Supreme Overlord
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Swords Dance
- Iron Head
I hate this guy. No joke, i genuinely HATE Kingambit, what a stupid mon. He's the other obvious bulky attacker choice, but I'm nothing get the success that i wanted while building the team. I think a great part of my team suffering against physical attackers, are the physical bulky mons. The set is nothing special, the typical Kingambit revenge set with the ULTERRELY stupid sucker punch or swords dance 50/50. Iron Head is just used as a form of steel STAB. The EV's are for maximum damage output and survivability. The lum berry is to prevent Kingambit getting burnt or paralyzed. It's really your usual Kingambit set but I'm not that confident on it
Bongzilla (Weezing-Galar) (M) @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Destiny Bond
- Defog
THE UNSTOPABLE DEFOGER. Weezing-Galar is used as a form of dealing with hazards and as a form of dealing cheap damage. I think he's ironically my best form of dealing with psychical attackers, the will-o-wisp and a great physical bulky are great at it. The set is not that distant of the usual one, i just choose to run destiny bond as a way of catching unexpected oponentes of guard. The EV'S are just for maximize survivability on the physical side. Heavy Duty Boots is just my go choice because i can't think any item that's better on this case.
Thanks for reading all that!! I will be really happy if someone offers to help! Any question you have about the team or me, i will be glad to respond!!
My worst matchups are against settup sweepers and psychical attackers, i'm getting really lot of trouble against them. Also bringing frosmoth into the action, it's kinda difficult, i need suggestion on how to improve it. Basically, every feedback for the team, is very needed and appreciated!
Mezzanine (Ninetales-Alola) @ Light Clay
Ability: Snow Warning
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Moonblast
- Freeze-Dry
- Roar
The snow and aurora veil setter of the team! Ninetales was chosen for some reasons, first it's the aurora veil, a very strong tool that helps the team, and especially Frosmoth to stay alive for more time. The second reason was it's matchups, yes she has a very negative matchup against Ninetales-Kanto, but she can OKHO Pelipper (yes, Pelipper is not the most used lead, but i value the ability of OHKO him), also she can threaten to kill the majority of OU dark types like Sammurot-H and Weaville, yes indeed, is not a great mix of matchups but i think that she's the best aurora veil setter out here. Moonblast was chosen for a consistent type of damage and freeze-dry as a cover for water types, finally, roar is used as a form of dealing with settup sweapers (a thing my team is really suffering against). The HP ev's serves as a form of granting a little bit more of survivability and the speed EV's are used as a form of granting that Ninetales can set aurora veil first. Light Clay is the obvious choice for maximize the value of aurora veil
Portishead (Frosmoth) (F) @ Life Orb
Ability: Ice Scales
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Tera Blast
- Giga Drain
- Blizzard
AND NOW, INTRODUCINGGGGGG PORTISHEADDDDD A.K.A FROSMOTHHHHH. This thing is kind of a beast (until you realize that in fact, it's not). Ice Scales + Quiver Dance + Snow + Aurora Veil is a difficult to setup but very compensating combo, the whole ideia is to abuse quiver dance + others things to make Frosmoth impossible to kill at the special side. Most of the game i just tera fire Fromosth, so i didn't pay much attention to the others mons tera type. I know someone had success with a tera ground Frosmoth but i choose tera fire because is a great defensive type and tera blast fire can OHKO Gholdengo, Kingambit, Iron Crown, Scizor, Weaville and some others (after one quiver dance). Giga Drain is a not so consistent form of healing (that Frosmoth so much needs) but a great way of dealing with water types, i maybe think substitute can be better but i need to check this in practice. Blizzard is not the most consistent form of ice damage but I'm counting on ninetales snow for it to work properly, i choose over ice beam because blizzard can OHKO most of the dragon and flying types with easy, even before the first quiver dance. The EV'S are simple, maximum speed and special attack. Life Orb was chosen for maximize the damage of Frosmoth and still grant the ability to setup quiver dance
Paranoid (Zamazenta) @ Sitrus Berry
Ability: Dauntless Shield
Shiny: Yes
Tera Type: Steel
EVs: 132 HP / 136 Def / 4 SpD / 236 Spe
Impish Nature
- Iron Defense
- Crunch
- Stone Edge
- Body Press
THE WALL. THE PHYSICAL WALL. THE SOMETIMES SWEEPER WALL. It's your typical body press + iron defense Zamazenta set, a very threating form of sweep but with some counterplay (not that's a problem). Common' guys, it's one of the best mons of the format and one of the bulkiest to, i can't let my man off this team. In reality i can, I'm using Zamazenta as a form of dealing with physical attacker's, but his ability activates once per battle and between the constants switch's my team needs, he's not using his full potencial, soooo I'm more than welcome to ideias to how improve Zamazenta or how to substitute him! Crunch is used as cover for psychic and ghost types and Stone Edge is used as cover for flying types. The EVs are distributed as a form of granting bulky on all sides (HP) and more body press damage (Defense) speed is just for errrrr, outspeeding? Sitrus berry is a less consistent form of healing than leftovers but i value the immediate heal more in this team
Leroy (Raging Bolt) @ Assault Vest
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Thunderclap
- Draco Meteor
- Weather Ball
THE WALL. THE SPECIAL WALL. THE PIVOTING SPECIAL WALL. MY GOAT, RAGING BOAT! The whole purpose of this Raging Bolt is to pivot and tank, tank as much as possible. They are a beast, with aurora veil on, not a single special attack can scratch Raging Bolt, even super-effective physical attacks sometimes can be easily resisted.The EV'S are maxed for granting the most survivability and bulky on the special side as possible. Volt Switch is used to pivot and bring frosmoth safely, the only weakness is ground types, but i have two cards on the sleeve for that. Thunderclap is the priority move, the dumb 50/50 that can cost a match, it's kinda evil but you can't not use it. Draco Meteor is used for dragon type STAB and a form of damage against ground type switch-in. Weather Ball advantages of the weather to be a mixed form of coverage, principally against ground types, it's not the best thing in the world but when it's needed, it's very useful! The Assault Vest is just for more special bulk
Ol' Dirty Bastard (Kingambit) (M) @ Lum berry
Ability: Supreme Overlord
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Swords Dance
- Iron Head
I hate this guy. No joke, i genuinely HATE Kingambit, what a stupid mon. He's the other obvious bulky attacker choice, but I'm nothing get the success that i wanted while building the team. I think a great part of my team suffering against physical attackers, are the physical bulky mons. The set is nothing special, the typical Kingambit revenge set with the ULTERRELY stupid sucker punch or swords dance 50/50. Iron Head is just used as a form of steel STAB. The EV's are for maximum damage output and survivability. The lum berry is to prevent Kingambit getting burnt or paralyzed. It's really your usual Kingambit set but I'm not that confident on it
Bongzilla (Weezing-Galar) (M) @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Destiny Bond
- Defog
THE UNSTOPABLE DEFOGER. Weezing-Galar is used as a form of dealing with hazards and as a form of dealing cheap damage. I think he's ironically my best form of dealing with psychical attackers, the will-o-wisp and a great physical bulky are great at it. The set is not that distant of the usual one, i just choose to run destiny bond as a way of catching unexpected oponentes of guard. The EV'S are just for maximize survivability on the physical side. Heavy Duty Boots is just my go choice because i can't think any item that's better on this case.
Thanks for reading all that!! I will be really happy if someone offers to help! Any question you have about the team or me, i will be glad to respond!!