ORAS OU Fruity Pebbles - A Mega Diancie Team [Peak 17 Pre-Reset + Needs Work]

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What’s up guys! It’s Geo, and I’m here today to showcase a cool team that I made with my friend Invok3r. Invok3r is a much better player than I am, but he dropped by to spectate one of my matches on the ORAS OU ladder and was all like “ay yo why are you using stall” and I was all like “because stall is fun :]”. Then, after my loss (s/o to tilt) I asked him if he could give me some guidance on a team that I was workshopping at the time: a Rock Polish Diancie and feat. Cheri Berry Gyarados. He was kind enough to point me in the correct direction, and I’ve got to say: I’m pretty pleased with the results. So, enjoy this rmt and check out my Youtube channel :]]

Team Preview

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The Team



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fruity pebbles (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 76 HP / 252 SpA / 180 Spe
Rash Nature
- Rock Polish
- Earth Power
- Diamond Storm
- Moonblast

Ah the star of the team :] RP Mega Diancie is something that I always thought was really cool, and was first introduced to it by my friend Brendan. Then, after Joey popularized the set, I knew that I had to give it a try. The EVs are a bit funky, as they speed creed the traditional speed creep of standard RP Diancie, but I don’t think that the extra 8 HP EVs actually prevent any key KO’s so its not a huge loss in my opinion. As far as the moveset goes, it’s standard at its finest. Rock Polish because I needed something fast, Earth Power for stuff like Heatran, Diamond Storm for cool mixed coverage (even though no investment) that helps me deal with stuff like Talonflame and Tornadus-T a little bit better, and finally Moonblast for obligatory STAB that loves to just tear through teams after a Rock Polish boost. I chose a Rash Nature here because I felt that losing out on some Special Defense in exchange for taking Mach Punches and Brave Birds better was a pretty neat trade, and also because Mega Diancie reaches a jaw dropping 460 Special Attack with full investment and a boosting nature. Mega Diancie also helps me deal with stall quite a bit, as stall is forced to rely on secondary effects + constant damage to wear me down, while I can hit some pretty key stuff on stall HARD such as Mega Sabeleye and Heatran.

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Gyarados @ Cheri Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Natural Gift

Another really cool set imo. Gyarados serves as a Pokemon that facilitates a Diancie sweep late game by luring in stuff like Ferrothorn and Scizor to take it on. It’s a pretty standard DD variant of Gyarados that has water STAB to nail stuff hard and then Earthquake for Heatran and the such. Now, the only reason that Gyarados is really here is because of Natural Gift + Cheri Berry. Natural Gift + Cheri Berry produces an 80 BP Fire Type attack that can help Gyarados either bust past some counters (such as Ferrothorn or Amoongus) and clean up the match, or open up holes for Diancie to sweep late game. Gyarados also serves as a pretty neat pivot for my team, as it helps me to deal with some strong physical threats such as Azumarill that could otherwise plague my team and stop Diancie dead in its tracks. I opted for Adamant as opposed to Jolly here because I figured that I really wanted extra power and with Thunder Wave support in the form of Thundurus that I could give a little speed for a little power and get away with it.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]

Thundurus is one of my favorite Pokemon and usually finds its way onto most all of my teams because of both how hard it hits and the immense team support that it provides. Life Orb is here for extra power, as it allows me to scoop up some KOs/Extra damage of stuff that would otherwise give my team a pretty hard time such as Rotom-W. Thunderbolt is obligatory on Thundurus because of STAB, Thunder Wave can help Gyarados set up mid match by slowing down other fast attackers that can stand in its way, Focus Blast for stuff like Excadrill/Ferrothorn that otherwise give my team some trouble, and then Hidden Power Ice to beat Gliscor and Defensive Landorus-T 1v1. Another huge reason that Thundurus found its way onto the team was because of its ability to lure in stuff that prevents Diancie from sweeping (Ferrothorn, Excadrill) and take them out with a Focus Blast. Additionally, Thundurus can put an immense amount of pressure on Skarmory, who completely cockblocks Mega Diancie from cleaning out weakened teams. Thundurus’ ability to flawlessly support the team with Thunder Wave and lure in/put pressure on key threats earns it a spot on the team.

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Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Ice Shard
- Freeze-Dry
- Earthquake

Seeing as this team was built in the Mence Era, there needed to be a second check just incase Thundy was put under a lot of pressure. We also needed Stealth Rocks to wear down switch ins, so we naturally went with Focus Sash Mamoswine. Oblivious is here to make sure that I get my rocks up guaranteed (barring Fake Out + whatever) and just to block Taunt in gereral. Ice Shard is here because priority is always nice, and we really needed to hit Mence hard. Ice Shard still serves useful in the post-Mence era due to its usefulness in hitting stuff like Garchomp, Landorus, and Thundurus for great damage. Earthquake is here for obligatory STAB and crushing things, while Freeze-Dry is here to wear down Rotom-W and make it a lot easier for things on my team (Gyarados, Azumarill) to deal with. Honestly the EVs need optimization, as Ice Shard hitting really hard isn’t as important anymore, and Rotom-W can pretty much shut down my team if its played correctly and kept healthy. I went with a Naive Nature to take Physical Priority better (not like its taking a lot of hits anyway, but hey who knows when a little bit of extra physical bulk can help). Overall, Mamoswine’s ability to provide hazards and priority to the team makes it a powerful and versatile member.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 8 HP / 252 Atk / 240 SpD / 8 Spe
Adamant Nature
- Superpower
- Waterfall
- Aqua Jet
- Play Rough

