Fruit of the Loom, a rain-based Breloom team

Introduction:
I recently resumed playing OU after a 9-month hiatus. Since I didn't wan't to use the sand team I had used before, I decided to build a team around one of my favorite pokemon, breloom. Breloom has changed a lot since getting technician, and I was intrigued by the swords dance set. Using that as a base, I created this team:
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed

This is my lead. The basic plan is to use spore, giving me time to swords dance. After that, I can sweep my opponent's team with technician-fueled mach punches and bullet seeds. In theory, at least. It sounds a lot better than it actually is. Breloom's poor defenses make it vulnerable, and a single mach punch usually doesn't do the trick. As long as you can outspeed them, you can use bullet seed to devastating effect, but that doesn't always happen.

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Stone Edge

This is my alternate lead. If I think my opponent will lead with something that trumps breloom, I send terrakion into the fray. He sets up stealth rock, which can be very important, but isn't essential for this team to have every battle. 2 powerful stabs provide good coverage for tricky pokemon (cloyster) and taunt is invaluable against many leads.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Draco Meteor
- Focus Blast
- Earth Power
- Dark Pulse

Both breloom and terrakion had a notable weakness to psychic, and choice specs hydreigon seemed like the best answer. The most important thing is the ability to kill espeon, whose magic bounce can otherwise destroy me. Focus blast and earth power offer coverage, and draco meteor can allow him to nuke random stuff, and even revenge kill if I lose starmie.

Politoed @ Leftovers
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Encore
- Hydro Pump
- Ice Beam
- Toxic

This is where things get interesting. I included politoed as a way to combat weather teams, in addition to providing encore and being a decent attacker. Once it was in, however, I felt obligated to try and take advantage of it, so it started warping the team around itself. The set itself is pretty standard fare, with hydro pump providing a powerful stab attack, ice beam and hidden power giving coverage.

Dragonite @ Life Orb
Ability: Multiscale
EVs: 180 Spd / 252 SAtk / 76 Atk
Mild Nature
- Hurricane
- Aqua Tail
- Thunder
- ExtremeSpeed

This set is the main reason I chose politoed over tyranitar to fight weather. 100% accurate stab hurricane is very powerful, as are the non-stab thunder and aqua tail (in rain). I chose extremespeed because priority and fast opponents can be big problems for this team, landing 0 hit ko's before I can land spore.

Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin

Starmie is my revenge killer. She used to be latios, but that made my team far too weak to ice, and by extension, cloyster. With a 100% accurate thunder and resistance to ice, starmie is fully capable of beating cloyster. natural cure also keeps starmie from being hampered too seriously hampered by special conditions.
 
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Put earth power over flamethrower on hydreigon. With rain up, focus blast is hitting the same things flame thrower does, and earth power lets you hit stuff like heatran much harder.
 
Since Breloom is your lead, you should change it item to a Focus Sash. It guarantees putting something to sleep. If you outspeed the put-to-sleep mon you still have your sash intact. Having two leads seems like a bit of a waste, so change Terrakion to a scarf set. Change Starmie to a Life Orb set with Hydro Pump, Thunder, Ice Beam and Rapid spin. Hp grass on Politoed doesnt do much outside of hitting Gastrodon, change hp grass to Toxic. You can toxic Gastrodon, wich deals with it just fine. Change Hydro Pump to Scald and give it a spread a defensive spread (252 hp, 216 def, something along those lines). Scald can burn ttar and the def ev's make it so Crunch does less. You can also Toxic it if you feel that would benefit you more (Scarf Terrakion kinda deals with all weathers, but yeah). Either put a Life ORb on Hydreigon or change it to Choice Specs Latios.

(if i would've wrote that in caps it would've looked like i'd be shouting orders at you, I just noticed)
 
Thanks for the feedback. I'm definitely changing breloom's item, and I'll switch HP grass for toxic, but I'd like some explanation on some of the other suggestions. For example, why a life orb on hydreigon rather than choice specs?
 
Thanks for the feedback. I'm definitely changing breloom's item, and I'll switch HP grass for toxic, but I'd like some explanation on some of the other suggestions. For example, why a life orb on hydreigon rather than choice specs?
So you can have more moves.
 
Choice specs is fine on hydrogen, it is really just personal preference. I would say it is probably better for your team.
 
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