When you have the choice to add a mon with god typing and a great movepool that allows it to lure Ferrothorn and get off massive damage, you add it. That’s pretty much how Azumarill got on the team. We knew that we already had 2 pretty solid Ferrothorn lures, but just to make it extra enticing for the prickly prick (um) we added Azumarill. Azumarill can smack Ferrothorn with a Superpower on the switch, have Waterfall + Aqua Jet for STAB and priority, and Play Rough for secondary STAB and the ability to hit pretty much the entire metagame neutrally. The spread on Azumarill is one that I don’t use often, but have learned to love when using this team. The added bulk is really nice and allows Azumarill to handle Keldeo that is locked in to anything but Scald, and 8 Speed EVs allow Azumarill to outpace other bulky Azumarill who try to speedcreep other bulky Azumarill. Adamant Nature was chosen for better power, especially because it’s a bulky Azumarill so the Speed increase is not useful at all. Overall, Azumarill’s ability to lure in Ferrothorn and deal with other key threats such as Landorus makes it a nice addition to the team.

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Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick

Rounding out the team, we needed a scarfer that could outrun significant portions of the metagame and excel without Thunder Wave support. Defog would be nice, but it wouldn’t be necessary. Latios by far fulfilled that role the best. The EVs are pretty straight forward – max Special Attack, max Speed, Timid. Draco Meteor was nessecary for nuking opposing teams, and because Dragon Pulse is pretty weak without a boosting item. Psyshock was chosen for the second attacking move because it gave Latios a second STAB option and a way to hit stuff like Terrakion hard, which is a huge threat to the team. Defog may seem weird on a scarf set, but it’s really only for emergencies (Sticky Web, multiple layers of Spikes) and I’ve probably only used it once or twice, but it’s always good to have something in the back incase I mess up. Trick rounds out the moveset, as it allows Latios to cripple opposing walls such as Chansey and Ferrothorn, who give the team a really hard time if they can freely come in and Wish/Leech Seed.

Importable + Proof of Peak

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http://pastebin.com/Z9JG6LFF
 
- Hi, Geopolitics. From first is a solid team with great offensive presence. My congratulations on the achievement ladder got playing it. For my part could provide some help but be minimal.

- Mamoswine; It is your NS user, which allows you to always put Sash. Well, I've been thinking that would suit you just replace Freeze-Dry by Endeavor / Icicle Spear. The latter allows you to hit 5 times and hopefully get rid of any threat. If health holds very touched and is faster, you will spiking with Ice Shard priority.

- Latios; that version is interesting, but just scarf with Defog can be risky. Latios itself is fast, and have priority in other pokes team. I would advise the LO mixed version for Earthquake Zone + Tran. Or a version with Roost to hold more and not be so noble. Hm, even change it for Latias, since learning and Healing Wish on a computer and can be decisive in combat.

- Azumarill; The Knock Off would spam you well if not for Ferrothorn can give some problems, so I think you bring Superpower. It can be helpful, but they look good as you have because you can do away with some annoying things prediction and take the initiative.
 
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I agree with goody. Try running Endeavor over Freeze dry. :) So when you survive the hit with 1 HP, you can just defeat the opposing pokemon with Ice Shard the following turn. Or you can set up your rocks if you know that they're gonna switch...

Good team! Congrats dude!
 
Hey, this team is quite interesting. This team has a big weakness against Mega Altaria and also the Greninja, the first manages to free shifts to give Dragon Dance on your Latios and Thundurus (Thunder Wave may not save you now that it's quite common that she press Heal Bell), Greninja puts a lot of pressure on his team now that the same has Gunk Shot.

So I believe you could use an Empoleon instead of his Azumarill, that would keep their resistance to Dragon and would still add a Stealth Rock and also a Defog for your team, thus allowing you to use a Life Orb moveset on Mamoswine and also making room for some another blow in place of Defog on your Latios.

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature

IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Roar


I hope I helped.
 
Cheri Berry--->Watmel Berry
Cheri Berry is 60bp
Watmel is 80bp

Yeah, I know that Cheri has less power but it also has greater utility. If I get a DD up with Gyarados, then I can keep a sweep alive even if my opponent has a Thundurus because Cheri cures paralyasis. Cheri is also 80 BP via Bulbapedia, as it was changed to that in Gen 6. Plus, its not like I need a ton more power...

+1 252 Atk Gyarados Natural Gift vs. 252 HP / 88+ Def Ferrothorn: 340-404 (96.5 - 114.7%) -- 81.3% chance to OHKO

and

+1 252 Atk Gyarados Blaze Kick vs. 252 HP / 252+ Def Skarmory: 146-172 (43.7 - 51.4%) -- guaranteed 3HKO after Leftovers recovery + +1 252 Atk Gyarados Waterfall vs. 252 HP / 252+ Def Skarmory: 109-129 (32.6 - 38.6%) -- 4.2% chance to 3HKO after Leftovers recovery = severly weakened


Hey, this team is quite interesting. This team has a big weakness against Mega Altaria and also the Greninja, the first manages to free shifts to give Dragon Dance on your Latios and Thundurus (Thunder Wave may not save you now that it's quite common that she press Heal Bell), Greninja puts a lot of pressure on his team now that the same has Gunk Shot.

So I believe you could use an Empoleon instead of his Azumarill, that would keep their resistance to Dragon and would still add a Stealth Rock and also a Defog for your team, thus allowing you to use a Life Orb moveset on Mamoswine and also making room for some another blow in place of Defog on your Latios.

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature

IVs: 0 Atk
- Stealth Rock
- Scald
- Defog
- Roar


I hope I helped.

That actually sounds like a pretty cool idea, my only concern is the recover of emp. I'll give it a try now and get back to you :]]
 
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